Game Update

Hello Hunters,

Please see our changes in today’s Game Update below:

Additions:

  • New Animal – Magpie Goose in Piccabeen Bay.
  • Added 3 Magpie Goose static decoys and 1 Flapping Wings decoy.
  • Added Magpie Goose short range and long range caller.
  • Added Magpie Goose Flag Lure (aka Flappy Stick).
  • Jungle Camo Waterfowl Blind.

 

Changes:

  • New Albino skins for Mule and Black Tail Deer.
  • Images in Tropical Trophy Lodge should now reflect Tropical Podge Winners.

 

Bug fixes:

  • Crash fix for WRR.

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Game Update

Hello Hunters,

Please see the changes for today’s Game Update below:

Features:

  • New Albino fur textures on the Moose and Whitetail Deer.

Changes:

  • Sambar Deer will now share the same ethical permitted ammunition list as the Elk.

Bug fixes:

  • Fixed misplaced internal organs of the Feral Goat.
  • Bobcat cautious state now syncs in multiplayer.
  • Fixed charge sound on Feral Hogs.
  • Shiver camera shake added.
  • Fixed localisation string for trophy shots in a multiplayer game.
  • Fixed 9.3x74R Gunracks.
  • 9.3x74R O/U Rifle: Switched ammo in single reload animation.
  • 9.3x74R ballistics improved.
  • Glass material for the 1.1-8×30 Rifle Scope is now fixed.

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Status Update

Hello Hunters!

It’s the end of the week, and therefore time for another Status Update! The office is very calm right now as everybody is back, rested after the holidays, and hard at work creating new content and game improvements.  On Wednesday we added some new backpacks for your hunting dogs and the team is getting up to speed on lots of other goodies to make 2018 a year to remember!

Wish You Were Here…

We recently wrapped up the Piccabeen Postcard competition that TreeKiwi has been running on our forum.  We’ve had a lot of great entries to choose from and finally settled on the top three, feel free to check them all out on the above linked thread, but for convenience here’s our winning entry from DarkHunterxx (big congrats!):

YSjGvXf

 

 

These Missions are the G.O.A.T!

FERAL goat mission

I hope that pun “worked”, but in any case, we have new missions!  This week we added a whole new series of activities for you to do based around our agile Feral Goat population.  These missions certainly raised a few chuckles when we showed them off on stream, we hope the rest of you enjoy them.  The concept itself came from forum member Tanngnjost, many thanks!

Our Bags are Packed…

splashscreen_Item_Release dogbackpack

Or well, our ever-faithful hunting dog’s bags are!  This week’s new content consisted of two stylish, and very functional, packs for your dogs to carry supplies in.  The two new colour options consist of the Summer Forest and Winter Forest patterns and are sure to look great on any occasion!  Or well, I guess the purpose of camouflage is not to be “seen” at all…but you get my meaning. 😉

Free Species Rotation

180110 feral goat sitka deer SplashScreen_AnimalRotation

 

To aid everybody in their feral goat missions they are of course on free rotation this week, along with one of our newest arrivals to the EHR, the Sitka Deer.

Back to Goats…

SplashScreen_sale 2 120118

To complement our new missions we’ve discounted a whole bunch of goodies that’ll come in handy.  Please do drop by the in-game store and take your pick, I highly recommend that 7mm Bullpup if you didn’t have one already!

Until next week!

/Graham

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Status Update

Hello Hunters,

Welcome to the last Status Update of the year! As you’ve likely noticed we’ve been progressively getting more festive, and soon marks the time when the Devs will go away for a well deserved break, and lots of holiday food!

On the Subject of the Holidays…

holiday_event_banner rudolf 2017

A quick update on our Holiday Event!  We still have plenty more to go and we are seeing some excellent participation from all of our fans.  Best of luck grabbing some prizes!  The prizes themselves you can count on receiving in the New Year at the very latest, although all being well you should get them on the 25th (that 9.3x74R O/U sure makes for a great gift for the lucky winners!).

Don’t forget that our very own Mat/TreeKiwi/TK (he goes by many names, can get confusing…) will be continuing with some streams and assisting with those missions during the break, so please do check in and keep him company! twitch.tv/expansiveworlds

The Holidays Came Early!

We had some VERY happy Devs recently when this aid package arrived all the way from Vienna!

20171212_125339

Community member D3AKUs sent us a box containing all kinds of delicious Austrian goodies, my stomach was pleased, my bathroom scales likely not so much!  D3AKUs, thank you SO much, it’s really appreciated and we hope that in return we can give you the gift of an awesome game, all throughout 2018, and for many more years to come!

Deck the Halls (or Trophy Lodge…)

Holiday lodge

We highly recommend you take a peek at your “Classy” style trophy lodges before the holiday period ends.  We’ve sprinkled some seasonal magic around and feel that it’s now really the place to be to really get into that festive spirit!  Sources say that the red in the decoration really sets off that in Rudolph’s nose quite nicely. 😉

Free Rotation

171221 SplashScreen_AnimalRotation

Our current free rotation for our guest hunters bring the Feral Goat and Arctic Fox into the mix.  Extra-stealthy tactics will be needed to get past the heightened senses of these two creatures, good luck!

This sign’s me out personally until next year, but keep your eyes peeled for a Holiday farewell from the rest of the team very soon!

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Status Update

Hi Hunters!

Or maybe we should say “G’day”? Today marks the unveiling of Piccabeen Bay!

The team has been hard at work over the past months creating what we hope to be  one of our best reserves to date. We set the bar pretty high when we created Timbergold Trails, and we have aimed to maintain that same standard of quality, love and attention to detail with Piccabeen Bay. As well as all-new flora and species, there’s been some technical changes we’ve rolled out for the first time. Read on or the full run-down!

A New Reserve, With New Inhabitants

tropical releese animals 2

When stalking the tropical woodlands of Piccabeen Bay. we’d recommend you bring out the “big guns”. This reserve features our biggest animal to date (also, the biggest horns – a real treasure for your trophy lodges), the mighty Water Buffalo! This sedate-looking bovid, as its name suggests, can often be found wandering around swamps or rivers. But be on the lookout, the Buffalo’s calm exterior gives way to fearsome charges should it feel threatened. No hunter wants to be on the receiving end of 600 kg (1,300 lb) of charging horns and muscle!

On the subject of big bovids, we move on to our next inhabitant of Piccabeen Bay, the Banteng. Although at a glance similar in appearance to the Buffalo, a Banteng can be easily differentiated by its high, almost upright, curved horns. No need to panic should you meet one, these are a lot more docile than their Buffalo cousins! Originally introduced to Northern Australia by the British as a livestock animal, the Banteng fast adapted to its new home and spread prolifically.

Moving away from the big lumbering beasts above to the more delicate Rusa and Sambar deer. These two deer species are biologically allied but can be differentiated by their size. Whilst a big Sambar can weigh up to 546 kg (1,204 lb) the Rusa is much more diminutive with around 135 kg (300 lb) being more common. Both animals however sport a fine rack of antlers that will be sure to look great in your trophy lodges! We’ve also equipped Rusa and Sambar with some lovely new behaviours and animations, and hope you’ll enjoy the new level of realism and immersion they offer. You can grab the new Rusa Deer “Grunt” Caller in the store, however hunting Sambar Deer will require extra skill and patience. We plan to release urine sprays for Sambar and Rusa deer in the not-too-distant future.

Now for our last inhabitant of Piccabeen Bay, we shouldn’t forget the Feral Hogs! Unlike the Wild Boar, this animal has clear lineage to domesticated livestock and tends to either be an escapee of farms, or a direct descendant of said freedom-loving suidae. Pigs of all kinds are lets say… very enthusiastic feeders. Their foraging and digging of roots can cause extensive damage to plants, even resulting in serious erosion issues around rivers and such. Save the world, hunt a Feral Hog! 😉

Things Are Hotting Up!

splashscreen_Item_Release tropical outfit and caller 2

Inspired by the hot tropical forest region of Australia, we wanted to differentiate the feeling of the reserve with more than just new plant life and animals. Similar to Whiterime Ridge, we have introduced a map-wide mechanic which takes into account the punishing nature of the climate.

The new warm weather mechanic is something that will begin to take effect as you progress into long hunts. Your screen edges will start to blur and your aim will not be as true or steady as it was before. In order to combat this, we’ve introduced a new Water bottle item (you’ll receive three of these for free, and they replenish automatically at the beginning of each session) which you can take a sip from to stave off the effects from the heat. Like in real life, you slowly recover when standing still and overheat faster when running. You also need to be smart about the clothes you are wearing (all the basic clothes you received for free when registering for an account at theHunter will work great, and you can find the new warm weather resistance parameter in the store description for each clothing item). The new Sneaky 3D Tropical Forest camo gear with its high-tech synthetic materials will keep you protected not only against the heat but also from animals’ eyes. On an average-length hunting session, you shouldn’t feel overly impacted by this effect, but we would NOT recommend wearing arctic gear or bringing your heated tents!

In addition to Piccabeen Bay, the new warm weather gameplay mechanic has been rolled out to Bushrangers Run, given the similar climate. The Outback outfit, a common choice for hunters of Bushrangers Run, will also help keep the warm weather effects at bay.

What’s Special About This Reserve?  A Word From Alena.

The tropical forest environment was the clear winner of our last player survey and we were happy to take this opportunity to add something new and unique to theHunter Classic.

For one, our programmer Patrik took a stab at something we wanted to implement for a long time – running water. You can find small rivers with running water throughout Piccabeen Bay.

Secondly, we’ve also added thunder and lightning, to add a special touch of atmosphere to this reserve when it rains. Like Timbergold Trails, released last year, Piccabeen Bay won’t support low settings. This means both Timbergold Trails and Piccabeen Bay are forced to medium scene complexity, even if you set this to low in the launcher. For more information on this decision, please check this status update.

Since technology development doesn’t stand still and we keep receiving conflicting reviews on how the game plays on some computers, today we are introducing “recommended settings”.

Recommended settings:

  • Operating System: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz or Higher
  • Memory: 8GB RAM
  • Graphics Card: GeForce GTX760 or Higher

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Status Update

Hello Hunters,

Weekend is fast approaching, and what better way to wrap up your week than with a read through our Status Update? We have the name of our new reserve to share, some behind the scenes chat with our art team, and new seasonal goodies have been dug out from the back of Doc’s Shed.

What Sounds Better than Tropical Forest?

Piccabeen Bay!  As Alena announced on-stream yesterday, we now have a name for our new Australia-inspired reserve!  We took a lot of inspiration from the suggestions that were made on the forum but didn’t quite find “the one”, as such we thought why not ask our resident in-team Aussie, Bethany?  The name itself comes from the Piccabeen palm, a.k.a Archontophoenix cunninghamiana, which you’ll find growing abundantly throughout  the reserve.  Here’s an example:The Hunter Screenshot 2017.12.08 - 14.12.01.43

Seeing IS Believing

Yesterday marked our first look at Piccabeen Bay as we played some of the new reserve live on stream.  Mat, myself (Graham), Alena, and special community guest, HooCairs took us through some of the sights and got face to face with the reserve’s inhabitants.  We even had a brief visit from an albino Buffalo, which we promptly lost in the foliage…lets hope one of you can find it for us when the reserve is live!

If you weren’t able to make the stream then please do take a look at the VOD (that’s what the cool kids call “video on demand” dontcha know?).

stream

We should mention that we’ll be streaming most days on the run-up to the holidays taking you through the Holiday Event Missions, but our next Piccabeen Bay stream will be on Tuesday 12th December.  Catch us at 16:00 CET at twitch.tv/expansiveworlds

Meet Some More of the Team

Of course the whole team is very busy putting in the final polish to the reserve, but I managed to grab one of our 3D artists, Mattias, and pitched him the same questions Moe and Carolina answered last week.

First-up are some examples of what it is that Mattias looks at, and creates, all day.  We have a view of Piccabeen Bay followed by some of the textures that went into the reserve itself.

reservepic1

reservepic2

And some quick Q&A with Mattias himself:

What has been your favorite part of working on the new tropical forest reserve?

Mattias: I really enjoyed the opportunity to add new features, as well as cooperating with the programmers to improve things across the reserve.

What has been the trickiest part to get “just right”?

Mattias:  Getting the feeling of a dense tropical forest but still thinking about performance was a real challenge! 

What part of community interaction helps you most with your job?

Mattias: Getting feedback on plants, density, crossings are all very useful. (Graham: We had a great live example of the latter in our stream yesterday)

Tune in next week for some more art team behind the scenes with our 2D/3D artist, Johan.

What’s Up Doc?

docs shed

Doc is feeling festive and taken time to bring out some seasonal goodies from the back of his shed.  Feel free to drop by the store and pick out a nice holiday sweater or some accessories to make those hunts a little more “jolly”. 😉  On the subject of jolly…here’s some of the Marketing and theHunter Classic team today:

Jolly

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Status Update

Hello Hunters!

We have a particularly packed update for you today, with news of holiday activities, upcoming content, store discounts and new faces on the team.  Grab yourself a comfy chair and dig in!

Our Team Size Just Leveled Up!

Please welcome the latest addition to the theHunterClassic team, Carolina!

Caro

Hi​ ​all!

My​ ​name​ ​is​ ​Carolina​ ​and​ ​I​ ​have​ ​recently​ ​joined​ ​theHunter​ ​Classic team​ ​as​ ​an​ ​art​ ​intern​ ​from​ ​FutureGames​ ​where​ ​I​ ​study​ ​3D​ ​art.
Besides​ ​drawing,​ ​doing​ ​3D​ ​stuff​ ​and​ ​playing​ ​games​ ​I​ ​enjoy​ ​taking​ ​walks​ ​and​ ​train​ing ​my​ ​dog. It​ ​is​ ​a​ ​Toller​ ​(Nova​ ​Scotia​ ​Duck​ ​Tolling​ ​Retriever)​ ​and​ ​he​ ​is​ ​full​ ​of​ ​energy​ ​and​ ​loves​ ​agility!
I​ ​am​ ​very​ ​excited​ ​to​ ​join​ ​this​ ​awesome​ ​team​ ​at​ ​Expansive​ ​Worlds​ ​and look​ ​forward​ ​to​ ​working​ ​with​ ​everyone!

/Carolina

Please give Carolina a big welcome!  You can already see some of her work in the new Holiday Event trophies.  Which leads us to…

Winter (Holiday Event) Has Come.

holiday_event_banner rudolf 2017

What would Winter be without traditions?  We all have our own to look forward to, but one thing I think we all share is our annual Holiday Event!

The event went live today and consists of a whole host of competitions, missions and store sales to keep you busy during the dark depths of winter (or well, not so dark for our fans in California perhaps, but you get the mood I’m conveying!).  Prizes range from in-game consumables, deployable towers, or even something really special, an as-yet unreleased 9.3x74R O/U Break Action Rifle!

break_action_93x74r

First place gets an extra cherry on top in the form of the also unreleased 1.1-8×30 Rifle Scope to go with their new weapon.  Oh, and there’ll be trophies, lots of trophies!

We kick things off with the “I’m Dreaming of a Whitetail Christmas” mission, so grab your weapon of choice and go bag some!

For our traditional holiday present this year our artist Johan made a special profile image, but you will have to work for it a bit. As soon as you get 80 000 jollyPoints, it’ll be unlocked in your Profile settings. Enjoy!

Remember, new activities and item sales kick off daily, so be sure to check-in!  Best advent calendar ever?

Downtime Compensation

In the theme of “giving” we are crediting all players with 2 days of premium license time to compensate for recent server issues.  We hope things will go a lot smoother for you all in the run up to holidays, apologies for any inconvenience caused.

A Behind the Scenes Look at Our Next Big Release

The work on our next reserve is coming along nicely (no, we can’t give you a release date just yet, but soon!), so we thought to give you a sneak peek at what’s to come, along with Q&A from some of the folks that are working to make it one of our most beautiful yet.  You’ll get a mix of some alpha in-game footage along with some animations and images straight from our artist’s tools!

First up some contributions from our Animator, Moe. Here you can see three different animations of the soon-to-be huntable water buffalo; a slow trot, stopping from a run, then an idling water buffalo in…umm, water. 😉

Next we have another new species, in an entirely new setting!  Feast your eyes on the graceful sambar deer, set in our new tropical forest environment.

Now, a short Q&A with Moe himself:

What research do you do to look for realistic poses or color tones for animals?

Moe: Before I start animating I take a couple of days to gather pictures & video references on how the animal moves and behaves, I also look into the animal skeletal shape and try to get it as accurate looking as possible.

What has been your favorite part of working on the new tropical forest reserve?

Moe: Water buffaloes!

What has been the trickiest part to get “just right”?

Moe: SWIMMING COWS! It took a lot of time to figure out how Water Buffalo behave in the water, it wasn’t easy to find good & clear video references.

And finally, what part of community interaction helps you most with your job?

Moe: Reading through our forums is very helpful, many of our community members are real life hunters and they always push us in the right direction.

Big thanks to Moe, spectacular work as I’m sure you’ll all agree!

Now we have some contributions from Cecilia, a Character Artist on theHunter Classic team.  In order of appearance, the Sambar Deer, Rusa Deer, Banteng, and then finally the water buffalo.  Again, these are taken direct from the tools Cecilia works with daily.

And the same questions we put to Moe, but from Cecilia’s perspective:

What research do you do to look for realistic poses or color tones for animals?

Cecilia: I try to find find good references, about 15+ images per gender, with at least one image per color variation. Then I project the textures onto the animal to get the correct colors and clean them up. Once the animal is in-game, I tweak the colors if they appear too dark or too bright.

What has been your favorite part of working on the new tropical forest reserve?

Cecilia: Sculpting the animals in Z-brush (work tool)

What has been the trickiest part to get “just right”?

Cecilia: The fur direction of the animal and finding good reference where the animal looks beautiful.

What part of community interaction helps you most with your job?

Cecilia: I’m inclined to agree with Moe!  The comments made by real hunters on our forums really helps us replicate animals in the setting of our game.

Want to See All of This In Action!

Join myself and Mat in next Thursday’s stream as we take you all on a tour of the reserve for the first time!  The stream begins at 16:00, Thursday December 7th, twitch.tv/expansiveworlds and we have a LOT to show you, so perhaps we can be convinced to stretch this one out some.  Come armed with lots of questions, and praise, we really like praise! 😉

On the topic of streaming, we’ll be kicking up the frequency a little in the run-up to the holidays as Mat gives you some advice on completing our daily missions.  Hit that “Follow” button on twitch so you can get notified when we go live!

And You Want to Name the Reserve Too?!

We are still accepting community suggestions for the name of our new reserve.  Now is your chance to make your mark on the game permanently!  Tips: think of something in “theme” with the reserve, it should be something easily remembered/pronounced

Lets see what you have!

Have a great weekend everybody, we sure have an exciting week to look forward to.  Please join in the discussion about today’s Status Update here.

/Graham, Mat and the rest of the theHunter:Classic team

 

 

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Status Update

Hi all!

Welcome to another weekly status update!  This time we haven’t quite so many goodies to talk about, but it doesn’t take a detective to work out that a little quiet period means we could be working towards something special.  Apparently Halloween is just around the corner? 😉

Let’s start with a new addition to the team!

Caroline Kullman färgHello! My name is Caroline Kullman and I’m new here to Expansive Worlds. I’m a part of Marketing, and will be working with video editing and 2D graphics which includes everything from video sequences and trailers to print and web material. I have previously worked as a packaging designer, freelancer and as an in-house designer. I’ve also worked as a photographer and more recently as an editing apprentice. In my spare time I like oil and watercolor painting, traveling and playing adventure/first-person shooter video games. I also probably have the world’s fluffiest cat named Gizmo which is the kindest and most gorgeous creature in existence. Looking forward to making some awesome content for you!

Bundles of bundles!

splashscreen_bundleweek

We hinted about the upcoming bundle week in our last Status Update, well now it’s in full swing!  Be sure to check the store each day between now and 23:59 Monday to pick up some bargains!

Taking on the Pack!

splashscreen_wolfmissions

We introduced a shiny new set of 10 Grey Wolf missions to the existing selection.  First-up you’ll need to assist Tala with culling some particularly aggressive wolves, we’ll let you discover how the missions unfold from there!

This Week’s Free Rotation

SplashScreen_AnimalRotation_17_10_12

This week we have two particularly fearsome targets for you to go after, the Grey Wolf and the lethal Roe Deer!  But seriously…no joke…the Roe deer, according to our logs, has been the perpetrator in their fair share of Hunter attacks!

Join in the discussion about this week’s Status Update here.

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Status Update

Hi all!

It’s Friday!  How about we celebrate the beginning of the weekend (and hopefully lots of hunting), with a status update?  First-up, this week’s new addition to the store, the 30R O/U Break-Action Rifle! 

Double the Barrels, Twice the Fun!

SplashScreen_30R (1)

The 30R O/U Break-Action Rifle is for the hunter that wants both serious stopping-power and the ability for a quick follow-up shot, all in the same package.  This rifle is right at home when used for all of the cervids, feral hogs, or even bears!  It’s also pretty darned beautiful to look at we think you’ll agree!

.30 R Double Barreled Rampage

splashscreen_30R_comp (1)

As is tradition for all new store arrivals, we’ve cooked up a coinciding competition.  For this challenge you’ll be tasked with using your shiny new purchase across a spread of species.  Sticking with our “double” theme, the best two combined weights of the target animals will go towards scoring.

Em$ and a trophy are both up for grabs, get to it!

Bundles of Bargains!

A little bird tells me that as of Monday our store bundles will be getting some extra attention!  Who knows, we might even see some fan-made suggestions in there. 😉  We recommend checking the store throughout the week to see if you can fill in some gaps in your hunting toolkit!

A View To A Kill

splashscreen_optics_sights_sale (1)

To keep you occupied before next week’s bundle extravaganza kicks-off we have a selection of popular optics to complement your loadout with.  The 7x42mm Rangefinder Binoculars are a personal favourite, and sure to be of help to those with a particular passion for bowhunting.

Winners of Our Stylishly Snapped Shed Competition!

We had a whole array of entries to our recent antler-shed competition, you can see our three winners (along with a special mention) below:

3rd Place – AngelOne63

Angelone

This entry from AngelOne63  grabbed our attention primarily for the excellent use of facial ornamentation combined with that stylish day-glo yellow shirt!  Congrats to you!

2nd Place – Tana95

Tana95

This shot had it all, a monster elk, a furry faithful hunting partner, AND a huge shed antler!

1st Place – Hawkeye

Hawkeye

I chose this winner just for the sheer innovation in thinking to use shadows as their preferred medium.  Big congratulations!

And speaking of shadows…although it missed the deadline, we couldn’t not give Hoocairs a mention for this one!

hoocairs

Weekly Game Update

We of course had a game update this week.  There were some tweaks and adjustments to both the new comeback caller and the duck-call lanyard.  I recommend taking a look to see the latest changes.

And finally…a sneak peek at something new…

We know that trophy lodges have been a popular feature, so we thought we’d give you a little more freedom to “make them yours”.  Upcoming trophy lodge customisation options will give you various options to truly personalise your own hunting haven.  For example, do you prefer a rugged stonewalled feeling?

classy_style3 (1)

Or do rough-cut timber walls and parquet floors hold a stronger appeal?

classy_style2 (1)

Of course this is all work in progress, but we can’t wait to share with you the finished product!

There’s been plenty to share this week, as always please do join in discussion about this week’s news here.

Have a great weekend!

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Game Update

Changes:

  • Duck Caller Lanyard: Added functionality to remove your duck callers from the lanyard to the player inventory / dog backpack or vice versa by clicking “Retain/Remove” in the center of the pie menu. Please note that when you have callers attached to the lanyard, they will be not visible in your inventory or your dog’s backpack! (The capacity will still show the correct value.)

Bug fixes:

  • Fix for the issue with the electronic caller when it would not attract bobcats if the host was not present while a remote player turns it on
  • Fix for the Duck comeback caller being rotated incorrectly
  • Fix for the Duck comeback caller sometimes working without the Mallard long range caller. Now it should only work after having blown the Mallard Long Range caller first
  • Fix for the the animation synchronization when using bird callers attached to the Duck caller lanyard (pie menu)
  • Fix for the crashes related to the Duck caller lanyard and inventory
  • Fix for the issues with dog vests and some placeable world items related to the Duck caller lanyard.
  • Fix for the visual bug with the single reload of .30R O/U Break Action rifle (it was showing a full cartridge instead of an empty one)
  • Fix for Duck comeback caller attracting a fixed (as opposed to random) number of ducks in a flock – now the number of ducks breaking should be properly randomized
  • Fix for the Duck comeback caller attracting Northern Pintails
  • Fix for the duck callers that are placed in the inventory/dog backpack – now they get automatically attached to the lanyard when starting a game/starting a new session
  • Fix for the issue with invisible HunterMate, arms and weapons when having sunglasses on
  • Fix for bobcats sometimes starting to run in circles

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