Game Update

Features

2015_07_marker_flags

Bug fixes

  • Fixed the bug when mallards were not floating towards the land
  • Camo app in the HunterMate shows scarves as scarves (and not glasses)
  • Fixed ammo switching animation – now when you switch ammo you take out the old ammo type and put in the new ammo type in the animation
  • Fixed the issue with dog getting strange rotations
  • Fixed the sound bug with walking sounds in forests sometimes sounding like walking on roads
  • Minor pathfinding issues fixed
  • Minor terrain fixes
  • Fixed the “invisible hands” bug
  • Fixed the issue when mallards sink when landing
  • Fixed the issue where the game would crash after confirming an animal and fast traveling shortly after
  • Fixed the issue with the “raise weapon” message appearing if pressing the mouse button even if unbound
  • Fixed the Red Kangaroo Mission “Gender Science” so that the objectives can be done in any order

Changes

  • Change in the inventory labeling system – now the whole item name is shown for improved user experience (well, believe it baby!)
  • Deployable towers now grant weapon wobble reduction. This does not apply to bows except for crossbows
  • Tripods now grant some weapon wobble reduction. This does not apply to bows except for crossbows
  • Dog reward text now says “gm$” instead of “silver”
  • Distance calculated when shooting now starts from your camera position instead of the weapon’s end point. This is done so that shooting distance and rangefinder distances will match.
  • Localization updates
  • Player knocked down by an animal notification is now localized
  • Removed the bullet from muzzleloader reload animation
  • .223 ammo simulates a 55 grain bullet instead of a 40 grain bullet (resulting in more knock down power)
  • .303 British ammo is now a jacketed soft point bullet rather than a hollow point (resulting in more penetration)
  • .223 ammo now permitted for Red Kangaroos

Release notes

.223 Ammo Changes

There have been a lot of complaints from players that the .223 simply did not perform well enough on some of the animals it was intended for. So, we’ve decided to make the bullet just a little heavier, so that it can quite easily take down even Coyotes and Roe Deer. We’ve also added the Red Kangaroo to the list of permitted species since it is widely used in Australia for this kind of hunting.

.303 Ammo Changes

When we released the .303 British Bolt Action Rifle, the permitted species list was perhaps a little too permissive for the type of bullet we chose. By switching from hollow point to jacketed soft point we got a bit better penetration for this ammunition, making it more suitable for the animals on the permitted list. However, it is still a rifle for the skilled hunter, and a good shot placement remains essential. The tweak we are introducing today does not make a cannon out of your .303 British Bolt Action Rifle, but it at least turns it into a very decent hunting rifle.

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Game Update

Features

dog_treats_100

  • Fox Red variation of Labrador retriever

dog_labrador_female_fox dog_labrador_male_fox

  • 7mm Break-Action Rifle “Bouquetin” (non buyable right now, prize in the Summer Fiesta 2015 tournament)

break_action_7mm_premium_1024

Bug fixes

  •  Fix for the Coyote organs images on the harvest screen not showing correctly
  • Fix for animals spooking by a dog in a ground blind – now the dog is invisible to them
  • Fix for dogs teleporting inside towers and treestands – now they remain on the ground
  • Fix for dog holding a bird functionality – now it ignores the blind command when holding a bird
  • Fix for dog in the water – now it doesn’t go low walking
  • Fix for the issue with vests and collars not being removed and added correctly when dogs despawn/spawn
  • Fix for the message shown when receiving gm$ through dog’s level up  – now it states gm$ instead of silver
  • Fix for the Summer Fiesta Mission “Bushrangers Runners” – now it does not have to be completed in one single session
  • Fix for a bug in the Red Fox objective in the Summer Fiesta Mission “Bushrangers Runners” that made the objective difficult to complete

Changes

  • Localization update
  • Tweak of dog spooking ranges

Discussion

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Game Update

Fellow Hunters,

as our beloved Alena is still on vacation, we present you another slightly larger game update instead of the regular status update.

So, what’s new?

Spooking - Will not work on dead mallards.

Spooking – Will not work on dead mallards.

Dog Spooking 
The dog systems have been polished and your furry friend will now correctly spook other animals. No more immersion breaking  super stealth dogs.
This also brings much more attention to your dog’s skills.

Our Game Designer Daniel wrote a little note on the reasoning:

“As many of you have noticed the animals in theHunter do not really care that there is a whole bunch of Labrador Retrievers running around the Evergreen Hunting Reserve. The dogs can bark, just sit in plain sight of a deer or rush around among a flock of geese on a field and it would not upset any of the animals. This was, as many of you understand, not our intention. Several of the skills the dog have are based on that the dog should spook animals but these skills are rendered pointless for the moment. Until now. We have fixed the bug so that the barking can spook animals. The issue that the dog won’t spook animals that see it has also been addressed. Luckily the more you level up your dog, the more stealthy it will get.

Things that governs a dog’s visibility are:

  • If it is “crouching” (Governed by the “Follow Stance” skill)
  • If it is sitting (Governed by the “Loyalty” skill)
  • If it is laying down (Governed by the “Loyalty” skill)
  • If it is less eager to bark (Governed by the “Focus” skill)
  • If it is in a Blind (Governed by the “Loyalty” skill)

So now leveling up your dog is more than just making sure your dog follows the fetch command as often as possible. Now leveling up is what will make the difference between a rowdy mutt and a loyal working dog.”

Let us know what you think!

Dog Vest
The first dog vest is out!
You can now hunt in blazing partner looks!

Sound Fixes
We have fixed a couple of things regarding the latest sound issues and looking forward to your feedback.

Store Updates

  • New Dog Vest added (+ Bundle)
  • New Bandanas added

And now to the part you all know and are waiting for, the summary of changes and fixes:

Features

  • Dog vest added

Bug fixes

  • Possible fix for sound bug (siren)
  • Dog bark not spooking animals bug fix
  • Fix for bug when picking up world items and inventory “thought” it was full (although there was enough place)

Changes

  • Animals are able to see dogs, and spook
  • Rabbits dying trying to enter burrow will die above ground instead of inside burrow
  • Dog gets “teleported” when climbing walls on Val-des-Bois
  • Updated localization

Let us know what you think in the Discussion

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Game Update

Hello Hunters,

this patch brings fancy changes so we decided to make the game update a little fancier as well (mostly we just want to fool around with Alena’s established systems while she is on vacation).

So, what’s new?

Fetching Rabbits

 

Fetching rabbits is here!
By popular demand your furry friend is now able to retrieve rabbits as well!
Enjoy the hunt and let us know your stories!

Store Updates

  • Own Limit removed
    As announced last week, we now have removed the Own Limitation on (almost) all items. Now you can get all the bundles you want, just be sure to check our refund policy.
  • Sales Category added
    You can find a new category at the top of the store called “Sales”. Here you can find all the items that are currently on discount at a glance.
    Beware: The layout might be as crazy as the discounts!
  • Bundles as Default navigation
    When you enter the store you will now come to the Bundles Page by default.
  • New Collars and Clothing
    Check the store for the new Sneaky 3D Summer Field Camouflage as well as new Dog Collars!

And now to the part you all know and are waiting for, the summary of changes and fixes:

Features

  • Dog fetching both european rabbits and cottontail rabbits

Bug fixes

  • 180 degree sound bug fix

Changes

  • Updated localization

Let us know what you think in the Discussion (a small competition is waiting there as well)

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Game Update

Bug fixes

  • Fixes for crashes related to the dog
  • Fix for crash related to waterfowls
  • Fix for guests not being able to get the dog command pie menu
  • Fix for swim sound played instead of footsteps when dog walked in some forests

Changes

  • Updated Localization
  • Dog command  pie menu can be bound to a key (in key bindings option menu)

Discussion

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Game Update

Features

Bug fixes

  • Pathfinding fixes along the coast of Rougarou Bayou
  • Pathfinding fixes in Settler Creeks
  • Red Fox organs displayed correctly on the harvest screen

Changes

  • Spook radius of .22 Semi-Auto “Plinkington” Rifle is decreased
  • Spook radius of .22 “Grasshopper” Pistol is decreased
  • Store – Most recently added items are now shown at the top of each category
  • Store – Bundles are now shown as the top category in the store
  • Updated localization
  • The waterfowl blinds can now fit up to 3 hunters or 2 hunters and their dogs (dogs take half space of a hunter)

In progress

  • Further tweaking and polishing dogs

Discussion

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Game Update

 Features

  • Blacktail non-typical antlers

2015_05_BT_NT

Bug fixes

  • Fix for Mule Deer antlers score
  • Fix for Army Boonie camo – it now works according to the description
  • Fix for some European Rabbits not counting on the “Home Invasion” mission
  • Terrain fixes
  • Fix for the .22 Semi-auto Rifle spook radius – it’s been increased and now is higher than that for bows but lower than that for other rifles (Please find more on what the “spook radius” is below)
  • Fix for the bug that made it impossible to fast-travel or heal oneself after a critical wound or falling down

Changes

  • .22 Semi-Auto Rifle has increased fire rate

In progress:

  • New tasty feature a.k.a. the thing behind Oscar’s head
  • New sets of missions

On the spook radius in theHunter

Spook radius is a fine term for a small part of what affects the animal AI. On its own it is just what it says: A radius within which any animal has a chance of spooking from the sound of a weapon being fired. However, spook radius alone does not decide if an animal spooks or not: Different species react differently to sound; some are really nervous compared to others. Different animals within each species react differently to sound too; some of the large ones are way more wary than the smaller ones. Another layer is the general nervousness of the animal: Does it feel safe at the moment? If so, it will take more to spook it. So, despite a hard number being set for the spook radius, it is affected by other circumstances that will make each shot having quite different consequences.

Discussion

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