Status Update

Hello Hunters,

Weekend is fast approaching, and what better way to wrap up your week than with a read through our Status Update? We have the name of our new reserve to share, some behind the scenes chat with our art team, and new seasonal goodies have been dug out from the back of Doc’s Shed.

What Sounds Better than Tropical Forest?

Piccabeen Bay!  As Alena announced on-stream yesterday, we now have a name for our new Australia-inspired reserve!  We took a lot of inspiration from the suggestions that were made on the forum but didn’t quite find “the one”, as such we thought why not ask our resident in-team Aussie, Bethany?  The name itself comes from the Piccabeen palm, a.k.a Archontophoenix cunninghamiana, which you’ll find growing abundantly throughout  the reserve.  Here’s an example:The Hunter Screenshot 2017.12.08 - 14.12.01.43

Seeing IS Believing

Yesterday marked our first look at Piccabeen Bay as we played some of the new reserve live on stream.  Mat, myself (Graham), Alena, and special community guest, HooCairs took us through some of the sights and got face to face with the reserve’s inhabitants.  We even had a brief visit from an albino Buffalo, which we promptly lost in the foliage…lets hope one of you can find it for us when the reserve is live!

If you weren’t able to make the stream then please do take a look at the VOD (that’s what the cool kids call “video on demand” dontcha know?).

stream

We should mention that we’ll be streaming most days on the run-up to the holidays taking you through the Holiday Event Missions, but our next Piccabeen Bay stream will be on Tuesday 12th December.  Catch us at 16:00 CET at twitch.tv/expansiveworlds

Meet Some More of the Team

Of course the whole team is very busy putting in the final polish to the reserve, but I managed to grab one of our 3D artists, Mattias, and pitched him the same questions Moe and Carolina answered last week.

First-up are some examples of what it is that Mattias looks at, and creates, all day.  We have a view of Piccabeen Bay followed by some of the textures that went into the reserve itself.

reservepic1

reservepic2

And some quick Q&A with Mattias himself:

What has been your favorite part of working on the new tropical forest reserve?

Mattias: I really enjoyed the opportunity to add new features, as well as cooperating with the programmers to improve things across the reserve.

What has been the trickiest part to get “just right”?

Mattias:  Getting the feeling of a dense tropical forest but still thinking about performance was a real challenge! 

What part of community interaction helps you most with your job?

Mattias: Getting feedback on plants, density, crossings are all very useful. (Graham: We had a great live example of the latter in our stream yesterday)

Tune in next week for some more art team behind the scenes with our 2D/3D artist, Johan.

What’s Up Doc?

docs shed

Doc is feeling festive and taken time to bring out some seasonal goodies from the back of his shed.  Feel free to drop by the store and pick out a nice holiday sweater or some accessories to make those hunts a little more “jolly”. 😉  On the subject of jolly…here’s some of the Marketing and theHunter Classic team today:

Jolly

Discussion

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Status Update

Hello Hunters!

We have a particularly packed update for you today, with news of holiday activities, upcoming content, store discounts and new faces on the team.  Grab yourself a comfy chair and dig in!

Our Team Size Just Leveled Up!

Please welcome the latest addition to the theHunterClassic team, Carolina!

Caro

Hi​ ​all!

My​ ​name​ ​is​ ​Carolina​ ​and​ ​I​ ​have​ ​recently​ ​joined​ ​theHunter​ ​Classic team​ ​as​ ​an​ ​art​ ​intern​ ​from​ ​FutureGames​ ​where​ ​I​ ​study​ ​3D​ ​art.
Besides​ ​drawing,​ ​doing​ ​3D​ ​stuff​ ​and​ ​playing​ ​games​ ​I​ ​enjoy​ ​taking​ ​walks​ ​and​ ​train​ing ​my​ ​dog. It​ ​is​ ​a​ ​Toller​ ​(Nova​ ​Scotia​ ​Duck​ ​Tolling​ ​Retriever)​ ​and​ ​he​ ​is​ ​full​ ​of​ ​energy​ ​and​ ​loves​ ​agility!
I​ ​am​ ​very​ ​excited​ ​to​ ​join​ ​this​ ​awesome​ ​team​ ​at​ ​Expansive​ ​Worlds​ ​and look​ ​forward​ ​to​ ​working​ ​with​ ​everyone!

/Carolina

Please give Carolina a big welcome!  You can already see some of her work in the new Holiday Event trophies.  Which leads us to…

Winter (Holiday Event) Has Come.

holiday_event_banner rudolf 2017

What would Winter be without traditions?  We all have our own to look forward to, but one thing I think we all share is our annual Holiday Event!

The event went live today and consists of a whole host of competitions, missions and store sales to keep you busy during the dark depths of winter (or well, not so dark for our fans in California perhaps, but you get the mood I’m conveying!).  Prizes range from in-game consumables, deployable towers, or even something really special, an as-yet unreleased 9.3x74R O/U Break Action Rifle!

break_action_93x74r

First place gets an extra cherry on top in the form of the also unreleased 1.1-8×30 Rifle Scope to go with their new weapon.  Oh, and there’ll be trophies, lots of trophies!

We kick things off with the “I’m Dreaming of a Whitetail Christmas” mission, so grab your weapon of choice and go bag some!

For our traditional holiday present this year our artist Johan made a special profile image, but you will have to work for it a bit. As soon as you get 80 000 jollyPoints, it’ll be unlocked in your Profile settings. Enjoy!

Remember, new activities and item sales kick off daily, so be sure to check-in!  Best advent calendar ever?

Downtime Compensation

In the theme of “giving” we are crediting all players with 2 days of premium license time to compensate for recent server issues.  We hope things will go a lot smoother for you all in the run up to holidays, apologies for any inconvenience caused.

A Behind the Scenes Look at Our Next Big Release

The work on our next reserve is coming along nicely (no, we can’t give you a release date just yet, but soon!), so we thought to give you a sneak peek at what’s to come, along with Q&A from some of the folks that are working to make it one of our most beautiful yet.  You’ll get a mix of some alpha in-game footage along with some animations and images straight from our artist’s tools!

First up some contributions from our Animator, Moe. Here you can see three different animations of the soon-to-be huntable water buffalo; a slow trot, stopping from a run, then an idling water buffalo in…umm, water. 😉

Next we have another new species, in an entirely new setting!  Feast your eyes on the graceful sambar deer, set in our new tropical forest environment.

Now, a short Q&A with Moe himself:

What research do you do to look for realistic poses or color tones for animals?

Moe: Before I start animating I take a couple of days to gather pictures & video references on how the animal moves and behaves, I also look into the animal skeletal shape and try to get it as accurate looking as possible.

What has been your favorite part of working on the new tropical forest reserve?

Moe: Water buffaloes!

What has been the trickiest part to get “just right”?

Moe: SWIMMING COWS! It took a lot of time to figure out how Water Buffalo behave in the water, it wasn’t easy to find good & clear video references.

And finally, what part of community interaction helps you most with your job?

Moe: Reading through our forums is very helpful, many of our community members are real life hunters and they always push us in the right direction.

Big thanks to Moe, spectacular work as I’m sure you’ll all agree!

Now we have some contributions from Cecilia, a Character Artist on theHunter Classic team.  In order of appearance, the Sambar Deer, Rusa Deer, Banteng, and then finally the water buffalo.  Again, these are taken direct from the tools Cecilia works with daily.

And the same questions we put to Moe, but from Cecilia’s perspective:

What research do you do to look for realistic poses or color tones for animals?

Cecilia: I try to find find good references, about 15+ images per gender, with at least one image per color variation. Then I project the textures onto the animal to get the correct colors and clean them up. Once the animal is in-game, I tweak the colors if they appear too dark or too bright.

What has been your favorite part of working on the new tropical forest reserve?

Cecilia: Sculpting the animals in Z-brush (work tool)

What has been the trickiest part to get “just right”?

Cecilia: The fur direction of the animal and finding good reference where the animal looks beautiful.

What part of community interaction helps you most with your job?

Cecilia: I’m inclined to agree with Moe!  The comments made by real hunters on our forums really helps us replicate animals in the setting of our game.

Want to See All of This In Action!

Join myself and Mat in next Thursday’s stream as we take you all on a tour of the reserve for the first time!  The stream begins at 16:00, Thursday December 7th, twitch.tv/expansiveworlds and we have a LOT to show you, so perhaps we can be convinced to stretch this one out some.  Come armed with lots of questions, and praise, we really like praise! 😉

On the topic of streaming, we’ll be kicking up the frequency a little in the run-up to the holidays as Mat gives you some advice on completing our daily missions.  Hit that “Follow” button on twitch so you can get notified when we go live!

And You Want to Name the Reserve Too?!

We are still accepting community suggestions for the name of our new reserve.  Now is your chance to make your mark on the game permanently!  Tips: think of something in “theme” with the reserve, it should be something easily remembered/pronounced

Lets see what you have!

Have a great weekend everybody, we sure have an exciting week to look forward to.  Please join in the discussion about today’s Status Update here.

/Graham, Mat and the rest of the theHunter:Classic team

 

 

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Status Update

Hi all!

Welcome to another weekly status update!  This time we haven’t quite so many goodies to talk about, but it doesn’t take a detective to work out that a little quiet period means we could be working towards something special.  Apparently Halloween is just around the corner? 😉

Let’s start with a new addition to the team!

Caroline Kullman färgHello! My name is Caroline Kullman and I’m new here to Expansive Worlds. I’m a part of Marketing, and will be working with video editing and 2D graphics which includes everything from video sequences and trailers to print and web material. I have previously worked as a packaging designer, freelancer and as an in-house designer. I’ve also worked as a photographer and more recently as an editing apprentice. In my spare time I like oil and watercolor painting, traveling and playing adventure/first-person shooter video games. I also probably have the world’s fluffiest cat named Gizmo which is the kindest and most gorgeous creature in existence. Looking forward to making some awesome content for you!

Bundles of bundles!

splashscreen_bundleweek

We hinted about the upcoming bundle week in our last Status Update, well now it’s in full swing!  Be sure to check the store each day between now and 23:59 Monday to pick up some bargains!

Taking on the Pack!

splashscreen_wolfmissions

We introduced a shiny new set of 10 Grey Wolf missions to the existing selection.  First-up you’ll need to assist Tala with culling some particularly aggressive wolves, we’ll let you discover how the missions unfold from there!

This Week’s Free Rotation

SplashScreen_AnimalRotation_17_10_12

This week we have two particularly fearsome targets for you to go after, the Grey Wolf and the lethal Roe Deer!  But seriously…no joke…the Roe deer, according to our logs, has been the perpetrator in their fair share of Hunter attacks!

Join in the discussion about this week’s Status Update here.

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Status Update

Hi all!

It’s Friday!  How about we celebrate the beginning of the weekend (and hopefully lots of hunting), with a status update?  First-up, this week’s new addition to the store, the 30R O/U Break-Action Rifle! 

Double the Barrels, Twice the Fun!

SplashScreen_30R (1)

The 30R O/U Break-Action Rifle is for the hunter that wants both serious stopping-power and the ability for a quick follow-up shot, all in the same package.  This rifle is right at home when used for all of the cervids, feral hogs, or even bears!  It’s also pretty darned beautiful to look at we think you’ll agree!

.30 R Double Barreled Rampage

splashscreen_30R_comp (1)

As is tradition for all new store arrivals, we’ve cooked up a coinciding competition.  For this challenge you’ll be tasked with using your shiny new purchase across a spread of species.  Sticking with our “double” theme, the best two combined weights of the target animals will go towards scoring.

Em$ and a trophy are both up for grabs, get to it!

Bundles of Bargains!

A little bird tells me that as of Monday our store bundles will be getting some extra attention!  Who knows, we might even see some fan-made suggestions in there. 😉  We recommend checking the store throughout the week to see if you can fill in some gaps in your hunting toolkit!

A View To A Kill

splashscreen_optics_sights_sale (1)

To keep you occupied before next week’s bundle extravaganza kicks-off we have a selection of popular optics to complement your loadout with.  The 7x42mm Rangefinder Binoculars are a personal favourite, and sure to be of help to those with a particular passion for bowhunting.

Winners of Our Stylishly Snapped Shed Competition!

We had a whole array of entries to our recent antler-shed competition, you can see our three winners (along with a special mention) below:

3rd Place – AngelOne63

Angelone

This entry from AngelOne63  grabbed our attention primarily for the excellent use of facial ornamentation combined with that stylish day-glo yellow shirt!  Congrats to you!

2nd Place – Tana95

Tana95

This shot had it all, a monster elk, a furry faithful hunting partner, AND a huge shed antler!

1st Place – Hawkeye

Hawkeye

I chose this winner just for the sheer innovation in thinking to use shadows as their preferred medium.  Big congratulations!

And speaking of shadows…although it missed the deadline, we couldn’t not give Hoocairs a mention for this one!

hoocairs

Weekly Game Update

We of course had a game update this week.  There were some tweaks and adjustments to both the new comeback caller and the duck-call lanyard.  I recommend taking a look to see the latest changes.

And finally…a sneak peek at something new…

We know that trophy lodges have been a popular feature, so we thought we’d give you a little more freedom to “make them yours”.  Upcoming trophy lodge customisation options will give you various options to truly personalise your own hunting haven.  For example, do you prefer a rugged stonewalled feeling?

classy_style3 (1)

Or do rough-cut timber walls and parquet floors hold a stronger appeal?

classy_style2 (1)

Of course this is all work in progress, but we can’t wait to share with you the finished product!

There’s been plenty to share this week, as always please do join in discussion about this week’s news here.

Have a great weekend!

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Game Update

Changes:

  • Duck Caller Lanyard: Added functionality to remove your duck callers from the lanyard to the player inventory / dog backpack or vice versa by clicking “Retain/Remove” in the center of the pie menu. Please note that when you have callers attached to the lanyard, they will be not visible in your inventory or your dog’s backpack! (The capacity will still show the correct value.)

Bug fixes:

  • Fix for the issue with the electronic caller when it would not attract bobcats if the host was not present while a remote player turns it on
  • Fix for the Duck comeback caller being rotated incorrectly
  • Fix for the Duck comeback caller sometimes working without the Mallard long range caller. Now it should only work after having blown the Mallard Long Range caller first
  • Fix for the the animation synchronization when using bird callers attached to the Duck caller lanyard (pie menu)
  • Fix for the crashes related to the Duck caller lanyard and inventory
  • Fix for the issues with dog vests and some placeable world items related to the Duck caller lanyard.
  • Fix for the visual bug with the single reload of .30R O/U Break Action rifle (it was showing a full cartridge instead of an empty one)
  • Fix for Duck comeback caller attracting a fixed (as opposed to random) number of ducks in a flock – now the number of ducks breaking should be properly randomized
  • Fix for the Duck comeback caller attracting Northern Pintails
  • Fix for the duck callers that are placed in the inventory/dog backpack – now they get automatically attached to the lanyard when starting a game/starting a new session
  • Fix for the issue with invisible HunterMate, arms and weapons when having sunglasses on
  • Fix for bobcats sometimes starting to run in circles

Discussion

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Status Update

Hello Hunters!

It’s that time of the week again, time for us to tell you about the goings-on with Hunter Classic for the past week!

Let’s begin with this week’s new content:

It’s Cool to Call, Ducks!

This week’s new additions to the game are all about ducks, getting more of them, and more conveniently.

First up we have the new Duck Comeback Caller.  
splashscreen_comebackcaller

Are some ducks playing hard to get and simply refusing to come and hang-out with your carefully place decoy spread?  This caller is just what you need to tempt the more stubborn ducks out of their flock, and into your gunsights.  Best used in conjunction with the Mallard Long Range Caller, the effect also stacks with deployed decoys.

That covers the “getting more” part of our duck addition, next up, “more conveniently”.  We bring you, the Duck Caller Lanyard.

splashscreen_lanyard

This quality-of-life item will conveniently put all of your favourite duck callers at your disposal via just one key-binding.  With no need to assign individual callers to inventory slots this item unlocks a new hotkey function which brings up a menu wheel to speedily select any duck caller held in your bags.  Handy!

You can see both of these new additions in action courtesy of “HooCairs” here:

Game Update

As well as the above goodies there were of course the usual updates and improvements to the game.  The ability for guest players to trigger e-callers on and off in multiplayer was a much requested fix, also bears are looking a little less “far out”. 😉

Read the full update here.

Hunting Antlers?  Make it Snappy!

At the time of writing this we have just over a day to go until the judging begins!  We’ve seen some excellent entries so far, from the beautiful, to the technical, to the just slightly crazy. 😉  Please do get those last entries in soon to avoid disappointment!

To give you a taster of some of the competition, here’s an entry from forum user “kevin2106”

22f03f3ae7c7d01cff0d790e19cf830205c3cbe7

Ducky Deals, and Free Birds.

To mark the launch of this week’s duck goodies we’ve added a new permanent Duck Caller Bundle.  Additionally, ducks have been added to the free rotation, there’s no better time to get out there and get some trophy birds! Also, please do pop by our store tomorrow, there might be some more duck related pleasant surprises for you there.

On the topic of birds…subject to request from the forum, the Turkey Decoy Full Spread Bundle is available once more.

Fall is here…

…and with it, the mark of the beginning of a new hunting season for a lot of countries.

Do you like to hunt in real life as well?  If so come join in the discussion here.

Our CEO Pim actually recently came back with some partridge as a sign of a day well spent!

21949734_10155075359513240_2671531174768818565_oPim Holvfe, Avalanche Studios CEO, and some Swedish “rapphöna” (partridge).

 

Please feel free to discuss today’s Status Update here.

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Game Update

Features:

* Duck Comeback caller

* Duck Caller Lanyard  (We also have a great duck caller bundle deal in our store now!)

Changes:

* Now multiplayer guest players can also toggle the hosts Electronic Callers on or off.

Bug fixes:

* Fix for the strange eyes brown bears can get sometimes when killed

* Various display-related tweaks and fixes to the antler sheds leaderboards

* Fixed for the wolf face being misshaped sometimes

* Corrected the breath effect position for all bears (they now breath with the anatomically correct part of the body!)

* Fix for the issue with feral goats not getting scared while eating

* Fix for the sitka deer antler sheds score. Incorrect scores will be removed from the leaderboard.
* Fix for the electronic caller sound synchronisation in multiplayer

* Fix for some clipping issues for antler shed collectibles

Discussion

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Status Update

Hello Hunters!

Well, the bobcat fever is still going strong, our social media channels have been flooded with trophy shots of proud hunters with their kills!  So, we’ll begin with a little round-up of our bobcat launch and then dig into the rest of the week’s goings-on.

The Cat is Out of the Bag

Well, what’s to say to begin with but “wow!”, the whole team has been so happy to see the results of their hard work so happily received.  The excitement within the community has been palpable, and for that we thank you!

We’ve had excellent and informative videos from some of the usual suspects such as HooCairs and RonMctube, thread after thread of bobcat discussion on our forum, and lots of extremely creative trophy shots:

b11280ddd1b61515fad4e593b29ab2ab9071f0a6

Credits to xOEDragonx for this beauty!

We don’t think we we’ll see the last of this furry critter, it seems to have become a real community favourite!  Oh, did I mention, we hunted a particularly rare bobcat on launch day?  The team quite liked this one!

IMG_0840

Do you have thoughts or feedback regarding the bobcat and/or e-caller?  Join in the discussion here.

Antler Sheds Are Here!

So, after adding a new animal to our reserves, why not some more collectibles?  Many of you will know that it is common for deer to shed antlers every year, I in fact remember hunting for them as a kid back in England. 😉  Well, now you can try and spot them in theHunter too!

This has been a hotly requested feature for a long time, and we are very pleased to be able to get this feature out in the wild!  Any reserve deer can be found, you can count on there being antler sheds.  You can find single sheds, or even doubles, and each find is scored via our TruRacks system and logged in a leader-board for posterity. Eventually we even plan to add a full scoresheet!

Snap a Stylish Shed (No, Not the Wooden Kind!)

splashscreen_antlershed1

With a new feature for you to play with, it only made sense we should spice things up with some friendly competitiveness!

Over at our forum you can see the details of a new screenshot competition we’ve just started.  You have the chance to get your hands on some em$ by showing off your creative side with some antler shed shots.  We can’t wait to see your entries!

Wolves/Coyotes and Scoring

We just wanted to correct our previous communications about wolf/coyote scoring after the size adjustments. Scoring scales will in fact remain the same despite the size changes.

A Special Shout-Out to Xeygwyn!

QvGrMtk

During one of our streams a fan was talking about a snazzy app they’d made to help keep track of ethical ammunition for different species, it sounded pretty awesome so I suggested they share it with the community.  Well, it’s now available for you to use!

We are really impressed with the dedication our fans have, and the general awesome community atmosphere that comes with it.  Big thank you to Xeygwyn!

See you all for more news next week!  In the meantime feel free to join the discussion here

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Status Update

Hello Hunters!

As mentioned by Alena last week, it’s now me (Graham, Community Manager) who’ll be penning Status Updates for the foreseeable future.  You shouldn’t see much of a change, it should still be the same great content, just perhaps with a slightly British twist here and there! 😉

With that out of the way, let’s get into it!

Bobcats, bobcats, and more bobcats!

Did I mention bobcats?  So yes, it’s been quite a theme for us these past weeks.  Since our reveal stream last Thursday we’ve been really thrilled to see all of the excitement around our latest addition to theHunter Classic, the whole team has been busy beavering away putting the final touches in place for release.

Seeing as today is the big day when you all get to hunt the bobcat for the first time, it would only make sense that our bobcat-fever continues with this status update!

For those of you who didn’t catch it yet, the bobcats can be found prowling in the Loggers’ Point, Whitehart Island, Rougarou Bayou, and Settler Creeks hunting reserves. You can find more details on their behaviour and gameplay in the Release notes from Patrick and Alena below.

Bobcat Release Notes

A feline in theHunter – finally!

Cats have been the most requested species in theHunter since a long, long time ago. They have been consistently high on the wishlist in last three player surveys in which we asked what species you would like to see added next. You can see the results below (click to enlarge, please note that other options are removed for everyone’s peace of mind ;)):

survey_20151

Player survey 2015

Player survey 2016

Player survey 2017

Player survey 2017

 

 

 

 

 

The main obstacle on the feline’s thorny path to the EHR has been the complexity of the animations and, to an even larger extent, the client code. We wanted to make an intelligent and graceful cat species that would do justice to the real world counterparts. The climbing trees function has been the main reason why cats have been moved down the priority list; to spare you a long technical explanation, it would require tons of time and resources to make it possible. However, when we voiced this in the community forum, the overwhelming reaction was that people would rather have a cat that doesn’t climb trees, as opposed to no cat at all. Back then, scratching our heads, we started considering adding it for real. Once we decided that there should be cats in theHunter Classic, the natural choice was the bobcat. They fit nicely in our older North American maps, and in addition to that, they are not the most famous for their tree climbing skills.

What’s new about this species?

Our bobcats are exceptionally smart and watchful animals, with extremely sharp eyes and a keen sense of smell. Remember Turkeys? Forget about them. Bobcats will have them for breakfast (alas, not literally) when it comes to wariness. This will make hunting them challenging, but not impossible. Luckily, we have plenty of lures and gear for them, more on this below.

As if this was not enough, compared to other species, the bobcat population is rather scarce, and they prefer their own company to that of their kin, moving exclusively solo. So, bagging one will feel like a real accomplishment!

screenshot_bobcat_sprint_1

Bobcats feature a completely new type of behaviour. They sprint, and they are lightning-fast run, capable of speeds that the red kangaroos of Bushrangers Run, our swiftest species to date, can only dream about. Another curious new behaviour we introduced is “hunting”. If you are lucky, you might spot bobcats jumping around trying to catch mice. It’s fascinating to watch.

And of course, animations. If you have a chance, while in your tree stand, spare a minute and watch a bobcat moving with your binos, it’s real work of art.

How can I hunt them?

Together with bobcats, we are also introducing a new type of lure. The electronic caller, “Shockwave”. Right now it only works for bobcats but later on we are planning to add sounds for more animals, for those that it makes sense. The electronic caller is a powerful piece of equipment, imitating the high-pitched sound of distressed mouse, it attracts cats from far away, which then sneak up towards the prey. A tree-stand / tripod combined with an electronic caller is a perfect set-up for hunting them, and for your convenience we’ve also added the possibility to activate the caller remotely. Your reaction speed needs to be spot on though; being such an intelligent species, after a while a bobcat realizes that the electronic caller is a trap and if you are too slow with your finger on the trigger, you might only see the black tip of its tail.

screenshot_bobcat_stretch_1

Motion predator decoys and our good old Predator “Jackrabbit” Caller also have a chance of attracting bobcats, although again, due to the intelligence of this magnificent creature, you are unlikely to receive the same consistent results as you are used to with coyotes and foxes. You simply have to try and see what works best for you.

On a side note

With the introduction of bobcats, we took the opportunity to bring our coyotes and wolves closer to real life scale, as they have been notoriously large. After today’s patch they will feature a smaller size and, hence, scoring, which is why today we are starting the new season!

Get Yourself a Prize-Winning Kitty

bobcat_mission_trophyIn tandem with the bobcat release there is of course a special mission set with a unique trophy to get your hands on!  We suggest registering and getting your hunt underway as soon as possible, these missions will only be live until the end of September!

HooCairs About Bobcats?

Ummm…Hoocair does? Join him as he gets a very special first look at the bobcat, and demonstrates his hunting expertise across the various reserves the bobcat calls home.

There’s some great tips to be found inside!

Safety First!  Account Security and You.

There have been a few issues cropping up recently that our support team has dealt with, we thought it would be good to refresh you all on some “good to knows” with regards to account security.

  • Never give your password to anyone, including us!  No member of Expansive Worlds/Avalanche Studios will ever ask you for your password and you do not need to send it when contacting us.
  • With the above in mind, we’re unable to investigate rouge sibling purchases or ‘friends’ messing around in multiplayer games.  So please, only use your account yourself.
  • Only purchase your memberships and em$ directly through us from the launcher or through Steam or Paymentwall, we’re unable to assist with any other purchases.  We will never ask for your payment details, or ask you to make a payment directly to us, everything goes through our store:

https://www.thehunter.com/#bank/memberships

https://www.thehunter.com/#bank/ems

Any issues with purchases from third party retailers has to go back through the retailer, we have no control over them.

  • Any e-mails you may get from an unofficial address are most likely a scam and shouldn’t be trusted.  Our special offers always require you to log into your account and make your purchase that way, we will never ask you to make a payment directly to us through PayPal.
  • And finally, If you have any issues at all, please feel free to contact us at Customer Support or post on the official forums for community advice!

Happy hunting!

Discussion

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Game Update

Features:

Changes:

  • Wolves and Coyotes now have a smaller, more realistic size
  • New 22nd season starts today!
  • The Rustic Trophy lodge now features two more medium platforms for all your beautiful bobcats
  • The camo app now features the player backpack icon
  • Boar & Bear behavior: Added a check, so that one can’t exploit the fact that the animal needs to turn to be able to line up a charge. Before, a player could walk up to an angry animal, and then just make sure to walk in a circle around it. Now, the animal will run if the players comes close to it.

Bug fixes:

  • Fix for the roaming bug randomly affecting all animals and mostly noticeable with bears, a.k.a. “bear roaming bug”
  • Fix for the yellow tint glasses
  • Fix for the pheasant tail in the trophy lodge
  • Fix for the never ending spinning wheel after harvest screen
  • Fix for hogs and boars “freezing” sometimes when threatened

Discussion

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