Duck Caller Lanyard: Added functionality to remove your duck callers from the lanyard to the player inventory / dog backpack or vice versa by clicking “Retain/Remove” in the center of the pie menu. Please note that when you have callers attached to the lanyard, they will be not visible in your inventory or your dog’s backpack! (The capacity will still show the correct value.)
Fix for the issue with the electronic caller when it would not attract bobcats if the host was not present while a remote player turns it on
Fix for the Duck comeback caller being rotated incorrectly
Fix for the Duck comeback caller sometimes working without the Mallard long range caller. Now it should only work after having blown the Mallard Long Range caller first
Fix for the the animation synchronization when using bird callers attached to the Duck caller lanyard (pie menu)
Fix for the crashes related to the Duck caller lanyard and inventory
Fix for the issues with dog vests and some placeable world items related to the Duck caller lanyard.
Fix for the visual bug with the single reload of .30R O/U Break Action rifle (it was showing a full cartridge instead of an empty one)
Fix for Duck comeback caller attracting a fixed (as opposed to random) number of ducks in a flock – now the number of ducks breaking should be properly randomized
Fix for the Duck comeback caller attracting Northern Pintails
Fix for the duck callers that are placed in the inventory/dog backpack – now they get automatically attached to the lanyard when starting a game/starting a new session
Fix for the issue with invisible HunterMate, arms and weapons when having sunglasses on
Fix for bobcats sometimes starting to run in circles
Are some ducks playing hard to get and simply refusing to come and hang-out with your carefully place decoy spread? This caller is just what you need to tempt the more stubborn ducks out of their flock, and into your gunsights. Best used in conjunction with the Mallard Long Range Caller, the effect also stacks with deployed decoys.
That covers the “getting more” part of our duck addition, next up, “more conveniently”. We bring you, the Duck Caller Lanyard.
This quality-of-life item will conveniently put all of your favourite duck callers at your disposal via just one key-binding. With no need to assign individual callers to inventory slots this item unlocks a new hotkey function which brings up a menu wheel to speedily select any duck caller held in your bags. Handy!
You can see both of these new additions in action courtesy of “HooCairs” here:
As well as the above goodies there were of course the usual updates and improvements to the game. The ability for guest players to trigger e-callers on and off in multiplayer was a much requested fix, also bears are looking a little less “far out”. 😉
At the time of writing this we have just over a day to go until the judging begins! We’ve seen some excellent entries so far, from the beautiful, to the technical, to the just slightly crazy. 😉 Please do get those last entries in soon to avoid disappointment!
To give you a taster of some of the competition, here’s an entry from forum user “kevin2106”
Ducky Deals, and Free Birds.
To mark the launch of this week’s duck goodies we’ve added a new permanent Duck Caller Bundle. Additionally, ducks have been added to the free rotation, there’s no better time to get out there and get some trophy birds! Also, please do pop by our store tomorrow, there might be some more duck related pleasant surprises for you there.
Well, the bobcat fever is still going strong, our social media channels have been flooded with trophy shots of proud hunters with their kills! So, we’ll begin with a little round-up of our bobcat launch and then dig into the rest of the week’s goings-on.
The Cat is Out of the Bag
Well, what’s to say to begin with but “wow!”, the whole team has been so happy to see the results of their hard work so happily received. The excitement within the community has been palpable, and for that we thank you!
We’ve had excellent and informative videos from some of the usual suspects such as HooCairs and RonMctube, thread after thread of bobcat discussion on our forum, and lots of extremely creative trophy shots:
Credits to xOEDragonx for this beauty!
We don’t think we we’ll see the last of this furry critter, it seems to have become a real community favourite! Oh, did I mention, we hunted a particularly rare bobcat on launch day? The team quite liked this one!
Do you have thoughts or feedback regarding the bobcat and/or e-caller? Join in the discussion here.
Antler Sheds Are Here!
So, after adding a new animal to our reserves, why not some more collectibles? Many of you will know that it is common for deer to shed antlers every year, I in fact remember hunting for them as a kid back in England. 😉 Well, now you can try and spot them in theHunter too!
This has been a hotly requested feature for a long time, and we are very pleased to be able to get this feature out in the wild! Any reserve deer can be found, you can count on there being antler sheds. You can find single sheds, or even doubles, and each find is scored via our TruRacks system and logged in a leader-board for posterity. Eventually we even plan to add a full scoresheet!
Snap a Stylish Shed (No, Not the Wooden Kind!)
With a new feature for you to play with, it only made sense we should spice things up with some friendly competitiveness!
Over at our forum you can see the details of a new screenshot competition we’ve just started. You have the chance to get your hands on some em$ by showing off your creative side with some antler shed shots. We can’t wait to see your entries!
Wolves/Coyotes and Scoring
We just wanted to correct our previous communications about wolf/coyote scoring after the size adjustments. Scoring scales will in fact remain the same despite the size changes.
A Special Shout-Out to Xeygwyn!
During one of our streams a fan was talking about a snazzy app they’d made to help keep track of ethical ammunition for different species, it sounded pretty awesome so I suggested they share it with the community. Well, it’s now available for you to use!
We are really impressed with the dedication our fans have, and the general awesome community atmosphere that comes with it. Big thank you to Xeygwyn!
See you all for more news next week! In the meantime feel free to join the discussion here
As mentioned by Alena last week, it’s now me (Graham, Community Manager) who’ll be penning Status Updates for the foreseeable future. You shouldn’t see much of a change, it should still be the same great content, just perhaps with a slightly British twist here and there! 😉
With that out of the way, let’s get into it!
Bobcats, bobcats, and more bobcats!
Did I mention bobcats? So yes, it’s been quite a theme for us these past weeks. Since our reveal stream last Thursday we’ve been really thrilled to see all of the excitement around our latest addition to theHunter Classic, the whole team has been busy beavering away putting the final touches in place for release.
Seeing as today is the big day when you all get to hunt the bobcat for the first time, it would only make sense that our bobcat-fever continues with this status update!
For those of you who didn’t catch it yet, the bobcats can be found prowling in the Loggers’ Point, Whitehart Island, Rougarou Bayou, and Settler Creeks hunting reserves. You can find more details on their behaviour and gameplay in the Release notes from Patrick and Alena below.
Bobcat Release Notes
A feline in theHunter – finally!
Cats have been the most requested species in theHunter since a long, long time ago. They have been consistently high on the wishlist in last three player surveys in which we asked what species you would like to see added next. You can see the results below (click to enlarge, please note that other options are removed for everyone’s peace of mind ;)):
Player survey 2015
Player survey 2016
Player survey 2017
The main obstacle on the feline’s thorny path to the EHR has been the complexity of the animations and, to an even larger extent, the client code. We wanted to make an intelligent and graceful cat species that would do justice to the real world counterparts. The climbing trees function has been the main reason why cats have been moved down the priority list; to spare you a long technical explanation, it would require tons of time and resources to make it possible. However, when we voiced this in the community forum, the overwhelming reaction was that people would rather have a cat that doesn’t climb trees, as opposed to no cat at all. Back then, scratching our heads, we started considering adding it for real. Once we decided that there should be cats in theHunter Classic, the natural choice was the bobcat. They fit nicely in our older North American maps, and in addition to that, they are not the most famous for their tree climbing skills.
What’s new about this species?
Our bobcats are exceptionally smart and watchful animals, with extremely sharp eyes and a keen sense of smell. Remember Turkeys? Forget about them. Bobcats will have them for breakfast (alas, not literally) when it comes to wariness. This will make hunting them challenging, but not impossible. Luckily, we have plenty of lures and gear for them, more on this below.
As if this was not enough, compared to other species, the bobcat population is rather scarce, and they prefer their own company to that of their kin, moving exclusively solo. So, bagging one will feel like a real accomplishment!
Bobcats feature a completely new type of behaviour. They sprint, and they are lightning-fast run, capable of speeds that the red kangaroos of Bushrangers Run, our swiftest species to date, can only dream about. Another curious new behaviour we introduced is “hunting”. If you are lucky, you might spot bobcats jumping around trying to catch mice. It’s fascinating to watch.
And of course, animations. If you have a chance, while in your tree stand, spare a minute and watch a bobcat moving with your binos, it’s real work of art.
How can I hunt them?
Together with bobcats, we are also introducing a new type of lure. The electronic caller, “Shockwave”. Right now it only works for bobcats but later on we are planning to add sounds for more animals, for those that it makes sense. The electronic caller is a powerful piece of equipment, imitating the high-pitched sound of distressed mouse, it attracts cats from far away, which then sneak up towards the prey. A tree-stand / tripod combined with an electronic caller is a perfect set-up for hunting them, and for your convenience we’ve also added the possibility to activate the caller remotely. Your reaction speed needs to be spot on though; being such an intelligent species, after a while a bobcat realizes that the electronic caller is a trap and if you are too slow with your finger on the trigger, you might only see the black tip of its tail.
Motion predator decoys and our good old Predator “Jackrabbit” Caller also have a chance of attracting bobcats, although again, due to the intelligence of this magnificent creature, you are unlikely to receive the same consistent results as you are used to with coyotes and foxes. You simply have to try and see what works best for you.
On a side note
With the introduction of bobcats, we took the opportunity to bring our coyotes and wolves closer to real life scale, as they have been notoriously large. After today’s patch they will feature a smaller size and, hence, scoring, which is why today we are starting the new season!
Get Yourself a Prize-Winning Kitty
In tandem with the bobcat release there is of course a special mission set with a unique trophy to get your hands on! We suggest registering and getting your hunt underway as soon as possible, these missions will only be live until the end of September!
HooCairs About Bobcats?
Ummm…Hoocair does? Join him as he gets a very special first look at the bobcat, and demonstrates his hunting expertise across the various reserves the bobcat calls home.
There’s some great tips to be found inside!
Safety First! Account Security and You.
There have been a few issues cropping up recently that our support team has dealt with, we thought it would be good to refresh you all on some “good to knows” with regards to account security.
Never give your password to anyone, including us! No member of Expansive Worlds/Avalanche Studios will ever ask you for your password and you do not need to send it when contacting us.
With the above in mind, we’re unable to investigate rouge sibling purchases or ‘friends’ messing around in multiplayer games. So please, only use your account yourself.
Only purchase your memberships and em$ directly through us from the launcher or through Steam or Paymentwall, we’re unable to assist with any other purchases. We will never ask for your payment details, or ask you to make a payment directly to us, everything goes through our store:
Any issues with purchases from third party retailers has to go back through the retailer, we have no control over them.
Any e-mails you may get from an unofficial address are most likely a scam and shouldn’t be trusted. Our special offers always require you to log into your account and make your purchase that way, we will never ask you to make a payment directly to us through PayPal.
And finally, If you have any issues at all, please feel free to contact us at Customer Support or post on the official forums for community advice!
Wolves and Coyotes now have a smaller, more realistic size
New 22nd season starts today!
The Rustic Trophy lodge now features two more medium platforms for all your beautiful bobcats
The camo app now features the player backpack icon
Boar & Bear behavior: Added a check, so that one can’t exploit the fact that the animal needs to turn to be able to line up a charge. Before, a player could walk up to an angry animal, and then just make sure to walk in a circle around it. Now, the animal will run if the players comes close to it.
Fix for the roaming bug randomly affecting all animals and mostly noticeable with bears, a.k.a. “bear roaming bug”
Fix for the yellow tint glasses
Fix for the pheasant tail in the trophy lodge
Fix for the never ending spinning wheel after harvest screen
Fix for hogs and boars “freezing” sometimes when threatened