It’s Friday! How about we celebrate the beginning of the weekend (and hopefully lots of hunting), with a status update? First-up, this week’s new addition to the store, the 30R O/U Break-Action Rifle!
Double the Barrels, Twice the Fun!
The 30R O/U Break-Action Rifle is for the hunter that wants both serious stopping-power and the ability for a quick follow-up shot, all in the same package. This rifle is right at home when used for all of the cervids, feral hogs, or even bears! It’s also pretty darned beautiful to look at we think you’ll agree!
.30 R Double Barreled Rampage
As is tradition for all new store arrivals, we’ve cooked up a coinciding competition. For this challenge you’ll be tasked with using your shiny new purchase across a spread of species. Sticking with our “double” theme, the best two combined weights of the target animals will go towards scoring.
Em$ and a trophy are both up for grabs, get to it!
Bundles of Bargains!
A little bird tells me that as of Monday our store bundles will be getting some extra attention! Who knows, we might even see some fan-made suggestions in there. 😉 We recommend checking the store throughout the week to see if you can fill in some gaps in your hunting toolkit!
A View To A Kill
To keep you occupied before next week’s bundle extravaganza kicks-off we have a selection of popular optics to complement your loadout with. The 7x42mm Rangefinder Binoculars are a personal favourite, and sure to be of help to those with a particular passion for bowhunting.
Winners of Our Stylishly Snapped Shed Competition!
We had a whole array of entries to our recent antler-shed competition, you can see our three winners (along with a special mention) below:
3rd Place – AngelOne63
This entry from AngelOne63 grabbed our attention primarily for the excellent use of facial ornamentation combined with that stylish day-glo yellow shirt! Congrats to you!
2nd Place – Tana95
This shot had it all, a monster elk, a furry faithful hunting partner, AND a huge shed antler!
1st Place – Hawkeye
I chose this winner just for the sheer innovation in thinking to use shadows as their preferred medium. Big congratulations!
And speaking of shadows…although it missed the deadline, we couldn’t not give Hoocairs a mention for this one!
Weekly Game Update
We of course had a game update this week. There were some tweaks and adjustments to both the new comeback caller and the duck-call lanyard. I recommend taking a look to see the latest changes.
And finally…a sneak peek at something new…
We know that trophy lodges have been a popular feature, so we thought we’d give you a little more freedom to “make them yours”. Upcoming trophy lodge customisation options will give you various options to truly personalise your own hunting haven. For example, do you prefer a rugged stonewalled feeling?
Or do rough-cut timber walls and parquet floors hold a stronger appeal?
Of course this is all work in progress, but we can’t wait to share with you the finished product!
There’s been plenty to share this week, as always please do join in discussion about this week’s news here.
Are some ducks playing hard to get and simply refusing to come and hang-out with your carefully place decoy spread? This caller is just what you need to tempt the more stubborn ducks out of their flock, and into your gunsights. Best used in conjunction with the Mallard Long Range Caller, the effect also stacks with deployed decoys.
That covers the “getting more” part of our duck addition, next up, “more conveniently”. We bring you, the Duck Caller Lanyard.
This quality-of-life item will conveniently put all of your favourite duck callers at your disposal via just one key-binding. With no need to assign individual callers to inventory slots this item unlocks a new hotkey function which brings up a menu wheel to speedily select any duck caller held in your bags. Handy!
You can see both of these new additions in action courtesy of “HooCairs” here:
As well as the above goodies there were of course the usual updates and improvements to the game. The ability for guest players to trigger e-callers on and off in multiplayer was a much requested fix, also bears are looking a little less “far out”. 😉
At the time of writing this we have just over a day to go until the judging begins! We’ve seen some excellent entries so far, from the beautiful, to the technical, to the just slightly crazy. 😉 Please do get those last entries in soon to avoid disappointment!
To give you a taster of some of the competition, here’s an entry from forum user “kevin2106”
Ducky Deals, and Free Birds.
To mark the launch of this week’s duck goodies we’ve added a new permanent Duck Caller Bundle. Additionally, ducks have been added to the free rotation, there’s no better time to get out there and get some trophy birds! Also, please do pop by our store tomorrow, there might be some more duck related pleasant surprises for you there.
Well, the bobcat fever is still going strong, our social media channels have been flooded with trophy shots of proud hunters with their kills! So, we’ll begin with a little round-up of our bobcat launch and then dig into the rest of the week’s goings-on.
The Cat is Out of the Bag
Well, what’s to say to begin with but “wow!”, the whole team has been so happy to see the results of their hard work so happily received. The excitement within the community has been palpable, and for that we thank you!
We’ve had excellent and informative videos from some of the usual suspects such as HooCairs and RonMctube, thread after thread of bobcat discussion on our forum, and lots of extremely creative trophy shots:
Credits to xOEDragonx for this beauty!
We don’t think we we’ll see the last of this furry critter, it seems to have become a real community favourite! Oh, did I mention, we hunted a particularly rare bobcat on launch day? The team quite liked this one!
Do you have thoughts or feedback regarding the bobcat and/or e-caller? Join in the discussion here.
Antler Sheds Are Here!
So, after adding a new animal to our reserves, why not some more collectibles? Many of you will know that it is common for deer to shed antlers every year, I in fact remember hunting for them as a kid back in England. 😉 Well, now you can try and spot them in theHunter too!
This has been a hotly requested feature for a long time, and we are very pleased to be able to get this feature out in the wild! Any reserve deer can be found, you can count on there being antler sheds. You can find single sheds, or even doubles, and each find is scored via our TruRacks system and logged in a leader-board for posterity. Eventually we even plan to add a full scoresheet!
Snap a Stylish Shed (No, Not the Wooden Kind!)
With a new feature for you to play with, it only made sense we should spice things up with some friendly competitiveness!
Over at our forum you can see the details of a new screenshot competition we’ve just started. You have the chance to get your hands on some em$ by showing off your creative side with some antler shed shots. We can’t wait to see your entries!
Wolves/Coyotes and Scoring
We just wanted to correct our previous communications about wolf/coyote scoring after the size adjustments. Scoring scales will in fact remain the same despite the size changes.
A Special Shout-Out to Xeygwyn!
During one of our streams a fan was talking about a snazzy app they’d made to help keep track of ethical ammunition for different species, it sounded pretty awesome so I suggested they share it with the community. Well, it’s now available for you to use!
We are really impressed with the dedication our fans have, and the general awesome community atmosphere that comes with it. Big thank you to Xeygwyn!
See you all for more news next week! In the meantime feel free to join the discussion here
As mentioned by Alena last week, it’s now me (Graham, Community Manager) who’ll be penning Status Updates for the foreseeable future. You shouldn’t see much of a change, it should still be the same great content, just perhaps with a slightly British twist here and there! 😉
With that out of the way, let’s get into it!
Bobcats, bobcats, and more bobcats!
Did I mention bobcats? So yes, it’s been quite a theme for us these past weeks. Since our reveal stream last Thursday we’ve been really thrilled to see all of the excitement around our latest addition to theHunter Classic, the whole team has been busy beavering away putting the final touches in place for release.
Seeing as today is the big day when you all get to hunt the bobcat for the first time, it would only make sense that our bobcat-fever continues with this status update!
For those of you who didn’t catch it yet, the bobcats can be found prowling in the Loggers’ Point, Whitehart Island, Rougarou Bayou, and Settler Creeks hunting reserves. You can find more details on their behaviour and gameplay in the Release notes from Patrick and Alena below.
Bobcat Release Notes
A feline in theHunter – finally!
Cats have been the most requested species in theHunter since a long, long time ago. They have been consistently high on the wishlist in last three player surveys in which we asked what species you would like to see added next. You can see the results below (click to enlarge, please note that other options are removed for everyone’s peace of mind ;)):
Player survey 2015
Player survey 2016
Player survey 2017
The main obstacle on the feline’s thorny path to the EHR has been the complexity of the animations and, to an even larger extent, the client code. We wanted to make an intelligent and graceful cat species that would do justice to the real world counterparts. The climbing trees function has been the main reason why cats have been moved down the priority list; to spare you a long technical explanation, it would require tons of time and resources to make it possible. However, when we voiced this in the community forum, the overwhelming reaction was that people would rather have a cat that doesn’t climb trees, as opposed to no cat at all. Back then, scratching our heads, we started considering adding it for real. Once we decided that there should be cats in theHunter Classic, the natural choice was the bobcat. They fit nicely in our older North American maps, and in addition to that, they are not the most famous for their tree climbing skills.
What’s new about this species?
Our bobcats are exceptionally smart and watchful animals, with extremely sharp eyes and a keen sense of smell. Remember Turkeys? Forget about them. Bobcats will have them for breakfast (alas, not literally) when it comes to wariness. This will make hunting them challenging, but not impossible. Luckily, we have plenty of lures and gear for them, more on this below.
As if this was not enough, compared to other species, the bobcat population is rather scarce, and they prefer their own company to that of their kin, moving exclusively solo. So, bagging one will feel like a real accomplishment!
Bobcats feature a completely new type of behaviour. They sprint, and they are lightning-fast run, capable of speeds that the red kangaroos of Bushrangers Run, our swiftest species to date, can only dream about. Another curious new behaviour we introduced is “hunting”. If you are lucky, you might spot bobcats jumping around trying to catch mice. It’s fascinating to watch.
And of course, animations. If you have a chance, while in your tree stand, spare a minute and watch a bobcat moving with your binos, it’s real work of art.
How can I hunt them?
Together with bobcats, we are also introducing a new type of lure. The electronic caller, “Shockwave”. Right now it only works for bobcats but later on we are planning to add sounds for more animals, for those that it makes sense. The electronic caller is a powerful piece of equipment, imitating the high-pitched sound of distressed mouse, it attracts cats from far away, which then sneak up towards the prey. A tree-stand / tripod combined with an electronic caller is a perfect set-up for hunting them, and for your convenience we’ve also added the possibility to activate the caller remotely. Your reaction speed needs to be spot on though; being such an intelligent species, after a while a bobcat realizes that the electronic caller is a trap and if you are too slow with your finger on the trigger, you might only see the black tip of its tail.
Motion predator decoys and our good old Predator “Jackrabbit” Caller also have a chance of attracting bobcats, although again, due to the intelligence of this magnificent creature, you are unlikely to receive the same consistent results as you are used to with coyotes and foxes. You simply have to try and see what works best for you.
On a side note
With the introduction of bobcats, we took the opportunity to bring our coyotes and wolves closer to real life scale, as they have been notoriously large. After today’s patch they will feature a smaller size and, hence, scoring, which is why today we are starting the new season!
Get Yourself a Prize-Winning Kitty
In tandem with the bobcat release there is of course a special mission set with a unique trophy to get your hands on! We suggest registering and getting your hunt underway as soon as possible, these missions will only be live until the end of September!
HooCairs About Bobcats?
Ummm…Hoocair does? Join him as he gets a very special first look at the bobcat, and demonstrates his hunting expertise across the various reserves the bobcat calls home.
There’s some great tips to be found inside!
Safety First! Account Security and You.
There have been a few issues cropping up recently that our support team has dealt with, we thought it would be good to refresh you all on some “good to knows” with regards to account security.
Never give your password to anyone, including us! No member of Expansive Worlds/Avalanche Studios will ever ask you for your password and you do not need to send it when contacting us.
With the above in mind, we’re unable to investigate rouge sibling purchases or ‘friends’ messing around in multiplayer games. So please, only use your account yourself.
Only purchase your memberships and em$ directly through us from the launcher or through Steam or Paymentwall, we’re unable to assist with any other purchases. We will never ask for your payment details, or ask you to make a payment directly to us, everything goes through our store:
Any issues with purchases from third party retailers has to go back through the retailer, we have no control over them.
Any e-mails you may get from an unofficial address are most likely a scam and shouldn’t be trusted. Our special offers always require you to log into your account and make your purchase that way, we will never ask you to make a payment directly to us through PayPal.
And finally, If you have any issues at all, please feel free to contact us at Customer Support or post on the official forums for community advice!
The summer and all its vacations and other distractions is finally over, so we can now focus on the stuff that really matters. Like bobcats. Which also means that our status updates are back to their regular weekly schedule, sharing with you all the good, the bad and the ugly happenings at theHunter Classic headquarters.
Bob the cat is coming!
Probably the main thing on everyone’s minds right now, our glorious felines, are being thoroughly tested as we speak. It’s going well and we will be ready to give you a sneak peek of the upcoming bobcats in our exclusive dev pre-release livestream tomorrow, during the usual Lock&Learn session at 16:00 CEST, on our official Twitch channel. A team of theHunter devs will be going after some bobcats, and if they are lucky you might actually see one. Those guys are not so easy to hunt, so I hope you are ready for a challenge!
There have been a lot of questions and musings about means of hunting bobcats. Our Motion predator decoys and Predator “Jackrabbit” Caller will work, but they won’t be as effective as what you are used to seeing with foxes and coyotes, as bobcats are exceptionally intelligent and, hence, cautious animals. We will be introducing a powerful electronic caller at the release which will lure them far more efficiently. You will learn more about this on the release day.
Also, to help you gear up for the upcoming bobcats, this weekend we will be running special sales and campaigns, so keep your eyes peeled for our announcements at the end of the week!
Farewell to Summer Fiesta
Our glorious Summer Fiesta event is – alas – over. It’s been a huge amount of fun, we hope that you all got a chance to participate and at least complete a mission or two. On Monday we awarded a total of 57 Doc’s Hunting Champion trophies to all the skillful hunters who managed to complete all three challenging mission packs, which makes this trophy even rarer than the famous crystal stag of 2014. Congratulations to all the owners, you can be truly proud of yourself! If you didn’t get yours this time, don’t fret, there will be more events and more rewards. The autumn and holidays seasons are (almost) upon us and as always, we promise you four months packed with events, trophies, sales, awesome releases and many more things to keep you loving theHunter Classic.
You might have seen a new face lurking in the forums. Our new community manager Graham, who has recently joined the team. You can catch his introduction and welcome him properly in this thread. From next week onwards, Graham will be taking over these status updates and I am sure he will do an excellent job keeping you up to date with everything going on with theHunter Classic. I will continue talking to you in the forums, as per usual.
On another note, our community manager Stefan is leaving us this month to move on to new adventures. Thank you very much for everything Stefan, it’s been a true pleasure to have you at the steering wheel of our community, good luck to wherever life takes you next.
Game design competition winners
We have gone through the entries received for the last game design competition with a fine-tooth comb, and we are ready to announce the results! There were some fantastic entries, and we want to extend our gratitude to everyone who took the time to write up missions and competitions. We are extremely grateful for your input, and hope nobody will be discouraged if their entries are not chosen. Unfortunately, as with every competition, there can only be so many winners.
So, here are the results (the winning entries will be posted in the competition thread shortly). If there are more than one winners, the prize pool is shared, the Contributor title and the Almost DEV Jacket is awarded to all:
Feral Goats missions – Tanngnjostr (was chosen to design this mission pack out of the competition as we decided it’d be difficult to find a better goat aficionado in theHunter community)
Feral Goats competitions (our by far most popular category!) – 1) the number of the goat by Madrugo; 2) the Ultimate Stalker by TheSheWolf; 3) Mini Goat by Pittie; 4) Shepherd by TR_GorkemCanakcili; 5) Meat Mates by KingOmar.
Dall Sheep missions – xOEDragonx
Dall Sheep competitions – Ash1302
WT ptarmigans competitions – Andhii
Rock ptarmigan competitions – FR_Bugs (not complete set)
Willow ptarmigan competitions – Hifisch
We couldn’t pick the winner for ptarmigan missions as, same with the Grey Wolf missions in the last competition, we felt that the quality of submissions was slightly below the standards we want to meet at theHunter, so we will be designing those in house.
Red dot handgun scope
Last week we released a new and highly requested red-dot handgun scope, an excellent accessory for four of our side firearms, including the latest addition, the 10mm Semi-Automatic handgun. It’s been appreciated, judging by your feedback, which is sweet! Some of you have asked why it’s not possible to adjust the brightness of the red dot, as you can with the Aimpoint sights. The reason is that it is mounted in a slightly different way and provides a much more dynamic experience (Aimpoint sights open onto the whole screen when yielding a weapon and the handgun scope does not), and due to some technical limitations we have in our weapon and sight set-up, we had to make this compromise to make it work without jeopardizing the handgun functionality, allowing you to shoot fast.
Today we added a new pack of community designed competitions. Grizzly bear ones created by our community member BuiuRei. They are now a part of our regular competitions schedule, enjoy!
Work continues on the bobcat, including tweaks to the animations, sounds, model, AI and gameplay dynamics. We’re getting closer to being able to show you this magnificent feline in all its glory, but in the meantime, I wanted to share a couple more screenshots to help whet your collective appetites.
For those who missed previous updates, our aim is to make the bobcat a fairly unique species in terms of gameplay (how the animal will be hunted and lured) and also make it highly elusive with heightened senses. Hopefully this will make for a unique hunting experience. After all, these are pretty tough to hunt in real life.
Bear roaming bug update
Roberto and Martin have now pinpointed the source of the roaming bug. As many of you have already speculated, the bug not only affects bears, but other species too, with bears having a higher chance “catching” it due to their gameplay specifics. Without going into too much detail, the problem was caused by an error triggered by animal state changes. The fix is already being tested and once we’ve satisfied that it is successful, it will be rolled out in a game patch. In the meantime, we apologize for the continued inconvenience this bug is causing so many of you. It was extremely tough to identify the underlying cause, but we got there in the end.
Stutzen the rifle
Last week we released the .30-06 Stutzen bolt action rifle, and judging by your reviews so far, it seems to be a success. We would love to hear more of your feedback. Do you enjoy the new rifle? Can any of you share trophy shots featuring it?
Last days of Fiesta
Our infamous Summer Fiesta event is slowly coming to an end. We hope that you have enjoyed the mission packs, and the ongoing series of competitions. From looking at our data, quite a bit more than the 23 players I reported in my last update, have completed the 3 mission packs. If you haven’t already done so, it’s not too late. The special trophy being issued by Doc for completing all 3 packs is still going to be very unique, so if you want to get your hands on it, be sure to do so before time runs out.
We will report back on the final numbers at the end of this event. Good luck in the remaining days to everyone taking part.
Thanks for stopping by! Today we are happy to announce the release of the new feature. Bait site management from the web or launcher. This has been requested for many years and we know how tiresome and, well, boring it is to start the game just to run to each of your bear barrels, hog feeders and mineral feeders to fill them up then wait for the attractiveness to kick in. Now you will be able to do it with one click of your mouse button on your commute to or from work, when the Black Bears of the EHR start calling to your soul inviting you for a cosy evening in Redfeather Falls
Introducing Bait site management
How this works?
You can access this feature via Settings > Game management > Bait sites. There you will see the list of your barrels and feeders, the amount of bait in them and the status (active / inactive / penalty). If you are not 100% sure how the baiting system works, here is a detailed description. Each bait site comes with coordinates and the location map, so you can easily tell which one is which.
From there you can fill your bait site, using the bait from your inventory, by paying a small fee of 5 em$ or 200 gm$ (there are discounted packs of 25, 50 and 100 refills that you can find under Services in the store, for those of you that have plenty of bait sites and use them a lot).
Please note that you need to have bait in your inventory to be able to use this feature, think of it as an additional premium service, improving your game experience and saving you time by taking away the hassle of filling bait sites manually. Remember, you can continue to fill your bait sites using the old school method.
While working on this feature, Luna and Martin have found and fixed a whole bunch of bugs in the baiting system, here is the full list of fixes:
Fix for the issue when shooting an animal within the radius of a bait site didn’t trigger the penalty.
Fix for the issue when moving a bait site to a different place didn’t trigger the “inactive” cooldown.
Fix for the issue where a bait site being placed in the world didn’t set the “inactive” status correctly.
Fix for the issue where a bait site that had been emptied didn’t trigger the “inactive” status when refilled.
Fix for the issue with feeders being placed in a reserve didn’t have the correct reserve ID, thus rendering got broken.
Fix for the issue where the feeders didn’t remove the bait attractiveness from a feeder with penalty.
Fix for the issue with bait being consumed after a bait site is picked up and placed into the inventory.
Fix for the issue with barrels being picked up and placed down again not triggering the inactive status.
That’s it, hope you’ll enjoy this new feature!
UPDATE 18/8/2017: Following community feedback, We just released a function to choose the amount of bait to fill in your bait sites. Attention: you first need to pick the amount of bait you want to fill a specific bait site up to. I.e. if I want my bait site to have 40 baits in it, I would choose 40, regardless how much is left in my bait. After that you go to the bait site you want to refill and click Refill. The system automatically takes from your inventory the amount of bait needed to fill the bait site up to the desired amount and adds it to the chosen site. Eg. I had a bait with 5 bait in and I want to have 40 in it, I choose 40 in the top right corner of the UI, click refill button next tot hat bait site and 35 bait get consumed from my inventory (40-5=35). That’s it. Please note that cost per service is the same, regardless how much bait you put into your bait site. Enjoy!
Antler shed collectables are coming!
Here’s something I’ve hinted about before, and it’s another feature that has been asked for countless times. New collectables! Antler sheds with their very own leaderboards. Roberto and Patrick are working on enabling all our male antlered species shed their crowns in respective reserves and Luna is working on sorting out the scoring and leaderboards. Stay tuned for more news on this!
Lock&Learn – Devs vs Community
Oh, and don’t forget to join us today at 16:00 on our official Twitch channel to celebrate 3000 followers. Johanna, Stefan, Greg and myself will clash against four community members: Nightmare, Dragonhorn, Raw100 and magicISO on the battlefield of Hirschfelden. Who do you think will win? See you there!
Time for a status update! As we at Expansive Worlds are enjoying the last days of the very short and, as always in Sweden, erratic summer, we are hard at work tinkering with all the wonderful stuff that will soon to be added to the game. So, Luna is adding her loving final touches to the web barrel and feeder management and in the near future you can expect to be able to hire a little horde of invisible helpers to run around the EHR filling your bait sites while you are at work looking forward to a successful hunt on Hemmeldal or Bushrangers Run.
Bobcat sneak peek
Our biggest darling right now, Bobcat, is being worked on and polished and getting ready to jump into the testing phase (when the real work begins, some might argue). There were a lot of questions about how you will be able to hunt them and whether there will be some special equipment for them in the store. We are still nailing the last nuances of the hunting gameplay, so you will have to wait a bit for a definite answer. All I can say right now is that there will be some sort of lure for them but they, as I’ve mentioned before, will be very challenging to hunt.
I know that many of you have been dying to see the upcoming Bobcats, and here you go. A sneak peek of some renders from our talented character artist Cecilia, and animator Moe. Why yes, there will be albinos, the coveted gem of any trophy lodge!
A necessary reminder that these images are work in progress and what you see is not final.
Crunching Fiesta Numbers
Our Summer Fiesta has been rocking and rolling for two weeks now and we have crunched some data for you on the missions: 133 hunters have competed Johanna’s Epic Hunter missions pack, 31 have completed my Legendary Journey pack and 22 have completed caledonianblues’s Nightmare Mode pack. Only 13 hunters have completed all three packs! If you compare it to 160 who have completed the infamous Doc steps in mission back in 2014, this is a very special achievement! To honour all hunters who will have completed all three of the mission packs by the end of Summer Fiesta, Doc established a special trophy. Doc’s Hunting Champion! A true hallmark of hunting finesse. You still have over two weeks to get it into your trophy gallery, so you can cherish it for years to come Game on!
Here’s a heads-up that next Thursday, August 18th, our Twitch channel will host a special livestream to celebrate the milestone of 3000 followers. You will be able to see the EW developers clashing with community members in an epic battle. The names of developers and participants from the community, chosen from those who applied last week, will be announced next week.
Premium tripod shooting rest
Finally, a new deluxe tripod shooting rest arrived in the store this week. Some of you might have seen it from before as it was featured in the rustic lodge. As the rest of premium items in theHunter Classic, it features a higher price point but offers no additional gameplay advantage that would make competitions unfair or make the game unbalanced in any other way. The main purpose of those items is to add an extra spice to the game experience while not interfering into the gameplay and give their owners a sense of having something special.
Thanks for stopping by on this beautiful August Friday to read up on what we’ve been up to.
Have you already gotten your teeth into our Summer Fiesta? If not, then you should, you absolutely should. This year we’ve prepared a delicious spread for you: a) a grand month-long Scoresaver competition with new animals being added every Tuesday and Friday (Black Bear and Grizzly are already in, and seven more will join them when their turn comes); b) three packs of challenging missions (at least two players, Sycoshowbob and Ravenous_Fox, have already completed all of them, impressive!); c) four skill based competitions for each of the week of August. The first one, Stealth Challenge is already live and kicking and awaiting all belated hunters to fight for the fame and glory, as well as a unique trophy. You can read all the details and discuss the Fiesta in this dedicated thread.
Are you ready to meow?
Now, onto something that has been the talk of the past week – the new species in the works. As sneaky as I was trying to be in my hints, you’ve sussed me out pretty fast, even my strategic attempt to throw you off with my avatar didn’t work. It is the Bobcat indeed! We are as hyped and as excited as you are, it being the first feline ever to reach theHunter Classic, and we are all committed to doing a great job on this fluffy and mesmerizing fella. The work with the model and animations is in its final stages and the client programmers are hard at work coding their unique behaviours. As work progresses, we will be keeping you updated with some behind the scenes details, screenshots and other assets, so make sure to come to this blog regularly.
Lock&Learn – 3000 followers celebration!
Our Lock&Learn stream on Twitch started a bit more than one year ago when Johanna joined the EW team and it has grown into a cosy weekly opportunity for the community to hang out in the chat following Johanna and Stefan’s adventures in theHunter Classic and theHunter: Call of the Wild. Yesterday they tried their luck at one of the Summer Fiesta missions, pretty successfully, if you don’t count one very unfortunate Roosevelt Elk (you can catch the replay of it here, starting at ca. 4:23). In the meantime our Twitch channel has grown to 3000 followers – thanks for your support everyone! To celebrate this milestone, we are doing a celebration Lock&Learn stream on August 17th, and anyone from the community can apply to join! If you are interested in taking part, please fill in this form by August 8th.
Say hello to Martin
Finally, today we are happy to introduce you to the latest addition to our team – Martin, our new QA engineer, who will be making sure that the new releases go as slick as a snake in a barrel of butter, and giving the devs a helping hand in our continuous agony and ecstasy of fixing bugs.
Greetings everyone, my name is Martin Sundberg and I’ll be the next addition to the Expansive Worlds team, nice to meet all of you!
When I play games, I want to be completely immersed, remove everything around me and just be there and then. That’s why I believe there’s nothing worse than to be drawn from or out of an experience due to bugs or other abnormalities. If you haven’t guessed it already I’ll be joining the team as a Quality Assurance Engineer.
I grew up close to Stockholm in a little town called Vaxholm. I’ve always loved games, for as long as I can remember and more often than not I played a little too much… So, at a young age I decided I wanted to become a game developer.
My first milestone was to get through university so I applied for a school in southern Sweden called Blekinge Institute of Technology. While studying there I met five other people with the same ambition as myself. We founded Gatling Goat Studios and to date we’ve released two games, they are called Traverser and Chicku (you can find trailers on YouTube ;)!
After a total of five years in Karlshamn I wanted to move on and widen my horizons with new experiences and that’s when I found this opportunity. Now I’m here and I’ll do my best to help the game become even better!
See you around the forums!
That’s it from us for today, have an awesome weekend and get cracking on those Fiesta missions. I am off to find some sneaky Willow Ptarmigans and pray to the gods of EHR that one of them is over 600 in score 😀
Welcome to our status update! The depleted force of the theHunter team is making its way through July, sustained by the occasional ice cream and dreams about the beach. Our main work right now is focused around planning the autumn roadmap and features (and oh my, there is some good stuff in there) as well as polishing and testing things that will soon be released for you to enjoy.
Yesterday, a spanking new shotgun made its way into the store. The 10 GA lever-action shotgun. This beautiful firearm packs some no-nonsense power. And while at theHunter we, like no one else, appreciate sophisticated and skilful weapon work, based on correct weapon choice and precise shot placement, we won’t lie and say we haven’t been enjoying this beast of a gun. It’s super fun, and its three ammo types make it extremely versatile. According to our community member JimboCrow, it’s “sweeter than strawberry-rhubarb pie with powdered sugar and a scoop of vanilla!” Long story short, you should try it out. As always, we’re running a special competition to give your first hunts with the new shotgun an extra punch. Enjoy!
At the beginning of the next week we’re kicking off our month-long Summer Fiesta event which will make sure you don’t get bored in the last days of summer. Johanna, David and yours truly, under the eagle eye of our game designer Patrick, have prepared three missions packs for you (easy peasy, nothing to worry about!) and there will be 5 different competitions for all the competitive souls. Our artist Johan has made some brilliant trophies too, well worth your hunting skills! Anyway, make sure to check back next week for more details.
Since we dropped the new animal bomb in the last status update, there have been a bunch of speculations on the forum. Great to see that with 39 unique species in the game, you are still as excited about new additions as ever! I’m happy to report on the progress. Our character artist Cecilia has finished the model and textures and our animator Moe and client code programmers Linus and Roberto are busy crafting some lovely animations and unique (!) AI behaviours. I haven’t seen many correct guesses as to what it so far, so here are some thought-provoking details for you. The 40th resident of the EHR will live on Logger’s Point, Whitehart Island and Rougarou Bayou (preliminary reserves, still subject to change) and our vision is that it will be an extremely challenging animal to hunt. We’ll see where we end up at the end of the development and testing phase though. So, any more ideas? 😉
Finally, I wanted to share with you this sneak peek of the premium feature Luna has been working on. Filling feeders and barrels from the launcher to let you focus on real hunting. Please note that it is still very much work in progress.
Next status update will be published in two weeks, in the meantime, as always, see you and talk to you on the forum!