Game Update

Bug Fixes
*  Bear Bait Tweak – Bears spooked by other animals inside the bait barrel  area no longer count as baited when harvested outside the area. Only  bears spooked inside the bait area directly by the player now count as  baited even after leaving the area.
*  Retiring to lodges and campsites no longer randomize animals. Animals are now only randomized when retiring at the end of the day. This removes the possibility of using the retire option for “invisible” spawn mashing (retires don’t show in the stats).

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Game Update

Bug Fixes
* Improved randomization of animals when retiring to lodge or campsite.
* Disabled animal vegetation sounds until we can get it to work better.
* Heart shots should now be easier with all bows (including the crossbow) in situations where the heart is covered by another organ such as a lung.
* Exploit fix: Bears that are spooked from the bait barrel to outside the attraction zone will now count as a baited bear, and the attraction level will drop just as if they were shot at the barrel.
* Fixed world item bug (Tree stand, tent, ground blind, tripod). Already placed world items were sometimes invisible if the player used “retire to camp site” at the beginning of the hunt.

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Game Update

Features
* Parker Python Compound Bow – A new state of the art Compound Bow based on Parker Bows highly acclaimed “Python” model. This bow is not only more accurate, thanks to a 3-pin sight, but also more silent than the traditional “Snakebite”. Read more about it at Doc’s Outfitters!
* Archery Addictions Range – Developed cooperation with Archery Addictions this range located just outside the Darkwood Lodge in Red Feather Falls allows you to practice shot placement on true to life 3D target before heading out in the woods.

Bug Fixes
* You should now be able to hear the sound of animals moving through bushes from a greater distance.
* Heavier animals makes far more noise when walking and running through the vegetation.
* Fix for the sound of the windmills in Hirschfelden. It paused and did not play again after you confirmed an animal.
* Huntermate kill confirm screen now always shows the weight with one decimal .
* Bullet / arrow penetration bug fix. Bullets and arrows could pass through Shoulder bone and skull when they were not supposed too. This made it easier to kill animals.
* Fix for a rare bow crash (if one shot an arrow into air and fast entered the inventory before the arrow hit anything. Moved the bow to the lodge inventory and then resumed the game)
* Weight guess data from spotting should now replace data generated by tracking.
* Ballistics bug – A bug that tied projectile speed to frame rate has been found and fixed. This bug caused arrows to fly somewhat slower on low-spec machines and somewhat faster on high-spec machines. Since the speed is no longer tied to frame rate it should now be the same on all rigs.

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Game Update

Features
* New item – Moose urine spray.

Bug Fixes
* Hog rooting tracks more common.
* Mouse scroll wheel now works in the map view.
* Crash fix when placing tree stands.
* Fix for the “double arrow” bug. If you switched arrow types from Tracer arrow to regular arrow, both arrow types were visible.
* Far away animals will not make as many sharp turns when roaming (clues will be a bit easier to follow)
* The delay before being able to remove the tent you started at has been removed.

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Game Update

(Because of the Holiday campaign the actual game update was released last night)

Features
* Animal Vegetation Interaction – Animals now produce sounds when walking through bushes and other thick vegetation.
* Animal Water Interaction – Animals now make splashing sounds and produce different types of particle effects when walking through water.
* Tracer Arrows – A brand new arrow type with a glowing nock. This allows you to better track where the arrow hit and to find hit animals. Tracer arrows are not included in memberships and will deplete when used outside shooting ranges.

Bug Fixes
* Decreased the interaction radius of the Tripod by half a meter.

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