Bug fixes
* Removed debug data
Category Archives: Game Updates
Game Update
Features
* Avatar photo feature added to the game. Players can take avatar photos in the mirror cam that will be shown on the players profile page (web).
* Hunter score is shown in the Team stats view (F3)
Bug fixes
* Log files are no longer saved in the game folder (heartbeat_response, …)
* Fire notification is not sent when shooting at dead animals
* Game startup crash fix
Game Update
Features
* Multilayer Teams is an optional way to organize players in a multiplayer game into teams. This can be used for things like unofficial competitions with players on the same server or to allow private communication between a group of players in a free for all game. Learn More https://www.thehunterwiki.com/index.php?title=Teams
* Player names are shown in the correct color in the chat.
* Network data optimization (a little less bandwidth is used)
* Localization has been updated
Bug fixes
* Crash fix for a random crash that could happen after playing for more than half an hour.
* Fixed bug where only animals shot by the host lowered the animal feeders attractiveness.
* Fix for feral hog male pie bald being registered as common
Game update
Features
* Mirror camera. Press F2 (default) to toggle Mirror camera mode. This mode can only be used when the Inventory is accessible
* Two new Red fox variations. Gray and Cross variations.
* Characters now blink with their eyes
* There is now a Ban button in the Admin page when playing multiplayer games. The players you have banned can be viewed on the settings page on the web site
Bug fixes
* You can exit the Inventory a lot faster now
* Animals now you their “look around”, “smell” and “listen” animations again.
* You can now buy items on the website store while the game is running and receive them while playing. (Does not apply to licenses)
* Animation fix for the side by side shotgun reload
* Fix for ammunition floating around in the air
Game Update
Changes
* The track indicators are a bit more transparent
Bug fixes
* Fix for crash when shooting an animal near a bait site
* Charging animals don’t run in circles any more
* Fix for unspawned animals not getting spooked by weapon shot. (Because of this animals could call too soon after a shot)
* Ragdolls do not slide as much in slopes
* Fix for arrows getting stuck in air when the animal with the arrow despawns.
* Fix for 3D Archery Range bug (no hit data was shown)
* Ammo count is updated when shooting at ranges
* Clues are not reset when fast traveling. (all were counted as new before)
* Scope view is not rendered over the menus in single player
* Animal weight estimation is as good or better when spotting compared to tracks. If you spot an animal first, you will get the same weight estimate on tracks. If you track an animal and then spot it, the weight estimate can be updated once
* Game zooms out when reloading the muzzle loader when aiming
* Removed a deep hole in the ground on the southern island of WH reserve
* Stop all sounds when an animal dies. (so the attack sound does not continue when dead)
* fix for entering/exiting world items (game thought world item was full when it wasn’t – “Player limit reached”)
* Pathfinding maps on Hirschfelden have been updated so animals won’t get stuck in trees as often.
* Fixed a minor tracking bug.
Game Update
Bug fixes
* Fix for inventory showing instead of confirm animal screen
* Fix for crash when shooting an animal near a bait site (as a client)
* Fix for floating ammo in front of player
* Red fox melanistic variation tweaked (now looks more like a silver tipped fox)
* Fix for invisible third person body parts in some camera angles (arms and torso)
* Fix in pheasant tutorial (player had a bleat caller instead of a pheasant caller)
Game Update
Game Update
Game Update
Game Update
Features
* Winter Camo Ground Blind
* The chat now shows the latest 28 messages when opened.
Bug fixes
* Fix for Singleplayer “disconnection” after pausing and/or alt-tabbing the game for a while
* World items textures when placed do not switch anymore (if you had an orange and a white tent close to each other, they could switch textures so the white was orange and vice versa)
* In-game map fix (when using the scroll button the map stopped working)
* Fixed some skinning issues on the Doc Monsignor clothes
* Ground blind model made a little higher
* Muzzleloader animation fix when aiming in prone (animation was missing)
* Muzzleloader will change your stance from prone/crouch to stand when character starts reloading
* You can use “Enter” in the game messages that have an “Ok” button (like in tutorials or the stone in Hemmeldal)