Game Update

Features:

Changes:

  • 10 GA Lever Action shotgun – tweaked bullet trajectory and sound

Bug fixes:

  • Fix for the game crash related to carcasses on Timbergold Trails
  • Fixes for extended Contextual help: better feedback message when making a purchase and fix for messages not getting sticky when mouseover
  • Pheasants should now have correct tail length in trophy lodges (only for harvests post-patch, old trophies won’t change)
  • Fix for possible crash in Multiplayer related to trophy shot
  • Fix for possible crashes on texture loading
  • Fix for broken snow graphics on WRR
  • Fix for the leucistic wolf texture (it was loading pink)

In progress:

  • Bear roaming bug (edited)

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Status Update

Howdy hunters,

Thanks for stopping by! Today we are happy to announce the release of the new feature. Bait site management from the web or launcher. This has been requested for many years and we know how tiresome and, well, boring it is to start the game just to run to each of your bear barrels, hog feeders and mineral feeders to fill them up then wait for the attractiveness to kick in. Now you will be able to do it with one click of your mouse button on your commute to or from work, when the Black Bears of the EHR start calling to your soul inviting you for a cosy evening in Redfeather Falls šŸ™‚

Introducing Bait site management

splashscreen_feederrefill2

How this works?

You can access this feature via Settings > Game management > Bait sites. There you will see the list of your barrels and feeders, the amount of bait in them and the status (active / inactive / penalty). If you are not 100% sure how the baiting system works, here is a detailed description. Each bait site comes with coordinates and the location map, so you can easily tell which one is which.

From there you can fill your bait site, using the bait from your inventory, by paying a small fee of 5 em$ or 200 gm$ (there are discounted packs of 25, 50 and 100 refills that you can find under Services in the store, for those of you that have plenty of bait sites and use them a lot).

Please note that you need to have bait in your inventory to be able to use this feature, think of it as an additional premium service, improving your game experience and saving you time by taking away the hassle of filling bait sites manually. Remember, you can continue to fill your bait sites using the old school method.

What changed?

While working on this feature, Luna and Martin have found and fixed a whole bunch of bugs in the baiting system, here is the full list of fixes:

  • Fix for the issue when shooting an animal within the radius of a bait site didn’t trigger the penalty.
  • Fix for the issue when moving a bait site to a different place didn’t trigger the “inactive” cooldown.
  • Fix for the issue where a bait site being placed in the world didn’t set the “inactive” status correctly.
  • Fix for the issue where a bait site that had been emptied didn’t trigger the “inactive” status when refilled.
  • Fix for the issue with feeders being placed in a reserve didn’t have the correct reserve ID, thus rendering got broken.
  • Fix for the issue where the feeders didn’t remove the bait attractiveness from a feeder with penalty.
  • Fix for the issue with bait being consumed after a bait site is picked up and placed into the inventory.
  • Fix for the issue with barrels being picked up and placed down again not triggering the inactive status.

That’s it, hope you’ll enjoy this new feature!

UPDATE 18/8/2017: Following community feedback, We just released a function to choose the amount of bait to fill in your bait sites. Attention: you first need to pick the amount of bait you want to fill a specific bait site up to. I.e. if I want my bait site to have 40 baits in it, I would choose 40, regardless how much is left in my bait. After that you go to the bait site you want to refill and click Refill. The system automatically takes from your inventory the amount of bait needed to fill the bait site up to the desired amount and adds it to the chosen site. Eg. I had a bait with 5 bait in and I want to have 40 in it, I choose 40 in the top right corner of the UI, click refill button next tot hat bait site and 35 bait get consumed from my inventory (40-5=35). That’s it. Please note that cost per service is the same, regardless how much bait you put into your bait site. Enjoy!

Antler shed collectables are coming!

antler_sheds

Here’s something I’ve hinted about before, and it’s another feature that has been asked for countless times. New collectables! Antler sheds with their very own leaderboards. Roberto and Patrick are working on enabling all our male antlered species shed their crowns in respective reserves and Luna is working on sorting out the scoring and leaderboards. Stay tuned for more news on this!

Lock&Learn – Devs vs Community

Oh, and don’t forget to join us today at 16:00 on our official Twitch channel to celebrate 3000 followers. Johanna, Stefan, Greg and myself will clash against four community members: Nightmare, Dragonhorn, Raw100 and magicISO on the battlefield of Hirschfelden. Who do you think will win? See you there!

Happy hunting!

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Status Update

Howdy hunters,

Time for a status update! As we at Expansive Worlds are enjoying the last days of the very short and, as always in Sweden, erratic summer, we are hard at work tinkering with all the wonderful stuff that will soon to be added to the game. So, Luna is adding her loving final touches to the web barrel and feeder management and in the near future you can expect to be able to hire a little horde of invisible helpers to run around the EHR filling your bait sites while you are at work looking forward to a successful hunt on Hemmeldal or Bushrangers Run.

Bobcat sneak peek

Our biggest darling right now, Bobcat, is being worked on and polished and getting ready to jump into the testing phase (when the real work begins, some might argue). There were a lot of questions about how you will be able to hunt them and whether there will be some special equipment for them in the store. We are still nailing the last nuances of the hunting gameplay, so you will have to wait a bit for a definite answer. All I can say right now is that there will be some sort of lure for them but they, as I’ve mentioned before, will be very challenging to hunt.

I know that many of you have been dying to see the upcoming Bobcats, and here you go. A sneak peek of some renders from our talented character artist Cecilia, and animator Moe. Why yes, there will be albinos, the coveted gem of any trophy lodge!

bobcat_WIP_2

bobcat_WIP_1

A necessary reminder that these images are work in progress and what you see is not final.

Crunching Fiesta Numbers

summerfiesta_2017_doc_trophyOur Summer Fiesta has been rocking and rolling for two weeks now and we have crunched some data for you on the missions: 133 hunters have competed Johanna’s Epic Hunter missions pack, 31 have completed my Legendary Journey pack and 22 have completed caledonianblues’s Nightmare Mode pack. Only 13 hunters have completed all three packs! If you compare it to 160 who have completed the infamous Doc steps in mission back in 2014, this is a very special achievement! To honour all hunters who will have completed all three of the mission packs by the end of Summer Fiesta, Doc established a special trophy. Doc’s Hunting Champion! A true hallmark of hunting finesse. You still have over two weeks to get it into your trophy gallery, so you can cherish it for years to come šŸ™‚ Game on!

Special Lock&Learn

Here’s a heads-up that next Thursday, August 18th, our Twitch channel will host a special livestream to celebrate the milestone of 3000 followers. You will be able to see the EW developers clashing with community members in an epic battle. The names of developers and participants from the community, chosen from those who applied last week, will be announced next week.

Premium tripod shooting rest

Finally, a new deluxe tripod shooting rest arrived in the store this week. Some of you might have seen it from before as it was featured in the rustic lodge. As the rest of premium items in theHunter Classic, it features a higher price point but offers no additional gameplay advantage that would make competitions unfair or make the game unbalanced in any other way. The main purpose of those items is to add an extra spice to the game experience while not interfering into the gameplay and give their owners a sense of having something special.

That’s it from us for today!

Happy hunting!

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Status Update

Hey you hunters,

Thanks for stopping by on this beautiful August Friday to read up on what we’ve been up to.

Summer Fiesta

Have you already gotten your teeth into our Summer Fiesta? If not, then you should, you absolutely should. This year we’ve prepared a delicious spread for you: a) a grand month-long Scoresaver competition with new animals being added every Tuesday and Friday (Black Bear and Grizzly are already in, and seven more will join them when their turn comes); b) three packs of challenging missions (at least two players, Sycoshowbob and Ravenous_Fox, have already completed all of them, impressive!); Ā c) four skill based competitions for each of the week of August. The first one, Stealth Challenge is already live and kicking and awaiting all belated hunters to fight for the fame and glory, as well as a unique trophy. You can read all the details and discuss the Fiesta in this dedicated thread.

Are you ready to meow?

Now, onto something that has been the talk of the past week – the new species in the works. As sneaky as I was trying to be in my hints, you’ve sussed me out pretty fast, even my strategic attempt to throw you off with my avatar didn’t work. It is the Bobcat indeed! We are as hyped and as excited as you are, it being the first feline ever to reach theHunter Classic, and we are all committed to doing a great job on this fluffy and mesmerizing fella. The work with the model and animations is in its final stages and the client programmers are hard at work coding their unique behaviours. As work progresses, we will be keeping you updated with some behind the scenes details, screenshots and other assets, so make sure to come to this blog Ā regularly.

Lock&Learn – 3000 followers celebration!

splashscreen_3000followers_signup

Our Lock&Learn stream on Twitch started a bit more than one year ago when Johanna joined the EW team and it has grown into a cosy weekly opportunity for the community to hang out in the chat following Johanna and Stefan’s adventures in theHunter Classic and theHunter: Call of the Wild. Yesterday they tried their luck at one of the Summer Fiesta missions, pretty successfully, if you don’t count one very unfortunate Roosevelt Elk (you can catch the replay of it here, starting at ca. 4:23). In the meantime our Twitch channel has grown to 3000 followers – thanks for your support everyone! To celebrate this milestone, we are doing a celebration Lock&Learn stream on August 17th, and anyone from the community can apply to join! If you are interested in taking part, please fill in this form by August 8th.

Say hello to Martin

Finally, today we are happy to introduce you to the latest addition to our team – Martin, our new QA engineer, who will be making sure that the new releases go as slick as a snake in a barrel of butter, and giving the devs a helping hand in our continuous agony and ecstasy of fixing bugs.

MartinGreetings everyone, my name is Martin Sundberg and I’ll be the next addition to the Expansive Worlds team, nice to meet all of you!

When I play games, I want to be completely immersed, remove everything around me and just be there and then. That’s why I believe there’s nothing worse than to be drawn from or out of an experience due to bugs or other abnormalities. If you haven’t guessed it already I’ll be joining the team as a Quality Assurance Engineer.

I grew up close to Stockholm in a little town called Vaxholm. I’ve always loved games, for as long as I can remember and more often than not I played a little too much… So, at a young age I decided I wanted to become a game developer.

My first milestone was to get through university so I applied for a school in southern Sweden called Blekinge Institute of Technology. While studying there I met five other people with the same ambition as myself. We founded Gatling Goat Studios and to date we’ve released two games, they are called Traverser and Chicku (you can find trailers on YouTube ;)!

After a total of five years in Karlshamn I wanted to move on and widen my horizons with new experiences and that’s when I found this opportunity. Now I’m here and I’ll do my best to help the game become even better!

See you around the forums!

That’s it from us for today, have an awesome weekend and get cracking on those Fiesta missions. I am off to find some sneaky Willow Ptarmigans and pray to the gods of EHR that one of them is over 600 in score šŸ˜€

Happy hunting!

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Status Update

Hi there hunters,

Welcome to our status update! The depleted force of the theHunter team is making its way through July, sustained by the occasional ice cream and dreams about the beach. Our main work right now is focused around planning the autumn roadmap and features (and oh my, there is some good stuff in there) as well as polishing and testing things that will soon be released for you to enjoy.

10GA Lever action shotgunYesterday, a spanking new shotgun made its way into the store. The 10 GA lever-action shotgun. This beautiful firearm packs some no-nonsense power. And while at theHunter we, like no one else, appreciate sophisticated and skilful weapon work, based on correct weapon choice and precise shot placement, we won’t lie and say we haven’t been enjoying this beast of a gun. It’s super fun, and its three ammo types make it extremely versatile. According to our community member JimboCrow, it’s ā€œsweeter than strawberry-rhubarb pie with powdered sugar and a scoop of vanilla!ā€ Long story short, you should try it out. As always, we’re running a special competition to give your first hunts with the new shotgun an extra punch. Enjoy!

sf_2017_splash

At the beginning of the next week we’re kicking off our month-long Summer Fiesta event which will make sure you don’t get bored in the last days of summer. Johanna, David and yours truly, under the eagle eye of our game designer Patrick, have prepared three missions packs for you (easy peasy, nothing to worry about!) and there will be 5 different competitions for all the competitive souls. Our artist Johan has made some brilliant trophies too, well worth your hunting skills! Anyway, make sure to check back next week for more details.

summerfiesta_trophy_nightmare summerfiesta_trophy_legendary summerfiesta_trophy_epic

Since we dropped the new animal bomb in the last status update, there have been a bunch of speculations on the forum. Great to see that with 39 unique species in the game, you are still as excited about new additions as ever! I’m happy to report on the progress. Our character artist Cecilia has finished the model and textures and our animator Moe and client code programmers Linus and Roberto are busy crafting some lovely animations and unique (!) AI behaviours. I haven’t seen many correct guesses as to what it so far, so here are some thought-provoking details for you. The 40th resident of the EHR will live on Logger’s Point, Whitehart Island and Rougarou Bayou (preliminary reserves, still subject to change) and our vision is that it will be an extremely challenging animal to hunt. We’ll see where we end up at the end of the development and testing phase though. So, any more ideas? šŸ˜‰

Finally, I wanted to share with you this sneak peek of the premium feature Luna has been working on. Filling feeders and barrels from the launcher to let you focus on real hunting. Please note that it is still very much work in progress.

WIP - Filling feeders from the launcher

Next status update will be published in two weeks, in the meantime, as always, see you and talk to you on the forum!

Happy hunting!

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Game Update

Bug fixes

  • Hunting backpack – Basic is now properly added and you can find it in your inventories or buy it in the store. (Reminder – if you had bought the item “Increased capacity“, previously sold as “Backpack”, before the patch yesterday, you should have received Hunting backpack – Basic for free.)
  • Another fix for the F2 command for self look inside the trophy lodge – now it should work for all lodges
  • Fix for facemasks and sunglasses clipping
  • Fix for Steam achievements for 10mm Semi-Automatic pistol and .17 HMR Lever Action Rifle

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Game Update

Features

backpacks_201700719

  • Hunting backpacks – new clothing item and new inventory slot. Backpacks don’t have any gameplay functionality, apart from camo for some of them (you can find more details in the store descriptions). Buying a character backpack does not increase your backpack capacity or carry weight. Increased capacity can be purchased under the “Upgrades” category. If you have bought the Increased capacity item (previously known as “Backpack”), you will get a Basic green backpack for free.

Changes

  • Trophy shot sync fix in Multiplayer
  • F2 camera now works within 360 degrees radius (so you can see the back of your characters, including new backpacks)
  • New launcher v808. Please note that there might be some hiccups when upgrading to a new launcher, but after it’s done, patching should go well. If you experience errors with updating the launcher: re-open the launcher and it should update fine after the first error. In the worst case scenario (should not be needed, but just in case), just install the new installer directly from the website

Bug fixes

  • Fix for the slow loading inventory, maps and trophy lodge UI (to fix this, we developed and implemented a new system for loading images for Inventory and Maps locally, rather than from the web as it was before)
  • Fix for the missing clock and too bright plants textures in the classy trophy lodge
  • Fix for the ammo color bug for the 12GA Pump action shotgun
  • Increase of the max travel range for 16GA birdshot
  • Tweaks to contextual help prompts with “buy” buttons to make them less intrusive
  • Fix for the reloading of the 12GA Pump action shotguns – they don’t show an empty shell flying out when reload is done anymore
  • Fix for the waterfowl flying through the trophy lodge
  • Fix for the F2 command for self look inside the trophy lodge

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Status Update

Howdy hunters,

Good to see you in our woods! It’s been two weeks since our last status update, hope you haven’t missed us too much, with the new, apparently hugely popular Rustic trophy lodge out and all that. But you know, it’s July outside, and Sweden being Sweden, the action in town is slowly dying out due to the vacation season. We at theHunter are also pretty much decimated by the it, so you will see fewer and less regular updates in the next month (same goes about our support reply times), but we’ll be doing our best keeping you in the loop with the most important things going on in your favourite studio and your favourite game šŸ˜‰

splashscreen_trophylodge2

So, next week we are planning a small game patch with a fix for the longstanding issue of the slow loading inventory and GUI. We are also looking to collect information about other annoying bugs that are making your game experience less enjoyable. Please let us know your top three in this thread and don’t forget the link to the bug report thread on the bug report forums.

This Monday we had scheduled maintenance lasting for a couple of hours during which we moved to a new database all the crazy amount of your kills, achievements and poop found, among other less exciting things. Glad to see you survived that withdrawal. The move went smoothly, with a couple of minor errors that Luna fixed right away. For us this move is a significant infrastructure change, making our backend work more efficient, but you probably won’t notice any changes, except for how the leaderboards are being ordered. Now, if two animals have the same score, the oldest (earliest) kill will take a higher position.

There are a couple of hours left to submit your entry in our game design competition. We have already received a bunch of nice ones, but the door to the fame and glory path (not to mention Contributor title and em$) is still open and our ptarmigans in particular could use some of your love. One of the winning designs of our last challenge (Grizzly missions by drakle) have just been added to the game. We hope you enjoy them!

splashscreen_grizzlybear_missions

Finally, to give you something nice to contemplate over the weekend, here are some things we’re working on. Luna has started on the function to fill your barrels and feeders from the launcher to make your life a bit easier, and she is making a great progress so far. Roberto is baking a completely new type of collectables to add an extra level of immersion to game – a little bird told me they’ll even have their own leaderboard – whoa! Patrick is busy crafting insane and wonderful missions and competitions for our regular Summer Fiesta event that is going to start pretty, pretty soon. Linus is taking a stab at a new species. And David is working on a new frontend / backend feature that sometimes makes him cry but will probably be very welcomed by all of you. All in all, we are keeping ourselves busy, and lots of exciting stuff is coming. Thank you for playing and supporting theHunter Classic!

Happy hunting!

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Game Update

Features

  • Trophy Lodge – Rustic. The new trophy lodge features two levels, 27 trophy slots (including a full body mount for deer), and a small new feature – radio. You can buy it separately in the store as well as in a bundle with a Classy trophy lodge. The functionality and gameplay are the exactly the same as of the Classy one.

trophy_lodge_rustic_1 trophy_lodge_rustic_2 trophy_lodge_rustic_3

  • Extended contextual help with possibility to buy items (scent eliminator, tent and face paint) from in-game – please note that to use this feature you need to turn on your contextual help via Settings

Changes

  • Trophy lodge editor is now available on web / launcher – you can now hide, drag and drop your trophies, rename lodges via Game management tab (available under Settings).
  • You can now visit your friends’ trophy lodges via Trophy Lodge selection manager, both in SP and MP, even if they are not online.
  • Species specific camo (eg. Boone & Crockett, Outback outfit) is now highlighted brown in the camo app when used on the reserves with respective species.

Bug fixes

  • Fix for the fps drop when using a shotgun vs hard surfaces and objects (eg. ground)
  • Fix for the Aimpoint scope on 7mm rifles
  • Tweak for large platforms, so large bears would not hit the roof

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Status Update

Hello hunters,

Here is a short status update for you on this fantastic July weekend.

This week we have been busy at work adding some final touches to the new Trophy Lodge (inspired by your feedback) and testing it. As we are already in the final phase, I have managed to get a sneak peek screenshot from Mattias to share with you. We are very happy with the results and look forward to delivering it to you. Stay tuned for more news on the new Trophy Lodge very soon.

Trophy_lodge_Rustic

In the meantime, we also announced a new Game design competition for the species that are still missing regular missions and competitions. This is your chance to get that competition idea you’ve always wanted into theHunter and bag some pretty awesome prizes to boot. This time, following your suggestions, we have changed the format slightly. All three ptarmigan species will have their own competitions but share the same set of missions. We have also decided that if appropriate, we will pick and choose separate missions and competitions from complete packs, to put together the best of the best collections. Read more details on the competition in this forum thread, looking forward to your designs and ideas!

That’s it from us for now. Be sure to take advantage of our awesome large equipment sale running right now. This is a perfect opportunity to stock up on tents, tree stands, bait sites and other sweet items for your EHR adventures. Community member Mrmr123 has already bought 19 tree stands, but we don’t judge šŸ˜‰

Happy hunting!

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