Game Update

Hello Hunters,

Below are the notes from today’s patch, which introduces the Lynx.

Additions:

  • Eurasian Lynx.
  • Eurasian Lynx Scent Spray.
  • Eurasian Lynx E-Caller Add-on.
  • Added Eurasian Lynx mission pack.

Changes:

  • E-Caller – Separated into separate store category together with newly introduced USB add-ons which currently are Bobcat and Eurasian Lynx. All players who previously purchased an E-Caller up until now have received the Bobcat Electronic Caller Add-on.
  • All rifle ammo, slug ammo, arrows, bolts, handgun ammo and muzzleloader ammo travel significantly further to match realism.
  • Slightly increased damage output of all Muzzleloaders.
  • Reduced .17 HMR HV damage output.
  • Slightly increased Bobcat senses.
  • Slightly decreased Bobcat populations.
  • New Players – changes to the first tutorial.
  • New Players – when downloading the full game and playing the tutorial the game should download in the background.

Bug fixes:

  • Fixed Pointer Dog Founder Collar not showing up in correct inventory category.

Fixed some issues with using commands Track Blood, Track Medium Game and Track Large Game while crouching.

Discussion

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Game Update

Hello Hunters,

Here are the notes for today’s patch.

Additions:

  • 16GA/9.3x74R Drilling Combination Gun.
  • 3-18x44mm Rifle Scope.
  • 16 GA Slug Shells.

Changes:

  • The Equipment tab has been split into two tabs, one for Weapons and one for Equipment. This is to allow for additional space for the 16GA/9.3x74R Drilling Combination Gun, and for additional features planned for the future.

Bug fixes:

  • Fixed female Dall Sheep horns.
  • Fixed Gun Racks for the 10 GA Lever Action Shotgun (Royal Edition).
  • Fixed missing level up image for Retriever dog.
  • Fixed an issue with retrievers not being able to fetch a bird into another player’s ground blind.
  • Fixed a crash when a retriever fetched a bird into another player’s waterfowl blind.
  • Fixed a crash when players confirmed an animal kill before a retriever was able to bring it into a blind.

Known Issue:

  • Gun Racks for 16GA/9.3x74R Drilling Combination Gun not visible in Lodges.
  • Visual indicator for in-game achievements for 16GA/9.3x74R Drilling Combination Gun currently not displaying correctly.

Good luck out there!

Discussion

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Game Update

Hello Hunters,

Here are the notes from today’s patch:

Bug fixes:

  • Fixed Motion Predator Decoys and Turkey Decoys not working.
  • Fixed Scent Hounds tracking behaviour.
  • German Pointer can now track Mule Deer.

Discussion

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Game update

Changes
  • Inventory interface should be back to its former glory.
  • German Pointer – Reduced Detection stamina drain and increased exp acquired from a successful Detection.
Bug fixes
  • Dogs cannot use skills of other dog types.
  • The player cannot use hotkeys to issue a command that doesn’t exist for the dog that is currently equipped.
  • Fixed a bug where dogs kept its tracking active even when it was no longer the currently active dog.
  • Dog does not appear as a “species” in the competition, ethical species list and membership page.
  • Fixed invincible overweight Canada Goose bug once and for all.

[Comments]

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Game Update

Hi all,
Today we introduce a new hunting companion for you all, the German Pointer!  Patch notes are below, a larger post specifically on the Pointer will follow soon, so watch for that!
Additions:
German Pointer.
German Pointer Founder Collar.
Changes:
Dogs will no longer walk in front of the player, blocking the player’s path.
Dogs will no longer move to sit in front of the player when startled by a shot.
Dogs are now calmer when the player is stationary.
The Retriever will bring fetched animals into blinds.
The Retriever will not longer spook animals when retrieving dead game.
Extended the Stay command to 150m.
Bug fixes:
Fix to bait sites not working correctly. Feeders should now attract as before.
Balanced audio levels across the biomes and improved zone transitions.
Reduced the levels of wind in some areas where the wind was too loud.
Known Issue:
There are currently some new issues with the UI layout.  This will be addressed in a future patch.  Apologies for any inconvenience caused.
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Game Update

Hello Hunters,

Please see the details of today’s game update below:

Bug fixes:

  • Deployable targets now spawn at any distance.
  • Fix to hunting tower so the wobble is now reduced when in the tower.
  • Fixed issue with hunting towers being returned to inventory after being dismantled.
  • Fixed climbing gear being interactable at all times.
  • Fixed possible crash when removing an enterable.
  • Fixed potential crash when another player with placed deployable targets disconnected.
  • Bullet holes will no longer show on backside of deployable target bell.
  • Fixed a bug where arrows could sometimes show multiple impact effects.

[Comments]

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Game Update

Hello Hunters,

Here are the notes from today’s patch.

Bug fixes:

  • Fix to iron sight and bow magnification issue.
  • Fix to visual bug where bait was not displayed in feeders.
  • Improvements to ballistics of the .17 HMR HV.
    • Drop rate reduced.
    • Velocity increased.
    • Weight slightly decreased.

Cheers everyone

Discussion

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Game Update

Hey Hunters,

Here are the notes from today’s patch.

Changes:

  • Render range now applies to all entities (Players and Animals)

Bug fixes:

  • Fixed Climbing Ropes and Bait Sites.
  • Fixed a possible crash on connecting to a multiplayer game.
  • Deployable items no longer sometimes show the distance to the nearest lodge when you place it too close to a tent.
  • Fixed inconsistent pie menus on host placed items.
  • Fixed reserve item limits and distance constraints that were not applying to players that were joining a host.
  • Long Range Spotting Scope now gives the spotting info for animals above the normal render range of 220m.

Discussion

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Game Update

Game Update – 23rd May 2018

(Scroll to the bottom for patch notes)

Hello Hunters,

Today’s patch sees the release of the Extended Render Range (ERR) and Multiplayer Deployables.

As with a lot of new features, some of the questions and magic we will let you guys find out and discover for yourselves. But I have been monitoring the feedback on the forums and I will try and cover a few of the major questions. Before we get into the Q&A, it’s worth pointing out that as always, we will be monitoring the community’s feedback on these new features. Because they are such huge changes, we want to make sure that you guys and gals are happy!

 

Extended Render Range (ERR)

How will this affect my HunterMate?”

It doesn’t. Even though you can see animals at a greater distance, your HunterMate still functions out to 220m. Animals will not call over 220m and therefore your HunterMate functions exactly the same as it did beforehand.

“How does the ERR affect animals spooking from gunshots?”


Currently, depending on the size of the gun you are using, it will depend on how far the sound travels and this is actually true for both single and multiplayer games. So before you could not see the animals over 220m fleeing, now you probably can… which might be a little bit frustrating as you see a previously unseen trophy animal dart away 😛 But in short, the spook mechanics have not changed either and are working as they always have.

“Do my current Optics still work?”

Yes they sure do, the only thing they are lacking is the magnification at the longer ranges. You will still be able to see the animals through them.

“Will the new spotting scope have the rangefinder ability in them?”

At this stage no. We are going to wait to get some more community feedback after you have actually all tried everything out. The current rangefinding Binos do work out to the new ERR and beyond, but if people feel they are still inadequate, we will have a look at some options.

“Why can I not use the new scope on “X” gun?”

We tried to pick rifles that in real life are more likely to be used at longer ranges. We feel this adds more immersion for players and more feeling that it is long range. It also starts to give the selection of guns a bit more depth and adds a bit more spice when deciding which gun you will select for your hunts.

Here is the list of guns that can fit the new scope:

  • 7mm Magnum Break Action Rifles
  • 7mm Magnum Bullpup Rifles
  • 8×57 IS Anschütz 1780 D FL Bolt Action Rifles
  • 9.3×62 Anschütz 1780 D FL Bolt Action Rifles
  • 9.3x74R O/U Break Action Rifles
  • .30 R O/U Break Action Rifles
  • .45-70 Government Lever Action Rifles
  • .223 Bolt Action Rifles
  • .300 Bolt Action Rifles
  • .340 Weatherby Magnum Bolt Action Rifles
  • 7x64mm Bolt Action Rifle.

“I don’t really use guns, why should I be excited?”

Now you will be able to more effectively spot and stalk. Beforehand you could see that trophy animal at 220m away, now you can see them at a much greater distance, which will ultimately help you plan your hunt and influence where you go!

“What range do my callers work to now?”

Nothing has changed with the calling mechanics and this includes effective distances.

“But TK what about “X” question?”

If you have anymore questions, put them in the discussion page in our forums and I will try my best to answer them for you all.

We have one known issue with the new spotting scope that has slipped into the build, animals over 220m will not highlight or show spotting information. We are already working on getting it fixed and will get it out to you all ASAP! Sorry for the inconvenience.

 

Multiplayer Deployables

As of today’s update, you can now place deployable equipment as a guest in a hosts multiplayer game.

When you leave the game for any reason, be it disconnected, you leave or are kicked, your items leave the current game and are transferred back to your inventory, ready for your next hunt! This comes with a little warning however, if you are in someone’s equipment and they disconnect, you will be removed from the equipment and it will be returned to the owners inventory. This is done to insure everybody’s equipment is safe and sound. I am sure if you accidentally got disconnected, you would want to know your gear is safe and sound! We are investigating ways to warn a user that the equipment they are using is about to disappear, to hopefully prevent some confusion.

All deployable equipment is placed and functions the same as it would in a single player game.

Again we will be monitoring the community feedback closely on this and like the ERR, if you have any questions please put them in the discussion thread and I will do my best to answer.

These are some very exciting times to be part of here at theHunter: Classic and there are many more to come!

I hope you all enjoy the new features and I am sure these will strengthen our great community even more.

Cheers all,

TK

Discussion 

Patch Notes:

Additions:

  • Extended render range, tied to scene complexity.
  • Long Range Spotting Scope – 30x65mm Spotting Scope (Gunmetal Black)
  • Long Range Rifle Scope –  5.5-22x56mm Rifle Scope (Eagle Mk I)

Changes:

  • Players can now place their deployable items in multiplayer games.
  • Improvements to the feral goat animations.

Bug fixes:

  • Fixed missing Cottontail and Snowshoe Hare footprint clues.
  • Fixed incorrect clue icons for Cottontail Rabbit droppings tracks.
  • Bison and Water buffalo are now less fond of cuddling with the player.
  • Fixed immortal Canada Goose issue.

Known Issues:

  • New spotting scope currently not providing spotting info beyond 240m. This fix is schedule to be patched in the next update.

 

 

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Game Update

Hello Hunters,

Please see our changes in today’s Game Update below:

Bug fixes:

  • Magpie Goose ragdoll should no longer “explode” after death.
  • Magpie Goose should no longer grow after death.
  • Crash fixes for Piccabeen Bay.

Have a good weekend!

Discussion 

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