Game Update

Features
* Goose!
* Remaining Scent Eliminator time is now displayed while equipped

Changes
* New HUD gui
* Statuses are permanently shown: Stances, Freelook & Item Info (Toggleable in Options)
* Interaction Messages are now permanent while remaining in interactable area
* Ingame Messages have been better grouped according to their subject
* Mallard and Geese score is now in grams

Bug fixes
* Animals can no longer call when sleeping.
* Fix for a animal vision bug.
* Scent eliminator was reset when fast traveling. Now it only resets at end of day.
* Fix for sometimes executing commands twice while using a Pie Menu
* Fix for sometimes getting double notifications in the chat
* Fix bug where number of waterfowls available to spawn decreased faster than it should be
* Fix bug where waterfowls didn’t die when hit
* Fixed web avatar stretch bug
* Fix for high flying mallard sound not playing after a while
* Fix for inventory bug where player could equip items in wrong slots
* Small terrain fixes for place where animals could get stuck.
* Fix for the strange wing flap sound when bagging birds.

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Game Update

Features
* Updated localization

Changes
* Arrow impact sound distance increased to 20-30m

Bug fixes
* Fix for the scopes attached a bit above the weapon
* Fix for rare crash when hitting animals

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Game Update

Features
* Mallard hunting tutorial

Changes
* New reload animations for pump shotgun
* New reload animations for lever action
* Small performance improvements when aiming at animals
* Improved animal hit detection
* Animal feeder pie menu options back to original layout

Bug fixes
* Mallard ducks spook bug when client player whistles fixed
* Mallard ducks spook bug when re-entering player “spawn” radius fixed
* Pie menu after being hurt fixed
* Fixed minor things with pie menu
* Mallard ducks multiplayer sync bugs fixes
* Camera overlay fix
* Fix for crash when client tries to use a world item when the host already removed it
* Gui properly restores after changing between windowed and fullscreen mode

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Game update

Features
* Player Emotes. Learn more

Changes
* The 12GA single shot shotgun has a new fire sound
* The “pie menu” graphics have been updated. (Graphics shown when using a world item with the USE key, eg. dismantle a tent.)
* Some Mallard rares are less common
* Updated localization

Bug fixes
* Fix for random startup crash
* Fix for animal clues not being removed for host player when bagging an animal
* Fix for missing arrow impact sound when hitting animals
* Fix for missing score info in the spotting message for Mallards
* Fix for a rare bug causing mallards to spawn less often
* Fix for broken 8×57 Anschutz shoot animation when lying prone.

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Introducing theHunter emotes

Feel like giving someone thumbs up after a great hunt? We’ve got you covered! It’s today that we’re rolling out our new feature – emotes. Now your in-game character can make a whole bunch of gestures, such as wave, listen, ask someone to move or stop by using a hand, give thumbs up and down. In order to be able to make those gestures, you have to be a member.

To activate emotes, press the ‘T’ key and choose the gesture you want to make.

theHunter emotes

We hope that this feature will add a fun real-life touch to your hunting experience. Go crazy 😉

Share your thoughts and profile pictures featuring emotes in this thread.

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Game Update

Features
* Sneaky 3D Swamp Camo Outfit
* New mallard rare variations

Bug fixes
* Fix for high flying mallard sync between host and clients
* Fix for a random crash
* Fix for random crash at game startup
* Fix for animals not despawning when they should
* Fixed problems with web gui without internet and on load end
* Fix for random game disconnect when confirming animals
* Fixed avatar picture thumbnail
* Fix for decoy item gui message shown when client tried to place decoy
* Fix for mallards flying using swim animation
* Fix for web gui when having internet connection issues
* Small terrain fixes
* Added more logging and debugging to be able to catch more bugs

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Game update

Features
* New Reserve – Rougarou Bayou – Swampy wetlands inspired by the US South
* New Species – Mallard – New species with unique new gameplay (Learn more)
* Mallard Decoys – Used to lure high flying ducks within shooting range
* Mallard Long Range Caller – Used to lure high flying ducks within shooting range
* Mallard Short Range Caller – Used to bring low flying or swimming ducks even closer
* Waterfowl Blind – Hide from ducks with unrestricted field of view
* Player Knockout Ragdoll – Players mauled by animals now have a full body physics ragdoll to be tossed about.
* TrackIR – Is back!
* Spine, Skull, Hipbone & Shoulderbone added to Whitetail Deer, Mule Deer, Blacktail Deer, Coyote & Red Fox
* Turkeys have a couple of new idle animations
* New Clue Type – Water Track – Allows for better tracking in swampy areas such as Rougarou Bayou & Redfeather Falls
* New Clue Type – Trotting track – You can now tell if an animal was trotting in addition to running and walking

Changes
* The confirm kill tacking dome is now visible to all players. Previously it was only visible to the player that took the last shoot before death
* Animals no longer take damage from birdshot at ranges above 75m. The recommended range for effective kills vs. Mallard & Pheasant is still less than 40m.
* The three send modes in the in-game chat are now more visible. Use the prefix “/a” to send to all, “/t” to send to team or “/w playername” to whisper to a player. The Tab-key can be used to quickly switch between send modes.
* Harvest value is now displayed in the chat (“Confirm Kill”-notifications)
* Weapon used when shooting is now displayed in the chat (“Fired At”-notifications)
* You can no longer confirm kills from within a blind

Tweaks
* Coyote & Red Fox now takes less damage from being hit in the tail and legs.
* It is now easier to lift animals in the Trophy shot mode.
* Decreased the amount of data sent between players in multiplayer
* The camera now shows a white flash when taking pictures

Bug fixes
* Fix for missing piebald male feral hogs – you should now be able to run across them on some occasions
* Several random crash fixes
* Turkey courting animation is now played in the right state
* Aggressive animals are now somewhat more likely to attack players
* Ragdoll serialization fix. -Previously there were occasions when dead animals did not always look the same for all players in multiplayer games
* Placed world items (tents, blinds etc.) load a little bit faster
* Whitetailed Deer ears now have a more realistic pose
* Far away trees near water are now visible
* Fixed a player knockout bug – when fast traveling it did not always remove the blinking red screen
* Fix for the team/score screen not always showing the correct score when joining a game
* Auto walk is now disabled when the “You have left the reserve”-map is displayed
* The upper jaw of dead moose now looks a lot better
* Fix for a broken “wounded moose”-animation
* Several small terrain fixes where players could get stuck

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