Features
- Blacktail non-typical antlers
Bug fixes
- Fix for Mule Deer antlers score
- Fix for Army Boonie camo – it now works according to the description
- Fix for some European Rabbits not counting on the “Home Invasion” mission
- Terrain fixes
- Fix for the .22 Semi-auto Rifle spook radius – it’s been increased and now is higher than that for bows but lower than that for other rifles (Please find more on what the “spook radius” is below)
- Fix for the bug that made it impossible to fast-travel or heal oneself after a critical wound or falling down
Changes
- .22 Semi-Auto Rifle has increased fire rate
In progress:
- New tasty feature a.k.a. the thing behind Oscar’s head
- New sets of missions
On the spook radius in theHunter
Spook radius is a fine term for a small part of what affects the animal AI. On its own it is just what it says: A radius within which any animal has a chance of spooking from the sound of a weapon being fired. However, spook radius alone does not decide if an animal spooks or not: Different species react differently to sound; some are really nervous compared to others. Different animals within each species react differently to sound too; some of the large ones are way more wary than the smaller ones. Another layer is the general nervousness of the animal: Does it feel safe at the moment? If so, it will take more to spook it. So, despite a hard number being set for the spook radius, it is affected by other circumstances that will make each shot having quite different consequences.
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