Game Update

Live Patch 2016110101

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

Discussion

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Game Update

Timbergold_Trails

Features

  • New reserve – Timbergold Trails
  • New species – Grizzly Bear, Bighorn Sheep, Rocky Mountain Elk, White-tailed Ptarmigan

Bug fixes

  • Fix for a not-so-frequent crash of player animation
  • Fix for the crash related to Ptarmigan in multiplayer
  • Minor performance improvement on all the reserves
  • Fix for the bug in the third tutorial with missing audio clue
  • Fix for the group ID tracking issue
  • Fix for the multiplayer bug with animal not being dead for all the players
  • Fix for the wrong animal hits reaction animation

In progress:

  • Possible pink texture error and crashes near the reserve borders
  • Bighorn sheep can have odd animations on very steep mountains
  • Some trees might have too big collisions
  • Missing collision on some lodge’s tables
  • Animal may have issue when fleeing into dense vegetation
  • Shooting Ranges have not opened their ranges yet

Misc.

  • Localization update

Discussion

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Game Update

Hello Hunters,

we hope you are all doing well and enjoy the hunt! We just uploaded a new live patch and here is what it contains :

Features

  • Updated Ptarmigan behaviour for fleeing and migrating

SplashScreen_weapon_heavyrecurvebow_InstinctiveArcher

Bug fixes

  • Fixed missing experience points from tracking animal clues
  • Fixed bug in the Sitka mission “The Smell of Fear”

Misc.

  • Localization update

Let us know what you think in the Discussion.

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Game Update

Changes

  • Large Equipment Limit Increase – it’s now possible to have up to 15 pieces of large equipment (blinds, tripods, tree stands), 8 tents and 7 deployable towers per reserve.

Bug fixes

  • Feral hog charge sound fix
  • Removed figures standing on the ice along the rivers in Whiterime Ridge

Misc.

  • Localization update

Discussion

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Game Update

Changes

  • Added new feral hog attacking sound
  • Cable-backed bow now packs a little more punch
  • Added flying death variation to Rock Ptarmigans and Pheasant
  • CSS score fix for Whiterime Ridge animals and ptarmigans
  • Leaderboard and achievements for Polar Bear added

Bug fixes

  • Added missing breathing sounds
  • Dog should not be falling through bridges anymore
  • Deployable structures should now have a wobble factor
  • Now possible to give a dog treat after “Come here” command
  • Sound fix for the Cable-backed bow
  • Fixed the bug that made it possible to have the same scope on two rifles (though no model for the scope was visible)

Dog Treat sound fix

  • Sound fixes (Including Ptarmigan)

Misc.

  • Localization update

Discussion

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Game Update

Features

  • Rock Ptarmigans

SplashScreen_rock_ptarmigan

Changes

  • Scent Hound sound tweaks

Fixes

  • Fix for disappearing climbing gear on Val-des-Bois (to reimburse you for some gear you might have lost due to that bug, 40 free units will be added to inventories of all players who start the game between today, July 28th and Monday, August 1st).
  • Fix for Red deer, Roe deer and Wild Board missing sounds
  • Goose Caller fix
  • Scent Hound sound tweaks
  • Ptarmigan Sound Optimization
  • Ptarmigan Avoid Optimization
  • Ptarmigan Texture Optimization
  • Hunting Towers now give weapon wobble reduction again

Discussion

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Game Update

Important: If you have the community suggested crash fix installed – read THIS before downloading the patch.

Bug Fixes

  • Pulsar Bow reloading fix
  • Sitka Scoring fix
  • Fix for animals freezing on Bushrangers Run (hopefully maybe perhaps)
  • Fix for missing climbing gear
  • Alt+Tab crash fixes

Changes

  • Large aware address flag added (= hopefully maybe perhaps a fix for the most common game crashes)
  • More efficient sound memory management
  • Score for collectables should now be received faster

Discussion

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Game Update

Features

SplashScreen_dog_gps

Bug fixes

  • Turkey and Pheasant spotting bug – spotting information about score didn’t reflect the final one
  • Tree stand crash fix
  • Pulsar bow reloading fix
  • Dog command window fix

Changes

  • Faster server side inventory updates
  • Reworked multiplayer game list to be ordered and filtered by the launcher
  • Removed crash command

Misc.

  • Localization update

In progress

  • Increased security by enforcing secure connections
  • Moving game data (kills, etc.) to a faster database
  • Improving performance for checking missions
  • Better cache logic for getting more recent data when performing actions
  • Ordering events in the client code
  • Better query system for competitions

Discussion

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Game Update

Features

SplashScreen_football_jamboree2016_2

Bug fixes

  • Random crash fix when tracking with the scent hound
  • Multiplayer games where host is inactive for more than 30 seconds are no longer invisible in multiplayer list
  • Games where creator of the game is inactive for more than an hour is no longer ended automatically

Changes

  • When walking backwards, the dog will heel next to the player better
  • Some scent hound sounds updated

Misc.

  • Localization update

In progress

  • Turkey scoring-spotting bug

Discussion

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Game Update

Features

Bug fixes

  • Fix for placing feeders and barrels when using a dog – it wasn’t possible to place them if a dog was close to the placing position
  • When the player gives a dog command or performing an emote, bows will not require to reload and arrow anymore
  • Fix for dogs getting stuck in environment, now they should be able to get to the player eventually
  • Dogs can walk on bridges now (except for the long hanging bridge in Logger’s Point)
  • Fixed the bug with dogs staying outside of ground blinds after having received the command to go in
  • Fixed dog presence sounds, update with correct position
  • When “equipping” dog in inventory it now spawns in front of the player and sits down

Changes

  • Retriever stamina cost for fetch lowered and skill levels increased
  • When “equipping” dog in inventory it now spawns in front of the player and sits down
  • When the player fires a weapon, the dog now goes into the “attentive” state
  • When the player is aiming the dog now sits down
  • The “Come here” command now has two different sounds depending on how far away the dog is

Misc.

  • Localizations

Discussion

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