Game Update

Bug fixes
* Fix for the “pheasants don’t die on first hit”
* Iron sight tweaked for most weapons
* Fix for more than max number of players joining a game
* Bug when accessing inventory right after shooting the last bullet of the ammo pack fixed

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Game Update

Features
* The chat now shows a time stamp for every message and notification
* You can now bind zoom in / out keys.

Bug fixes
* Fix for the “shoot through animal” bug
* Auto-walk is disabled when entering the Confirm kill screen
* Changing stance does not spook animals as easily as before
* Optimized the amount of data sent at connect
* You can no longer connect to a full game
* Fix for the “pickup collectable” crash
* Fast travel distance is not added to your total traveled distance in the statistics
* AI – Animals did not see or hear you in certain situations.
* Fix for crash when connecting to a game
* Increased the time without network packets before the “connection issue” screen is shown

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Multiplayer Update

Features

Multiplayer

Up to 8 players can now hunt together in the same game world.

Full Player Character

The player now has a full body opposed to the “floating torso” of the old game. Hundreds of player animations, including movement and item manipulation, have been completely remade from scratch using this new body.

There are now multiple in-game characters to choose from with matching web avatars. This means that when you pose by your trophy in the game this photo will match your avatar on the web.

Inventory Revamp

The inventory has been completely revamped. Most notable changes:

  • Previously the amount of items you were able to carry where limited by the size of the “backpack” grid and the size of the item icons. This has now been replaced with a system where icon size no longer matter. Each item instead has a “capacity cost” and the sum of the capacity costs of the items carried must be lower than the maximum carry capacity. This capacity can of course be increased like before by purchasing a backpack. This system is a lot more flexible than the old one and allows for some interesting gameplay tweaks such as high calibre ammunition taking more space than low calibre counterparts giving the low cals a much needed edge.

  • Items can now be more quickly equipped by directly clicking the slot that you want to place them in. This action brings up a list with only the items that are compatible with the selected slot.

  • Clothing can now be changed in the in-game inventory when you are in a lodge area or near a tent.

  • Item descriptions can now be read directly in the in-game inventory by pressing the corresponding “i” icon.

  • There are now a total of 10 equipment slots that allows quick access to carried items. Some can be used from game start while others require a specific HunterScore to unlock. The HunterScore restriction can be bypassed by purchasing pouches and holsters in the store:

    Slot

    Type

    HS Unlock Level

    Store Unlock Item

    Weapon 1

    Any Weapon

    0

    Weapon 2

    Any Weapon

    0

    Small Weapon 1

    Only Handguns

    600

    Small Weapon Holster

    Small Equipment 1

    Any Equipable Small Item

    0

    Small Equipment 2

    Any Equipable Small Item

    0

    Small Equipment 3

    Any Equipable Small Item

    0

    Small Equipment 4

    Any Equipable Small Item

    60

    Small Equipment Pouch 4

    Small Equipment 5

    Any Equipable Small Item

    180

    Small Equipment Pouch 5

    Small Equipment 6

    Any Equipable Small Item

    360

    Small Equipment Pouch 6

    Large Equipment 1

    Any Large Item

    0

Unequip Current Item

It’s now possible to unequip the currently equipped item (default key: H). This allows you to walk around with no item obstructing your view since you have nothing in your hands.

Local Chat

There is now a local chat that allows quick communication with everyone in the current multiplayer game (default key: Enter).

The local chat has some commands that can be used for advanced communication:

Command

Function

/w playername

Whisper a message to the targeted player. This message will not be shared with the rest of the players on the server.

/r

Whisper a reply to the last player to send you a whisper.

/players

Show the names of all players on the server.

/afk

Set your status to “Away From Keyboard”. This is only visible to other players if they have the “Show player names” option turned on.

/clear

Removes all text from the screen.

There are also some keyboard commands:

Key

Function

TAB

Auto-Completes player names. For example if there is a player called John42 on the server and you type “Jo” then press TAB the rest is automatically completed resulting in: “John42”.

UP/DOWN ARROW

Cycle previous entries

Full Screen Map Revamp

The full screen map has received a facelift and a couple of new features. One of them is fast travel which you can read about in the next section. The other is the ability to draw shared images in the map. This is a feature that we hope may come handy when planning hunting strategies.

Fast Travel

Retire to lodge/campsite has been replaced by more flexible fast travel system which lets you quickly travel to any lodge, campsite or tent on the map.

Using the fast travel option cost Camping Supplies just like the old retire to option used to. The cost is now, however, based on distance (1 supply / km).

Fast travel can only be used once every in-game hour and will spook all animals at the target location once you arrive.

Fast travel is performed by entering the full screen map (default key: M) and clicking on the location you want to travel to. More information can be found by reading the store/inventory description of Camping Supplies.

First Aid Kit

The First Aid Kit can now be used to heal fallen friends in addition to healing yourself. Just walk up to your unfortunate friend and press the environment interaction key (default key: E).

Environment Based Camo

When browsing the store you’ll notice that there are a lot more types of clothing that there used to be. One of these is the “Sneaky 3D Summer Forest Camouflage Outfit”. What’s special about this set is that it’s using a new type of camo that give very good visual camouflage in the areas that it is tailor made for. In this case all forest areas at Whitehart, Logger’s Point, Settler Creeks and Red Feather Falls.

One of the advantages of using this camo is that it works on all species, not only deer, as in the case of the B&C camo. The downside is of course that you need to be more aware of your surroundings, for instance only get close when you are in a forest area, and that it has no scent or sound reduction. In the end it comes down to which species you expect to encounter and which environments plan to hunt in.

Options

All options except the graphics settings* can now be changed in the game client. There are also a couple of new options under “Gameplay”:

Option

Description

Show player names

Toggles the display of player name, distance and status in the game

Show item name

Toggles a permanent display of the currently equipped item in the low right corner of the screen

Show player spotting information

Toggles the display of player spotting information in the game.

Show animal spotting information

Toggles the display of animal spotting information in the game.

Enable chat

Toggles the display of the local game chat.

*Graphics settings are still set in the launcher using the “gear” button.

Web

In addition to the new features required to handle multiplayer games the webpage has also been completely revamped with a more modern and accessible interface.

Tweaks

Memberships

Guests can now enter any reserve, both in multiplayer and singleplayer, but are only allowed to hunt Mule Deer unless another license has been purchased.

Guests are not allowed to host multiplayer games but can join members if the host allows it.

Callers

All callers now work like the Roe & Red Deer callers. This means that you no longer need to press the left mouse button to enter “call mode” before calling. You can now call as soon as the caller is equipped by holding down the left mouse button. It’s now also possible to use all callers while walking/running.

Weapons

All weapons now have a slight zoom when using the iron sights to simulate the player “taking aim”.

Default Controls

The default controls of the game have been slightly modified in order to make room for new features and to make the game more accessible for new players. If you don’t like these controls it’s possible to change them using the options menu. These are the changes:

Action

New Default

Toggle Walk/Run

C

Raise Weapon

Right Mouse Button

Zoom In (Optics)

Mouse Wheel Up

Zoom Out (Optics)

Mouse Wheel Down

Unequip Item*

H

Equip Weapon 3*

3

Equip Small Item 1

4

Equip Small Item 2

5

Equip Small Item 3*

6

Equip Small Item 4*

7

Equip Small Item 5*

8

Equip Small Item 6*

9

Equip Large Item 1

0

Equip Binoculars

Replaced by Equip Small Item 3

Make A Sound

F

Local Chat*

Enter

Messenger

Currently Disabled

*New feature

HunterMate Apps

The HunterMate has finally entered the 21st century and received a much needed internal flash memory. This means that you no longer need to equip apps in the game slot to use them. The “Lane Bandit” game can be played at any time by hitting the app button (default key: G) once it has been purchased from the store.

The free “Bust Through” game is not available anymore but may return if there is demand for it.

Tracking

Tracks older than the first tracked confirmed from an individual animal are no longer removed. This is to prevent confusion when multiple hunters are tracking the same animal.

Known Issues

Messenger

In-game access to the messenger is currently disabled (previous default key: Enter). We are working on a revised version of this service.

First Person Weapon Animations

It’s currently hard for the player to see what they are doing with their weapon compared to the pre-multiplayer version. This is because animations now need to look natural both to you (first person) and the other players (third person) in the game. Because of time constraints we had to focus on third person for this release. We are already working hard to fix this by creating brand new tailor made first person animations.

Track IR

Track IR support is currently disabled. It’s on our TODO-list but we have no exact release date at this point.

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