Status Update

Howdy hunters,

Here comes your weekly dose of updates and general musings from the EW headquarters. Earlier this week we shared huge news about our new upcoming game, theHunter: Call of the Wild. If you somehow missed it, you can catch it all, including the breathtaking reveal trailer, in this post. Please note that the official forum for the new game will be on Steam, so make sure to join the community hub there, as well as  follow the official Facebook group and Twitter channel, to be in the loop of everything exciting happening with theHunter: Call of the Wild. This blog as well as forum.thehunter.com will remain mostly about theHunter Classic.There is an unofficial sub-forum dedicated to theHunter: Call of the Wild here for you to chat among themselves, but dev communication will happen on the official forum on Steam.

In the meantime, at theHunter Classic foundry things are humming too. For one, we are at full speed approaching the finishing line with the wolves, squashing bugs and tweaking behaviour. You can expect to hear more on those bad boys next week.

holiday_event_splashscreen

Secondly, our traditional Holiday Event is starting today and is going to run up until December 25th. We’ve prepared daily missions, competitions, sales, unique shiny trophies, and of course, prizes; with the crown jewel being this wicked .308 Bolt Action Rifle. You can find all the details in this forum thread.

And last but not least, we have two new additions to the dev team. Patrick Enz is our new game designer and David Mitchell, who some of you already know from being active in the community, is temporarily joining us to help out with developing some features. Give them both a warm welcome!

Meet Patrick

patrick_enzHello everyone! My name is Patrick Enz and I am working here at Avalanche Studios as theHunter Classic’s newly appointed lead game designer intern. Before this I was working as the AI and World Designer for the recently announced theHunter: Call of the Wild. I started my internship here roughly 3 months ago as a part of my education at The Game Assembly in Malmö, Sweden. Over there I went through 2 intense years, learning how to work effectively in teams and gaining the fundamentals of level design as a whole.

My favorite games are The Witcher 3, Mass Effect 2, Legend of Zelda Majora’s Mask and almost all of the Final Fantasy games as they made up much of my adolescence. I also jump around different MMO’s from time to time. Apart from my main interest of video games, I enjoy travelling to different countries and learning how different cultures around the world work. I also extremely enjoy warm humid climates and laying down by the beach in tropical countries as they are, in my opinion, the best means of relaxation.

I’m looking forward to working with theHunter team and the community and I’ll do my best to meet up with expectations! Well met!

Meet David

intro_davidHi everyone!

My name is David Mitchell, or as some of you may know me from the game and forum, “caledonianblues”. I’ve recently started working at Expansive Worlds on a consultancy basis, where I will be assisting the backend programmers and working on some new features and functionality.

I’m originally from the UK but have lived in Stockholm now for almost three years. I’ve been playing theHunter since 2010. I’m very passionate about the game and community, both of which I’ve grown to love and cherish over the years, and feel privileged to be able to work on such an exciting project. I have a background in artificial intelligence and software development and, whilst new to the gaming industry, very much hope to apply my knowledge and skills to this amazing game.

When not working (and not playing games) I write for a Linux technical magazine, and my passions include entrepreneurialism, martial arts, motorcycling and flying. After Christmas I will hopefully be adding snowboarding to that list, if I manage to survive the snowboarding vacation I managed to get talked into. You can still program with broken legs, right? 🙂

And a final note to those of you who can not retrieve their large equipment placed next to borders – right now, the only way for us to deal with it is to retrieve items manually. Please get in touch with our support and provide coordinates of your unreachable equipment and we will sort it out.

That’s from us for today.

Happy hunting!

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Introducing theHunter: Call of the Wild

theHunter_call_of_the_wild_key_art

Dear hunters,

We wouldn’t be here without you, our community. For that reason we want you to be the first to hear our big news, possibly the biggest to come out of Expansive Worlds, ever. Next year we will be releasing our brand-new game, theHunter: Call of the Wild, offering you a visually breathtaking, technically groundbreaking, hunting experience.

What is theHunter: Call of the Wild?

Over the past 7 years, theHunter has grown and evolved at an astonishing rate. It’s been amazing to see the game – not to mention the community around it – thrive. We’ve introduced new species and reserves, weapons, equipment and gadgets. Meanwhile, gameplay, graphics, sound, animation, AI – literally every aspect of the game, has been continuously improved.

A few years ago, we started thinking about what was next for our hunting and outdoor gaming platform. We were – and still are – committed to supporting theHunter like we have in the past, but also wanted to build something new using all the experience and technical expertise that we’ve accumulated over the years. Our new title, theHunter: Call of the Wild, will stay true to the core gameplay of the original game, but will also include new features and challenges.

theHunter_cotw_lookout_tower

At release, theHunter: Call of the Wild will be a next-generation hunting experience, bringing rich and vast open worlds to hunters and wildlife enthusiasts around the world to explore. Our objective is to grow it into something even more immersive, engaging and fun over time. We have worked hard to create a unique gameplay experience by adding deep environment immersion, creating a strong connection and interaction with various kinds of wildlife, and offering a wide range of in-game activities motivating players in both single- and multiplayer. Last but not least, we’ve added an extensive tutorial element to make the the game more accessible to those who are new to hunting, offering them a helping hand on their way to bagging that trophy.

Perhaps the single biggest difference between the original game and the new one is the change to the business model. theHunter: Call of the Wild is not going to be a free to play game, but a one-time purchase which will be supported and evolved together with the community for a long time to come.

theHunter_cotw_fallow_deer

To give you a glimpse of what awaits, we are inviting you to sign up for a closed Beta session of the new game. You can do that on the official theHunter: Call Of The Wild site, where you will find more information, including some stunning screenshots and news for you to follow the development through to the release of the game in early 2017.

theHunter: Call of the Wild is built on cutting edge technology, in the shape of Avalanche Studios’ brand new Apex engine, and requires a powerful PC to run. This also means higher system requirements when compared to what you are used to with theHunter. You can find all the technical details in the Beta sign-up section.

What does this mean for theHunter as we know it?

Simply put, we have no plans to sunset our most successful game to date. theHunter: Call of the Wild offers a different kind of hunting experience, which we think is complementary to the theHunter experience that we have all grown to love. theHunter is valuable and deeply cherished by all of us. We are committed to the product and community and we hope to see it grow and evolve even further in the future. In fact, the roadmap of 2017 is packed with cool, highly requested features, and we can’t wait to spill the beans and hear what you think!

logo_greyHaving said that, some things will inevitably change. For one, the name. Adding a bright new title to the franchise got us thinking about how to make both games feel different and at the same time a part of one theHunter family. So, we’ve decided to rebrand theHunter into theHunter Classic. We chose that name because of what it signals; a timeless hunting experience. Newer, shinier games and technologies may emerge, but that doesn’t mean theHunter Classic is going out of style, it’s one of those games that you always keep coming back to. You’ll see the Classic brand more and more over the next few months.

Secondly, today we are releasing a new landing  page acting as a gateway to both games, dubbed theHunter.com – the Home of Online Hunting Games. You will be able to log in to your theHunter account from there as you are used to, so there will be no additional hassle.

Lastly, theHunter Classic ship will get a new captain. Philipp Strecker, whom you got to know in the last year as our brilliant producer, will now move on to lead the development and live operations of theHunter: Call of the Wild, and his place will be taken by Alena Rybik, who has been our highly regarded Community Manager for the past three years. The two teams are separate, but are looking into various possible synergies that can bring value to both games, and to the franchise as a whole.

We are sure you have lots of questions at this point and we will do our best to answer what we can in theHunter Classic forum and the official theHunter: Call of the Wild forum on Steam.

We are looking forward to this new adventure together and we are counting on your loyalty and support, both for theHunter Classic and theHunter: Call of the Wild. Thank you for all these years and here’s to many more!

Yours,
Expansive Worlds team

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Status Update

Howdy hunters,

Long time no hear! Well, two weeks to be exact which, for some of you (and certainly for me) feels like a long time. Things have been pretty intense here lately. We’ve been planning the roadmap for the upcoming year as well as working hard on the wolves, overhauling our black and brown bears and our seasonal competitions, to name just a few things.

Wolves

wolves_forest_WIP

Wolves WIP

The client programmers have been head over heels in wolves. As we told you before, we wanted to do them properly, do them justice and portray them as the smart and iconic creatures they are, and this is what we’re committed to. Right now our Canis lupus are howling, interacting with each other and – oh yeah – feeding on dead animal carcasses when they’re feeling hungry. Everything still needs a lot of work and some polish, but we’re getting there. Stay tuned for more grey news in future updates.

Mid-November Madness
Our Mid-November Madness event is over. It was a marathon, I know, but you did it. Here are the final leaderboards from each of the divisions. Congratulations to the tenacious winners and everyone else who have managed to get a score on the leaderboard. This is quite an achievement in itself!

Thanksgiving

SplashScreen_thanksgiving2016

From Mid-November Madness straight into a Turkey fest! Because nothing can make your holidays better than hunting some gobblers in the EHR, right? 😉 We’ve prepared for you some tiered Turkey competitions, a set of lovely missions, and of course Thanksgiving inspired sales and a bundle for those of you new to Turkey hunting. (And do need I need to mention that popping by theHunter tomorrow would be a frugal idea? ;))

Here are the unique trophies you will get for placing top 10 in the competitions; the last one with a slightly disheveled Turkey can be won by completing the Special mission.

thanksgiving_gold_2016thanksgiving_silver_2016thanksgiving_bronze_2016thanksgiving_hematit_2016thanksgiving_special_2016

 

Holiday event
If Turkey hunting is not your cup of tea, wait for next week when we’re launching our traditional Holiday Countdown event, during which we will keep you busy throughout the whole month of December, until Christmas. More news next week!

Last but not least
I thought I should mention that no, we haven’t forgotten about your questions in the recent Ask Us Anything thread. We will answer them. I can’t give you an ETA, because I’m cautious about poking some people on the team right now, as they are ultra busy and slightly grumpy, but as soon as the holiday mood (and successful wolf release) makes them all happy and fat with gingerbread cookies, we’ll get the ball rolling on that one.

That’s it from us for today, see you in the woods and happy hunting!

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Status Update

Howdy hunters,

I am back in Stockholm to meet what apparently has been the worst snowstorm in over 100 years, with theHunter team fighting it through the snow to the office to create the most (amazing) realistic game ever created. It’s been a fun week.

Mid-November Madness

SplashScreen_midnovembermadness
The holiday season is (almost) upon us, and we will be kicking off next week with our Mid-November Madness event. It will be truly mad and not for the faint-hearted, so you might want to clear your diaries next weekend, just in case 😉 You can expect to hear more on this next week.

Wolf Gameplay
There have been a lot of questions about wolves so far, so I wanted to shed some light in this area. For one, whether they will come to any reserve other than Timbergold Trails. The answer is not in the beginning, but we are not excluding this as a possibility for reserves where it would make sense.

There are a lot of players contemplating whether wolves will be dangerous animals capable of attacking hunters. The answer is no.

As you know, wolves are highly social animals and this is the key to their success in the wild. This will be reflected in theHunter by the new group behaviour and AI, for example as our wolves will feature pack behaviour with different levels of hierarchy within their groups. Also, our wolf packs will communicate with each other via howling which will also work as a special call.

There will be more news to come on their game design which we will slowly share with you. As you can hopefully understand, it’s a totally new feature with tons of code to be written, and our programmers are really hard at work making this happen. We are super hyped about this but we are very much aware that features like this take a lot of fine tuning to be made perfect. And we want this to be perfect, so we are counting on your patience 🙂

.22 “Plinkington” wood

SplashScreen_weapon_22plinkington_wood
Yesterday we released our favourite small game rifle, .22 Plinkington, in a beautiful wood variation that was asked for from the beginning. We’ve also bundled it together with some great duck equipment and put it in the store at a very attractive discount – check it out.

Patching issues
Finally, we are aware of the patching issues with the web launcher which some of you are experiencing and we can assure you that we are treating this as a high priority and will do our utmost to get it fixed ASAP. We cannot make any promises on timescales, as we haven’t been able to pinpoint the source of the problem yet, but we will get there.

Happy hunting!

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Game Update

Bug fixes:

  • Removed trees on the road near a lodge on Timbergold Trails
  • Fixed issue with tracks disappearing

In progress:

  • Shooting Ranges preparing to open
  • Investigating patching issues

Misc.

  • Localization update

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Status Update

Status Update – November 03

Howdy hunters,

this week’s status update is again brought to you by Phil who – this time – will actually go on a short vacation trip over the weekend, hopefully also slurping drinks in the sun as our beloved Alena still does.

Enough chit chat though, let’s get to the far more interesting updates.

Movember

As mentioned on the forums, this year there will not be any fresh beards or facial hairstyles.
We decided to spend more time polishing the work on Timbergold Trails and to invest our efforts into core content, such as the upcoming Gray Wolf.

Of course, we will still participate in creating awareness about cancer and hopefully improve regular and early check-ups. Check out some of the team members trying their best at growing a mustache on Instagram.
And of course all existing beard styles are available in the in-game shop where we will give $2 per sold mustache to charity.

We want to thank everyone who supports this movement and of course encourage everyone to take this seriously. Don’t play it down – early and regular check ups play a vital role and it is up to everyone of us to make an effort.

Movember 2016

Gray Wolf

Last week, we officially announced the Gray Wolf and we are humbled by your feedback so far. It feels like we made the right decision to go for this amazing animal and we are closely observing any feedback. So don’t hold back and let us know what you think, hope for and more!

Last time we shared work-in-progress screenshots and this week it is time for some moving images! Still taken from early development, we were able to steal a short video from Morris and Moe showcasing animations. Let us know what you think!

Updates

As we move on with increasing momentum on the Wolf, it might get a bit quieter in the next weeks when it comes to updates. Of course we are still monitoring data, your feedback and more and will jump on issues as we identify them.
Here is a reiteration of yesterday’s game update with a sneaky addition (we are working on increasing the amount of possible clues on Timbergold Trails) and of course we are looking into a solution for equipment that was placed beyond the recently updated borders on Timbergold Trails.

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
* Increased amount of possible clues on Timbergold Trails

There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

That’s it!

All the best from theHunter team and a snowy Stockholm!

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Game Update

Live Patch 2016110101

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

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Status Update

Status Update – October 28

Howdy hunters,

this week’s status update is brought to you by Phil – who is not on vacation in Thailand, slurping drinks in the sun – but all the happier to write these words.

Let’s get right to it.

Timbergold Trails

It has been one week since the release of Timbergold Trails and we are thrilled about all the feedback that you left us. It makes us very happy that you enjoy the new reserve, animals and shared your feedback about the positive and of course the negative stuff as well.

We continue our work on fixing the initial problems of the patching system, border crashes and more and improved on the failed patch this Wednesday.

It will undergo more testing and will hopefully be ready for next week.

Timbergreywolf

Slightly tricky but all the more enjoyable from our end was the announcement of the next species in the EHR and it is finally happening. After seven years, theHunter will bring Grey Wolves into the game.

We will gradually share more news about this milestone in the upcoming weeks and like you to meet first screenshots, which is taken from early development.

Work in Progress Grey Wolf

Work in Progress Grey Wolf

Early Development

Early Development

Timberhalloween

It seems that the last patch brought even more uninvited guests than anticipated!
Honoring the yearly tradition, you can find a new beast variant of an animal in the game – at your own risk – next to spooky sales in the store and a mission to win a unique trophy!

Happy Halloween!

Timbercontextual Help

With Wednesday’s patch, we also introduced a new feature called Contextual Help.

Our aim is to help the newest of players to learn the ropes of theHunter.
As many of you know, it takes quite some time to understand and get good at this game. While we have an excellent, community-driven wiki, many video and text tutorials and divine support from all the experienced hunters on the forum, it can still be difficult to grasp what to do during your first hunts.
Enter the contextual help system which will give you hints based on what you do.
We have added the first hint, which tells player that running will spook animals.

More hints will follow in the future and as always, we would love to hear what you think about this.

Hint: You can turn off the feature in the launcher game settings and we will add a function to en / disable it from within the in-game settings as well.

(Thanks to killertut for reminding us about this 🙂 )

Timberupdates

And finally, to keep you in the loop, here is a selection of what is currently in progress on our end.

This list does not include everything as we don’t want to promise things that we can’t deliver (and this still counts for this list as well) but we want to reassure that we are continuing to work on your feedback.

Fixed:

  • Increased the chance of bighorn sheeps to start fighting which will increase the amount of clues on your HunterMate.

In Progress:

  • Infinite patching loop in launcher
  • Crash when updating from older versions of the launcher to current one
  • Pink textures and crash close to borders
  • Animals crossing the borders out of the reserve
  • Tweaking populations for how many animals you will encounter in the Timbergold Trails

That’s it!

All the best from a sickness struck theHunter team and have a great hunt out there!

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Game Update

Live Patch 2016102601

Features

* New contextual help system (more on that in tomorrow’s status update – but do check your launcher game settings for a checkbox on “Contextual Help”)

Bug fixes

* Fix for pink texture error and crash near the reserve borders
* Improved pathfinding
* Fix to missing collision on some lodge’s tables
* Fix that some trees had too big collision
* Fix collision on some small tree that prevent player to walk through them

In progress:

* Bighorn sheep can have odd animations on very steep mountains
* Shooting Ranges preparing to open
* Bighorn sheep call is not triggered frequently enough
* Rare crash can happen on client connection in certain reserve
* Issues with patching system that caused infinite download (tried to patch this today but without success – we will try again soon this time with success!)
* Crashes while patching to a newer launcher version (tried to patch this today but without success – we will try again soon this time with success!)

Misc.

* Localization update

Discussion here

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Game Update

Timbergold_Trails

Features

  • New reserve – Timbergold Trails
  • New species – Grizzly Bear, Bighorn Sheep, Rocky Mountain Elk, White-tailed Ptarmigan

Bug fixes

  • Fix for a not-so-frequent crash of player animation
  • Fix for the crash related to Ptarmigan in multiplayer
  • Minor performance improvement on all the reserves
  • Fix for the bug in the third tutorial with missing audio clue
  • Fix for the group ID tracking issue
  • Fix for the multiplayer bug with animal not being dead for all the players
  • Fix for the wrong animal hits reaction animation

In progress:

  • Possible pink texture error and crashes near the reserve borders
  • Bighorn sheep can have odd animations on very steep mountains
  • Some trees might have too big collisions
  • Missing collision on some lodge’s tables
  • Animal may have issue when fleeing into dense vegetation
  • Shooting Ranges have not opened their ranges yet

Misc.

  • Localization update

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