Game Update

Features

Bug fixes

  • Fix for placing feeders and barrels when using a dog – it wasn’t possible to place them if a dog was close to the placing position
  • When the player gives a dog command or performing an emote, bows will not require to reload and arrow anymore
  • Fix for dogs getting stuck in environment, now they should be able to get to the player eventually
  • Dogs can walk on bridges now (except for the long hanging bridge in Logger’s Point)
  • Fixed the bug with dogs staying outside of ground blinds after having received the command to go in
  • Fixed dog presence sounds, update with correct position
  • When “equipping” dog in inventory it now spawns in front of the player and sits down

Changes

  • Retriever stamina cost for fetch lowered and skill levels increased
  • When “equipping” dog in inventory it now spawns in front of the player and sits down
  • When the player fires a weapon, the dog now goes into the “attentive” state
  • When the player is aiming the dog now sits down
  • The “Come here” command now has two different sounds depending on how far away the dog is

Misc.

  • Localizations

Discussion

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Game Update

Features

SplashScreen_2-10x42_scopes

Bug fixes

  • Fix for reindeer internal organs
  • Fix for the .22 Plinkington rifle – The cartridge should not be visible when having a scope attached and firing
  • Fixed pathfinding issues around Tatanka Hot Springs in Whiterime Ridge
  • Reset Missions in store now works
  • Fixed bug where buying a bundle would not update your inventory in the store
  • Bug fixed where some players cannot join games when min hunter score is higher than 0

Changes

  • Added possibility to switch sides in Two Person Treestand
  • Spotting scope magnification increased to x16
  • .30-06 Round Nose bullets added for 30-06 Lever Action Rifle. Bolt Action Rifle will still  use Spitzers
  • Tracking domes on Whiterime Ridge are a little more visible now
  • Old iron sights on .243, .270 and .300 rifles have been remodeled to make them nicer and more realistic looking

Misc.

  • Localizations

In progress

  • Problem with payments via Steam sometimes not going through

Discussion

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Game Update

Features

two_player_tree_stand

 

Bug fixes

  • 8×57 IS K98k Bolt-Action Rifle reload sound issue fix
  • Terrain fixes in Whiterime Ridge
  • Fix for the floating lodge in Val-des-Bois
  • Fix for .22 “Plinkington” Semi-Automatic Rifle shell being ejected when shooting

Misc.

  • While reloading in aim-pose, the camera will zoom out

In progress

  • Launcher sometimes not responding
  • Issue with messed up reindeer inner organs
  • Problem with payments via Steam sometimes not going through

Discussion

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Game Update

Features

* New animations and sounds for the following weapons:

  • 6.5×55 Blaser R8 Bolt Action Rifle
  • 8×57 IS Anschütz 1780 D FL Bolt Action Rifle
  • .308 Anschütz 1780 D FL Bolt Action Rifle
  • .45-70 Government Lever Action Rifle
  • .30-30 Lever Action Rifle
  • .30-06 Lever Action Rifle
  • 7mm Magnum Break Action Rifle (mainly Cocking-mechanism)
  • .300 Bolt Action Rifle
  • 7mm Magnum Bullpup Rifle

* Players can now aim higher and lower while standing, crouching and in treestand

* Banning players from multiplayer games actually bans players

* Sitka Deer Scent Spray

* .45-70 Buffalo Rifle (not buyable in the store so far, only given out to winners of the Easter event)

* New sounds for the following weapons:

  • .223 Bolt Action Rifles: new firing sound
  • 8×57 IS K98k Bolt-Action Rifle: better firing sound and new reload
  • Longbow: new firing sound
  • .303 British Bolt Action Rifle: new reloading sound
  • 12 GA Blaser F3 Game O/U Shotgun: new reloading and firing sounds
  • 20 GA Semi Auto Shotgun: new reloading sounds

Bug fixes

* Fixed so reload sounds are played in multiplayer

* Terrain fixes in WRR (wrong materials on terrain which in some cases caused sound glitches)

* Fix for issue with players being able to continue playing after getting disconnected from host (should also fix the issue when animals were impossible to harvest)

Misc.

* Updated localizations

In progress

* Turkey and elk scoring bug

* Collision problems on WRR when you play on low graphics settings

Discussion

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Game Update

Features

Bug fixes

  • Fix for HunterMate bug when animals can’t get harvested after getting disconnected from game server
  • Fix for exiting and entering tripod stand & permanent towers if getting disconnected from the game
  • Fix for bug that caused the T-menu from not working after getting disconnected from the game
  • Fix for dog commands not working after getting disconnected from game
  • Fixed other smaller issues after getting disconnected from game server

Misc.

  • Updated localizations

In progress

  • Hunting stats not updating issue

Discussion

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Game Update

Bug fixes

  • Fix for tutorials freezing when animals are spawned
  • Loading crash fix related to loading textures
  • Fixed issue with dogs spooking animals while lying down, this due to using standing spook factors
  • Fix for Ibex scoring – Scoring take horn curve into account and age rings is calculated correctly (had double value before)
  • Fix for key mapping reset – it now saves the keybindings
  • Fix for Reverse Crossbow not being counted in some general crossbow missions

In progress

  • Hunting stats not updating issue
  • HunterMate bug when animals can’t get harvested after getting disconnected from game server

Discussion

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Game Update

Features

  • Polar Bear

2016_03_polarbear_1

Polar Bear – Release notes & Event-based design

Trying to simulate real life conditions for hunting the Polar Bear as much as possible, we created an  event-based game design which will be unique for this species at this point. According to the design, a handful of Polar Bears will spawn in Whiterime Ridge reserve, which you will not be permitted to shoot unless they attack you. Polar Bears killed in self-defense will not yield any score, nor will there be a harvest screen. Our good old Doc will of course send you an educational message on the matter too.

From time to time there will be special events in the EHR during which the Polar Bear population will be huntable due to various natural influences and animal control. During such an event the aforementioned restrictions will be lifted and players will be permitted to hunt Polar Bears like any other animal. Those events will run for long enough for players with not so much time on their hands to take part in and they of course will be announced well in advance. There will be neither achievements nor leaderboards for Polar Bears.

With the release of the Polar Bear we have added a mission pack that explains why the Polar Bear is huntable this time. The population is threatened by a parasite and some culling is needed to prevent the parasite from spreading.

Bug fixes

  • Fix for rare Sitka Deer and Snowshoe Hare showing up as Common in statistics
  • Crash fix when shooting at dead animal antlers
  • Fix for animals not fading out for clients in multiplayer
  • Fixed issue with turkey and pheasant variations
  • Fixed an issue with a specific tree’s LOD not showing foliage.

Changes

  • Non-typical Whitetail missions removed

Discussion

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Game Update

Please note that you will most likely get a full installation of the game, because we introduced some major background launcher changes with this patch. However, the downloading speed will be much faster than before.

Features

  • Server based populations
  • New and improved crash reporter
  • Improved patch download system
  • New punch through servers

Bug fixes

  • Mismatching versions – players will not be able to connect to a host with a different game version

Misc.

  • Polar Bear release preparations
  • Updated localizations

Discussion

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