Game Update

Bug fixes
* Hopefully fixed the tricky camera spin bug when shooting
* Fixed .308 Rival railgun while reloading
* Fixed fast travel from tower (tower “thought” the player was still inside after fast traveling)
* Fixed black textures (eg. water vegetation at Rougarou Bayou)
* Fixed waterfowl decoys lure effect only working when host has been near them
* Fixed animation bug for cockable weapons. The hammer could sometimes become cocked without actually having the weapon properly loaded.

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Game Update

Bug fixes
* Fixed the bug with animals avoiding player near water – animals could “freeze” and not spook
* Fixed the bug with the “Confirm kill” page – now after losing connection to server or client it returns to the “Confirm kill” page instead of returning to the game
* Fixed the “beaver” bug with treestands (they were reset to lodge when they shouldn’t)
* Fix for Waterfowl Blinds displaying the interface texts & icons for the Ground blinds
* Fixed the bug with players sometimes not being able to be hurt by animals
* Fixed K98k scope moves when reloading
* Fix for the 5-Pin Range Finder Bow Sight – pins stayed in world after switching weapon through inventory
* Fix for the “Leaving the reserve”- notification sometimes not showing
* Fix for the score sheets not displaying the right Animal Type (ex. Common, Leucistic, etc.)
* Fix for the score sheets not displaying the right Animal State (ex. ‘Hiding’ for rabbits or ‘Flying’ for waterfowl)

* Some of the items walk animations have been tweaked a bit to make them look better/more realistic.

 

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Game Update

Features
* Cottontail Rabbit territorial AI improvements (it should now be easier to find rabbits if you know where they normally reside)

Changes
* Interaction Messages (ex: “Press E to climb ladder”) are now included in the “Show Status Bar” option. Therefore you can now have those messages be toggled on, off or in contextual mode (visible for a while and then disappear)
* Updated localization
* Updated theHunter Credits list to include all current employees

Bug fixes
* Fix for geese not leaving “flying in circle” state
* Fix for mule deer track picture on HunterMate, it had a white outline box around the picture
* Fix for sometimes having a delay until the player could confirm rabbits
* Random crash fix
* Optimized duck and goose landing and take off calculations
* Fixed decoy inventory bug when trying to pick up decoys without owning the all the small equipment pouches
* Optimized the corn fields on Hirschfelden
* Small terrain fixes
* Updated pathfinding maps on Loggers Point. Rabbits could get stuck on log piles.
* Changed how often some of the rabbits idle animations are played

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Game Update

Features
* Cottontail Rabbit
* .22 Air Rifle
* 3-9x32mm Air Rifle Scope

Changes
* All menus are now stored locally instead of being web browsers which should increase performance for some players

Bug fixes
* Updated pathfinding maps for hogs on Rougarou Bayou
* Camera “moves up” when reloading lever-action rifles while crouched
* Trophy Shot confirm options now say “Confirm Trophy Shot” instead of “Confirm Profile Shot”
* Fixed performance issue when shooting at pheasants at close distance with birdshot. (Too many decals were created)

Cottontail Rabbit Gameplay Notes

Cottontail rabbit

The cottontail rabbit does not make sounds loud enough to be detected as clues on the HunterMate, nor does it respond to any lures. This can make rabbit hunting quite frustrating if you do not know some very specific details about it’s behaviour.

Due to its small size and the high grass in areas where it is typically found it can be very difficult to detect and your first encounter is likely to be seeing it hopping away from you or finding a fleeing track.

In contrast to other species having a rabbit flush is not all bad. The cottontail will begin to search for a place to hide while running, usually thick vegetation such as bushes and shrubs. Once it has found a suitable hiding spot it will stay there and won’t come out for quite a while.

Multiple tactics can be used in this situation such as staking out the area where the rabbit is believed to be hiding and picking it off with a precision weapon such as a bow or air rifle once it comes out or to simply stomp around in the hiding area hoping to flush the wabbit like a Pheasant, taking it with a shotgun. There may be other tactics that we haven’t thought of but that will be for you guys to figure out.

Happy Rabbit-Hunting!

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Game Update

Changes
* We have added a limit to how fast you can take pictures with the digital camera

Bug fixes
* Game server communication improvements

 

 

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Game Update

Features
* .30-30 Lever Action Rifle

Changes
* The Roosevelt elk now has a new Call animation.

Bug fixes
* Fix for crash at loading (as client) regarding waterfowls
* Fix for waterfowl decoys attracting wrong species
* Fix for trophy shot (it was possible to “throw” the animal up in the air and outside of the “invisible box”)
* Fixed bug – player wasn’t able to pose animals in water
* Fixed crossbow cocking bug
* Fixed tutorial bug where player couldn’t confirm animal after restart
* Fixed mute waterfowl ai groups bug in sp
* Fixed wrong stance shown in status bar when climbing towers or fast travelling
* Share on facebook checkbox only visible if connected to facebook (via theHunter.com)
* The huntermate map can now show more than five icons of the same type
* You can no longer be knocked down by an animal if you are in a tree stand
* Game server communication improvements
* Fix for texture bug with all scopes
* Fix for help messages in Trophy Shot not disappearing when exiting Trophy Shot
* Small terrain fixes

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Game Update

Changes
* You can now shoot closer to another player. (It makes it easier to shoot at waterfowl when several players are close to each other)
* Updated localization

Bug fixes
* Fix for bug spooking animals far away
* Fix for .30-06 Lever Action Rifle iron sight (it was backwards)
* Fix for crash when client shoots a 3D animal target at Red Feather Falls
* Fix for crash when host plays in Russian and a non Russian player joins
* Fix for gender not showing if clicking a trotting clue before any other clue
* Fix for being able to move the camera in the background while viewing a Profile Photo
* Fix for sometimes seeing a “white” reticle when lowering a weapon

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Game Update

Changes
* Item loading optimizations. Items belonging to other players are now only loaded when close to other players.
* Trophy Shot, Profile Shot and Reticles have been revamped to the new GUI System
* Old GUI system has now been replaced by the new system
* Increased amount of placed stands and blinds limit from 5 to 10 per reserve
* Waterfowl blinds and ground blinds do not share limit anymore (you can place 10 waterfowl blinds and 10 ground blinds per reserve)

Bug fixes
* Lever action iron sight model fix
* Fix for player not holding an item after teleporting
* Fix for player getting stuck when placing the character in obstructed areas while using Trophy Shot Edit Mode and then exiting the mode
* Small terrain fix on Rougarou Bayou. (Animals could get stuck in the water)
* Score sheet registers waterfowl blind as platform (it said ground blind before)
* Scent Eliminator “has worn off” message now displays the correct text
* Ground blind exit message is back
* Enterable Items (such as Ground blinds, etc) no longer say “…exit item” and instead now say “…exit ground blind” (or the corresponding item name)

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Game Update

Features
* 8×57 IS K98k Bolt-Action Rifle
* 4x42mm Classic Rifle Scope (fits K98k Bolt-Action Rifle)
* Added ‘Contextual Mode’ option for the GUI Status Bar. This option will only show newly updated information for a set time.

Changes
* Reload for Lever action, pump shotgun and semi-auto add ammo at the end of the looping animation instead of the beginning (the ammo counter was increased before the player had inserted the bullet)

Bug fixes
* Gui optimizations (fps should increase)
* Fix for animal ragdolls intersecting a lot with the ground
* Fix for bear dying in water (some settings were missing)
* Fix for GUI interaction message not disappearing
* Added possibility to press ENTER to ‘OK’ center notifications (like the rune stone or the messages in the tutorials)

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