Graphics Update

Complete list of graphics updates and fixes (some of them implemented from Primal):

  • Fix for broken normals on all tree trunks and some rocks
  • Fix for broken shadows/lighting on insects, birds, and falling leaves
  • Fix for incorrect lighting on double-sided materials (foliage, fences, etc.).
  • Fix for incorrect lighting on hair shader
  • Shadows are more stable with less flickering and with better filtering
  • Better quality shadows on grass when using high or very high shadow quality setting
  • Improved lighting model which helps bringing out detail in shadowed areas
  • More accurate and detailed lighting of the terrain which will now pick up small scale changes in the geometry.
  • ¬†Fix for the ground haze/dust particles destroying the sun halo.

Some Before and After comparisons

1. Screenshot comparison of a small hill that previously was lit incorrectly:
terrain_fix
2. This screenshot shows the results of fixed the ground haze/dust particles destroying the sun halo:

comparison5

3. This shot shows the higher accuracy of the terrain lighting (the small hill to the right was previously lit incorrectly) as well as the updated lighting model:

comparison1

4. This shot shows the improved shadowing of the grass for high and very high shadow settings:
comparison3

5. A comparison that shows how the updated lighting model brings out more surface detail in shadowed areas as seen on the tree trunks:

comparison2

6. Another comparison that shows how the updated lighting model makes surfaces easier to read in the shadows and helps adding realism:

comparison4

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