Fathers Day 2022

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Happy Father’s Day Hunters!

Events aren’t exactly quick and easy to set up, so this year Fathers get the shoutout. Join us for a mission and 3 tiered comps in celebration of fatherhood, whether you are one, know one, or know someone who behaves like one, everyone is welcome to celebrate in the EHR. And share if you think Father’s Day should be a real holiday, not stuck on a Sunday so people can pretend it is one. Like for the same to Mother’s Day 😉

Anyway, putting aside our shameless grab for media presence, there are no collectables for this event, but the scorer is male canines. Male Wolves, Coyotes, and both species of Fox will give you points for the campaign along with the mission and comps.

Participate for the prizes, the trophies, and the glory! The hunter with the most Pop$ at the end of June 21st will win a generous first prize!

But before you rush on, remember animals that spawn specifically for missions will no longer count as scorers. No exceptions. 

In order to take part in the event, you will have to click on the big banner you will find in the Launcher (or Website) home page:

fd_2022_launcher_banner

Read on and familiarize yourself with the rules of the event.

CALENDAR

Duration: 7 days

Start: 15 June 2022 (Wednesday) – morning

End:  21 June 2022 (Tuesday) – 23.59 UTC

calendar

CAMPAIGN

The more Pop$ you collect, the more in-game prizes you are rewarded. This is how to earn them:

points

This is how the prize pool looks:

campaign

MISSION

This year’s mission is called Doc’s Surprise

I don’t think anyone will argue that Doc’s like a father, reprimanding his children, handing out gm$ when he’s in a good mood, and insisting everything is best done his way. So we thought we’d put together some gifts for him. He won’t mind if it’s all a little late, but make sure you deliver everything before the end of the event, okay? Lots to do to get everything ready. Get help from other hunters if you need to.

The mission will last through the event’s duration from the 15th June to 21st June.

Completing it will earn the hunter the following rewards:

mission

COMPETITIONS

Qualify in a competition to earn 100 Pop$ per comp, place in the top 10 for em$ and a trophy.

Prizes for the competitions look like this:

comps

Each competition comes with 7 tiers based on your Hunter Score:

tiers

RULES

What would a game be without rules?

We have one simple rule for our events: No exploitation of existing game mechanics to gain an advantage. All winners’ hunts will be checked by EW staff prior to prizes being rewarded, and the decision will be final.

In case of exploits usage, EW has a right to disqualify the player from this event.

SALES

We’ve got some tasty sales for this event in the Store, including a juicy 50% discount on some Callers as well as 30% off a variety of weapons.

Make sure to check out the Sale section to see the full list!

fd_2022_sales_805x380

That’s all folks, any questions, feel free to post them below.

Enjoy all!

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League Competition and Sales

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Howdy!

Next up in the League, it’s Moose in Redfeather Falls.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

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WEEKLY SALE

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✅ Snakebite
✅ .300 Bolt Action Rifle
✅ .45 Handgun
✅ .50 Inline Muzzleloader

…and much more. Up to 40% off!

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Sale ends on June the 17th, 7:00 am UTC

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AMA 2022

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First of all, thanks a lot to everyone playing the game and supporting us in one way or another! We really appreciate it and you are the ones who keep this game alive.

 

We got hundreds of questions again, thank you for the interest in the game and myself. Unfortunately, I was not able to answer all of them, as I skipped any duplicates (from this session or already answered last year), anything covered by NDA or which potentially could be abused, as well as dozens of suggestions and questions on the plans (which we never share). I hope you find the answers useful or interesting, here they are:

 

Q: First off thank you guys for making one of my favorite games and thanks for doing another AMA. My question for you Dmitri is can we get more/better communication about the game when it comes to the future of the game as well as bug fixes? Development updates are very few and far between, even if we weren’t given a timeline on things some kind of “this is what we are currently working on” and an update on what bugs are being looked into would benefit the community

A: Sorry if we are not so communicative. Avery and I are trying to pop up on the different social channels, but sometimes we are just overloaded with the stuff to do to make sure the planned releases are up to par.

 

Q: Will there ever be a rough roadmap released? As in just planned future updates (maybe not even very detailed explanations if the ideas aren’t finalized), but without planned release dates and the like, just stuff we could expect in the future. In terms of new animals, such entries could just be “New Animal to X reserve”.

A: Sharing the plan is a bad idea and we will never do that again. We started to share the gossip on the Fallow Deer too early and with the delays we faced, we really disappointed people. I never want the same stress again.

 

Q: Is there any chance of an in-game map change? Since I notice that Settler creeks, Loggers Point, and Timbergold Trails are practically right and joined next to each other on the overworld map. Or maybe any plan to extend/add sizes to the current map roster?

A: I personally do not think any existing map should be changed/adapted. It would be better to put effort into a new map instead.

 

Q: Would you guys like to add boats to classic?

A: I always thought boats are more for fishing, not hunting…

 

Q: Is the trophy lodge y’all are thinkin’ about addin’ later down the road gonna be like the safari lodge in COTW? (Meaning super spacious with tons of different mounts)

A: We are still working on the specifics, but this is the idea, yes.

 

Q: Will there ever be a comp generator for public use? Where community members could set up hosted comps. Respectfully,

A: This is one of our ideas – to give players the ability to create and host their own competitions. Unfortunately, we have some unresolved technical and, worse, legal issues with that. But I still have a hope to implement it in the future.

 

Q: What are the plans for support for Classic? Do y’all foresee being able to support this game for decades to come still? Is there a plan of action for offline support if/when the servers are shut down permanently? Anything that you’d be comfortable sharing in this regard would be lovely to know.

A: I can only say we did not have a single discussion with the higher management about the end of support of Classic during my watch. We discussed multiple things (such as a roadmap, new features, etc), but never the end date. As long as Classic has such a cool fanbase, it will be alive!

 

Q: What feature was the most tedious/difficult to implement into the game? What made it so difficult?

A: Fallow Deer antlers. Considering the complex structure of the antlers and TruRacks technical specifics, it was a nightmare for us. I was desperate at some point and thought we should reject the idea of Fallow Deer completely even though we were so close to finalizing it.

 

Q: How do the floating mechanics work?

A: Any dead body floating in the water will drift to the nearest shoreline.

 

Q: For a more chill question: Who’s your favourite artist/band and overall music genre/subgenre?

A: Oh, I’m listening to so much music, I can hardly name my top 3 genres, not even artists. The most frequent I listen to are trip-hop, reggae, and electronic music (primarily with the broken beats). And being so old, it is usually from the 80s-00s.

 

Q: If you could only hunt with one gun in classic what would you choose?

A: I like the 9.3x74R O/U Break Action Rifle.

 

Q: Favourite colour?

A: I have a variety of colorblindness called ‘low color sensitivity’, which means I do not see the difference between some color shades (for example, some shades of blue and pink look absolutely similar to me). That’s why I prefer black, as I never mix it up with any other color.

 

Q: Are we going to get a new April 1 animal/creature

A: I cannot say if it will be a new creature, animal, joke, or whatever, as I do not know myself yet. But we will definitely do something special, as we take Fools Day very seriously!

 

Q: Can we get Big Bird from sesame street for the next April?

A: Disney owns the copyright on Big Bird. Therefore, the chances are not high.

 

Q: New animals?

A: Yes.

 

Q: The one question I have is “will we possibly get sika deer eventually?”

A: Don’t we have enough deer already?

 

Q: Will there be more animals released this year?

A: Yes..!?

 

Q: Is there any plans for reworking Red Deer to look more like real ones? Current version of them is just copy-paste of Elk with changed antlers and sounds.

A: No, we do not have such plans. Red Deer and Elk are pretty similar in real life too, don’t you think?

 

Q: What rarity Its an albino wt non-typ score 300+

A: Extremely rare. There’s a tiny chance of finding an albino, and a tiny chance of finding a non-typical. So the even tinier chance of finding an animal that’s both makes it extra rare.

 

Q: So what’s your dream animal to add to the game?

A: Very difficult question as these were Puma and Fallow Deer which have already been added. Can we consider Bigfoot as an animal?

 

Q: which animal behavior has been the most challenging to get right and has there been any you’d like to implement?

A: I think it would be great to make Pumas climb the trees, which we failed to implement due to the engine limitations. It would definitely add more realism.

 

Q: Will there be more feeders and bait in the future?

A: We never discussed it, as we do not see a reason for it. I think hunting any species in the game is already well-balanced and do not see a reason to add any extra lure features there. That being said, new animals might bring new lures 😉

 

Q: Can you tell us the elk bulls’ population numbers? are they fixed or Random?

A: Random within a limited range is all I can give you. We never release spawn numbers.

 

Q: Bushranger’s Run has the Axis Deer now, but still has what is essentially unused space in the west-northwest half of the map. Is there any possible chance that the map could see further development or improvement or upgrading in the western half, to make better use of all that wonderful, nearly animal-free, terrain out there? Please say yes. So much could be done. Thank you for taking our questions. 

A: It is good we still have free spaces in the existing reserves, as it means we still have space for the new animals, right? 😉

 

Q: Do you like classic more as a game or to develop it

A: Unfortunately, I do not have much time to play it, as I have work, family, and some other duties. Even though I try to spend Friday nights joining random MP games and playing to get feedback and practice. But developing this awesome game is real fun for sure.

 

Q: Did you have real hunters help develop Classic?

A: Yes, of course. We have some advisors as well as beta testers (big ups and thanks to them!) who are hunters in real life. We do, however, have to balance realism against gameplay and balance within the scope of the engine which can lead to some discrepancies between real life and the game experience.

 

Q: What features would you like to see the most, even among the ones that would be really tricky to implement… In other words, let your imagination loose.

A: I remember I answered last year, and still think it would be cool but absolutely not realistic – VR.

 

Q: Do you/devs have the ability to adjust animal spawn rates on reserves? say for example during the community League Competitions?

A: Oh, that’s one of my favorite conspiracy theories saying that the spawn rates/locations are different for the new players, or change during the events or competitions or on some mission activation. I can confirm now (and can do the same in the court) that we never do so – manually or automatically. This game is all about random, the same as real life.

 

Q: What is the Devs standpoint on that matter of “Tents Mashing”? killing yourself on purpose to fast travel to new spawn locations? is that considered a cheat? game mechanic abuse? is it punishable? getting warnings or even bans? or is it 100% legal to do? and do you have plans to counter it if it’s not?

A: If it’s not in a competitive setting, we don’t care about mashing or the killing yourself shortcut. Otherwise, we handle it on a case-by-case basis. We’ve taken steps to counter some of the abuses in events and competitions and have some plans for more counters.

 

Q: Does the latest release of the 3D camo scarves and packs add a higher effective camo capability when worn with t the original clothing than the previous 5-piece 3D clothing were able to give on their own.

A: Their effects stack, so yes.

 

Q: Maybe a way to preview clothes before you buy them. Like you have a default avatar, and you can add different combinations of clothes

A: It would be handy probably, but I can’t promise we could spend our limited resources on this feature in the nearest future, sorry.

 

Q: Any chance of updating the avatars? After looking at Ringtail Studio’s project portfolio there are very detailed examples. Clothing and accessories can only go so far, ya know?

A: It would be a good idea.

 

Q: Will you ever give the checkered clothing a camo effect? It’s very effective on animals IRL because it breaks up the human shape and many animals have vision similar to red-green color-blindness.

A: We already have a few, as far as I know. HooCairs wears one on his every video.

 

Q: Is the lore on the wendigo on Whiterime Ridge true?

A: Not really. We had to take some artistic license with it although some elements of the original lore do remain intact, such as the noise, cannibalism, and the shot to the cold, icy heart (although the last should be done with a silver bullet, and some further steps taken to be sure it doesn’t come back for revenge.)

 

Q: Do you guys have BBQs on weekends? If so, do you put game meat on the menu?

A: Pixel meat does not taste good :(

 

Q: What’s your opinion on tacos?

A: I need to visit Mexico to make a final decision on that. We do not have proper ones in Estonia.

 

Q: Favorite RPG/Action-adventure game

A: No time to play now, but I spent many nights playing CS:GO years ago.

 

Q: it’s an AMA so what’s your preference when it comes to programming languages? I prefer python personally

A: C#, thank you for asking.

 

Q: Hi, I was wondering what programming languages you would recommend to learn first when you want to make games.

A: I assume we are talking about desktop, not mobile, right? And professionally? In this case it should be C# or C++ depending on the engine you want to use. C# is easier to learn and will set you up for the harder C++ if C++ looks a little daunting. 

 

Q: If you had an unlimited budget and a huge developer team, what kind of game would you make?

A: theHunter Classic 2 with all your suggestions there.

 

Q: Any other games in the works?

A: I am still under the NDA, you know…

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League Competition and Sales

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Howdy!

Next up in the League, it’s Roosevelt Elk in Redfeather Falls.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

competition_button_forum


WEEKLY SALE

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✅ 7.62x54R Bolt Action Rifle
✅ .340 Weatherby Magnum Bolt Action Rifle
✅ Shooting Tripod Rest
✅ Tents

…and much more. Up to 40% off!

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Sale ends on June the 10th, 7:00 am UTC

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Game Update – QoL

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Howdy hunters!

We’ve been tweaking the QoL again, and we think you’ll be pretty happy with what we’ve done:

  • We’ve added a new mission UI into the game under Options (Press Esc and look at the menu tabs across the top of the screen). Also available by the default hotkey O (that’s the letter, not the number). Yes, this means you now have access to your missions in-game without switching to the launcher or website.
  • The Community League’s gotten an adjustment to its scoring system with the new season. Points are now awarded to the top 50 players each week, giving people who might fall out of the top 10 now and again a chance to recover.
    Current point system to change as follows:

    Place

    Points

    1 15
    2 14
    3 13
    4 12
    5 11
    6 10
    7 9
    8 8
    9 7
    10 6
    11-15 5
    16-20 4
    21-30 3
    31-40 2
    41-50 1
  • Changed the group spawns for Roosevelt Elks – the groups were homogenous, now they are more mixed for a more natural distribution.

That’s all for now, but keep an eye out. We’re always plotting new surprises for our players.

Grab the update HERE on Steam.

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League Sales and Competiton

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Howdy!

It’s a fresh Season in the League, kicking off with Whitetail Deer in Redfeather Falls.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

competition_button_forum


WEEKLY SALE

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✅ Compound bow Red Dragon
✅ 16GA/9.3x74R Drilling Combination Gun
✅ Deployable Tower
✅ Tents

…and much more. Up to 40% off!

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Sale ends on June the 3rd, 7:00 am UTC

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League Sales and Competition

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Howdy!

Next up in the League it’s Cottontail Rabbit in Settler Creeks.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

competition_button_forum


WEEKLY SALE

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✅ .22 Pistol “Grasshopper”
✅ Maisto 12 GA Semi-Automatic Shotgun
✅ Retriever
✅ Tents

…and much more. Up to 40% off!

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Sale ends on May the 27th, 7:00 am UTC

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Game Update – New Fur Variants

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Howdy hunters!

Just a quick one this time. We’ve added some new fur variants to 5 animals to expand the variety and add realism. Some are common, and some are rare. The animals with new furs are:

  • Alpine Ibex – a new color variation called ‘Dark’. It is much darker than the existing Common.
  • Moose – a new color variation called ‘Light’. It has a lighter back and face color.
  • Mule Deer – a new rarity called ‘Dilute’. It is similar to the existing Albino, but with a lavender shade.
  • Water Buffalo – a new color variation called ‘Grey’. It is much lighter than the existing Common with a Grey shade.
  • Feral Hog – first of all, we’ve expanded the existing Common color variation with two more options – Red and Black. We also added a new color variation called ‘Belted’ with 2 options (Red-White and Black-White). And finally, we added 3 more options to the existing Piebald (Blonde-Black, Red-Black, and White-Black). Please note that we also decided to increase the amount of Piebald to increase the realism (as it is not rare in real life), so it is not as rare as it used to be.

We also implemented two suggestions we got from you after the recent Mission UI overhaul:

  • Automatically activate missions for Favorites only.
  • Improved the filtering system (mostly the search by Reserve).

And the last but not least – one more improvement:

  • Any banned players automatically disappear from all Leaderboards (Event, Competition, Season, Community League) as we want to remove any memories of the cheaters.

Grab the update HERE on Steam.

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League Sales and Competition

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Howdy!

Next up in the League it’s Turkey in Settler Creeks.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

competition_button_forum


WEEKLY SALE

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✅ .17 HMR Lever Action Rifle
✅ 12 GA Pump Action Shotgun
✅ Crossbow Pistol
✅ Tents

…and much more. Up to 40% off!

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Sale ends on May the 20th, 7:00 am UTC

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League Sales and Competitions

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Howdy!

Next up in the League it’s Bobcat in Settler Creeks.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

competition_button_forum


WEEKLY SALE

sc_bobcat_sales_805x380

✅ Pulsar
✅ 12 GA Blaser F3 O/U Shotgun
✅ 7mm-08 Scout Bolt Action Rifle
✅ Tents

…and much more. Up to 40% off!

sales_button_forum
Sale ends on May the 13th, 7:00 am UTC

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