Status Update

New office
We now got access to our new office and have started to move, slow and steady. Moving isn’t as easy as one might think, we depend on a lot of stuff from Avalanche that we normally have access to through the local network. Now that we move to a building on our own all those dependencies has to be solved. It’s a process but hopefully we will have completely relocated within the next 2-3 weeks.

Here is a 360 view of the new office:

We’re hiring
We have started the recruitment process to bring in a much needed additional web/server-programmer, who will work primarily with the server-side game engine for theHunter.

Competition changes
There has been a lot of discussions in the forum about competitions and how the rules can be improved. We have decided to make a few changes that will be implemented on an ongoing basis. The first change to be implemented will be that an expedition must start after the competition starts in order for the kill to register for that competition.
We’ll let you know when the changes take effect.

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Status Update

New news format
Welcome to our new news and blog platform for theHunter!
From here on out all status updates, news, game updates and developer blog entries will be posted here (and will also be available in the launcher and on thehunter.com – so don’t worry, you won’t miss an update). Comments and discussions are still held in the forum as before. Read more about our new format in the first Developer Blog-post from Peter.

New offices!
It’s settled, we’ll be moving to new bigger offices! Currently we share office with the rest of Avalanche Studios, but at the end of this month we’ll be moving (across the street) to an office on our own, were we will have space for more people…
It will be awesome, more info to come 🙂

Continued work
We continue our work on the Muzzleloader and Truracs score distribution for Mule Deer and Blacktail from last week’s update.

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