Game Update

Features

  • Trophy Lodge – Rustic. The new trophy lodge features two levels, 27 trophy slots (including a full body mount for deer), and a small new feature – radio. You can buy it separately in the store as well as in a bundle with a Classy trophy lodge. The functionality and gameplay are the exactly the same as of the Classy one.

trophy_lodge_rustic_1 trophy_lodge_rustic_2 trophy_lodge_rustic_3

  • Extended contextual help with possibility to buy items (scent eliminator, tent and face paint) from in-game – please note that to use this feature you need to turn on your contextual help via Settings

Changes

  • Trophy lodge editor is now available on web / launcher – you can now hide, drag and drop your trophies, rename lodges via Game management tab (available under Settings).
  • You can now visit your friends’ trophy lodges via Trophy Lodge selection manager, both in SP and MP, even if they are not online.
  • Species specific camo (eg. Boone & Crockett, Outback outfit) is now highlighted brown in the camo app when used on the reserves with respective species.

Bug fixes

  • Fix for the fps drop when using a shotgun vs hard surfaces and objects (eg. ground)
  • Fix for the Aimpoint scope on 7mm rifles
  • Tweak for large platforms, so large bears would not hit the roof

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Game Update

Features

  • 17 HMR Lever Action rifle
  • Trophy animals on small round, medium round and large square platforms in the Trophy lodge can now be rotated with help of PgUp / PgDn keys (default). Like the rest of Trophy lodge editing, this can only be executed in a single player mode
  • All Trophy lodges in the EHR now feature special Midsummer decorations!

Fixes

  • Another fix for the excessive “moaning” of black bears
  • Fix for the bear model on the RFF shooting range (it was only possible to get a body shot on it before)
  • A new fix for the game freeze when in the trophy shot mode
  • Fix for bad fitting of some glasses and facemasks
  • Fix for sunglasses and shooting glasses bug when they would randomly go transparent and show eyes underneath
  • Ibex head in the forward pose is slightly lowered
  • Fix for a bug where the rename input field would sometimes disappear in the lodge editor
  • Fix for a bug where achievements on the expedition statistics screen displayed as 1 off from what was actually earned. (Displayed 500 when you earned the 1000 achievement, 0 when earning the 1 achievement, and so on). This fix only applies to expeditions started after 2017-06-20 10:00 and is not retroactive to previously bugged expeditions

In progress:

  • Continue looking into the “roaming bears bug” – it was not solved completely with the last patch
  • Slow loading inventory times – almost there!
  • Investigating the bug with some players randomly not getting a taxidermy prompt
  • Fix for the broken graphics on Whiterime Ridge

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Game Update

Bug fixes:

  • Fixed the issue with the taxidermy prompt not being available for some animals (was related to security token behaviour)
  • Fixed the missing taxidermy pop-up when a player clicks Escape when in trophy shot mode
  • Fixed the wield / unwield issue while entering the Trophy lodge (you shouldn’t be able to wield weapons when inside of the Trophy lodge)
  • Disabled emote and dog commands while entering the Trophy lodge
  • Fix for game crashes related to graphics code
  • Fix for the small terrain issue on Bushranger Run (floating barrels)
  • Performance improvements for the trophy manager when dealing with many trophies
  • Fix for the mission “I’ll give you a buck each”, so it now can be completed with all .243 rifles and .30-06 rifles

In progress:

  • Graphics issue on WRR
  • Filters to hide trophies in the Trophy manager
  • Investigating solutions for extra large antlers clipping through the roof for some large wall plaques – in the meantime, please try switching between different poses to find a suitable one
  • Issue where swapping two trophies would misbehave
  • Further digging into slow loading times for inventory
  • Bug with players not being to catch up with “roaming” bears
  • Bug with fleeing rabbits showing roaming tracks
  • Players getting stuck when pressing the Escape key while in the Taxidermy prompt menu (please avoid doing it until it’s fixed, click No instead)

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Game Update

Bug Fixes

  • Fix for Dall Sheep getting stuck and not being spooked on the high mountains
  • Fix for 10mm Semi-Auto handgun being tilted in third person
  • Slightly tweaked penetration and wounding values for 10mm Semi-Auto Handgun
  • Fixed bug for Dall Sheep internal organs that prevented it being killed when hit in spine and neck

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Game Update

The penalty system for feeders has been changed.

  • How it worked previously: If you shot an animal in baiting state within feeder range the feeder would not attract new animals for 30 minutes.
  • How it works now: If you shoot an animal in baiting state within feeder range the range will be reduced to minimum and then slowly expand again over time until it hits its full range again after 30 minutes, while still attracting animals.
  • The amount of feeders that can be placed in a hunting reserve has been raised from 3 to 4.
  • The Big Horn Sheep animation for hits has been fixed.

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Game Update

  • New species – Feral Goats! You can find them all over Bushrangers Run.

splashscreen_feralgoat_release

Game Design notes: Our Feral Goats have a lot of different fur textures (three common ones and a bunch of rares, all of them are present in both short and long fur variations). Their horns also vary significantly, featuring four main horn types of various sizes, with different degrees of rarity which, together with the assorted fur, provides a wonderful variety.

The scoring is based on CIC scoring. However, we had to make some adjustments to make it work for our game, hence the scoring will not always be comparable to e.g. Alpine Ibex.

The horn score is based on the actual size of the models in the game. The Feral Goats we have in the game are a pretty small variant. In real life these animals have different body sizes depending on where in the world they live, along with other influencing factors. Ours are small, therefore we had to keep the horn size down a bit to fit the model. We adapted the score for the horns to fit the references we have, so head:horn ratio should look accurate.

As a result, the largest horns can reach a really high value while the smallest horns can have a smaller value than what CIC score calculation would suggest.

Please note that currently some lower scoring Feral Goats will have CSS 0. We are looking into this issue and it will be fixed in the next patch.

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Game Update

Features:

Bug fixes:

  • Fix for wolf score spotting always showing 0
  • Fix for no weapon or HM equipped after exiting the trophy shot mode
  • Fix for the Shooting tripod rest – now you will be facing the same direction as you exit it
  • Contextual help is now disabled in a tutorial

In progress:

  • Looking into long map loading times experienced by some players

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