AMA answered by theHunter Classic Producer

ama_dmitri_social_answered

Howdy hunters!

Thank you for all your comments! I did not expect so many of them –- over 500 across all our social channels.

One important thing I forgot to mention in the original announcement is that I won’t be answering questions about bugs or game suggestions in this Q&A. I really love hearing your ideas and will definitely include many of them into the game’s roadmap, but to keep things focused, we’re leaving those discussions out today. However, we’re aware of most issues and have added them to our bug base with the intention of fixing them as soon as possible. Thank you for your patience!

Let’s start!

Q: How did you come to become a producer of theHunter Classic?
A: Though I have nearly 15 years of management experience in IT, I’ve never been involved in the Games Industry before. Last summer Anton Iljin (CEO of Ringtail Studios) asked me if I was up to a new challenge in the role of Producer for theHunter Classic –- a game which I had never heard of before. As I love challenges, I accepted it. I was very naive and had a lot to learn in the beginning! But now I am very happy this happened to me.

Q: Will there be a new map coming soon?
A: While we continue investigating our options, we have no current plans for a new reserve. We are devoting our time to providing players with regular content updates and bug fixes. That doesn’t mean a new reserve will never be added to the EHR in the future, though!

Q: Can you add [insert animal here] to theHunter Classic?
A: We’re always listening to your ideas to try and determine what is most wanted in each category (animals, weapons, features, etc.). However, please understand that a brand new animal is something that requires time to be created (research, 3D model, textures, animations, sounds, AI, etc.), and the rate at which we can add them to the game is limited.

Q: What are your nearest plans?
A: We have a long roadmap of new features, animals, events, and content to come. Stay tuned!

Q: Are Expansive Worlds still involved in the development of the game?
A: Yes. Expansive Worlds sees this as a collaboration and is actively working with and supporting Ringtail Studios, to ensure we are delivering what players are looking for. The whole production (game design, development, artistic work, etc) is Ringtail Studios’ responsibility.

Q: Could you add a feature that allows you to gift or sell extra items in your inventory?
A: There are no plans to implement an in-game market or trade feature at the moment.

Q: Can we have sales in gm$ too?
A. Our stubborn devs only accept their salaries paid in em$, unfortunately.

Q: Why is it so hard to make money in the game?
A: There are plenty of species you can hunt to easily get some gm$, as well as missions, which is one of the fastest ways to earn gm$ in theHunter Classic! Also please keep in mind that we strive to recreate a realistic hunting experience in theHunter Classic, and as in real-life, hunting animals requires patience, dedication, and skill.

Q: I would like to know why in the updates there are always changes in the performance of weapons, specifically rifles. Sometimes a gun was having an excellent performance starts to have a performance far below what it can offer?
A: We always make sure to announce any changes to weapon performance beforehand, and we focus on weapon balancing based on players’ feedback and our own research in order to ensure a long-lasting and fun experience.

Q: Can we have an anti-cheat system?
A: We already have a number of anti-cheat systems implemented. They are not 100% cheat-proof, but we are working on improving them.

Q: Will there be more events similar to the Halloween event in the future?
A: Absolutely, and the next event is closer than you might think!

Q: What features may we expect in the future?
A: Sorry, but we don’t share future feature plans before we are absolutely sure that we are actually going to release them. We would rather surprise you, with a new feature than disappointing you with a missed release.

Q: Is it true that if you leave a buck alone in classic it will get bigger over time?
A: Some veteran hunters say there are a few 11 years old Whitetail bucks left in Whitehart Island, but no one knows for sure.

Q: Do you want to make the game compatible with Linux or consoles?
A: Never say never, but there are no plans for that in the nearest future.

Q: As I understand Classic comes into the late state of game life. Are there plans for Classic 2 or engine update?
A: This is a great question, and one probably best suited for Expansive Worlds though. As it stands now, we don’t have anything to report.

Q: How do you like your job and how is the team motivated with THC?
A: It can be very stressful at times, but what a great feeling it is to release new features and get positive feedback! I also love the THC community and try to chat here and there for a better understanding of players’ needs.

Q: What’s your favorite game other than Classic?
A: I am a bit of a nerd –- it’s Heroes of Might and Magic III.

Q: What are the barriers to improving the graphical appearance of Classic?
A: The main challenge is that THC is built on a game engine that is 10+ years old, and it would take a major effort to port the game to a more modern game engine. Having said that, computers have made giant leaps in performance during the game’s lifetime and we can now create models and textures that are significantly more detailed just because the average PC can handle them. At the same time, we are investigating which parts of the game engine can be improved, without an overwhelming effort and at the risk of introducing new bugs.

Q: What are your plans to attract more players/expand the player base? Also, how about improving the tutorial to guide new players?
A: Those are really close to the top of our list. We want to improve the whole process of getting new players into the game and then get them engaged as early on as possible. There are enough new players joining, but it can be difficult for them to stay due to the challenging gameplay. We want to help them by expanding the in-game help and improving the tutorials.

Q: Any chance we could get the new Huntermate to improve its usability? Any chance of getting range circles added to Huntermate? Would be handy to know if a call is 99m away or 101m.
A: The HunterMate already shows where the call is originating on the map, we want to leave some guessing up to the player as to how distant a call actually is. By the way, that’s totally a skill that can be learned with experience! Generally speaking, we are trying to avoid giving too much “hi-tech data” to the player in order to keep the hunting experience more challenging and true-to-life.

Q: Do you hunt IRL?
A: No, unfortunately not, I am too lazy for that :)

Q: Can you discuss the new team’s makeup/structure? Don’t need specific names for those that don’t want them shared, but a loose org chart & general job descriptions.
A: The team size is variable and it is not always a great representation of the support we provide for the game. We have a Producer (myself) responsible to keep the ball rolling, a Game Designer (Pucu) who is in charge of many things (sometimes too many), Programmers, 3D/2D Artists, Animators, and QA Testers (both for art and functionalities).

Q: Can you discuss the new team’s philosophy? I’ve noticed this team focusing a bit more on bugs than the previous team. And a few new items. I find that refreshing. I assume we can expect some more new things, but can we also expect fixes and enhancements to existing items & systems?
A: We want to keep a balance between new content, new features, and bug fixes. I think it is quite noticeable if you check the release notes for the past 6 months. You may have also noticed that we’ve already fixed dozens of legacy bugs as well as issues introduced by content we added recently. Quality continues to be a focus for us, and we will continue to polish the game and fix bugs. Together with new content and features, of course.

Q: Does the overall philosophy lean toward more realism, or less realism / more ‘gamey’?
A: Realism. I love how hardcore this game is and we will do our best to keep it like that.

Q: Any plans to improve the User Interface?
A: Yes. We already cleaned up different areas of the website/launches as well as added a search field to the store, fixed the Personal Bests section etc. There is still a long list of improvements that we will take care of during the next year to make your life easier.

Q: What is the most enjoyable part of your job?
A: To start with a general idea, move it to a detailed plan, get through the whole long process of creation and implementation, and finally see it in-game –- that’s a fantastic feeling I cannot even express in words. And then to read the comments after release –- no matter if it’s criticism or praise. For example, the Snow Goose went through a long design process: from the idea to choose this particular species among all others to the massive amount of iterations to fix the model and its animations. But what a great feeling it was to finally see them flying across the WRR. It took some more time before we finally “taught” them not to fly under the snow though :) But once we finally released them – I was over the moon!

Q: What is the most challenging part of your job?
A: To try to make every player happy. Sometimes it feels a bit like Don Quixote fighting windmills, but I like to think we are achieving that goal overall.

Q: Do you play the game yourself? If yes, what do you like most? What’s your most favorite animal to hunt in this game?
A: Unfortunately, I lack the main skill for this game -– patience. Therefore, I prefer to hunt waterfowls, as I am fully relaxed there. As for the favorite animal –- I would like to say Turkey, but I would be biased as our team created it. So I am going to say the Rocky Mountain Elks, as I really like its look and behavior in the game.

Q: What’s your best bug solving story? Any behind the scenes on this time-consuming task?
A: While trying to fix the infamous “harvesting bug” we spent days and days killing Dall Sheep (which had been reported as the most frequent species to have this problem) to try and reproduce the bug, which seemed absolutely random. We failed to find the exact steps to reproduce it, but found some hints that the problem could somehow be caused by the spawning engine. Devs reworked a big piece of code and after a few days of testing, we were not able to reproduce the harvesting bug anymore. Minor detail though, we forgot to test it in multiplayer, which of course got broken by our fix! We had to revert our release and start the investigation all over again, as it turned out that our initial guess was wrong. A week and a huge pile of Dall Sheep bodies later, we finally narrowed down the bug’s cause –- a minor mistake in the back-end which was fixed and re-tested in one day.

Q: Will the competitions be reworked? It’s more of the same with all the comps at the moment.
A: Yes, we have plans to do that for 2021. Competitions will be reviewed, amended (if necessary), and rescheduled (hopefully new trophies will be added too).

Q: If you could snap your fingers and magically achieve one thing for the game, what would it be?
A: A new reserve would be fun!

Q: I would like to ask you if this season is going to end shortly or, rather, in several months?
A: Season changes will be automated and each season will last three months.

Q: Coolest / memorable place you’ve ever visited or want to visit?
A: I really want to travel through South America one day, as I’ve never been there.

Q: Are you a dog person or a cat person?
A: I am allergic to cats, so have no choice. I had a German Shepherd which I loved – I still miss her.

Q: How many bugs in the current database?
A: There are quite a few of them… :) We’re aware of most bugs and actively working on addressing them.

Q: Are you Russian?
A: Yes, but I left Russia in my youth in 1993.

Q: Will the trophy lodges ever get an update. Possibly bigger, new design, etc?
A: It’s in the plans, but only as an idea at the moment. We know we should do it at some point.

Q: Will there be fishing in this game ever?
A: In order to implement fishing in a way that we’d deem satisfactory, we’d have to divert effort and resources that we’d rather use to improve the core (hunting) part of the game.

Q: Will you ever add more travel missions to the game?
A: Yes, soon. We already have plans for at least two of them.

Q: Will there be any suppressors/silencers in-game in the future?
A: We are considering the idea, but generally speaking this is something that could imbalance the gameplay, which is something we are trying to avoid.

Q: What’s the most impressive/rare animal you’ve ever harvested in-game?
A: While we were testing the Summer Fiesta mission packs, I was stuck with one of TreeKiwi’s missions –- harvesting a Rocky Mountain Elk that scores over 390. I harvested over 150 Elks (using our internal dev-tools to speed-up testing) but none of them were even close to 390! At some point, I gave up and decided to rest and hunt without dev-tools to relax a bit. Lo and behold –- the second Elk I bumped into was a 439 pointer!

Q: What is the one feature you would like to add to Classic but which you know would not be possible due to the engine.
A: VR.

Q: Are there any features in Classic that you would like to see removed or completely overhauled?
A: Fast traveling. As a fan of realism in the game, I am not a big fan of the idea of fast traveling every 30 minutes. Don’t let this answer scare you though– – rest assured that we do not have any plans to change that in any way.

Q: When the bug with .308 will be finally fixed?
A: Sorry, what bug again? :) P.S. It’s been fixed now!

Q: Why 16 GA Side by side shotgun does not support Slugs.
A: The real-life weapon we used as a reference for the classic 16GA shotgun did not support slug ammo, so we decided to exclude it to maintain realism.

That’s it for now! Thanks again, and sorry if your question wasn’t answered. Until next time!

Discussion

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Thanksgiving 2020

thanksgiving_2020_socialThanksgiving day is getting near, so what better way to celebrate it than hunting some nice gobblers?

Please head to the Competitions section where ‘Turkey Hunt‘ is about to start: a 7-tiered competition where hunters of similar skill range will fight their way to the top of the leaderboard for some hefty em$ prizes and a brand new trophy!

The Turkey Hunt will begin tomorrow November the 19th and will end on Thanksgiving day (November the 26th)

Join the competition here! –> https://www.thehunter.com/#competitions

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Game Update

animal_poses_2_game_updates_800x450Howdy hunters!
We have just made a new release with a few fixes and some new content.
Here’s the changelog:

NEW CONTENT

Added 10 brand new Animal Trophy Shot Poses packs:

✅ Mule Deer
✅ Blacktail Deer
✅ Black Bear
✅ Wild Boar
✅ Brown Bear
✅ Bison
✅ Feral Goat
✅ Dall Sheep
✅ Grizzly Bear
✅ Roe Deer

You can find them in the Store individually for sale or in one convenient Bundle!

FIXES

✅ Fixed an issue with the E-Caller UI where it would disappear after a specific series of actions.
✅ Fixed a bug where shooting some animals with 12 GA Buckshot ammo on localized versions of the game would cause the game to crash.
✅ Fixed a bug where sometimes the camera rotation freezed during a Trophy shot.
✅ Fixed a bug where taking a Trophy shot of an animal floating in the water would cause the game to crash.
✅ Few minor fixes in missions and competitions (6 missions and 2 competitions have been updated). Thank you for your feedback and please continue to send it, we are on a mission (excuse the pun!) to fix them all!

IMPROVEMENTS

✅ We have increased the power of .308 rifles in response to overwhelming feedback in that direction. Now you will find two types of ammo in the Store: the .308 Handgun Edition for handguns only and the .308 Rifle Edition for rifles. We hope you can finally enjoy the true power of .308 rifles now!

Here’s a great video by Content Creator HooCairs showcasing the new .308 Rifle Edition ammo:

✅ Added a new key binding to “Unfreeze animal pose” during a trophy shot. You can find it under Options > Key Bindings > Trophy Shot (default key: ).
✅ 7 Mission Packs have been updated with improved descriptions:

  • Blacktail Deer Missions
  • Snowshoe Hare Missions
  • European Rabbit Missions
  • Coyote Missions
  • Rougarou Bayou Travel Missions
  • Roosevelt Elk Missions
  • Whitehart Travel Missions

Special thanks to community member TheSheWolf for reviewing and proofreading the mission’s text!

We hope you enjoy this update, and as usual please let us know if you bump into any issues!

Join the conversation on the Forum:  https://forum.thehunter.com/viewtopic.php?f=9&t=92280

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Weekend Competition and Sales

vera_casting_session_800x450WEEKEND COMPETITION

Vera Herzschlag, the famous filmmaker, is looking for a hunter for the leading role in her new documentary. Could that be you?
Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

➡️ COMPETITION DETAILS


vera_documentary_800x450WEEKLY SALES

To help you catch some Reindeer in this weekend competition we have set a few items on sale:

✅ .50 Inline Muzzleloader
✅ Compound Bow “Red Dragon”
✅ 5-Pin Range Finder Bow Sight
✅ All German Pointers dogs
✅ Vehicle Fuel

…and much more. Up to 50% off!

➡️ CLICK HERE TO SEE ALL THE ITEMS ON SALE

The sale ends on November the 17th, 9:00 pm GMT

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Looking for Translators

localization_team_recruitment_social_mediaHowdy hunters!
You probably noticed that our beloved game is available in 19 languages but not all the content is translated into every language. Because of that, we are looking for players who want to help us with translations.

WHO WE ARE LOOKING FOR

  • Native speakers of Czech, Danish, Dutch, Finnish, French, Hungarian, Italian, Norwegian, Polish, Portuguese (European), Portuguese (Brazilian), Romanian, Russian, Slovenian, Swedish and Turkish with good knowledge of English.
  • Dedicated players who understand the game nuances.
  • Players who are passionate about making theHunter Classic a better game.
  • Ideally, people with previous translation experience.

WHAT WE OFFER

  • In-game perks, including in-game currency.
  • Closer communication with the development team.

PLEASE ALSO NOTE

  • You will have to sign a Non Disclosure Agreement to get access to the translation project.
  • Translation goes through the CrowdIn system (knowledge of this system or any other similar CAT-tool is a nice bonus)
  • Please expect to do a brief translation test
  • We expect the communication within the translation team to be on the Forum

If you are interested, please write us an email at: [email protected]

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Halloween 2020!

ImageHowdy Hunters!
It brings me great pleasure to introduce to you the Halloween 2020 Event! Once again, darkness has fallen over Timbergold Trails, the time has frozen and Werewolves are on the loose! Like last year, you will be able to taxidermy the Werewolves and choose to sell them for gm$, and if you do, you will be rewarded with twice the amount of gm$!

If you are lucky enough, you might also spot a ghostly looking Albino Werewolf!

Event Duration

The event takes place in the Timbergold Trails reserve and lasts 7 days, with the Werewolf being huntable during the whole period.

START: Wednesday, October the 28th 12:00 am GMT
END: Tuesday, November the 3rd, 12:00 am GMT

Werewolf Weapons

The ‘Wolfsbane’ .308 Handgun‘Wolfsbane’ Crossbow Pistol, and their Silver Ammunition are essential for hunting the Werewolf, as you won’t be able to take him down without them.
Both can be found in the store, the ‘Wolfsbane” .308 Handgun has a very generous 90% discount applied to it, however, the ‘Wolfsbane” Crossbow Pistol will remain a premium item.

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In order to be effective against werewolves, these weapons need Silver Ammunition, which you will also find in the store together with some nicely themed items to go along with the event.

The Mission

Our Halloween mission is called TheHunter Classic Halloween Quest and will award the following prizes throughout completion:

  • 666 gm$
  • Two Person Tree Stand (Forest Camo Mesh)
  • Ritual of Skulls Trophy
  • 100 Skull$ points

The Campaign

The Halloween 2020 campaign will run for the whole duration of the event.

Here are the prizes:

1st Place: 3000em$
2nd Place: 2000em$
3rd Place: 1000em$
4-10th Place: 700em$

Anyone who gets over 666 Skull$: 200em$

How do you win the Halloween 2020 Campaign? The winners will be determined by Skull$ collected, and here’s how to get them.
We have collectibles again this year, skulls. Each skull is worth a different amount of points (Skull$), with the rarest skulls being worth the most:

  • Green Skull Collectable = 1 Skull$
  • Blue Skull Collectable = 5 Skull$
  • Red Skull Collectable = 20 Skull$
  • Purple Skull Collectable = 50 Skull$
  • Dia de Muertos Skull Collectable = 100 Skull$
  • Dark Ritual Skull Collectable (Black with the star) = 666 Skulls

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As well as finding Collectable Skulls there are also other ways to gather Skull$ points:

Harvest an animal in Timbergold Trails = 1 Skull$
Harvest any animal shot in the Skull (Timbergold Trails only) = 5 Skull$
Harvest a Werewolf = 25 Skull$

The Competitions

On top of all this, there are 4 competitions that will be available throughout the event, each has a Halloween theme to it and all of them have some nice amounts of em$ to be won.
All the competitions will run for 72 hours each and overlap each other to some extent (see the calendar below), all can be found in the Competitions tab once the event starts.
Good luck out there… You are going to need it!

Sales

Together with the ‘Wolfsbane’ .308 Handgun discounted by 90%, a wide selection of items will be on sale during the Halloween 2020 event.
Every few days a new batch of items will be discounted and stay on sale only for a few days, typically when competitions start and end – so make sure you check the store often!

Werewolf Trophy Shot Poses

Last but not least we are glad to announce that we are making four new, frightening trophy shot poses available for the Werewolf. These poses will only be available during the Halloween event, so be sure to get them while you can!

Click on the banner below or find them in the store.

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Event Calendar

Finally, here’s a handy calendar to keep track of all the events going on during Halloween 2020:halloween_2020_calendar_2

Join the conversation on the Forum: https://forum.thehunter.com/viewtopic.php?f=9&t=92161

 

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Autumn Bugfixes

autumn_bugfixes_800x450Howdy hunters!
We have just released a patch with a few fixes.

Here’s the changelog:

BUG-FIXES

✅ Fixed an issue where some animals fell through the ground during trophy shot mode.

✅ Fixed a bug where some animals could not be rotated in trophy shot mode when using predefined poses.

✅ Fixed a bug where a player might see another player moving in some weird pose while in trophy shot mode, in a multiplayer game.

✅ Fixed a bug where the Albino Female Moose would look like a normal one in a Trophy Lodge.

✅ Few minor fixes in missions and competitions. Thank you for your feedback and please continue to send it, we are on a mission (excuse the pun!) to fix them all!

ANTI-CHEAT

✅ People were able to download the free equipment DLC on Steam multiple times by using multiple Steam accounts. This is now fixed, any theHunter Classic account can only download the DLC once.

✅ The outline of deployable items could be exploited to see animals far away through the environment. This is now fixed and cannot be used as an advantage any longer.

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sheriff_skulls_banner_800x450

WEEKEND COMPETITION

Howdy, my name is Buck Williams, I am the sheriff here at Timbergold Trails. I don’t know if you’ve heard, but a new taxidermist has settled in the Trails recently, Doctor Virgil Logan – he makes beautiful skull decorations out of our local Elks.

I want you to catch four big bulls for me as I’d like to decorate my new mountain lodge with something local.

You look a bit surprised… don’t worry, I will reward you generously!

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

➡️ COMPETITION DETAILS


WEEKLY SALES

Special sale this week: Trophy Lodge Bonanza!

✅ All 3 trophy lodges!
✅ All trophy lodge styles
✅ All gun racks
✅ Elk “Bugle” Caller
✅ Wolf “Elk Calf” Caller

Up to 60% off!

➡️ CLICK HERE TO SEE ALL THE ITEMS ON SALE

Sale ends on October 23rd, 11:00 am CET

trophy_lodge_bonanza_steam_800x450

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Message to the Community

Howdy Hunters!
Today, we are announcing something that was long overdue and will spend a few moments to talk about it.

At the end of 2019, Expansive Worlds and Ringtail Studios, a long-term business partner of Avalanche Studios Group, began discussing and working together with the intention of continuing the development and support of theHunter Classic. Almost a year later, we can say that this collaboration has grown and exceeded our expectations.

Frankly, it’s a big part of the reason why we have been able to continue to improve and add new things to theHunter Classic. We hope you agree!

As you might expect, this is only the beginning of our collaboration. The list of improvements and additions planned for theHunter Classic is still very long, and the development team is committed to working closely with you, our very dedicated game community, to shape the future of your favorite game.

To celebrate the collaboration between Expansive Worlds and Ringtail Studios, we are giving away two new in-game clothing items: a t-shirt and a cap, sporting the logos of both companies – a special design that we dubbed ‘hunting together’. You can find them both in the game’s store for free.

Read the full PR announcement here

Join the discussion on the Forum here

ew_ringtail_announcement

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Hotfix

We received a few reports of crashes (mostly in Rougarou Bayou) after yesterday’s release. We identified the issue, fixed it and released a patch for it. Sorry for the inconvenience and have a good hunt!

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