Introducing dogs in theHunter

dog

Since the early days of theHunter there has been an important part missing in the hunting experience: Dogs. It has been brought up as a possible feature for the game countless times but circumstances where never quite right. Until now.

With adding dogs to theHunter we have two different roles for them in mind. First, perhaps the most important one, is to add to the immersion of the game. Having a dog with you who reacts to the surroundings and to yourself is something that intensifies the hunting experience. What we want to give you is the experience of the hunter and the dog – a companionship going back in time to as long as some ten thousand years or more. If we could even slightly tap into that ancient human-canine bond the hunting immersion would increase significantly. This is what we’ve tried to achieve here. So not everything about the dog has to do about gameplay: It is more an enhancement of the hunting experience.

Second role that the dog plays is, obviously, an aid to the hunter in the game. In real life it is an arduous task to go fetch a downed mallard through waist deep water. The task may not be as tough in theHunter but the dog will at least let you focus on the shooting.

Why retriever (or a specific dog type at all)?

When we were looking around in the different dog threads over the forums and asked our trusted hunting experts, the first dog type that would come up in almost all cases was a bird retrieving dog. Our decision to make one was solely based on this. Many has also suggested a more “multitalented” dog that could, for instance, track as well as retrieve. Although we considered making dogs that could do multiple tasks, it quickly became obvious that it developing an easy-to-use interaction (GUI) system for a dog that could flush, retrieve, track and partake in driven hunts would be impossible. It was also difficult to find a suitable breed to base such a multitalented dog on. So, we decided to focus on specialized dogs instead.

Impact of the dog on the game

The retriever is much more of an experience and a convenience addition rather than a game changer. You won’t have to zip around fetching a whole bunch of birds; you can let your dog do the work while you keep an eye on the skies. The dog has no real impact on missions or competitions either since the hunting is still done by you.

How it works

Taking a dog with you on a hunt is simple: Just drag it out from the lodge or tent inventory and place into the dog slot in your own inventory. It will spawn next to you once you close the inventory screen. If this is the first time you bring your dog with you, you will be prompted to give it a name (choose wisely, as it is not possible to rename your dog, at least for now!) Once you leave the lodge or tent area you won’t be able to unequip the dog (try putting a labrador into a backpack and see how that goes). You can access a set of dog commands by pressing the V-button. While holding V, simply select the command you want to give your dog with the left mouse button. Play around with different commands and see how your dog behaves – it’s a lot of fun!

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Experience

When you first purchase a dog, it is inexperienced and a bit rowdy (same as in real life). It may have some issues obeying and following commands, but the more time it spends out hunting with you, the better it gets at understanding what you want it to do. If the dog does not understand or chooses to ignore a command, a small icon with a question mark in the bottom left corner is shown. If the dog understands the command then an icon with an exclamation mark will be shown. Better experience will also make your dog calmer and more focused – it will make less noise, ignore other dogs more easily and be less prone to bark at animals close by. Yes, your lab will spook other animals but who wants to see a dog walking through a group of Whitetails who leisurely continue with their grazing? Your dog has 50 levels and each new level comes with a skill increase or a small gift. Leveling up is fairly quick in the beginning but will slowly become tougher and tougher. You can see your dog’s experience and level, as well as its stamina state, in the right corner of the screen when you bring up the commands menu.

XP_and_StaminaOnce your dog reach level 50 it will be the perfect hunting companion: Quiet, focused and efficient. It’ll do everything but shoot the birds for you.

Stamina

Each performed command reduces your dog’s stamina a little. This doesn’t have much impact on how long your dog can work with you, but a lower stamina means it can gain less experience, such as a tired dog learns a bit less than a well rested one. Letting your dog mind its own business will regenerate its stamina.

Skills

On your dog’s profile page you’ll see two sets of icons: one set governs basic dog skills called Loyalty skills, the other set is specific for retrieving dogs. The number in the upper left corner shows which level your dog is at on that particular skill. Each skill starts out on level 1. All retriever skills have maximum 3 levels but some of the Loyalty skills have more than that. To get information about what each skill does, just hover the mouse over the skill icon.

dog_profile

Make sure to watch this short tutorial video to see it all in action.

Now go and do it!

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Status Update

Howdy hunters,

The time has come and our beautiful Labrador retrievers are finally here!

DogsGroupMedium

Before rushing to the store to get yourself a new hunting buddy, make sure to read the release notes carefully and watch the accompanying tutorial video. As you must have seen in our pre-release livestream, your lab comes with new features and new gameplay, so this info put together by our game designer Daniel which covers commands, skills, stamina and more tips and tricks about your lab will sure come in handy. Right now your labs will help you retrieve Canada Geese, Mallard Ducks and Pheasants, but, following community suggestions we’ve also decided to add rabbits to the list of retrievable species. This’ll be implemented further down the line.

2015_06_Dog_Collar_Leather

We’ve prepared a tasty offer that you’d be barking mad to refuse. If you buy a dog before Wednesday 17th 12:00 CEST you’ll get a 20% discount and receive a cherry on top – an exclusive leather collar which won’t be available in store afterwards. Please note that the free leather collar offer is only available in the Bundles section in the store. You can however buy dogs separately in the Dogs section. If the leather collar is not your dog’s cup of tea then there is an array of multicoloured collars available to suit every lab coat.

While we’re on the subject of special offers, we have another one for you – since this is a bird retrieving dog, there’s a sweet deal for those of you who haven’t indulged in the fine art of bird hunting yet – until the end of the weekend you can buy everything needed to hunt Mallards, Geese and Pheasants, at a very generous discount. These three species will also be free to hunt until the end of the weekend – real bird fest!

An important note; although we’re releasing the dog today, in the next weeks we will be closely watching your feedback and further tweaking, fixing and fine-tuning our retrievers, so we’d really appreciate it if you could share with us everything and anything about your new dog. We’ve created a special forum for all dog-related discussions in which you can report anything good or bad, and we’ll make sure to jump on bugs and issues on the fly. In a couple of weeks we’re going to release a short survey focused on dogs for you to share your feedback on the Labrador retriever and make suggestions for future breeds.

dog_mission_01_2015And last but not least – Pär has prepared a special package of 6 dog missions for you to hang out with your new buddy and try to win this lovely trophy (will be released a bit later today). These are time-limited missions, and you have until Wednesday 17th at 12:00 CEST to complete them.

I won’t hold you any longer. Now it’s time to … Sit! – Get out the blind! – Fetch!

Happy hunting with your dog!

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Game Update

Features

Bug fixes

  • Pathfinding fixes along the coast of Rougarou Bayou
  • Pathfinding fixes in Settler Creeks
  • Red Fox organs displayed correctly on the harvest screen

Changes

  • Spook radius of .22 Semi-Auto “Plinkington” Rifle is decreased
  • Spook radius of .22 “Grasshopper” Pistol is decreased
  • Store – Most recently added items are now shown at the top of each category
  • Store – Bundles are now shown as the top category in the store
  • Updated localization
  • The waterfowl blinds can now fit up to 3 hunters or 2 hunters and their dogs (dogs take half space of a hunter)

In progress

  • Further tweaking and polishing dogs

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Status Update

screenshots18

Hey hunters,

First and foremost, a short update on the Labradors. They feel good and healthy and are starting to look and, most importantly, behave as we want them to. We’re adding some final touches and tweaks with the intention of releasing them next week!

If you want to see the Labrador retrievers in action, make sure you pop by our pre-release livestream tonight at 19:00 CEST, on this Twitch channel. Our popular and much-loved YouTubers Pratze and ronMctube will be joined by our game designer Pär, who will be able to answer your questions. We hope you’ll be able to make it.

While you’re waiting for dogs, we thought we would revisit a rather old chestnut.

One of the most debated topics in our community is the “realism” aspect of theHunter – whether we should focus on being as realistic as possible, or whether realism should take a back seat so the gameplay can remain fun. Followers of both sides are rather vocal and have been known to fight tirelessly about it. So, we think the only reasonable way to publicly settle this once and for all is to stage a debate. We asked two community members, representing both camps, to be debate the subject and they gladly accepted. The debatable motion will be “theHunter should be developed with the main focus on realism, with fun as a by-product”. Knut will represent the assenting side, speaking on behalf of realism, with TundraPuppy representing fun gameplay. You can follow the debate in this thread, which will last for 2 weeks. Everyone is welcome, and in fact encouraged, to pitch in! At the end the winner of the debate will be determined by public voting.

That’s it from us for today, until next week – happy hunting!

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Status Update

Howdy hunters,

This status update is going to be a wee bit shorter than usual, as the whole team is busy working on the feature we’ve hinted and teased you about. Yes, it’s dogs! Almost all of you deciphered the carefully hidden canine sounds in last week’s video. We’re glad you picked up on it!

Dogs being added to theHunter has been one of the most sought after features within the community since the game’s release, which makes sense given the fact dogs are logical companions for hunters in real life. In our last community survey as many as 63.13% of all respondents prioritized dogs in first or second place as a new feature, and we saw similar numbers in our previous surveys as well. The dog was the winner, hands down. They’ve been asked about in an AMA and in the forum and we’ve always stated that the implementation of dogs is a huge project since the feature has so much potential, so we really wanted to do it properly. So, we finally decided to take a stab at it. As we’ve mentioned, there has been a lot of blood, sweat and tears poured into it and we are now in the final stages of development. The release date has not yet been decided but let us say soon. Here is a sneak peek render for you.

Lab1

As you can see, our first dog will be a Labrador Retriever and his function will be to help to retrieve your birds (Canada Geese, Mallards and Pheasant). We’ve decided to introduce the retrieving dog first, since it was the most common suggestion when the discussion about dogs came up, but we are open to developing different breeds with various hunting functions if the feature proves successful and we can see that you like it and want more. When working on the retriever, we wanted to create a loyal companion who would follow you wherever you go and do all the fetching work while you’re shooting. Apart from the new bird retrieval gameplay, your dog will also have its own name will feature his own XP and stamina systems, skills, interaction with the hunter, etc.

We’ll leave all the details for later, but so far we’re excited about this new addition to theHunter. We hope you enjoy these screenshots (remember, this is still a work in progress) and let us know what you think!

LabScreenshot2 LabScreenshot1

LabScreenshot3

Happy hunting!

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Status Update

Howdy hunters,

Long time no hear! There was no status update last week, so this one will be a bit longer than usual. But make sure to read till the end, you won’t regret it 😉

Recent releases and other stuff

large_equipment_blind_outback_256In case you’ve missed it, on Monday we released non-typical antlers for a Blacktail Deer and last week a Ground Blind in Arid camo. Speaking about the latter, the wrong price slipped into the store at the release (450 em$ instead of 420 em$). It was corrected on May 15th at 9:37 CEST, so if you bought this blind before that (you can check that in your em$ purchase history), please contact our support and we’ll refund you 30 em$.

There is one thing we forgot to mention in our last game update – the old time bug that made it impossible to fast-travel or heal oneself is now fixed! Falling in Val-des-Bois should be more enjoyable now.

Reserve set-ups are in the store

2015_05_set_up_1Today we’re starting to release the winning set-up bundles from our recent competition. We’re kicking it off with JackRbbt’s “Turkey Slaughter” set-up for Whitehart Island and will add the remaining 4 over the next weeks. With these bundles you have a great chance to get all equipment featured in the winning set-ups (except for deployable hunting towers) at a lovely 40%-50% discount.

A small update on our reserve load-out competition – we received over 80 entries and are still going through them and preparing for the voting phase.

Password sharing warning

Recently we’ve been receiving quite a few reports about players asking for passwords and login details. Please be wary of such activity. Once you give someone your login, they can easily change your password and lock you out of your account forever. Unfortunately, there is not much we can do in situations like this as often it’s impossible to prove who the account initially belonged to. That’s why we are reminding you to never give away your password but instead to report players asking for this to support.thehunter.com.

“Plinkington” spook radius update

There has been a lot of talk in the forum about the .22 “Plinkington” spook radius  pre and post its tweak on Monday. We’ve discussed all your feedback and decided to tweak it further. Here are some notes from our game designer Daniel which shed some light on this decision and the reasoning behind it:

rifle_22_256When the .22 Plinkington was released it had the same spook radius as the .22 Air Rifle. This was a mistake on our side (not some evil marketing trick, like some suggested) and the need to increase the spook radius was obvious. With such a low spook radius it made not only the Air Rifle obsolete but also every bow in the game. Taking into account that the .22 Plinkington is a semi-action rifle it effectively turned the game into sort of a carnivalesque shooting range: Game balance was thrown out the window. So some tweaks were made; the .22 Plinkington spook radius was increased to a little less than half of that of other rifles in the game. The bows and Air Rifle may be slower and have a shorter range, but they have a huge advantage in being more silent. It was apparent from your reactions that the tweaks made were too harsh in comparison to what you players had experienced when the rifle was first released: A completely reasonable reaction. You had fun with the gun and we basically took that fun away. With the new spook radius we’ll hopefully bring you some of that fun back without making the Bows and the Air Rifle redundant. The spook radius will be larger than at the initial release but not as large as after the first tweak. Bows are still superior when it comes to noise, but the .22 Plinkington has an advantage when it comes to speed and range.

There are also a couple of other factors that might be good to remind you guys of:

  • Turkeys are among the top three animals when it comes to spookiness. Hunting Turkeys is always going to be a challenge and judging a weapon’s spook radius based on how Turkeys react can be very misguiding. The bows are the optimum choice for gobblers.
  • Animals spook other animals. If there is a high scoring animal in a group of animals, chances are that it will react to the noise and spook the other animals even though the shooter is seemingly outside of the spook radius. So, as stated before: Spook radius alone is only one part of what determines animal flight behaviour.
  • It is also worth pointing out that albeit we’re striving for realism in everything, theHunter is a system in itself: A system we must try to keep in balance. Even though someone has real life experiences with a gun affecting animals in a certain way, these exact conditions and reactions do not exist in the game as the game has its own reality. In the game, conditions can only be measured and compared within the game itself. Who in real life has done the kind of crazy long range shooting we see in theHunter? Who has seen Pheasants as large as those in theHunter? The game is a world in itself. A world we hope you can judge as reasonable even though, in the end, it is just a game.

Finally…

Despite the outrageously cold weather in Stockholm, the summer is in the air; at least here, in the EW headquarters it starts to feel like it. Hoggy has been shedding his winter fur, our artist Tomas changed his avatar to a pup in a T-Shirt, and Hannes, Daniel and Pär went to the refreshing Rougarou Bayou and made a short video for you guys to put you in a summery mood too. Enjoy!

That’s it from us for today!

Happy hunting!

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Game Update

 Features

  • Blacktail non-typical antlers

2015_05_BT_NT

Bug fixes

  • Fix for Mule Deer antlers score
  • Fix for Army Boonie camo – it now works according to the description
  • Fix for some European Rabbits not counting on the “Home Invasion” mission
  • Terrain fixes
  • Fix for the .22 Semi-auto Rifle spook radius – it’s been increased and now is higher than that for bows but lower than that for other rifles (Please find more on what the “spook radius” is below)
  • Fix for the bug that made it impossible to fast-travel or heal oneself after a critical wound or falling down

Changes

  • .22 Semi-Auto Rifle has increased fire rate

In progress:

  • New tasty feature a.k.a. the thing behind Oscar’s head
  • New sets of missions

On the spook radius in theHunter

Spook radius is a fine term for a small part of what affects the animal AI. On its own it is just what it says: A radius within which any animal has a chance of spooking from the sound of a weapon being fired. However, spook radius alone does not decide if an animal spooks or not: Different species react differently to sound; some are really nervous compared to others. Different animals within each species react differently to sound too; some of the large ones are way more wary than the smaller ones. Another layer is the general nervousness of the animal: Does it feel safe at the moment? If so, it will take more to spook it. So, despite a hard number being set for the spook radius, it is affected by other circumstances that will make each shot having quite different consequences.

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Status Update

Hi there hunters,

Here comes our weekly status update with a bunch of small and a bit bigger news.

The Mule Deer scoring glitch that was introduced together with the release of non-typical antlers has now been fixed and will be deployed in our next game patch (probably next week).

Right now we are in the process of testing non-typical antlers for another species, many of you have already figured out what it will be. If you haven’t yet, check the store description for any weapon for its permitted species 😉 If the testing goes well and no bugs jump in we’ll be able to release them soonish.

The newly introduced .22 “Plinkington” Semi-Automatic Rifle has been quite a hit. After its release a lot of people commented on the spook radius which was unrealistically low for this kind of rifle. This was an oversight on our part which we missed during the testing, our apologies! The community divided into two camps, one wanted us to leave it as it is while the other suggested some tweaking to make it more realistic. We’ve decided to go for a compromise and stay true to the theHunter’s realism, so the spook radius of “Plinkington” will be increased but it won’t be as high as for large calibre rifles in theHunter. The change will go live in the next game patch as well.

Yesterday we released a much missed and long overdue addition to our spray scent portfoliothe “Fatal Desire” for Red Deer. Like other scents, it is available for both em$ and gm$ and will be included into our Mega Mix Scent pack in the near future.

Now to the last tidbit for today, which is a bit sad but still heart-warming. With a heavy heart our 3D artist Oskar has said goodbye to EW and theHunter to move on to his new adventure, which is closer to his hometown than Stockholm. Some of you may know Oskar by occasional posts in the forum but all of you know the fine dashes of his art in theHunter – Reindeer and Ibex models, the beautiful K98k Bolt-Action Rifle, the trophies for Valentine’s event 2014, an odd tree in Bushrangers’ Run and Val-des-Bois and much. much more. Oskar has left you the last piece of his craft which will reveal itself a bit further down the line.

Here’s Oskar’s goodbye picture for the theHunter community whom he really appreciated:

Oskar

We of course are very sad to see Oskar leave and wish him all the best in his adventures. On the bright side, we have a bunch of talented artists here in house who are continuing to work their magic to make sure that theHunter continues as an absolutely stunning game.

That’s it from us for today.

Happy hunting!

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Status Update

Hello hunters,

It’s time for our weekly status update.

About these status updates

Traditionally, the main purpose of our status updates has been to share with you news and insights about what’s going on with the game, the team and the company. Status updates have never been game-specific and we have no plans to change this. Our game updates are exclusively for game-specific updates. Some people have been asking for more behind-the-scenes information in our status updates, with regard to what the team is working on. Additionally, people have raised concerns that nothing “big” seems to be happening with theHunter recently, given the fact nothing has been communicated. Our old-time players know that even if we don’t say much, this doesn’t necessarily mean that nothing is cooking in the EW kitchen 😉 The reason we choose not to share information in advance is because we don’t want to plant seeds prematurely and give any promises until we’re 100% sure that we can deliver. There have been cases in the past when we announced that we were working on something early on, then for some reason the production got wrapped up, and people got frustrated because they already set their minds on having that weapon, animal or a feature. So, it is a conscious decision our part not to over-communicate beforehand, simply to avoid creating frustration within the community. After all, we believe that pleasant surprises are better than unfulfilled promises.

Having said that, here is a small sneak peek into the culprit that has been keeping us busy since the release of Bushrangers Run – in the last month the whole EW team has been working on a new, big and tasty feature. It has been one of the most popular community requests since probably forever. A lot of hard work and love has been poured into it so far but there is much more that needs to be done, we hope we’ll be able to tell you more soon. Until then, feel free to speculate but don’t go too crazy (hint – it’s not bigfoot) 😉

Best community reserve set-ups

The competition for the best community reserve set-up is over. The engagement in this one was really great, with over 60 entries and almost 500 votes cast.

The following 5 entries have received the most amount of community votes (click on the images to open in full resolution):

1. JackRbbt’s Whitehart Island set-up

JackRbbt

2. \m/’s Hirschfelden set-up

m

3. MonacoSteve’s Hirschfelden set-up

MonacoSteve

4. Pretty_Boy’s Bushrangers Run set-up

Pretty_Boy

5. Cireme’s Val-des-Bois set-up

Cireme

Winners will receive a new Alpine Camo tent and an additional award of their choice. Their set-ups will also be featured in the store as special equipment bundles, so you can get the everything featured in their set-ups at a great price.

As promised, we’ll make an e-book featuring all qualifying set-ups that will be shared with everyone in the community.

Thank you to everyone who participated, your set-ups have become a great inspiration for many hunters!

The competition is over – let’s do another one!

Alenas_LP_loadout_1 alenas_lp_loadout

 

 

 

 

 

This time we’d like you to share your favourite reserve-specific load-outs (a set of weapons, equipment and clothing). The winning load-outs will be featured in our store as permanent bundles and credit to their creators will of course be given. We’ve decided to change the format of the competition this time, to make it a bit more anonymous and fairer. Please read the rules carefully and good luck!

Happy hunting!
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