Game update

Features
* New Reserve – Rougarou Bayou – Swampy wetlands inspired by the US South
* New Species – Mallard – New species with unique new gameplay (Learn more)
* Mallard Decoys – Used to lure high flying ducks within shooting range
* Mallard Long Range Caller – Used to lure high flying ducks within shooting range
* Mallard Short Range Caller – Used to bring low flying or swimming ducks even closer
* Waterfowl Blind – Hide from ducks with unrestricted field of view
* Player Knockout Ragdoll – Players mauled by animals now have a full body physics ragdoll to be tossed about.
* TrackIR – Is back!
* Spine, Skull, Hipbone & Shoulderbone added to Whitetail Deer, Mule Deer, Blacktail Deer, Coyote & Red Fox
* Turkeys have a couple of new idle animations
* New Clue Type – Water Track – Allows for better tracking in swampy areas such as Rougarou Bayou & Redfeather Falls
* New Clue Type – Trotting track – You can now tell if an animal was trotting in addition to running and walking

Changes
* The confirm kill tacking dome is now visible to all players. Previously it was only visible to the player that took the last shoot before death
* Animals no longer take damage from birdshot at ranges above 75m. The recommended range for effective kills vs. Mallard & Pheasant is still less than 40m.
* The three send modes in the in-game chat are now more visible. Use the prefix “/a” to send to all, “/t” to send to team or “/w playername” to whisper to a player. The Tab-key can be used to quickly switch between send modes.
* Harvest value is now displayed in the chat (“Confirm Kill”-notifications)
* Weapon used when shooting is now displayed in the chat (“Fired At”-notifications)
* You can no longer confirm kills from within a blind

Tweaks
* Coyote & Red Fox now takes less damage from being hit in the tail and legs.
* It is now easier to lift animals in the Trophy shot mode.
* Decreased the amount of data sent between players in multiplayer
* The camera now shows a white flash when taking pictures

Bug fixes
* Fix for missing piebald male feral hogs – you should now be able to run across them on some occasions
* Several random crash fixes
* Turkey courting animation is now played in the right state
* Aggressive animals are now somewhat more likely to attack players
* Ragdoll serialization fix. -Previously there were occasions when dead animals did not always look the same for all players in multiplayer games
* Placed world items (tents, blinds etc.) load a little bit faster
* Whitetailed Deer ears now have a more realistic pose
* Far away trees near water are now visible
* Fixed a player knockout bug – when fast traveling it did not always remove the blinking red screen
* Fix for the team/score screen not always showing the correct score when joining a game
* Auto walk is now disabled when the “You have left the reserve”-map is displayed
* The upper jaw of dead moose now looks a lot better
* Fix for a broken “wounded moose”-animation
* Several small terrain fixes where players could get stuck

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Game Update

Features
* Added possibility to share Trophy shot direct from the game if you’ve connected your theHunter account to your Facebook Account. Just click on the check box before accepting the Trophy shot
* Added Casual clothing line

Changes
* We’ve changed a bit how you accept or discard Trophy shot pictures. Instead of using your mouse buttons (right and left click), now you’ll need to click on either the accept or discard button on the screen

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Game update

Bug fixes
* When aiming with bow the weapon played the animation two times (and the zoom was a bit off)
* After shooting with a revolver with auto-reload off the character did not cock the weapon
* Not possible to aim with crossbow without reloading it first, the weapon behave weird when trying to do so

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Game Update

Features
* New weapon, 6.5×55 Blaser R8 Bolt Action Rifle

Changes
* .308 “Rival” Handgun is now 8% less powerful than the .308 Anschütz Bolt-Action Rifle. Previously they both performed exactly the same but as some members of the community correctly pointed out this is unrealistic due to the difference in barrel length. This should also benefit game balance since the handgun now makes the rifle less obsolete.
* Removed extra damage multipliers from head & neck shots on Whitetail, Blacktail, Mule Deer & Coyote. Hitting the brain or neck bones still lead to instant death. This tweak should make casual headshots less attractive because you now need to hit the brain, not just any part of the head, for effective kills.

Bug fixes
* Random crash that had to do with tree stands
* Fix for being able to enter world items after they had been removed

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Game Update

Features
* Members can now see their character when taking Trophy shots. Members can change item and change the stance of their character. In the Edit mode, the left mouse button is used to move the animal or character. Right mouse button is used to rotate the character. In the Camera mode you take a picture with the left mouse button.

Changes
* We have made the “Hurt state” more easy to understand. The screen pulsates red when the character has been knocked down by an animal. The text telling the player to press E (default) is shown for a much longer time.
* You can now change item and stance of your character when using the mirror camera mode. (default F2)
* Error handling for when the game fails to open a menu page (inventory, map, menu, loading,…). The player will get an error message and will be able to resume the game instead of a white error page.

Launcher
* A new Launcher has been released. It should apply patches a little faster.

Bug fixes
* World items now show up in the correct positions and are usable for everyone
* Fix for a random crash that could occur when a player joined a game
* Crossbow does not auto reload when “auto reload” option is disabled
* Fix for the scent eliminator message being shown to the wrong player
* The correct sound is now played when aiming the Parker Python bow
* Fix for oversized arrows

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Game Update

Bug fixes
* Fix for huntermate and player is not longer visible in trophy shot
* Fix for weapon sound being heard at the wrong volume when playing Multiplayer
* AI fix for animals not seeing players when playing Multiplayer
* AI fix for some animals not getting spooked when they should

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Game Update

Changes
* Auto stand in deep water has been removed.

Bug fixes
* Fix for players becoming invisible
* The Huntermate player arrow now follows the players rotation
* Dead animals no longer spook other animals
* Fix for animals leaving clues too far away if turning away from their path more than 90 degrees
* Fix for not being able to pick up collectables ( mushrooms etc…)
* Fix for Towers not giving the cover as it should when playing MP
* Fix for pheasants getting stuck in the air when shot and then snapping to the ground in MP

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