Status Update

Howdy hunters,

Here’s what’s been happening around here.

I’ve seen it rainin fire in the sky…

In the last status update we planted some seeds about the new reserve in the works and many of you have been spot on with your guesses. It’s a Rocky Mountains inspired reserve with fall environment, whoop whoop! The Rockies have consistently ended up high in our player surveys, as you can see from the snapshots of the results of our 2015 and 2016 surveys below (click to enlarge; some reserve options are of course hidden, but your collective opinion regarding those is duly noted).

2015

Survey results 2015

2016

Survey results 2016

 

 

 

 

 

 

 

Game design competition – winners announced

We’ve finally had a chance to read through the latest mission and competition submissions and the results are in! In the mission category our game designer Daniel praised the missions by Tanngnjostr for their fun and personality. In the competition category it has been a tight race between three contenders and the winner has been picked only a couple of hours ago. Congratulations to mdfortney! The two runners-up are were waiora and MonacoSteve, whose sets Daniel also liked a lot but some components of them are unfortunately not really implementable with our current competition system. The winners will receive 5000 em$, the Almost Dev Jacket alongside the honourable Contributor rank, and the runners-up will each receive 2000 em$. You can find the winning designs here.

SplashScreen_create_duck

The winning missions and competitions will be implemented in theHunter as soon as they are set up and tested. If your design was not picked this time, please don’t despair, we have lots of new animals coming up!

On the cable-backed bow

SplashScreen_weapon_cablebackbowFollowing the release of the cable-backed bow we’ve been collecting your feedback and sentiments and felt that a short explanation from our game designer might be appropriate. The bow got a lot of critique due to it being too weak. These bows are not so powerful in real life and this is why it was kept at the lower end of the power spectrum. We have now increased it a bit, making it resemble a bow made of modern materials more than traditional materials. However, the cable-backed bow is still primarily to be used at distances of up to 30, perhaps 40 meters. Beyond that range it will lose power quite dramatically. That is, until gravity increases the force of the arrow again. On the way down, the speed of an arrow may increase slightly due to the gravitational pull. Pulling off shots like that is quite difficult but the expert archers out there keep on impressing us with their near impossible long range harvests.

Welcome new recruits!

Since the introduction of the new Recruit a Friend programme, oodles of new people have joined us by invitation of their friends, welcome guys! Many a Moose have been killed and many, many camping supplies, membership days and special items have been added to the recruiters. If you want to see the coveted .308 Engraved Bolt-Action Rifle in action, check out this video by HooCairs. We’re happy to see that you’ve been making use of this programme and hope to see more of your friends joining the troops of the EHR.

Say Ciao to Roberto!

A while ago we told you that our brave soldier Danny left his honourable post as the lead client programmer at theHunter to pursue his dreams overseas, and today we are happy to present his replacement, straight from Italy! Roberto will lead our client programming team, represented by Carl-Oscar, Patrick and Robin. Get to know him via his intro below and say hello!

Roberto

Hi everyone! My name is Roberto Mangiafico and I’ve just joined the incredible theHunter team as Lead Programmer.

I moved to Stockholm from Italy facing the great Swedish winter to follow my passion for develop and play great games. I’ve started my career in the game industry in 2007 as programmer in Ubisoft, then in 2011 I left to create my own company Bad Seed and now I made a big step forward joining Avalanche and theHunter team!

I’m an avid player, game lover and technology addict and when I don’t play videogames I follow my other passions and do snowboarding, play volleyball and read manga!

See you in the forum and in the woods for a great hunt!

Apropos team changes, sadly, our game designer Daniel is also leaving us in a month to move on to new adventures. We are looking for his replacement (if you know anyone who could fit, please get in touch). Be sure to catch Daniel in the Lock&Learn this Thursday for a chance to soak up his theHunter wisdom and exceptional sense of humour.

Come hunt with us!

We are resuming our Friday play sessions, so if you want to hunt with devs, look for some open multiplayer games, between 16:30 – 17:30 CEST every Friday. I won’t be there this week, but the rest of the devs will, so make sure to kick their butts play nicely.

Happy hunting!

P.S. Here’s a small update for those of you who use our Facebook sign-up functionality. It has been temporarily removed as we are working on some website stuff. You can still connect your account to Facebook once signed up / logged in via the Settings, to share your trophy shots etc. We would also like to gather your feedback on how much you use of this feature, so we can prioritize it accordingly.

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