Status Update

Hello hunters,

It’s status update time, so grab yourself a cup of hot joe, sit back and enjoy the read!

Last week we released a hefty game update with lots of fixes and a new, long requested feature – functional sunglasses. With that patch we were keeping the promise we made earlier in the year about commitment to quality and trying to maintain a balance between adding new stuff and improving the existing features and gameplay, as well as adding depth to the existing game. We realize we will probably never be able to fix all the bugs that get reported, but we have been and will continue doing our best to provide you with a game that is enjoyable to play. Hence, we’ve spent a lot of time (and Roberto and Luna tore a lot of hairs out) digging into the slow inventory and map loading times which, since the release of the trophy lodge, seemed to have spread to more players. This week, we finally saw what looks like a light at the end of the tunnel. There is still some work to be done before we can deliver it to you, but we are hopeful.

Another thing that has been in the works is a new iteration of the trophy lodge, which has been assigned codename “Rustic”. We took in a lot of the feedback you provided after the release, both when it comes to the gameplay, but also look and feel (thanks INTIMID883R, Fletchette and others!) and we will try to implement as much as possible. More news to come soon!

Yesterday we launched a the new pack of competitions. The Rocky Mountain Elk set, designed by our community member Ash1302. In the meantime, we would like to ask you whether you participate in our regular competitions. If yes, what are you favourite ones? And if no, why you think this is the case. Looking forward to your replies in the status update thread!

Next week Sweden and the rest of the Nordic countries are celebrating the holiday of Midsummer which is a local name for summer solstice. The whole team is off on Friday, eating pickled herrings and drinking snaps, and this year we’re also adding some special Swedish fun to theHunter as well. Come back in the middle of next week for more news on this!

Team news
We have had some team movements over the last weeks. For one, our QA manager Dennis Borg has left us. Thank you for everything Dennis, you will be missed! We also have a new addition to theHunter family now. A front-end developer Katarina has joined us to replaced Magnus, who has been working on theHunter: Call of the Wild for the last months. Katarina has already settled in and is now working on the function to let you visit friends’ trophy lodges when in single player. Read her intro below and say hello 🙂

katarinaHi all, I’m Katarina (Kitty or Kat works just as well) and I’m joining the awesome theHunter Classic team as a Frontend Developer.
 
I’m born and raised in Uppsala which is approximately 40 min by train north of Stockholm. I did however spend 8 years living in London where I worked and also studied music for a short period of time. Apart from playing drums (and of course video games) I also enjoy yoga, cooking and having fun with family and friends.
 
I’m very eager to get to know all of you and to learn and grow with the company and it’s amazing culture.

Survey results
Finally, it’s time to announce the results of our traditional annual survey. This year we collected responses from 5609 people – thank you everyone, the feedback and information you shared are very valuable!

Although we can’t make all the results public, every single response will be evaluated and all answers will be taken into consideration when we decide on our future roadmap. We hope you forgive us for including Trophy Room in it by the way, it was a bit sneaky, but if we hadn’t done it you would have been on to us in no time 😉

Now let’s dig into some data:

* You mostly play to enjoy the game experience and increase your Hunter Score and stats. The third most popular option was to have fun with friends.

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* 95.82% of our players would recommend theHunter to a friend – thank you for your support and loyalty <3

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* Another sweet number – 92.59% players who have made a purchase in the game would consider buying something again and around 90% think that their purchase offered good or ok value for money.

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* 84.06% of all respondents are satisfied, very satisfied or extremely satisfied with our  communication.

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* 81.94% of players experience bugs in-game occasionally, seldom or never, whereas about 18.06% often or almost every session.

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* Our efficiency at dealing with bugs was evaluated with 7.02 as the weighted average, on a scale from 1 to 10. That is the best result we’ve seen since we started asking this question!

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* Over 40% of respondents play mostly single player, with another 25.94% both single- and multi-player.

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We’ve randomly chosen 7 players who have filled in the survey and added them 1000 em$ each:
TosaInu
Whiteonyx
Wby257
Spyre9
Zadepam
Laces3345
satancete

–  spend them well!

That’s it from us for today!

Happy hunting!

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