Status Update

Hi there hunters,

Welcome to our status update! The depleted force of the theHunter team is making its way through July, sustained by the occasional ice cream and dreams about the beach. Our main work right now is focused around planning the autumn roadmap and features (and oh my, there is some good stuff in there) as well as polishing and testing things that will soon be released for you to enjoy.

10GA Lever action shotgunYesterday, a spanking new shotgun made its way into the store. The 10 GA lever-action shotgun. This beautiful firearm packs some no-nonsense power. And while at theHunter we, like no one else, appreciate sophisticated and skilful weapon work, based on correct weapon choice and precise shot placement, we won’t lie and say we haven’t been enjoying this beast of a gun. It’s super fun, and its three ammo types make it extremely versatile. According to our community member JimboCrow, it’s “sweeter than strawberry-rhubarb pie with powdered sugar and a scoop of vanilla!” Long story short, you should try it out. As always, we’re running a special competition to give your first hunts with the new shotgun an extra punch. Enjoy!

sf_2017_splash

At the beginning of the next week we’re kicking off our month-long Summer Fiesta event which will make sure you don’t get bored in the last days of summer. Johanna, David and yours truly, under the eagle eye of our game designer Patrick, have prepared three missions packs for you (easy peasy, nothing to worry about!) and there will be 5 different competitions for all the competitive souls. Our artist Johan has made some brilliant trophies too, well worth your hunting skills! Anyway, make sure to check back next week for more details.

summerfiesta_trophy_nightmare summerfiesta_trophy_legendary summerfiesta_trophy_epic

Since we dropped the new animal bomb in the last status update, there have been a bunch of speculations on the forum. Great to see that with 39 unique species in the game, you are still as excited about new additions as ever! I’m happy to report on the progress. Our character artist Cecilia has finished the model and textures and our animator Moe and client code programmers Linus and Roberto are busy crafting some lovely animations and unique (!) AI behaviours. I haven’t seen many correct guesses as to what it so far, so here are some thought-provoking details for you. The 40th resident of the EHR will live on Logger’s Point, Whitehart Island and Rougarou Bayou (preliminary reserves, still subject to change) and our vision is that it will be an extremely challenging animal to hunt. We’ll see where we end up at the end of the development and testing phase though. So, any more ideas? 😉

Finally, I wanted to share with you this sneak peek of the premium feature Luna has been working on. Filling feeders and barrels from the launcher to let you focus on real hunting. Please note that it is still very much work in progress.

WIP - Filling feeders from the launcher

Next status update will be published in two weeks, in the meantime, as always, see you and talk to you on the forum!

Happy hunting!

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Game Update

Bug fixes

  • Hunting backpack – Basic is now properly added and you can find it in your inventories or buy it in the store. (Reminder – if you had bought the item “Increased capacity“, previously sold as “Backpack”, before the patch yesterday, you should have received Hunting backpack – Basic for free.)
  • Another fix for the F2 command for self look inside the trophy lodge – now it should work for all lodges
  • Fix for facemasks and sunglasses clipping
  • Fix for Steam achievements for 10mm Semi-Automatic pistol and .17 HMR Lever Action Rifle

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Game Update

Features

backpacks_201700719

  • Hunting backpacks – new clothing item and new inventory slot. Backpacks don’t have any gameplay functionality, apart from camo for some of them (you can find more details in the store descriptions). Buying a character backpack does not increase your backpack capacity or carry weight. Increased capacity can be purchased under the “Upgrades” category. If you have bought the Increased capacity item (previously known as “Backpack”), you will get a Basic green backpack for free.

Changes

  • Trophy shot sync fix in Multiplayer
  • F2 camera now works within 360 degrees radius (so you can see the back of your characters, including new backpacks)
  • New launcher v808. Please note that there might be some hiccups when upgrading to a new launcher, but after it’s done, patching should go well. If you experience errors with updating the launcher: re-open the launcher and it should update fine after the first error. In the worst case scenario (should not be needed, but just in case), just install the new installer directly from the website

Bug fixes

  • Fix for the slow loading inventory, maps and trophy lodge UI (to fix this, we developed and implemented a new system for loading images for Inventory and Maps locally, rather than from the web as it was before)
  • Fix for the missing clock and too bright plants textures in the classy trophy lodge
  • Fix for the ammo color bug for the 12GA Pump action shotgun
  • Increase of the max travel range for 16GA birdshot
  • Tweaks to contextual help prompts with “buy” buttons to make them less intrusive
  • Fix for the reloading of the 12GA Pump action shotguns – they don’t show an empty shell flying out when reload is done anymore
  • Fix for the waterfowl flying through the trophy lodge
  • Fix for the F2 command for self look inside the trophy lodge

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Status Update

Howdy hunters,

Good to see you in our woods! It’s been two weeks since our last status update, hope you haven’t missed us too much, with the new, apparently hugely popular Rustic trophy lodge out and all that. But you know, it’s July outside, and Sweden being Sweden, the action in town is slowly dying out due to the vacation season. We at theHunter are also pretty much decimated by the it, so you will see fewer and less regular updates in the next month (same goes about our support reply times), but we’ll be doing our best keeping you in the loop with the most important things going on in your favourite studio and your favourite game 😉

splashscreen_trophylodge2

So, next week we are planning a small game patch with a fix for the longstanding issue of the slow loading inventory and GUI. We are also looking to collect information about other annoying bugs that are making your game experience less enjoyable. Please let us know your top three in this thread and don’t forget the link to the bug report thread on the bug report forums.

This Monday we had scheduled maintenance lasting for a couple of hours during which we moved to a new database all the crazy amount of your kills, achievements and poop found, among other less exciting things. Glad to see you survived that withdrawal. The move went smoothly, with a couple of minor errors that Luna fixed right away. For us this move is a significant infrastructure change, making our backend work more efficient, but you probably won’t notice any changes, except for how the leaderboards are being ordered. Now, if two animals have the same score, the oldest (earliest) kill will take a higher position.

There are a couple of hours left to submit your entry in our game design competition. We have already received a bunch of nice ones, but the door to the fame and glory path (not to mention Contributor title and em$) is still open and our ptarmigans in particular could use some of your love. One of the winning designs of our last challenge (Grizzly missions by drakle) have just been added to the game. We hope you enjoy them!

splashscreen_grizzlybear_missions

Finally, to give you something nice to contemplate over the weekend, here are some things we’re working on. Luna has started on the function to fill your barrels and feeders from the launcher to make your life a bit easier, and she is making a great progress so far. Roberto is baking a completely new type of collectables to add an extra level of immersion to game – a little bird told me they’ll even have their own leaderboard – whoa! Patrick is busy crafting insane and wonderful missions and competitions for our regular Summer Fiesta event that is going to start pretty, pretty soon. Linus is taking a stab at a new species. And David is working on a new frontend / backend feature that sometimes makes him cry but will probably be very welcomed by all of you. All in all, we are keeping ourselves busy, and lots of exciting stuff is coming. Thank you for playing and supporting theHunter Classic!

Happy hunting!

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Game Update

Features

  • Trophy Lodge – Rustic. The new trophy lodge features two levels, 27 trophy slots (including a full body mount for deer), and a small new feature – radio. You can buy it separately in the store as well as in a bundle with a Classy trophy lodge. The functionality and gameplay are the exactly the same as of the Classy one.

trophy_lodge_rustic_1 trophy_lodge_rustic_2 trophy_lodge_rustic_3

  • Extended contextual help with possibility to buy items (scent eliminator, tent and face paint) from in-game – please note that to use this feature you need to turn on your contextual help via Settings

Changes

  • Trophy lodge editor is now available on web / launcher – you can now hide, drag and drop your trophies, rename lodges via Game management tab (available under Settings).
  • You can now visit your friends’ trophy lodges via Trophy Lodge selection manager, both in SP and MP, even if they are not online.
  • Species specific camo (eg. Boone & Crockett, Outback outfit) is now highlighted brown in the camo app when used on the reserves with respective species.

Bug fixes

  • Fix for the fps drop when using a shotgun vs hard surfaces and objects (eg. ground)
  • Fix for the Aimpoint scope on 7mm rifles
  • Tweak for large platforms, so large bears would not hit the roof

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Status Update

Hello hunters,

Here is a short status update for you on this fantastic July weekend.

This week we have been busy at work adding some final touches to the new Trophy Lodge (inspired by your feedback) and testing it. As we are already in the final phase, I have managed to get a sneak peek screenshot from Mattias to share with you. We are very happy with the results and look forward to delivering it to you. Stay tuned for more news on the new Trophy Lodge very soon.

Trophy_lodge_Rustic

In the meantime, we also announced a new Game design competition for the species that are still missing regular missions and competitions. This is your chance to get that competition idea you’ve always wanted into theHunter and bag some pretty awesome prizes to boot. This time, following your suggestions, we have changed the format slightly. All three ptarmigan species will have their own competitions but share the same set of missions. We have also decided that if appropriate, we will pick and choose separate missions and competitions from complete packs, to put together the best of the best collections. Read more details on the competition in this forum thread, looking forward to your designs and ideas!

That’s it from us for now. Be sure to take advantage of our awesome large equipment sale running right now. This is a perfect opportunity to stock up on tents, tree stands, bait sites and other sweet items for your EHR adventures. Community member Mrmr123 has already bought 19 tree stands, but we don’t judge 😉

Happy hunting!

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Game Update

Features

  • 17 HMR Lever Action rifle
  • Trophy animals on small round, medium round and large square platforms in the Trophy lodge can now be rotated with help of PgUp / PgDn keys (default). Like the rest of Trophy lodge editing, this can only be executed in a single player mode
  • All Trophy lodges in the EHR now feature special Midsummer decorations!

Fixes

  • Another fix for the excessive “moaning” of black bears
  • Fix for the bear model on the RFF shooting range (it was only possible to get a body shot on it before)
  • A new fix for the game freeze when in the trophy shot mode
  • Fix for bad fitting of some glasses and facemasks
  • Fix for sunglasses and shooting glasses bug when they would randomly go transparent and show eyes underneath
  • Ibex head in the forward pose is slightly lowered
  • Fix for a bug where the rename input field would sometimes disappear in the lodge editor
  • Fix for a bug where achievements on the expedition statistics screen displayed as 1 off from what was actually earned. (Displayed 500 when you earned the 1000 achievement, 0 when earning the 1 achievement, and so on). This fix only applies to expeditions started after 2017-06-20 10:00 and is not retroactive to previously bugged expeditions

In progress:

  • Continue looking into the “roaming bears bug” – it was not solved completely with the last patch
  • Slow loading inventory times – almost there!
  • Investigating the bug with some players randomly not getting a taxidermy prompt
  • Fix for the broken graphics on Whiterime Ridge

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Status Update

Howdy hunters,

Welcome to our weekly status update! Thanks for the great discussion about competitions following the last status update. There are many factors to consider and we have plenty to think about. We’ll be announcing a new game design competition next week and in the meantime, we’re preparing the missions and competitions of the winning entries from last time.

Midsummer in theHunter!

splashscreen_midsummerevent

This week is Midsummer week in Sweden, and as promised we’re bringing a part of it to theHunter. For one, all trophy lodges in the EHR now feature special decorations and today, we’re launching a special event in which you’ll get a taste of a traditional Swedish cuisine and compete for some lovely trophies. Details and discussions are here.

.17 HMR Lever Action Rifle

SplashScreen_17HMRLeverActionRifle

Today we released a new rifle. A beautiful lever action in .17 HMR. It’s the first rifle in game that is ethical for both small game and foxes and we hope it’s going to become your new favourite. Please note that careful shot placement is of paramount importance when taking down foxes with this weapon. It’s also important to take distance into consideration. Following the tradition, we’re kicking off the new weapon by launching a special competition. Time to test that bad boy out on some bunnies.

Team

As there have recently been some changes to theHunter Classic team, we thought it might be a good time to take a new team picture. The game has been going for a long time. Many people have come and gone, each of them leaving behind a part of their work (and heart) in theHunter Classic. You can track the evolution of the team by these pictures:

December 2012
May 2013
February 2014
October 2014
September 2016

And here is the latest version of theHunter Classic family, sans Linus (who is on his day off today), Adam (who is working from the Vietnamese coast) and David (who works from home on a consultancy basis).

team_funny_2017

(From left to right top to bottom)

Johan Pauli – 3D Artist
Sacha Karsenty – Sales & Partnership Manager
Mattias Nordin – Art Lead
Patrik Andersson – Client Programmer
Cecilia Eriksson – Character Artist
Katarina Schultz – Frontend Programmer
Roberto Mangiafico – Lead Client Programmer
Greg Iwaniec – Sound Designer
Stefan Hoischer – Community Manager
Patrick Enz – Game Designer
Moe Awira – Animator
Johanna Schramm – Marketing Coordinator
Robin Andersson – Client Programmer
Alena Rybik – Producer
Luna Duclos – Backend Programmer

Trophy Lodges Open Day

Finally, there’s a cool community incentive going on right now. Trophy lodges open day! You can express your interest and discuss the details in this thread. Come join us, this is your chance to show off your awesome trophies!

Happy hunting!

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Status Update

Hello hunters,

It’s status update time, so grab yourself a cup of hot joe, sit back and enjoy the read!

Last week we released a hefty game update with lots of fixes and a new, long requested feature – functional sunglasses. With that patch we were keeping the promise we made earlier in the year about commitment to quality and trying to maintain a balance between adding new stuff and improving the existing features and gameplay, as well as adding depth to the existing game. We realize we will probably never be able to fix all the bugs that get reported, but we have been and will continue doing our best to provide you with a game that is enjoyable to play. Hence, we’ve spent a lot of time (and Roberto and Luna tore a lot of hairs out) digging into the slow inventory and map loading times which, since the release of the trophy lodge, seemed to have spread to more players. This week, we finally saw what looks like a light at the end of the tunnel. There is still some work to be done before we can deliver it to you, but we are hopeful.

Another thing that has been in the works is a new iteration of the trophy lodge, which has been assigned codename “Rustic”. We took in a lot of the feedback you provided after the release, both when it comes to the gameplay, but also look and feel (thanks INTIMID883R, Fletchette and others!) and we will try to implement as much as possible. More news to come soon!

Yesterday we launched a the new pack of competitions. The Rocky Mountain Elk set, designed by our community member Ash1302. In the meantime, we would like to ask you whether you participate in our regular competitions. If yes, what are you favourite ones? And if no, why you think this is the case. Looking forward to your replies in the status update thread!

Next week Sweden and the rest of the Nordic countries are celebrating the holiday of Midsummer which is a local name for summer solstice. The whole team is off on Friday, eating pickled herrings and drinking snaps, and this year we’re also adding some special Swedish fun to theHunter as well. Come back in the middle of next week for more news on this!

Team news
We have had some team movements over the last weeks. For one, our QA manager Dennis Borg has left us. Thank you for everything Dennis, you will be missed! We also have a new addition to theHunter family now. A front-end developer Katarina has joined us to replaced Magnus, who has been working on theHunter: Call of the Wild for the last months. Katarina has already settled in and is now working on the function to let you visit friends’ trophy lodges when in single player. Read her intro below and say hello 🙂

katarinaHi all, I’m Katarina (Kitty or Kat works just as well) and I’m joining the awesome theHunter Classic team as a Frontend Developer.
 
I’m born and raised in Uppsala which is approximately 40 min by train north of Stockholm. I did however spend 8 years living in London where I worked and also studied music for a short period of time. Apart from playing drums (and of course video games) I also enjoy yoga, cooking and having fun with family and friends.
 
I’m very eager to get to know all of you and to learn and grow with the company and it’s amazing culture.

Survey results
Finally, it’s time to announce the results of our traditional annual survey. This year we collected responses from 5609 people – thank you everyone, the feedback and information you shared are very valuable!

Although we can’t make all the results public, every single response will be evaluated and all answers will be taken into consideration when we decide on our future roadmap. We hope you forgive us for including Trophy Room in it by the way, it was a bit sneaky, but if we hadn’t done it you would have been on to us in no time 😉

Now let’s dig into some data:

* You mostly play to enjoy the game experience and increase your Hunter Score and stats. The third most popular option was to have fun with friends.

survey_2

* 95.82% of our players would recommend theHunter to a friend – thank you for your support and loyalty <3

survey_12

* Another sweet number – 92.59% players who have made a purchase in the game would consider buying something again and around 90% think that their purchase offered good or ok value for money.

survey_9
survey_10
* 84.06% of all respondents are satisfied, very satisfied or extremely satisfied with our  communication.

survey_8

* 81.94% of players experience bugs in-game occasionally, seldom or never, whereas about 18.06% often or almost every session.

survey_4

* Our efficiency at dealing with bugs was evaluated with 7.02 as the weighted average, on a scale from 1 to 10. That is the best result we’ve seen since we started asking this question!

survey_5
* Over 40% of respondents play mostly single player, with another 25.94% both single- and multi-player.

survey_3

We’ve randomly chosen 7 players who have filled in the survey and added them 1000 em$ each:
TosaInu
Whiteonyx
Wby257
Spyre9
Zadepam
Laces3345
satancete

–  spend them well!

That’s it from us for today!

Happy hunting!

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Game Update

Features:

  • Functional sunglasses – Sunglasses and tinted glasses now have an actual effect. It can be turned off in the gameplay settings and / or toggled on the fly with help of Z key (default)
  • New sunglasses – Round, Ace and Speed
  • New trophy shot filters – Warmth and Glacier

Changes

  • Eyewear and facewear now have different inventory slots, so you can have both glasses and a scarf / moustaches on at the same time
  • A new pose for pheasants added to the Trophy lodge
  • The sound should be lower when inside the Trophy lodge when it’s raining
  • Reindeer is now placed on large wall plaques in the Trophy lodge (please note that all your previously mounted reindeer are re-set to Trophy manager)
  • The top large wall plaque in the Trophy lodge now has a slightly lower position to accommodate for larger antlers
  • A new trophy pose added for reindeer, small adjustments made to red deer and elk poses – should eliminate / make better antler clipping
  • Filter and sort buttons added to the Trophy manager, as well as tooltips to the various buttons in the Trophy lodge selector and editor (now you can hide your trophies)
  • Fix for swapping trophies in the Trophy manager
  • New soundmix fix for the bear moaning sound (bears should now sound less loud)
  • Two more large bird platforms are added to the Trophy lodge
  • Help button added for when inside of the Trophy Lodge
  • Change to the roaming animals AI which should eliminate the situations when players are not able to catch up with roaming animals (bears, deer, goats, wild board etc.)

Bug fixes:

  • Fix for Happy Camper, Blazing Orange, Army and B&C scarves showing as green in the camo app
  • Fix for the 16GA white barrel issue
  • Fix for rabbits and hares always showing “roaming” tracks
  • Fix for the game crash / freeze during the trophy shot
  • Fix for distance calculation on the map
  • Fix for wrong distance showed for mineral feeder position
  • Fixed an issue where the harvester would get a trophy instead of the person who killed the animal

In progress:

  • Graphics issue on WRR
  • Digging into slow loading times for inventory

Discussion

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