Status Update

Hello hunters,

Welcome to this week’s status update. Today we wanted to let you take a deeper look at the upcoming sub-arctic reserve with another series of short behind-the-scenes interviews with our devs.

But before we get into the nitty-gritty, the new reserve has finally been named –  Whiterime Ridge! It was slightly adapted from the original suggestion by bowhunter93 “Whiterime Peaks”, which we also liked but the rough sound of “ridge” has ultimately won us over. Plus, we also have a beautiful ridge of mountains in the new reserve. “Rime” means frost formed on cold objects by the rapid freezing of water vapour in cloud or fog, which you’ll see a lot in our new sub-arctic reserve. All in all, we thought that this name suits the new location perfectly and it harmonizes with our existing reserve names. As a thank you to bowhunter93 for this great suggestion, they’ll receive a cool new rifle for free, for hunting bison (once released).

A couple of words about suggestions; there have been a lot of cool sounding names in the Inuit language (I personally liked Tatanka a lot) but like it was also the case with the Australian reserve, we opted out of giving an EHR reserve a name in one of aboriginal languages. The reason is that we have to be cautious when naming our locations and it’s actually difficult to prove what those words actually mean.

Now, to the behind-the-scenes. This time our producer Hannes, game and level designer Daniel and environmental artist Sandra, will tell us a bit more about how the new reserve is being born.


 

Behind the scenes – Sub-arctic reserve

whiterime_ridge_1

Hannes, producer

Q: This is your first reserve as a producer of theHunter, right?

A: Yes it is, fingers crossed!

Q: Every producer is different and, with you launching your first reserve in theHunter, the community must be curious how you produce, how you tick?

A: For me producing is to choose, and to be able to do that I need a strong vision in my head. When I started on the EW team I was pleasantly surprised how the theHunter team work together. What I’ve brought on board (at least I hope I’ve done ;)) is the vision implemented in the best possible way. Striving for collaboration without prestige with an ear listening to the end users. It’s all about nourishing, strengthening and refining that vision during the hell of production. And every day I am working with a vision strong enough to survive a couple of fights in the pit.

Q: Are there any differences to the production of, let’s say, dogs?

A: No, a great vision and an exciting goal always have to be present.

Q: What excites you most about the upcoming reserve? What are you looking forward to the most?

A: I love when the environment is harsh and unforgiving… So, I have to say holding my breath aiming at a mighty bison and noticing that I have cold shakes after having forgotten my gloves in the warm cabin.

 

Daniel, game and level designer
Q: Why a sub-arctic reserve in the first place?

A: Well, the main reason is that it was the most requested type of reserve in the last survey. It also seemed like a really cold reserve was missing from the EHR.

Q: Are there going to be any gameplay novelties in this new reserve, similar to climbing in Val-des-Bois, or absolutely dry weather, like in Bushrangers Run?

A: Yes indeed. The reserve is going to be cold, around -35°C (-13°F), and this will affect the gameplay.

Q: You are not only the game designer, but also the level designer for this reserve, right? Can you tell me more about what we can expect in terms of terrain?

A: I’ve tried to create a feeling of vastness in this reserve. That and remoteness. It will hopefully feel more like an untamed wilderness than any other reserve.

whiterime_ridge_3

Q: How will leaving tracks work in the new reserve?

A: All animals, including dogs and players, will leave a trail of tracks behind them in the snow. These are purely visual and are not trackable with the Huntermate. They will also fade away after a certain time.

Q: What excites you most about the upcoming reserve? What are you looking forward to the most?

A: I’d say the hunting. Hunting is always our first priority when making a new reserve and it is going to be really fun and challenging to hunt in this reserve.

 

Sandra, environmental artist

Q: What was the most fun part for you to work on this reserve?

A: The most fun part for me was just making the models and then actually seeing it all put together in the reserve.

Q: And the most challenging one?

A: Trying to make believable environment with the time and resource restraints that we have.

Q: What types of vegetation will we see and what made you choose those particular types?

A: Looking at subarctic biomes we chose to use mostly conifer trees (both deciduous and not).

Q: How was it to work with snow? Is it going to be different from the snow in Hemmeldal?

A: Well, Hemmeldal wasn’t really packed with snow, was it? This reserve is! It’s much less forgiving than other types of terrain, our biggest issue has been to make everything blend together but still give some variation and the right feel to it. Still working on it!

Q: What was the biggest challenge with the forests?

A: For me as an artist, giving it a convincing feel. Everything from making the trees, i.e. how many variants and how they will look, to making a forest with interesting silhouettes and enough variation for it to be believable.

whiterime_ridge_4

Q: What inspired you? Did you use references from a specific area of Alaska or other sub-arctic regions?

A: We looked mostly at Alaska, which was the largest inspiration for this reserve, but we of course looked at things from other areas of the world that we found interesting. Main goal for me is always making something that looks and feels interesting and fitting it into the world that we’re trying to create.

Q: What excites you most about the upcoming reserve? What are you looking forward to the most?

I want to shoot me some bison!

That’s it today, happy hunting!

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Status Update

Howdy hunters,

It’s time for a short (but aesthetically pleasing ;)) update from us on the upcoming sub-arctic reserve. The work has moved into the beta-testing phase and yesterday the whole EW team have been roaming the snow covered plains searching for the mighty bison and some other critters. I’ve sneaked a couple of screenshots for you during my expedition. Things will probably change a lot before the release, as everything you see is very much work in progress. But you can already feel the cold!

sub-arctic_test_alena

We’ve also got some news for those of you who are wondering what other animals will live in our own Sub-Arctics. Except for bison, there’ll also be the Sitka Deer for you to hunt. Sitka is a smaller, cuter and chubbier brother of the Blacktail Deer, and their looks, behaviour and gameplay will remind you of our old acquaintances quite a bit. Here are the screens of two sneaky does I’ve just spotted:

That’s it for this short update, we are back to testing and happy hunting to you all!

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Game Update

Bug fixes

  •  Fix for the “MSCVP110.dll missing from your computer” (or just a crash) some people are experiencing after the latest patch
  • Added a couple of Tobii EyeX options (in the options menu) that were missing in the latest patch
  • Fixed the wobble reduction on a tower on Logger’s Point that we had missed in the previous patch

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Status Update

Howdy hunters,

It’s Thursday again and it’s time for another status update. Today we’ll be mostly talking about Its Majesty Bison, let me just go through a couple of things before we dive into that: so, on Tuesday we released Tobii Eye tracking integration which will literally let you play the game using your eyes; if you missed that, you can update yourself here. Some players have been running into problems with the latest patch, if you are one of them, installing vcredist 2012 from here should help. In the meantime we’re working together with Tobii on resolving the issue that cause this and will keep you updated on the progress. Our apologies for this inconvenience!

Yesterday we also released the new Canada Goose decoy – the lighter and more efficient version with flapping wings, ideal for those who like moving their set-ups around and enjoy flexibility. And yes, there is also a bundle with those, offering a nice discount.

Now, let’s cut to the chase. A lot of speculations about the bison have been circling in the community since the announcement of this species, so I’ve been bugging the devs here with the questions for the promised behind-the-scenes. Our game designer Daniel, artist Simone and animators Ryan and Dick, who have working with the bison the most, have been really helpful (save an occasional grumble ;)) and generously shared lots of top notch information – read on for some great stuff, including WIP images and even some animation videos!


 

Behind the scenes – Bison

 

bison1

Daniel, game and level designer:

Q: So, why bison? Why was it chosen as the flagship animal for the new sub-arctic reserve?

A: Because it is such an iconic animal. We wanted to add a bovid to the game for a while and seeing that is was one of the most wished for animal types in the latest survey we decided to go for it with this new reserve.

Q: Did you have any concerns about introducing the bison?

A: Well, the history of hunting bison is perhaps one of the worst examples of overhunting in history and many still associate hunting bison with mass slaughter. Because of this we thought that the choice might be very controversial but so far we have only received positive feedback. Bison hunting is done in North America (although under very controlled circumstances), so we have no ethical qualms with this choice, but we are happy that the decision was well received. Besides, the Evergreen Hunting Reserve is after all a fictional place.

Q: Which species is the game design based on?

A: The design is mostly based on the Plains Bison but, like with many other species in the game (Moose, Reindeer etc.), it borrows a little from other subspecies. In this case that subspecies is the Wood Bison. However, in the game it is simply called Bison.

Q: Will there be something unique about hunting bison?

A: Bison are ill-tempered and fearless. Bring First Aid Kits on your hunt.

Q: Some community members are eager to know whether it will be a herd animal, like a reindeer?

A: No, it will not migrate through the reserve like the Reindeer but behave more like Elks do in the game.

Q: Can you already show us how the bison looks in the environment?

A: Here is a WIP screenshot of a small bison group pour vous: bison2

Simone, 3D Artist:

Q: Where did you take the inspiration when modeling the bison?

A: I took “inspiration” mostly from photo references, the first thing I did was searching on Google for high resolution photos in order to understand the anatomy, proportions and so on.

Q: What was the main challenge?

A: The main challenge was the fur. The bison has at least 3 different fur patterns, short, clumpy and long, all of them are really difficult to replicate with our current tech.

Q: This is the first animal in theHunter with “real” fur, can you tell us more how you’ve managed to achieve this?

A: I used what we call the alpha plains technique. Basically, I use a pre-made Photoshop texture containing all the hair style I need and then I apply that to the alpha plains placed on the bison’s mesh. Obviously, I didn’t place all the polygons (alpha plains) one by one (not all of them), I took advantage of a tool in Maya called XGen to groom them.

Q: Are there plans to “dress” the existing animals, such as bears, into the fur?

A: I can say that we are experimenting with different solutions to address that problem and the new sub-arctic reserve with bison is a good playground for us in this matter. We are working on a better rendering quality and improved pipeline in order to get it done in a decent amount of time. I think, once we’ve figured out how to do that in the most efficient way we can consider applying the fur to the old models as well.

Q: Can you share some very first mock-ups of the model?

A: Instead of box modelling in Maya I usually make my mock-ups in ZBrush because I can shape the overall shape quickly having a decent result. So here you go (the images are work in progress):

bison_screenshot_1

bison_screenshot_4

Ryan and Dick, animators:

Q: When working on animations, was there something particular you wanted them to communicate about the bison?

A: The great thing about bison is that they have a powerful presence about them, but under their seemingly calm exterior lays a wild and fickle temperament. When working with the bison it was important to convey both their grace as well as their menace in order to represent this unpredictable nature.

Q: What was the most challenging thing of animating the bison?

A: When working on the animations for the bison the most important thing to consider is their sheer bulk and strength. Bison are massive, powerful animals, but despite their lumbering presence they can actually be quite fast and agile.

It was important to convey how heavy they are without it looking like they are struggling under their own weight.

Q: Can you share a sneak peek at some animation?

A: Here you go:

Hope you’ve enjoyed this short sneak peek at how we work on the new species. In the meantime, please don’t forget that we’re still collecting suggestions for the reserve name here. The thread will be open until the end of August, 31st.

Happy hunting!

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Introducing Tobii Eye Tracking in theHunter

2015_07_toby_large

As we’ve mentioned in one of our status updates, we’ve partnered with the Swedish company Tobii to bring their sophisticated eye tracking system into theHunter and with today’s game update that integration is finally live!

From now on, if you have Tobii’s nifty EyeX gadget, you can control certain aspects of the game by moving just your eyes. The camera will pan to what you are looking at, which will bring a new intuitive experience when scanning the terrain for animals to hunt. It is even possible to raise your weapon with your eyes. Using traditional controls (keyboard and mouse) you navigate the same as always, except now, as you look to the left of the environment so will your character – all without breaking stride. This is called ‘Infinite Screen’ because no longer are you restricted to the size of your monitor to explore the territory freely. As a player, not only do you feel more immersed in your environment, you now have the ability to become more aware of your surroundings as you explore the unknown.

You can customize the EyeX settings in the Options menu in-game to make it behave exactly as you want. Note that these options are only visible if you have the EyeX connected with the relevant drivers installed (for any hardware-related issues please contact Tobii support).

Here’s how one theHunter player who has been helping us to test eye tracking describes it:

“The Eye Tracking software was a great surprise – it was technology that I wasn’t sure about initially, but I ended up really liking it the more I used it. It’s very configurable and aiming by closing one eye is really immersive to the entire hunting experience. Watching the view move as I scanned my peripheral for animals really makes you feel like you’re actually there, and helps keep track of any animals you may have otherwise missed as you walk around. Waterfowl and pheasant hunting is a blast with this technology, and makes leading them a bit easier as well. One of my favorite experiences with it was soon after I first got it up and running, had jumped into Whitehart Island, and was tracking a herd of Roosevelt Elk – sitting motionless both in game and in real life, and having my view change to follow them without touching anything was incredibly immersive and fantastic, and I found myself holding my breath in real life.”

You can purchase your Tobii EyeX here for just $99 (regular price $139) using the code TheHunter. When playing theHunter with Tobii EyeX installed for the first time, you’ll receive a special Tobii Eyemaster membership bundle bundle which includes a 14 day membership, 12 GA Pump Action shotgun, Male Mallard Decoys, Waterfowl Blind and a Sneaky 3D Summer Swamp outfit.
Happy hunting!

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Game Update

Features

Bug fixes

  • Fixed the issue with the dog getting a bird even though it failed its command
  • Removed bows getting wobble reduction from tripods
  • Fixed geese walking up in the air

Changes

  • Updated localization
  • Disabled dog treats bound key while aiming
  • Increased max distance of flapping and spinning sounds
  • Stationary hunting towers in reserves now give wobble reduction

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Status Update

Hello hunters,

It’s status update time and here’s what we’ve been up to.

Winter is coming

By this point we all know that winter is coming and I’m sure you’re dying to learn the details of the upcoming sub-arctic reserve, how tracks in the snow will work, what animals apart from bison will reside there and where on the map it’ll be located. Don’t panic, everything will be shared and all secrets will be revealed. One thing at a time. There is a lot of work left to be done and we’ll make sure to keep you updated on the progress. For now, here are a couple of work-in-progress screenshots from our art team for you to get inspired.

ArcticScreen03 ArcticScreen02 ArcticScreen01

Now it’s time for our good ol’ tradition! A community brainstorming session where we come up with a name for the new reserve!  So, let’s put our heads together and come up with a great name worthy of this beauty. I think a lot of you know the drill from our previous reserve releases, but here’s a short reminder:

Your name must be unique, easily pronounceable in all languages (spare a thought for players from all over the world who would need to be able to utter it without breaking their tongues), capture the essence of the upcoming location and fit our existing names. The new reserve is inspired by the subarctic parts of North America, but, like with the rest of the EHR, we never limit ourselves to a specific real life location.

Here’s a thread for your suggestions. We look forward to them!

Summer Fiesta

Our grand Summer Fiesta event is over and wow, what a hunting feast it has been. With tens of thousands of people taking part in both the competitions and the missions, it has been the biggest event theHunter has ever seen. So, everyone who got at least one trophy shall consider themselves a winner! I’ll prepare some numbers for next week’s status update, but here is the list of the main triumphant winners of the tournament who made it all the way to the Tier 4.

  1. Logunov
  2. KingKong1
  3. ___DSL
  4. excalibure73
  5. SaintForce
  6. Robi33
  7. wellintonlp
  8. Nonogt
  9. krtfkrtf

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Alongside fame, glory and sweet prizes, the top three participants also won the coveted 7mm Bouquetin rifle. This premium rifle will be released in the store at a later point. Congratulations, this has been amazing! Let’s do it again some time.

Community vs Devs Battle

We’ve received over 100 applications for the upcoming hunting battle between Devs and Community, so we’re closing the application form and in the next week will choose the hunters who will represent the community (if you have a HS below 50, you have a good chance to be one of them ;)) You can expect to hear more about this event soon.

That’s it for today.

Happy hunting!

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Status Update

Hi there hunters,

I know that many of you have been patiently waiting for this status update, so let’s take the plunge right away, shall we? First of all, be sure to check out yesterday’s game update which boasts a beautiful array of changes and bug fixes, some long-awaited and all highly welcomed (e.g. the muzzleloader reload animation).

Let it snow!

Now moving on to something that we briefly mentioned last week. The new species in the works. There was in fact one more hint that some of you picked up on. The snowy reserve background on the image of the “Lone Star” release. No, it wasn’t Hemmeldal and yes, it has a direct relation to the upcoming species. To cut a long story short, it’s the BISON indeed (as it has become known thanks to curious players roaming through our German partners’ site) and it will be living in the new, very exciting reserve, located somewhere in the sub arctic (we call the new area the Arctic North). Our artists have been working their magic on it for a while and, as you know, it takes a tremendous amount of time and efforts to create a new area in theHunter. The work will be ongoing for quite a bit. As we progress, we’ll be sharing some behind-the-scenes moments and other exciting stuff with you, but for now, just savour these screenshots which should hopefully give you a rough idea of where you’ll be able to hunt one glorious day soon  😉

2015_08_alaska_01 2015_08_alaska_02 2015_08_alaska_bison

Please bear in mind that what you see here is very, very much work in progress, lots of things will change and improve. We don’t have the final release date that we can share with you yet, but stay with us and you’ll be in for a treat as the EHR Arctic North will come with more surprises and hidden gems.

Best community load outs are chosen

The anonymous polls for the best reserve load-outs are over and the winners have been picked in a fair and square competition. Here are the hunters who have managed to pull together the most efficient, versatile and practical load-outs:

  • SloNez – Hemmeldal “Hunt-em-All”
  • holliday50 – Redfeather Falls Gentleman Hunter
  • Maximelamb – Hirschfelden Universal
  • BuiuRei – Settler Creeks Universal
  • Takedown87 – Universal Bushrangers Run Loadout
  • Moohy55 – Rougarou Bayou Load Out
  • NateJR – Whitehart Island load-out – All Species
  • waiora – Val-Des-Bois Comps
  • SloNeZ – Logger’s Point Complete
  • brenno20 – My 30+ harvest kit for Logger’s Point
  • Jim_Shadow – Logger’s Point perfection

Congratulations to the winners, please drop me a message and specify the prize you’d like to receive. All winning load outs will be featured in theHunter store as permanent bundles. You can now find all the players’ names next to their load outs.

Thanks to everyone who took part in this competition, it’s been really cool.

Community vs. Devs hunting battle

It all has started the way crazy things start here at the office. During one of the hunting sessions Daniel dropped to us: “How about … we do a hunting battle Devs vs Community?” The idea got lots of love and we’ve gathered a brave bunch of devs who would like to take on the challenge to compete against representatives of our community. We’ve been picking our brains on how to choose players from the community, since as we can imagine there will be a lot of volunteers, so here is how it’ll work. The contenders will be chosen amongst those who have filled in this form. We’ll try to pick  hunters based of different skill and experience levels, so everyone has a chance! We’ll tell you more details later on.

Translators wanted

As we are looking to introduce more people all over the world into the thrilling universe of theHunter, we are right now on the search for players who are native in Japanese, Chinese and Thai languages and who would like to help us with translating the game. If you are one of those, or if you know any other language on a native level, have some free hours to helps us with translation and can keep secrets, get in touch!

That’s it for now, happy hunting!

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Game Update

Features

2015_07_marker_flags

Bug fixes

  • Fixed the bug when mallards were not floating towards the land
  • Camo app in the HunterMate shows scarves as scarves (and not glasses)
  • Fixed ammo switching animation – now when you switch ammo you take out the old ammo type and put in the new ammo type in the animation
  • Fixed the issue with dog getting strange rotations
  • Fixed the sound bug with walking sounds in forests sometimes sounding like walking on roads
  • Minor pathfinding issues fixed
  • Minor terrain fixes
  • Fixed the “invisible hands” bug
  • Fixed the issue when mallards sink when landing
  • Fixed the issue where the game would crash after confirming an animal and fast traveling shortly after
  • Fixed the issue with the “raise weapon” message appearing if pressing the mouse button even if unbound
  • Fixed the Red Kangaroo Mission “Gender Science” so that the objectives can be done in any order

Changes

  • Change in the inventory labeling system – now the whole item name is shown for improved user experience (well, believe it baby!)
  • Deployable towers now grant weapon wobble reduction. This does not apply to bows except for crossbows
  • Tripods now grant some weapon wobble reduction. This does not apply to bows except for crossbows
  • Dog reward text now says “gm$” instead of “silver”
  • Distance calculated when shooting now starts from your camera position instead of the weapon’s end point. This is done so that shooting distance and rangefinder distances will match.
  • Localization updates
  • Player knocked down by an animal notification is now localized
  • Removed the bullet from muzzleloader reload animation
  • .223 ammo simulates a 55 grain bullet instead of a 40 grain bullet (resulting in more knock down power)
  • .303 British ammo is now a jacketed soft point bullet rather than a hollow point (resulting in more penetration)
  • .223 ammo now permitted for Red Kangaroos

Release notes

.223 Ammo Changes

There have been a lot of complaints from players that the .223 simply did not perform well enough on some of the animals it was intended for. So, we’ve decided to make the bullet just a little heavier, so that it can quite easily take down even Coyotes and Roe Deer. We’ve also added the Red Kangaroo to the list of permitted species since it is widely used in Australia for this kind of hunting.

.303 Ammo Changes

When we released the .303 British Bolt Action Rifle, the permitted species list was perhaps a little too permissive for the type of bullet we chose. By switching from hollow point to jacketed soft point we got a bit better penetration for this ammunition, making it more suitable for the animals on the permitted list. However, it is still a rifle for the skilled hunter, and a good shot placement remains essential. The tweak we are introducing today does not make a cannon out of your .303 British Bolt Action Rifle, but it at least turns it into a very decent hunting rifle.

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