Fellow Hunters,
as our beloved Alena is still on vacation, we present you another slightly larger game update instead of the regular status update.
So, what’s new?
Spooking – Will not work on dead mallards.
Dog Spooking
The dog systems have been polished and your furry friend will now correctly spook other animals. No more immersion breaking super stealth dogs.
This also brings much more attention to your dog’s skills.
Our Game Designer Daniel wrote a little note on the reasoning:
“As many of you have noticed the animals in theHunter do not really care that there is a whole bunch of Labrador Retrievers running around the Evergreen Hunting Reserve. The dogs can bark, just sit in plain sight of a deer or rush around among a flock of geese on a field and it would not upset any of the animals. This was, as many of you understand, not our intention. Several of the skills the dog have are based on that the dog should spook animals but these skills are rendered pointless for the moment. Until now. We have fixed the bug so that the barking can spook animals. The issue that the dog won’t spook animals that see it has also been addressed. Luckily the more you level up your dog, the more stealthy it will get.
Things that governs a dog’s visibility are:
- If it is “crouching” (Governed by the “Follow Stance” skill)
- If it is sitting (Governed by the “Loyalty” skill)
- If it is laying down (Governed by the “Loyalty” skill)
- If it is less eager to bark (Governed by the “Focus” skill)
- If it is in a Blind (Governed by the “Loyalty” skill)
So now leveling up your dog is more than just making sure your dog follows the fetch command as often as possible. Now leveling up is what will make the difference between a rowdy mutt and a loyal working dog.”
Let us know what you think!
Dog Vest
The first dog vest is out!
You can now hunt in blazing partner looks!
Sound Fixes
We have fixed a couple of things regarding the latest sound issues and looking forward to your feedback.
Store Updates
- New Dog Vest added (+ Bundle)
- New Bandanas added
And now to the part you all know and are waiting for, the summary of changes and fixes:
Features
Bug fixes
- Possible fix for sound bug (siren)
- Dog bark not spooking animals bug fix
- Fix for bug when picking up world items and inventory “thought” it was full (although there was enough place)
Changes
- Animals are able to see dogs, and spook
- Rabbits dying trying to enter burrow will die above ground instead of inside burrow
- Dog gets “teleported” when climbing walls on Val-des-Bois
- Updated localization
Let us know what you think in the Discussion
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