Status Update

Howdy hunters,

Time for a status update!

Hunter Score 2.0 and Dev Blog

In case you missed it, last week we released Hunter Score 2.0. You can check the game design notes here. In addition, Luna has written a technical overview document about working on the feature in which she shares some details about the whole backend infrastructure of theHunter. If you want a better understanding of how the infrastructure of theHunter is built and how your hunting data is being moved and stored, please do have a read (TL; DR It ain’t a piece of cake).

With Luna’s blog post we would like to start (or resume) our Dev Blog. We’ll try to share more details about the murky waters of game development and behind-the-scenes of the development of theHunter. You can expect similar write-ups from different crafts when we bring out bigger features, for example the upcoming changes to the baiting system.

In general, the release of Hunter Score 2.0 went smoothly from a tech perspective. There have been some minor issues which we fixed last week. We also released a small patch fixing the infinite download loop for our launcher and game opening with Steam at launch. Luna continues monitoring the forums and jumping on issues as soon as they arise. We’ve just fixed the display glitch in the achievements panels, when all achievements would appear as if they were earned today (we thought about you stancomputerhunter).

The feedback we received about the new Hunter Score so far has been various and the discussion thread infinite and very interesting. Your engagement and passion about this feature has been fascinating to observe. I’ve responded to some criticisms that were being brought up in the discussion, but would like to iterate some of my points here to reach more community members. This change was made because of the community feedback, this time about “reskins” that we have been receiving for years and that we believed was fair. Everything we do we try to base on your feedback, but of course the design went through many iterations, mostly because of the technical and game balance requirements.

Following the post-release feedback, we increased the Ranks cap to 1000 and kept it consistent regardless of species, weapons or collectibles. If we were to introduce more Ranks in the future to make the system more versatile, which ones do you think would make sense to have?

Very feral and very cute

Our lovely feral goats are already jumping and kicking on our beta server, sometimes kicking it over in the meantime, but all within the scope of the testing phase. We are happy with the progress and we like what we see. With Feral Goats we will be introducing a species variety that we have not seen in theHunter yet. Not only will they have different textures and fur, but also different types of horns with different scoring! Here are two sneak peek screenshots for you to catch a first glimpse of what is coming.

feralgoat_longfur

Bighorn Sheep Missions

Yesterday we released the first pack of missions from our last game design competitions. Bighorn Sheep missions by freck1es! We also put together a small but great bundle in the store with some stuff for your Timbergold Trails adventures. More missions and competitions for Timbergold Trails animals are coming soon.

St. Patrick’s Day Event

splashscreen_stpatricks2017

Tomorrow our traditional St. Patrick’s Day event is starting, don’t miss the announcement and make sure to join us for some shamrock-inspired hunting.

That’s it from us for today.

Happy hunting

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