Introducing Climbing & Falling in theHunter

2014_9_climb_gear

Why climbing?

When we design a new species for the game we strive to add as much unique gameplay around it as possible, preferably inspired by real life characteristics. One of the most distinguishable features of the Alpine Ibex is their ability to scale almost vertical walls and already in the beginning of the research process it became clear that this had to be included in the game to make the species justice.

This, coupled with the fact that Ibex are not known to respond to any lures, puts the hunter at a great disadvantage. Climbing evens the playing field by allowing agile hunters to follow their prey up even the most difficult slopes while adding an all new type of outdoor experience to the world of theHunter.

Do I have to climb?

Climbing is as much a requirement for hunting Ibex as lures are generally for other species. In other words, it makes it easier but it is not required. Most of the reserve, including the high areas where Ibex roam, can be reached by walking and climbing should be viewed more as taking a shortcut than a requirement.

How Is It Done?

Climbing Gear Characteristics:

  • Creates permanent climbing paths
  • Rated for 2 safe falls per climbing season
  • 75% of deployed units are recovered on dismantle

How to deploy:

  1. Add a couple of Climbing Gear to your field inventory
  2. Find a suitable rock wall, look for extruding stones in vertical cliff areas
  3. Equip your Climbing Gear & click the Use Item Button (Left Mouse) to deploy
  4. Note that deployment cost is dependent on wall with taller walls costing more units

How to climb:

  1. Walk up to your deployed climbing path & hold the Use Environment button (E) for options
  2. Select “Enter”
  3. Use the Move Forward & Move Backward buttons (W/S) to move up or down
  4. When you see a balance bar use Move Left & Move Right (A/D) to keep the balance arrow centered
  5. If the arrow go too far to any edge of the bar you will fall, the first couple of falls in each climbing season are recovered by the rope but eventually the rope breaks which lead to a fatal disagreement with gravity. Note that falling and breaking the rope does not affect the wall. Climbing gear can only be lost through dismantle
  6. Once at the other end of the wall press the Use Environment button (E) to exit

How to dismantle:

  1. Walk up to your deployed climbing path & hold the Use Environment button (E) for options
  2. Select “Dismantle”
  3. Note that only 75% of deployed climbing gear are recovered on dismantle due to wear & tear

Is there a reserve limit for deployed climbing paths?

The amount of climbing paths that can be deployed in a reserve is only limited by the amount of available deployment spots which in Val-Des-Bois is about 20.

Fall Damage

In addition to climbing we’ve added another new feature requested by many players for a very long time. Basically it is about addressing the immersion breaking superman ability of the hunter to survive falls from any height without any of the bone breaking consequences one would expect from such an event in real life. While this has worked well in most areas of the old reserves, simply due to the lack of places to fall from, it became more of an issue in a mountainous reserve such as Val-Des-Bois.

Unlike climbing, this will affect gameplay in both the new and old reserves, however, as mentioned above, there are not that many places to fall from in the old reserves except extreme areas such as the hangbridge ravine on Logger’s Point.

Being knocked out from falling follows by the same procedure as similar features such as animal attacks. Once knocked out you can choose to use a First Aid Kit to respawn at the spot or respawn at a Tent or Campsite.

Tips

  • Mastering the balance act of climbing can take a few tries. It’s recommended to bring a couple of medkits or place a tent near your practice wall for quick respawns.
  • Be easy on the keys when balancing, holding too long can tip the scale over to the other side and lead to acceleration towards epic disaster
  • While you need to focus on the balance bar while climbing don’t forget to check for the “exit wall” icon in the right corner of the screen as you approach your destination
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