Status Update

Hello hunters,

Time for a short status update from the EW headquarters.

Summer Fiesta

SplashScreen_summerfiesta_mainThe Fiesta is gaining speed and volume as more and more animals are being added. This week Turkey and Coyote have joined the competition, with more animals to come. Important information for players competing – the rules have recently changed. Now the best score of all your harvests of each species counts towards your leaderboard result, not only of the first three as originally announced at the beginning. The reason for this change is that our system is currently not able to handle such a condition in multispecies competitions, which was, sadly, only discovered after the start of the Fiesta. The good thing is that the table is still open and you can improve your scores even for the first added species. Just be mindful of your attempts and be strategic. Good luck!

Also, starting from this week, it’s no longer possible to activate a competition while in the middle of a hunting session. This change was implemented to prevent people from manipulating the (previously) existing loophole, and gaining an unfair advantage in competitions.

Cable-backed Bow

SplashScreen_weapon_cablebackbowOn Wednesday we released a new weapon, probably the coolest-ever addition to our archery arsenal. The cable-backed bow. It’s a primitive weapon inspired by the bows made by native people of America. It’s not our easiest weapon to handle and certainly takes some practice to get the knack of it but placing that perfect shot from this sophisticated bow is so much rewarding and enjoyable. Well, try it yourself if you want to experience something different.

Duck Game Design Competition

SplashScreen_create_duckFinally, a small reminder that the deadline of our game design competition is approaching. You have three days left to come up with a great mission or competition pack and write your name in the chronicles of theHunter forever. You can find the details here.

That’s it from us for today. Next week we’ll have more news to tell about the new big thing in the making as well as a game patch with something new, and fixes for something old. For now, enjoy the weekend and see you out there in the EHR woods!

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Status Update

Hello hunters,

Welcome to our weekly status update!

Birds of a feather

If you missed our game update earlier today, we’ve just released a flock of Rock Ptarmigans onto the mountainous regions of Val-des-Bois where the birds will join the previously solitary Alpine Ibex. The ptarmigans will surely remind you of Pheasants, since they are distant relatives, but they also have some distinctive features as well. For one, they are more social and thus prefer to hang out in larger families. In addition, they have an excellent camo and blend with the environment exclusively, so spotting them won’t be easy. I shall let you find out the rest by yourselves 😉

rock_ptarmigan

To help make the search for Ptarmigans easier, we’ll add 40 free units of climbing gear to every player’s inventory who starts a hunting session between today and the end of Monday, August 1st (CEST). Go crazy on those ridges and don’t forget your medkits.

“What about the Willow Ptarmigans?” I hear you ask. We are still working on those little ones. There are some small issues to be ironed out before we are 100% satisfied with their quality and performance. You may come across some traces of their presence on the website, such as achievements, but we’ll make a proper announcement once they are officially released.

Summer Fiesta firing up

SplashScreen_summerfiesta_missions

On Monday we kicked off our traditional Summer Fiesta. Lots of challenging missions, a competition with a new format and, of course, sales, trophies and prizes. Tons of hunting fun to add some thrill and excitement to your month of August 😉

A few people have already completed all the missions, woop woop! So we’ll see whether Doc will need to step in again and stir the things up a bit. Today the new animal entered the competition, and I hope you’ve been using your attempts sparingly, since there will be lots of jokers later on 😉

You can find the description and discussion of this event in this forum thread.

Community design competition #2

SplashScreen_create_duck

It’s time for the second part of our hugely successful game design competition. There are still three species missing their specific challenges and we are calling for your imagination and game knowledge! It will be a bit different this time, as your task will be to create a set of missions or competitions for all fours duck species. Mallard, American Black Duck, Northern Pintail and Gadwall. The rules can be found in this forum thread and you will have ten days to submit your design for a chance to win 5,000 em$ / 90 membership days, a very special Contributor membership (that will remain with you for the rest of your life in theHunter) and an exclusive “Almost DEV” jacket!

Happy hunting!

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Game Update

Features

  • Rock Ptarmigans

SplashScreen_rock_ptarmigan

Changes

  • Scent Hound sound tweaks

Fixes

  • Fix for disappearing climbing gear on Val-des-Bois (to reimburse you for some gear you might have lost due to that bug, 40 free units will be added to inventories of all players who start the game between today, July 28th and Monday, August 1st).
  • Fix for Red deer, Roe deer and Wild Board missing sounds
  • Goose Caller fix
  • Scent Hound sound tweaks
  • Ptarmigan Sound Optimization
  • Ptarmigan Avoid Optimization
  • Ptarmigan Texture Optimization
  • Hunting Towers now give weapon wobble reduction again

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Status Update

Hello hunters,

It’s status update time!

It’s a birdie!

As we revealed during last week’s Lock&Learn, the new species coming to theHunter are Ptarmigans. Rock Ptarmigan will inhabit Val-des-Bois and Willow Ptarmigan will inhabit Hemmeldal. The two viewers who first guessed the species and subspecies during the livestream have been awarded their em$. Work on the birds is already in the final phase as we iron out some rough edges and polish a few minor things. We hope to be able to release these wonderful sounding critters on their respective habitats very soon. Until then, enjoy this sneak peek on these cool birdies.

Rock ptarmigan

Rock ptarmigan

Willow ptarmigan

Willow ptarmigan

Two-person tripod

Yesterday we released another great piece of large equipment for players who love hunting with their friends. The two-person tripod. Perfect to call in an animal, get on top and pass the time chatting with your buddy while the animal makes its way to you. There is also a super crazy bundle in the store which features this new tripod. Check it out, it’s probably the biggest discount we’ve ever offered on relatively new stuff.

Bugs

Here’s an update on the recent bugs – disappearing climbing gear, messed up sounds and calls as well as reduced weapon steadiness on towers. We are aiming to patch fixes for all those locusts in the next game update, hopefully next week (subject to change). As always, stay tuned and follow our updates!

Summer Fiesta

What’s for sure happening next week is the return of our traditional and probably most loved summer event. That’s right, it’s time for another summer fiesta! This time we’ve come up with a slightly different format, and I think that everyone will find something that appeals. Check back at the beginning of next week to learn the details!

Killing season

killing_season

In case you’ve missed this thread on the forum – check out this epic competition by community member caledonianblues, which starts August 22nd. Sign up now and use this time to hone your skills, devise your strategies and plan how you’re going to walk away with some of the enormous 100,000 em$ prize pool!

On a final note, due to the summer doldrums, our weekly stream Lock&Learn is going on vacations together with Johanna and will be back in a couple of weeks.

Happy hunting!

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Status Update

Hello good hunters,

Welcome to our weekly status update!

Musings on game crashes

Starting with the big news, in case you missed it yesterday. We released a game patch which has been one of the most celebrated and welcomed game updates in the last months, both in theHunter team and the community. At least for people who were affected by repeated game crashes. In the patch we implemented the community-found and tested fix that we communicated in our last status update. The result is heart-warming and inspiring. Not only do we keep getting reports from people who have been plagued by those crashes that are able to play again with no problem after the patch, but we also see a huge drop in the numbers in our crash reporter tool.

Why just a drop and not a total elimination you ask? That is the million dollar question. The truth is that in any game, especially such an old and complex one like theHunter, with such an immense amount of content, there will always be crashes. Different combinations of software, hardware, actions performed in the game, Internet and server hiccups along with a host of other factors can cause the client to crash. The roots of those rare, random crashes are exceptionally difficult to locate. Although we are 100% committed to fixing as much as we can, especially when it comes to serious bugs and issues, we need to make our peace with the fact that the game will crash for some players once in awhile.

More bits and pieces about the patch

With the last game update we also included a fix for Sitka Deer that capped their antlers and made them too small. On your next hunt, drop by Whiterime Ridge to check them out and, while you are there, why not do some of the Sitka Deer missions created by Mills?

Continued bug fixing

Some known issues that we are looking into right now are disappearing climbing ropes on Val-des-Bois, Arctic Fox footstep sounds as well as weapon wobble on the towers. We are aiming to release a smaller patch with fixes for those very soon. Stay tuned!

Time for a new animal?

If you say so! While fixing stuff, we haven’t stopped working on new stuff for you to continuing experiencing theHunter as a constantly-evolving game. Yes, a new species is coming soon! Well, better to say, not one but two different species, which are variations, coming to two different reserves.

splashscreen_lockandlearn9

Dying for a hint? I thought so. As we never like making it too easy for you, make sure to come and watch our Lock&Learn today at 16:00 CEST on our official Twitch channel. This time Johanna will be accompanied by our User Acquisition Manager, Sacha, who joined us a couple of months ago and is now taking his first steps into the EHR. They will be hunting on one of the reserves where one the (two) new subspecies will reside, while also dropping some hints on what it will be. To spice the things up, the first person to guess the species and announce it in the livestream chat will get 1500 em$ on the spot. Hope to see you there!

Hunt ‘em all in Hemmeldal!

loadout-splash_slonez

We continue releasing bundles with community loadouts that won in our competition, and it’s now time for Hemmeldal’s “Hunt-em-all” loadout by SloNeZ. You can pick it up here at a pretty great 53% discount!

That’s it from us for today!

Happy hunting!

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Game Update

Important: If you have the community suggested crash fix installed – read THIS before downloading the patch.

Bug Fixes

  • Pulsar Bow reloading fix
  • Sitka Scoring fix
  • Fix for animals freezing on Bushrangers Run (hopefully maybe perhaps)
  • Fix for missing climbing gear
  • Alt+Tab crash fixes

Changes

  • Large aware address flag added (= hopefully maybe perhaps a fix for the most common game crashes)
  • More efficient sound memory management
  • Score for collectables should now be received faster

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Status Update

Howdy hunters,

Hope you are well on this glorious summer’s day. Here’s what has been happening at the Expansive Worlds’ Headquarters.

Game Crashes – Workaround Test

Here is some important information for those of you who have been experiencing issues causing the game client to crash. We’re hopefully starting to see some progress on the matter, thanks to the dedicated efforts of our awesome community members who’ve discovered and thoroughly tested the workaround. While we are testing it internally, you can try to implement it yourself following the instructions in this forum thread. Please read both the original post from caledonianblues as well as the post from our producer Philipp carefully, ask your questions and report your findings in that very same thread. We will be closely monitoring the data and once all testing is verified, we will build the solution and roll it out automatically for everyone.

Thanks again to our community members Pretty_Boy, Fletchette, caledonianblues and others who helped to test and roll this out to the larger community. You guys officially rock and we are humbled and honoured to have you playing with us! <3

Geek out on your hunting data!

caledonianblues_lifetime_stats

Staying on the matter of impressive community efforts, make sure to check this sophisticated stats web app, developed by the aforementioned caledonianblues: https://www.uhcapps.co.uk/stats_lifetime.php?username=caledonianblues (just exchange “caledonianblues” in the URL to your own theHunter username to see your own stats). Search among your weapons, species, collectables, see some nice graphs of your hunting achievements and much, much more. Excellent work!

Semi-automatic wonderfulness

Yesterday we released another member of our semi-auto weapon family. The ultimate varmint equalizer, a .223 Semi-Automatic Rifle. From what we’ve gathered so far, the majority of you seem to like it, so that’s sweet! One of the common requests has been to expand the permitted species list by adding Sitka Deer (which by the way are getting a score upgrade in our next patch, don’t miss it). Our game designer Daniel is investigating this possibility, stay tuned for more news on this. If you want to see the rifle in all its glory, check out this video by our community member ronMctube:

Also, there is a nice bundle in the store right now with the new rifle, matching scope and a scent hound – have a look here.

Jambofinal is (almost) here

SplashScreen_weapon_gold_bullpupOur Football Jamboree 2016 is – alas – coming to an end. This Sunday is the last day when you can buy the “winning” t-shirt to secure that delightful 7mm Magnum Bullpup with gold engraving (it won’t be available in the store, ever), so place your bets and keep your fingers crossed for your favourite team to win. Following the requests from many players, we’re also releasing all the 32 national caps from theHunter Football Jamboree 2014. You can get them until the end of this week in our store.

New textures for old weapons

Recently we’ve been trying to show some love to our old content, and as part of this attempt we’ve given facelift and slight remodeling to our oldest (and arguably the least prettiest) rifles, the .243, .270 (wood), and .300 (composite) Bolt-Action Rifles. Go and check them in game to see the difference!

Happy hunting!

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Status Update

Hi hunters,

It’s going to be a short status update today as there’s not much news from this corner of the world. The backend and client programming team, together with Dennis our QA Manager, continue working on persistent bugs, issues and crashes. Improvements for “alt-tabbing” and further sound memory fixes are in testing. On Monday we released a patch with some fixes for things that broke last week, game crashes due to sound memory allocation problems, and the pheasant scoring issue.

The art team has started working on something new and cool and you can expect to hear more on this in future updates.

The quarterfinals of our Football Jamboree are starting today. There are only 8 teams (or eight t-shirts) left. The prices go up again on Monday, so be sure to make your t-shirt bet while they’re still at a low price!

Yesterday we released the .45 Long Colt Revolver, “The Mule”. If you want to see it in action, check out this video HooCairs made back in January.

Check out the Lock&Learn stream today at 16:00 CEST on our official Twitch channel. Johanna will be joined by our community champion caledonianblues as they travel to Whiterime Ridge in pursuit of the mighty bison!

splashscreen_lockandlearn_8

Last but not the least, on Monday theHunter team be having some visitors from a TV studio, who will be filming some footage of theHunter. We will of course let you know the details, including the broadcasting time and channel afterwards.

That’s it for today folks, more news next week. Happy hunting!

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Status Update

2014_happy_midsummerHowdy hunters,

The summer is here, the short time when it’s actually bearable to be in Sweden 😀 The EW team members are slowly drifting off to their vacations and it’s getting quieter in the office. Having said that, the work on developing and improving theHunter continues. Earlier today we released a patch with fixes and a GPS pin for your dogs and you can find a technical update from our producer Philipp about our ongoing work and plans below.

Tomorrow it’s the big holiday of Midsummer in this part of the world, during which the whole Sweden will be drinking spicy snaps and eating strawberries in the midnight sun. To celebrate it theHunter style, we are throwing in a weekend membership sale, so you can renew your membership at up to 30% off. Check the image below for the codes and please note that the sale runs until Monday, June 27th. There are also some great weekend discounts on duck equipment and weapons, up to 50% off – check them out.

SplashScreen_membership_sale_june2016
Game Improvements Update

Hello Hunters,

with the continuing work on game improvements, we want to update you about our efforts, what has been done since the last announcement and what is to come.

This time we are taking a more general look at both server / database and also gameplay improvements. The goal is to get to the next level in terms of communication for game improvements and to give you a better overview about what is being worked on instead of repeating ourselves that game health is the main priority for us.

Improvements for server stability

Calle and Emil are monitoring our performance and stability around the clock, looking for slow and stressful processes and queries. After identifying the main offender, they released a major update to how the inventory system responds and is updated yesterday. There are no perceivable changes for players but we hope to improve stability and connectivity significantly. Releasing a fix is of course only the first step so we will collect data over the next days and then decide how to move on.

In the meantime they look for the next biggest offender, rinse and repeat and also help the client programmer by improving our crash reporter to be more detailed which helps us to prioritize what to fix next.

Next to that we are working on a bigger plan to relieve our database making better use of the Google service that we use. We might share the details of this in the next update or a later one.

Improvements for gameplay

Our client programmers have not been lazy either. After releasing the Scent Hound, they fixed several random crashes that slipped our testing and analyzed the main problems (crashes, bugs) we currently face in-depth.

We can’t share any specifics yet but we have our eyes mostly on graphical performance and memory, user interface and system memory used by sounds.

While we work on solutions for this (which will be shared in the next update or a later one) we released a patch today with fixes for Turkey and Pheasant scoring issues.

We hope this gives you a better impression of what we are working on and of the improvements to come. Stay tuned for the next updates as we share more specifics, fixes and the plans how to tackle what is left to do.

All the best and good hunting,

Your Phil and the rest of theHunter team

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Game Update

Features

SplashScreen_dog_gps

Bug fixes

  • Turkey and Pheasant spotting bug – spotting information about score didn’t reflect the final one
  • Tree stand crash fix
  • Pulsar bow reloading fix
  • Dog command window fix

Changes

  • Faster server side inventory updates
  • Reworked multiplayer game list to be ordered and filtered by the launcher
  • Removed crash command

Misc.

  • Localization update

In progress

  • Increased security by enforcing secure connections
  • Moving game data (kills, etc.) to a faster database
  • Improving performance for checking missions
  • Better cache logic for getting more recent data when performing actions
  • Ordering events in the client code
  • Better query system for competitions

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