Weekend Competition and Sales


Catch as many Pheasants as you can for a chance to win a new trophy (never seen before in theHunter Classic!) and hefty prizes in em$. Check all the details here:



To help you catch tons of pheasants we have set a few items on sale, including 12 GA Pump Action Shotgun, Combination gun 93x74r 16ga, Pheasant caller, tents and gasoline. Up to 50% off!

Check out the complete list of items on sale here: https://www.thehunter.com/#store/sales

Sale ends on January the 12th, 10:00 am CET


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Weekend Competition and Sales


Catch a great looking male Dall Sheep killed with one single shot!

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!



  • Arctic Hat (White Fur)
  • Reverse Draw Crossbow
  • 2x20mm Reverse Draw Crossbow Scope
  • .300 Bolt Action Rifle
  • Traditional Arctic Clothing Set…and much more. Up to 40% off!


The sale ends on January the 15th, at 10:00 am CET.


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Message from the Sheriff


Howdy Hunters,
Sheriff Buck Williams here.
It has come to my attention that during the Happy Holidays 2020 event a small minority of cheeky players has not been very… hmm… sportsmanlike.

Being a man of law, I am rather annoyed by that, as it’s not fair to other players who are hunting with skill and integrity. And when I am annoyed I tend to resort to my .44 Magnum.
So I took my trusty revolver and traveled to Hemmeldal with Chloe, my scent hound. She’s been trained to smell cheaters. Together we have been searching the leaderboards and removed more than 20 cheaters, just today. And by removed, I mean permanently banned. Never to return to the Evergreen Hunting Reserve again.

So I just wanted to reassure y’all, Chloe and I will keep checking the event leaderboards as well as the final winners.

That’s all from me folks, enjoy your hunt!
Sheriff Buck Williams of Timbergold Trails

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Happy Holidays 2020


Ho-Ho-Howdy hunters!

It’s that time of the year again when people are nice to each other, exchange pretty presents and… hunt down Reindeer in Hemmeldal!

“Holidays are not about presents!” I hear you say? What a steaming pile of charcoal! This year’s holidays are ALL about Present$!

You can get Present$ points by taking part in our special holiday mission and competitions, as well as harvesting animals and finding collectible presents scattered around the EHR!

We have frozen Christmas time (time will always be 18:00) and decked the halls in Hemmeldal. There are some nice Christmas decorations placed around the reserve… as well as Rudolph, so keep an eye on those Reindeer noses, as harvesting them will also grant you a sizeable amount of Present$!

In order to take part in the event, you will have to click on the big banner you will find in the Launcher (or Website) home page:


Participate for the prizes, the trophies, and the glory! The hunter with the most Present$ at the end of December the 21st will win a very generous first prize!


The event comes with 5 competitions each lasting 3 days finishing just as the new one starts!

Check the calendar below to see their exact order.

Completing a competition in any place (just qualify!) will also award the hunter 200 Present$ points.

Each competition comes with 7 tiers based on your Hunter Score:


Prizes for the competitions look like this:



This year’s mission is called Searching for Rudolph. It’s only one mission, but it’s as challenging as a whole mission pack!

You will have to harvest one animal for each species living the Hemmeldal hunting reserve, and ultimately find the elusive red-nosed Reindeer.

“Searching for Rudolph” will last for the whole event’s duration, from the 7th to the 21st of December.

Completing this mission will earn the hunter the following rewards:

✳️ 5000 gm$
✳️ A winter camo tree-stand
✳️ 500 Present$ points
✳️ A trophy



This year Santa has dropped collectible presents all over the EHR and if you find them, you can pick them up to earn Present$ points.

They are a lot rarer than in previous years though (has someone been misbehaving, huh?) so if you find some consider yourself lucky!

On top of collectibles, harvesting animals in ANY reserve during the Happy Holidays 2020 event also gives you Present$.

Ultimately, the more Present$ you collect, the more in-game prizes you are rewarded.

These are all the different ways in which you can earn Present$:


And this is how the event’s prize pool looks:



During the Happy Holidays 2020 Campaign, a number of items will be on sale in the Store, including a juicy 50% discount on both version of the 16GA/9.3x74R Drilling Combination Gun.combination_gun_93x74r_16ga

Make sure to check out the Sale section to see the full list!


Last but not least here’s a handy calendar to help you keep track of the various events over the course of the campaign.

Start: 7 December 2020
End: 21 December 2020


Any questions, feel free to post them below. Enjoy all!

Join the discussion on the Forum

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Game Update: Daily Missions


Howdy hunters!

Today we are glad to introduce a brand new feature to theHunter Classic: Daily Missions!

This is a completely new mission system that we hope will provide you with extra entertainment, as well as give you one more way to earn gm$.


✅  In the Launcher (or Website) you can now find a new section under Missions called Daily Missions (DM from now on).

✅  Each day every player receives a new DM to complete. Different players will receive different DMs.

✅  By completing a DM every day increases your DM streak by 1.

✅  Skipping or failing to complete a Daily Mission will break your DM streak and will bring you back to day one.

✅  DMs come in three difficulty levels: Easy, Medium, and Hard.


✅  Each difficulty level has different base rewards: 100 gm$ for Easy, 500 gm$ for Medium, and 1000 gm$ for Hard respectively.

✅  Your first DM will be an Easy one, then DMs of different difficulty levels will alternate according to a pattern that we call a “cycle”. A cycle looks like this: E-E-E-M-E-E-E-M-E-E-E-M-E-E-E-H (where E stands for Easy, M for Medium, and H for Hard). As you can see a cycle lasts for 16 days, provided of course that you keep completing the DMs that are assigned to you.


Example of cycle

✅  Once the first cycle is completed, a new cycle begins with gm$ rewards increased by 10% (Easy = 110 gm$, Medium = 550 gm$, Hard =1100 gm$).

✅  With every subsequent cycle, rewards increase by an extra 10% up to a maximum of double the amount of the original rewards (a 100% increase). So for example, if you manage to complete 10 cycles in a row without breaking your streak you will then receive a x2 reward for each mission which will continue until you break your streak.


✅  As they’re meant to be completed in one day, DMs are supposed to be overall quite simple and will not require specific weapons or equipment.

✅  Unlike regular missions, for a harvest to be valid in DMs, you will have to kill the animal yourself. Friends can still help you find the required animal in a Multiplayer session though.

✅  Unlike regular missions, Daily Missions don’t need to be activated. A Daily Mission is always active for the time it lasts (24 hours).

✅  The Daily Missions system does not replace the existing Missions system (which has been now renamed: “Regular Missions”).


With the introduction of Daily Missions, a new service is available in the Store under “Services”:daily_missions_game_update_card

Resume Daily Missions Streak – allows you to resume a DM’s streak. For example, if you have a long streak of completed DMs and then missed or failed a DM, you can use this service to resume your streak and continue from your last completed DM.

The good thing is, it doesn’t matter how much time has passed since you broke your streak, you will always be able to resume it – even if you broke it, say, a year before.

This service can be purchased in advance and activated when needed. There is no limit to how many of these cards you can purchase or own.

Join the discussion on the Forum!

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AMA answered by theHunter Classic Producer


Howdy hunters!

Thank you for all your comments! I did not expect so many of them –- over 500 across all our social channels.

One important thing I forgot to mention in the original announcement is that I won’t be answering questions about bugs or game suggestions in this Q&A. I really love hearing your ideas and will definitely include many of them into the game’s roadmap, but to keep things focused, we’re leaving those discussions out today. However, we’re aware of most issues and have added them to our bug base with the intention of fixing them as soon as possible. Thank you for your patience!

Let’s start!

Q: How did you come to become a producer of theHunter Classic?
A: Though I have nearly 15 years of management experience in IT, I’ve never been involved in the Games Industry before. Last summer Anton Iljin (CEO of Ringtail Studios) asked me if I was up to a new challenge in the role of Producer for theHunter Classic –- a game which I had never heard of before. As I love challenges, I accepted it. I was very naive and had a lot to learn in the beginning! But now I am very happy this happened to me.

Q: Will there be a new map coming soon?
A: While we continue investigating our options, we have no current plans for a new reserve. We are devoting our time to providing players with regular content updates and bug fixes. That doesn’t mean a new reserve will never be added to the EHR in the future, though!

Q: Can you add [insert animal here] to theHunter Classic?
A: We’re always listening to your ideas to try and determine what is most wanted in each category (animals, weapons, features, etc.). However, please understand that a brand new animal is something that requires time to be created (research, 3D model, textures, animations, sounds, AI, etc.), and the rate at which we can add them to the game is limited.

Q: What are your nearest plans?
A: We have a long roadmap of new features, animals, events, and content to come. Stay tuned!

Q: Are Expansive Worlds still involved in the development of the game?
A: Yes. Expansive Worlds sees this as a collaboration and is actively working with and supporting Ringtail Studios, to ensure we are delivering what players are looking for. The whole production (game design, development, artistic work, etc) is Ringtail Studios’ responsibility.

Q: Could you add a feature that allows you to gift or sell extra items in your inventory?
A: There are no plans to implement an in-game market or trade feature at the moment.

Q: Can we have sales in gm$ too?
A. Our stubborn devs only accept their salaries paid in em$, unfortunately.

Q: Why is it so hard to make money in the game?
A: There are plenty of species you can hunt to easily get some gm$, as well as missions, which is one of the fastest ways to earn gm$ in theHunter Classic! Also please keep in mind that we strive to recreate a realistic hunting experience in theHunter Classic, and as in real-life, hunting animals requires patience, dedication, and skill.

Q: I would like to know why in the updates there are always changes in the performance of weapons, specifically rifles. Sometimes a gun was having an excellent performance starts to have a performance far below what it can offer?
A: We always make sure to announce any changes to weapon performance beforehand, and we focus on weapon balancing based on players’ feedback and our own research in order to ensure a long-lasting and fun experience.

Q: Can we have an anti-cheat system?
A: We already have a number of anti-cheat systems implemented. They are not 100% cheat-proof, but we are working on improving them.

Q: Will there be more events similar to the Halloween event in the future?
A: Absolutely, and the next event is closer than you might think!

Q: What features may we expect in the future?
A: Sorry, but we don’t share future feature plans before we are absolutely sure that we are actually going to release them. We would rather surprise you, with a new feature than disappointing you with a missed release.

Q: Is it true that if you leave a buck alone in classic it will get bigger over time?
A: Some veteran hunters say there are a few 11 years old Whitetail bucks left in Whitehart Island, but no one knows for sure.

Q: Do you want to make the game compatible with Linux or consoles?
A: Never say never, but there are no plans for that in the nearest future.

Q: As I understand Classic comes into the late state of game life. Are there plans for Classic 2 or engine update?
A: This is a great question, and one probably best suited for Expansive Worlds though. As it stands now, we don’t have anything to report.

Q: How do you like your job and how is the team motivated with THC?
A: It can be very stressful at times, but what a great feeling it is to release new features and get positive feedback! I also love the THC community and try to chat here and there for a better understanding of players’ needs.

Q: What’s your favorite game other than Classic?
A: I am a bit of a nerd –- it’s Heroes of Might and Magic III.

Q: What are the barriers to improving the graphical appearance of Classic?
A: The main challenge is that THC is built on a game engine that is 10+ years old, and it would take a major effort to port the game to a more modern game engine. Having said that, computers have made giant leaps in performance during the game’s lifetime and we can now create models and textures that are significantly more detailed just because the average PC can handle them. At the same time, we are investigating which parts of the game engine can be improved, without an overwhelming effort and at the risk of introducing new bugs.

Q: What are your plans to attract more players/expand the player base? Also, how about improving the tutorial to guide new players?
A: Those are really close to the top of our list. We want to improve the whole process of getting new players into the game and then get them engaged as early on as possible. There are enough new players joining, but it can be difficult for them to stay due to the challenging gameplay. We want to help them by expanding the in-game help and improving the tutorials.

Q: Any chance we could get the new Huntermate to improve its usability? Any chance of getting range circles added to Huntermate? Would be handy to know if a call is 99m away or 101m.
A: The HunterMate already shows where the call is originating on the map, we want to leave some guessing up to the player as to how distant a call actually is. By the way, that’s totally a skill that can be learned with experience! Generally speaking, we are trying to avoid giving too much “hi-tech data” to the player in order to keep the hunting experience more challenging and true-to-life.

Q: Do you hunt IRL?
A: No, unfortunately not, I am too lazy for that :)

Q: Can you discuss the new team’s makeup/structure? Don’t need specific names for those that don’t want them shared, but a loose org chart & general job descriptions.
A: The team size is variable and it is not always a great representation of the support we provide for the game. We have a Producer (myself) responsible to keep the ball rolling, a Game Designer (Pucu) who is in charge of many things (sometimes too many), Programmers, 3D/2D Artists, Animators, and QA Testers (both for art and functionalities).

Q: Can you discuss the new team’s philosophy? I’ve noticed this team focusing a bit more on bugs than the previous team. And a few new items. I find that refreshing. I assume we can expect some more new things, but can we also expect fixes and enhancements to existing items & systems?
A: We want to keep a balance between new content, new features, and bug fixes. I think it is quite noticeable if you check the release notes for the past 6 months. You may have also noticed that we’ve already fixed dozens of legacy bugs as well as issues introduced by content we added recently. Quality continues to be a focus for us, and we will continue to polish the game and fix bugs. Together with new content and features, of course.

Q: Does the overall philosophy lean toward more realism, or less realism / more ‘gamey’?
A: Realism. I love how hardcore this game is and we will do our best to keep it like that.

Q: Any plans to improve the User Interface?
A: Yes. We already cleaned up different areas of the website/launches as well as added a search field to the store, fixed the Personal Bests section etc. There is still a long list of improvements that we will take care of during the next year to make your life easier.

Q: What is the most enjoyable part of your job?
A: To start with a general idea, move it to a detailed plan, get through the whole long process of creation and implementation, and finally see it in-game –- that’s a fantastic feeling I cannot even express in words. And then to read the comments after release –- no matter if it’s criticism or praise. For example, the Snow Goose went through a long design process: from the idea to choose this particular species among all others to the massive amount of iterations to fix the model and its animations. But what a great feeling it was to finally see them flying across the WRR. It took some more time before we finally “taught” them not to fly under the snow though :) But once we finally released them – I was over the moon!

Q: What is the most challenging part of your job?
A: To try to make every player happy. Sometimes it feels a bit like Don Quixote fighting windmills, but I like to think we are achieving that goal overall.

Q: Do you play the game yourself? If yes, what do you like most? What’s your most favorite animal to hunt in this game?
A: Unfortunately, I lack the main skill for this game -– patience. Therefore, I prefer to hunt waterfowls, as I am fully relaxed there. As for the favorite animal –- I would like to say Turkey, but I would be biased as our team created it. So I am going to say the Rocky Mountain Elks, as I really like its look and behavior in the game.

Q: What’s your best bug solving story? Any behind the scenes on this time-consuming task?
A: While trying to fix the infamous “harvesting bug” we spent days and days killing Dall Sheep (which had been reported as the most frequent species to have this problem) to try and reproduce the bug, which seemed absolutely random. We failed to find the exact steps to reproduce it, but found some hints that the problem could somehow be caused by the spawning engine. Devs reworked a big piece of code and after a few days of testing, we were not able to reproduce the harvesting bug anymore. Minor detail though, we forgot to test it in multiplayer, which of course got broken by our fix! We had to revert our release and start the investigation all over again, as it turned out that our initial guess was wrong. A week and a huge pile of Dall Sheep bodies later, we finally narrowed down the bug’s cause –- a minor mistake in the back-end which was fixed and re-tested in one day.

Q: Will the competitions be reworked? It’s more of the same with all the comps at the moment.
A: Yes, we have plans to do that for 2021. Competitions will be reviewed, amended (if necessary), and rescheduled (hopefully new trophies will be added too).

Q: If you could snap your fingers and magically achieve one thing for the game, what would it be?
A: A new reserve would be fun!

Q: I would like to ask you if this season is going to end shortly or, rather, in several months?
A: Season changes will be automated and each season will last three months.

Q: Coolest / memorable place you’ve ever visited or want to visit?
A: I really want to travel through South America one day, as I’ve never been there.

Q: Are you a dog person or a cat person?
A: I am allergic to cats, so have no choice. I had a German Shepherd which I loved – I still miss her.

Q: How many bugs in the current database?
A: There are quite a few of them… :) We’re aware of most bugs and actively working on addressing them.

Q: Are you Russian?
A: Yes, but I left Russia in my youth in 1993.

Q: Will the trophy lodges ever get an update. Possibly bigger, new design, etc?
A: It’s in the plans, but only as an idea at the moment. We know we should do it at some point.

Q: Will there be fishing in this game ever?
A: In order to implement fishing in a way that we’d deem satisfactory, we’d have to divert effort and resources that we’d rather use to improve the core (hunting) part of the game.

Q: Will you ever add more travel missions to the game?
A: Yes, soon. We already have plans for at least two of them.

Q: Will there be any suppressors/silencers in-game in the future?
A: We are considering the idea, but generally speaking this is something that could imbalance the gameplay, which is something we are trying to avoid.

Q: What’s the most impressive/rare animal you’ve ever harvested in-game?
A: While we were testing the Summer Fiesta mission packs, I was stuck with one of TreeKiwi’s missions –- harvesting a Rocky Mountain Elk that scores over 390. I harvested over 150 Elks (using our internal dev-tools to speed-up testing) but none of them were even close to 390! At some point, I gave up and decided to rest and hunt without dev-tools to relax a bit. Lo and behold –- the second Elk I bumped into was a 439 pointer!

Q: What is the one feature you would like to add to Classic but which you know would not be possible due to the engine.
A: VR.

Q: Are there any features in Classic that you would like to see removed or completely overhauled?
A: Fast traveling. As a fan of realism in the game, I am not a big fan of the idea of fast traveling every 30 minutes. Don’t let this answer scare you though– – rest assured that we do not have any plans to change that in any way.

Q: When the bug with .308 will be finally fixed?
A: Sorry, what bug again? :) P.S. It’s been fixed now!

Q: Why 16 GA Side by side shotgun does not support Slugs.
A: The real-life weapon we used as a reference for the classic 16GA shotgun did not support slug ammo, so we decided to exclude it to maintain realism.

That’s it for now! Thanks again, and sorry if your question wasn’t answered. Until next time!


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Thanksgiving 2020

thanksgiving_2020_socialThanksgiving day is getting near, so what better way to celebrate it than hunting some nice gobblers?

Please head to the Competitions section where ‘Turkey Hunt‘ is about to start: a 7-tiered competition where hunters of similar skill range will fight their way to the top of the leaderboard for some hefty em$ prizes and a brand new trophy!

The Turkey Hunt will begin tomorrow November the 19th and will end on Thanksgiving day (November the 26th)

Join the competition here! –> https://www.thehunter.com/#competitions

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Game Update

animal_poses_2_game_updates_800x450Howdy hunters!
We have just made a new release with a few fixes and some new content.
Here’s the changelog:


Added 10 brand new Animal Trophy Shot Poses packs:

✅ Mule Deer
✅ Blacktail Deer
✅ Black Bear
✅ Wild Boar
✅ Brown Bear
✅ Bison
✅ Feral Goat
✅ Dall Sheep
✅ Grizzly Bear
✅ Roe Deer

You can find them in the Store individually for sale or in one convenient Bundle!


✅ Fixed an issue with the E-Caller UI where it would disappear after a specific series of actions.
✅ Fixed a bug where shooting some animals with 12 GA Buckshot ammo on localized versions of the game would cause the game to crash.
✅ Fixed a bug where sometimes the camera rotation freezed during a Trophy shot.
✅ Fixed a bug where taking a Trophy shot of an animal floating in the water would cause the game to crash.
✅ Few minor fixes in missions and competitions (6 missions and 2 competitions have been updated). Thank you for your feedback and please continue to send it, we are on a mission (excuse the pun!) to fix them all!


✅ We have increased the power of .308 rifles in response to overwhelming feedback in that direction. Now you will find two types of ammo in the Store: the .308 Handgun Edition for handguns only and the .308 Rifle Edition for rifles. We hope you can finally enjoy the true power of .308 rifles now!

Here’s a great video by Content Creator HooCairs showcasing the new .308 Rifle Edition ammo:

✅ Added a new key binding to “Unfreeze animal pose” during a trophy shot. You can find it under Options > Key Bindings > Trophy Shot (default key: ).
✅ 7 Mission Packs have been updated with improved descriptions:

  • Blacktail Deer Missions
  • Snowshoe Hare Missions
  • European Rabbit Missions
  • Coyote Missions
  • Rougarou Bayou Travel Missions
  • Roosevelt Elk Missions
  • Whitehart Travel Missions

Special thanks to community member TheSheWolf for reviewing and proofreading the mission’s text!

We hope you enjoy this update, and as usual please let us know if you bump into any issues!

Join the conversation on the Forum:  https://forum.thehunter.com/viewtopic.php?f=9&t=92280

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Weekend Competition and Sales

vera_casting_session_800x450WEEKEND COMPETITION

Vera Herzschlag, the famous filmmaker, is looking for a hunter for the leading role in her new documentary. Could that be you?
Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!


vera_documentary_800x450WEEKLY SALES

To help you catch some Reindeer in this weekend competition we have set a few items on sale:

✅ .50 Inline Muzzleloader
✅ Compound Bow “Red Dragon”
✅ 5-Pin Range Finder Bow Sight
✅ All German Pointers dogs
✅ Vehicle Fuel

…and much more. Up to 50% off!


The sale ends on November the 17th, 9:00 pm GMT

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Looking for Translators

localization_team_recruitment_social_mediaHowdy hunters!
You probably noticed that our beloved game is available in 19 languages but not all the content is translated into every language. Because of that, we are looking for players who want to help us with translations.


  • Native speakers of Czech, Danish, Dutch, Finnish, French, Hungarian, Italian, Norwegian, Polish, Portuguese (European), Portuguese (Brazilian), Romanian, Russian, Slovenian, Swedish and Turkish with good knowledge of English.
  • Dedicated players who understand the game nuances.
  • Players who are passionate about making theHunter Classic a better game.
  • Ideally, people with previous translation experience.


  • In-game perks, including in-game currency.
  • Closer communication with the development team.


  • You will have to sign a Non Disclosure Agreement to get access to the translation project.
  • Translation goes through the CrowdIn system (knowledge of this system or any other similar CAT-tool is a nice bonus)
  • Please expect to do a brief translation test
  • We expect the communication within the translation team to be on the Forum

If you are interested, please write us an email at: loc@ringtail-studios.com

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