Status Update

Howdy hunters,

Long time no hear! Well, two weeks to be exact which, for some of you (and certainly for me) feels like a long time. Things have been pretty intense here lately. We’ve been planning the roadmap for the upcoming year as well as working hard on the wolves, overhauling our black and brown bears and our seasonal competitions, to name just a few things.

Wolves

wolves_forest_WIP

Wolves WIP

The client programmers have been head over heels in wolves. As we told you before, we wanted to do them properly, do them justice and portray them as the smart and iconic creatures they are, and this is what we’re committed to. Right now our Canis lupus are howling, interacting with each other and – oh yeah – feeding on dead animal carcasses when they’re feeling hungry. Everything still needs a lot of work and some polish, but we’re getting there. Stay tuned for more grey news in future updates.

Mid-November Madness
Our Mid-November Madness event is over. It was a marathon, I know, but you did it. Here are the final leaderboards from each of the divisions. Congratulations to the tenacious winners and everyone else who have managed to get a score on the leaderboard. This is quite an achievement in itself!

Thanksgiving

SplashScreen_thanksgiving2016

From Mid-November Madness straight into a Turkey fest! Because nothing can make your holidays better than hunting some gobblers in the EHR, right? 😉 We’ve prepared for you some tiered Turkey competitions, a set of lovely missions, and of course Thanksgiving inspired sales and a bundle for those of you new to Turkey hunting. (And do need I need to mention that popping by theHunter tomorrow would be a frugal idea? ;))

Here are the unique trophies you will get for placing top 10 in the competitions; the last one with a slightly disheveled Turkey can be won by completing the Special mission.

thanksgiving_gold_2016thanksgiving_silver_2016thanksgiving_bronze_2016thanksgiving_hematit_2016thanksgiving_special_2016

 

Holiday event
If Turkey hunting is not your cup of tea, wait for next week when we’re launching our traditional Holiday Countdown event, during which we will keep you busy throughout the whole month of December, until Christmas. More news next week!

Last but not least
I thought I should mention that no, we haven’t forgotten about your questions in the recent Ask Us Anything thread. We will answer them. I can’t give you an ETA, because I’m cautious about poking some people on the team right now, as they are ultra busy and slightly grumpy, but as soon as the holiday mood (and successful wolf release) makes them all happy and fat with gingerbread cookies, we’ll get the ball rolling on that one.

That’s it from us for today, see you in the woods and happy hunting!

Discussion

Share this
Facebooktwitterredditmail

Status Update

Howdy hunters,

I am back in Stockholm to meet what apparently has been the worst snowstorm in over 100 years, with theHunter team fighting it through the snow to the office to create the most (amazing) realistic game ever created. It’s been a fun week.

Mid-November Madness

SplashScreen_midnovembermadness
The holiday season is (almost) upon us, and we will be kicking off next week with our Mid-November Madness event. It will be truly mad and not for the faint-hearted, so you might want to clear your diaries next weekend, just in case 😉 You can expect to hear more on this next week.

Wolf Gameplay
There have been a lot of questions about wolves so far, so I wanted to shed some light in this area. For one, whether they will come to any reserve other than Timbergold Trails. The answer is not in the beginning, but we are not excluding this as a possibility for reserves where it would make sense.

There are a lot of players contemplating whether wolves will be dangerous animals capable of attacking hunters. The answer is no.

As you know, wolves are highly social animals and this is the key to their success in the wild. This will be reflected in theHunter by the new group behaviour and AI, for example as our wolves will feature pack behaviour with different levels of hierarchy within their groups. Also, our wolf packs will communicate with each other via howling which will also work as a special call.

There will be more news to come on their game design which we will slowly share with you. As you can hopefully understand, it’s a totally new feature with tons of code to be written, and our programmers are really hard at work making this happen. We are super hyped about this but we are very much aware that features like this take a lot of fine tuning to be made perfect. And we want this to be perfect, so we are counting on your patience 🙂

.22 “Plinkington” wood

SplashScreen_weapon_22plinkington_wood
Yesterday we released our favourite small game rifle, .22 Plinkington, in a beautiful wood variation that was asked for from the beginning. We’ve also bundled it together with some great duck equipment and put it in the store at a very attractive discount – check it out.

Patching issues
Finally, we are aware of the patching issues with the web launcher which some of you are experiencing and we can assure you that we are treating this as a high priority and will do our utmost to get it fixed ASAP. We cannot make any promises on timescales, as we haven’t been able to pinpoint the source of the problem yet, but we will get there.

Happy hunting!

Discussion

Share this
Facebooktwitterredditmail

Game Update

Bug fixes:

  • Removed trees on the road near a lodge on Timbergold Trails
  • Fixed issue with tracks disappearing

In progress:

  • Shooting Ranges preparing to open
  • Investigating patching issues

Misc.

  • Localization update

Discussion

Share this
Facebooktwitterredditmail

Status Update

Status Update – November 03

Howdy hunters,

this week’s status update is again brought to you by Phil who – this time – will actually go on a short vacation trip over the weekend, hopefully also slurping drinks in the sun as our beloved Alena still does.

Enough chit chat though, let’s get to the far more interesting updates.

Movember

As mentioned on the forums, this year there will not be any fresh beards or facial hairstyles.
We decided to spend more time polishing the work on Timbergold Trails and to invest our efforts into core content, such as the upcoming Gray Wolf.

Of course, we will still participate in creating awareness about cancer and hopefully improve regular and early check-ups. Check out some of the team members trying their best at growing a mustache on Instagram.
And of course all existing beard styles are available in the in-game shop where we will give $2 per sold mustache to charity.

We want to thank everyone who supports this movement and of course encourage everyone to take this seriously. Don’t play it down – early and regular check ups play a vital role and it is up to everyone of us to make an effort.

Movember 2016

Gray Wolf

Last week, we officially announced the Gray Wolf and we are humbled by your feedback so far. It feels like we made the right decision to go for this amazing animal and we are closely observing any feedback. So don’t hold back and let us know what you think, hope for and more!

Last time we shared work-in-progress screenshots and this week it is time for some moving images! Still taken from early development, we were able to steal a short video from Morris and Moe showcasing animations. Let us know what you think!

Updates

As we move on with increasing momentum on the Wolf, it might get a bit quieter in the next weeks when it comes to updates. Of course we are still monitoring data, your feedback and more and will jump on issues as we identify them.
Here is a reiteration of yesterday’s game update with a sneaky addition (we are working on increasing the amount of possible clues on Timbergold Trails) and of course we are looking into a solution for equipment that was placed beyond the recently updated borders on Timbergold Trails.

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
* Increased amount of possible clues on Timbergold Trails

There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

That’s it!

All the best from theHunter team and a snowy Stockholm!

Discussion

Share this
Facebooktwitterredditmail

Game Update

Live Patch 2016110101

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

Discussion

Share this
Facebooktwitterredditmail

Status Update

Status Update – October 28

Howdy hunters,

this week’s status update is brought to you by Phil – who is not on vacation in Thailand, slurping drinks in the sun – but all the happier to write these words.

Let’s get right to it.

Timbergold Trails

It has been one week since the release of Timbergold Trails and we are thrilled about all the feedback that you left us. It makes us very happy that you enjoy the new reserve, animals and shared your feedback about the positive and of course the negative stuff as well.

We continue our work on fixing the initial problems of the patching system, border crashes and more and improved on the failed patch this Wednesday.

It will undergo more testing and will hopefully be ready for next week.

Timbergreywolf

Slightly tricky but all the more enjoyable from our end was the announcement of the next species in the EHR and it is finally happening. After seven years, theHunter will bring Grey Wolves into the game.

We will gradually share more news about this milestone in the upcoming weeks and like you to meet first screenshots, which is taken from early development.

Work in Progress Grey Wolf

Work in Progress Grey Wolf

Early Development

Early Development

Timberhalloween

It seems that the last patch brought even more uninvited guests than anticipated!
Honoring the yearly tradition, you can find a new beast variant of an animal in the game – at your own risk – next to spooky sales in the store and a mission to win a unique trophy!

Happy Halloween!

Timbercontextual Help

With Wednesday’s patch, we also introduced a new feature called Contextual Help.

Our aim is to help the newest of players to learn the ropes of theHunter.
As many of you know, it takes quite some time to understand and get good at this game. While we have an excellent, community-driven wiki, many video and text tutorials and divine support from all the experienced hunters on the forum, it can still be difficult to grasp what to do during your first hunts.
Enter the contextual help system which will give you hints based on what you do.
We have added the first hint, which tells player that running will spook animals.

More hints will follow in the future and as always, we would love to hear what you think about this.

Hint: You can turn off the feature in the launcher game settings and we will add a function to en / disable it from within the in-game settings as well.

(Thanks to killertut for reminding us about this 🙂 )

Timberupdates

And finally, to keep you in the loop, here is a selection of what is currently in progress on our end.

This list does not include everything as we don’t want to promise things that we can’t deliver (and this still counts for this list as well) but we want to reassure that we are continuing to work on your feedback.

Fixed:

  • Increased the chance of bighorn sheeps to start fighting which will increase the amount of clues on your HunterMate.

In Progress:

  • Infinite patching loop in launcher
  • Crash when updating from older versions of the launcher to current one
  • Pink textures and crash close to borders
  • Animals crossing the borders out of the reserve
  • Tweaking populations for how many animals you will encounter in the Timbergold Trails

That’s it!

All the best from a sickness struck theHunter team and have a great hunt out there!

Discussion

Share this
Facebooktwitterredditmail

Game Update

Live Patch 2016102601

Features

* New contextual help system (more on that in tomorrow’s status update – but do check your launcher game settings for a checkbox on “Contextual Help”)

Bug fixes

* Fix for pink texture error and crash near the reserve borders
* Improved pathfinding
* Fix to missing collision on some lodge’s tables
* Fix that some trees had too big collision
* Fix collision on some small tree that prevent player to walk through them

In progress:

* Bighorn sheep can have odd animations on very steep mountains
* Shooting Ranges preparing to open
* Bighorn sheep call is not triggered frequently enough
* Rare crash can happen on client connection in certain reserve
* Issues with patching system that caused infinite download (tried to patch this today but without success – we will try again soon this time with success!)
* Crashes while patching to a newer launcher version (tried to patch this today but without success – we will try again soon this time with success!)

Misc.

* Localization update

Discussion here

Share this
Facebooktwitterredditmail

Game Update

Timbergold_Trails

Features

  • New reserve – Timbergold Trails
  • New species – Grizzly Bear, Bighorn Sheep, Rocky Mountain Elk, White-tailed Ptarmigan

Bug fixes

  • Fix for a not-so-frequent crash of player animation
  • Fix for the crash related to Ptarmigan in multiplayer
  • Minor performance improvement on all the reserves
  • Fix for the bug in the third tutorial with missing audio clue
  • Fix for the group ID tracking issue
  • Fix for the multiplayer bug with animal not being dead for all the players
  • Fix for the wrong animal hits reaction animation

In progress:

  • Possible pink texture error and crashes near the reserve borders
  • Bighorn sheep can have odd animations on very steep mountains
  • Some trees might have too big collisions
  • Missing collision on some lodge’s tables
  • Animal may have issue when fleeing into dense vegetation
  • Shooting Ranges have not opened their ranges yet

Misc.

  • Localization update

Discussion

Share this
Facebooktwitterredditmail

Status Update

timbergold_trails_1

Howdy hunters,

The wait is over, the 11th of the Evergreen Hunting Reserves, Timbergold Trails, inspired by the stunning Rocky Mountains, is here and should be downloading onto your PC as we speak.

A couple of quick points before you delve into this glorious fall environment.

  • There are five species currently residing in Timbergold Trails – Mule Deer, Grizzly Bear, White-tailed Ptarmigan, Bighorn Sheep and Rocky Mountain Elk. All five species will be on free species rotation until next Thursday, October 27th.
  • There are a currently some known issues with the reserve (you can find the detailed list in “In Progress” part of the Game Update). We will continue working on those as well as polishing and tweaking the reserve, we are planning to release a patch as soon as possible. So, if you encounter any rough edges, please don’t sweat it, just report them in the forum and we will jump on them!
  • We are running a promotion campaign until Monday, October 24th, during which time you will get Deployable Hunting Towers when buying 2000, 3000 and 5000 em$ – 1, 2 and 3 towers respectively. Hopefully they will come in handy in the vast wilderness of Timbergold Trails!
  • In the bundle section of the store you can find a special Timbergold Trails Release bundle with weapons, clothes and equipment, at 70% off!

Happy hunting in Timbergold Trails!

Discussion

Share this
Facebooktwitterredditmail

Status Update

Howdy hunters,

Just a short update from us this week since it’s all hands on deck here in the studio as we near completion of the eleventh reserve of the EHR!

Rocky Mountain Elk

Meet the next new inhabitant of Timbergold Trails, the upcoming Rocky Mountain inspired reserve. The majestic Rocky Mountain Elk. All screenshots are work in progress and actual models may be subject to change prior to release.

-2016.10.13---15.35.24

-2016.10.13---15.27.50

Compound Showdown 2016

The results are in and it’s official, team Pulsar took the win. Well done and thank you to everyone who participated, regardless of which team you joined. The prizes and trophies have now all been awarded. We hope you enjoyed the event!

SplashScreen_compound_showoff_event_settled

Pre-release livestreams

You’ll soon get an opportunity to see Timbergold Trails with your own eyes. As tradition dictates, we’ve planned a series of pre-release livestreams. Once again, with the help of hunters from our wonderful international community, we’re able to offer the livestreams in three languages – English, German, Spanish and Italian! Here’s the video announcement of the English livestream, and below, you can find the dates, times and details of the streams in other languages.

English: Tuesday, October 18th at 19:00 CEST
Streamed by Pratze, joined by our very own JohannaS and HooCairs
You can watch it on this channel

German: Tuesday, October 18th at 21.00 CEST
Streamed by Pratze, joined by ForstHeld and Fape19988
You can watch it on this channel

Italian: Tuesday, October 18th at 21.00 CEST
Streamed by members of theHunterItaly (EBEALIEN, 682, LEO86, baluuto, NaNo666, DR4GON3RO) and joined by our Lead Programmer Roberto!
You can watch it on this channel (the link will be working at the time of the stream)

Spanish: Tuesday, October 18th at 22.00 CEST
Streamed by montero72, Juagarzo and metroid2.
You can watch it on this channel

Lock&Learn

There will be no Lock&Learn session this week, since Johanna is tied up with preparations for the upcoming Timbergold Trails pre-release livestreams. Normal Lock&Learn schedule will resume next week.

Holidays

I’m heading off on holiday from the middle of next week, so for the next 3 weeks it will be Philipp and Johanna that will keep you updated. I apologise in advance, but will not be able to respond to private messages or forum posts during this time

That’s it from us this week. We hope to see you all on the livestreams. Happy hunting!

Discussion

Share this
Facebooktwitterredditmail