Status Update

It’s a lovely, but cold, Wednesday in Stockholm. The fall is well on it’s way. We are settling in in the new office and the wild boar is finally up on the wall. So it almost feel like home now.

Winners
We’ve selected the winners in last weeks trophy shot competition. A big thanks to all of you who participated.  It seems as you liked the new feature.

We decided that all top three entries will receive the Laura Avatar. So the winners are (drum roll!!!):

Third place, who gets Laura Avatar + 500 em$, une

Second place, who gets Laura Avatar + 1000 em$: BambiGoHome

First place, who gets Laura Avatar + 1500 em$: Decoy13

The work on the new species is coming along as planned. We’re just mentioning it so you know what we’re working on, we still have a long way to go before it can be released.

We’re working on improving the GUI system (Graphic User Interface) right now. This will fix a bunch of GUI bugs and allow us to make other improvements and make it easier to add new features.

A new piece of hardware will be released very soon.

Happy Hunting!

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Status Update

You know what time it is.. that’s right, it’s Status Update time!

Yesterday we released a Game Update with what we call Mirror Trophy Shot. With Mirror Trophy Shot, members will be able to capture that precious moment with their avatars on the pictures.

More news; today we released a set of all new missions developed in cooperation with famous archer and avid bow hunter Laura Francese. We really hope you enjoy them!

Also, don’t miss out on winning the all new Laura Francese in-game Avatar! Submit your best trophy shot via the official theHunter Facebook page!

On Monday this week we released Wild Boar missions, which we know a lot of you wanted since the release of them on Hirschfelden. We are working on more missions, and if you behave we may release them soon.

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Game Update

Features
* Members can now see their character when taking Trophy shots. Members can change item and change the stance of their character. In the Edit mode, the left mouse button is used to move the animal or character. Right mouse button is used to rotate the character. In the Camera mode you take a picture with the left mouse button.

Changes
* We have made the “Hurt state” more easy to understand. The screen pulsates red when the character has been knocked down by an animal. The text telling the player to press E (default) is shown for a much longer time.
* You can now change item and stance of your character when using the mirror camera mode. (default F2)
* Error handling for when the game fails to open a menu page (inventory, map, menu, loading,…). The player will get an error message and will be able to resume the game instead of a white error page.

Launcher
* A new Launcher has been released. It should apply patches a little faster.

Bug fixes
* World items now show up in the correct positions and are usable for everyone
* Fix for a random crash that could occur when a player joined a game
* Crossbow does not auto reload when “auto reload” option is disabled
* Fix for the scent eliminator message being shown to the wrong player
* The correct sound is now played when aiming the Parker Python bow
* Fix for oversized arrows

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Unpermitted Harvests Bug

As many of you may be aware there has been a bug around for a while where achievements can be wrongly awarded when using unpermitted weapons.

In the coming days this bug will be removed and all achievements will be retroactively adjusted. This means that all harvest performed using unpermitted weapons will be subtracted from the amount that makes up each achievement and in cases where there is no longer a sufficient amount of permitted harvests the achievement will be removed.

Naturally this also affect HunterScore and the HunterScore leaderboard since less achievements means a lower score.

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Game Update

Bug fixes
* Fix for huntermate and player is not longer visible in trophy shot
* Fix for weapon sound being heard at the wrong volume when playing Multiplayer
* AI fix for animals not seeing players when playing Multiplayer
* AI fix for some animals not getting spooked when they should

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Status Update

Hello Hunters,

It’ll be a short update today since we’re terribly busy right now. We’re moving to a new office tomorrow. We’ll move back to the same building as Avalanche are sitting in to be closer to the creators of the game engine.

Tomorrow Pim, Björn and Andres will visit a world acclaimed sight manufacturer to try their products out and see how we could possibly implement them in the game. We’ll tell you more about this at a later date.

We’re still working on the new species, it’s coming along nicely, but we have many many weeks/months ahead of us of before things will start to come together.

We’ve killed a bunch of bugs and you can red about it in the latest game update. We’ll continue to kill bugs so hopefully some more will disappear next week.

Happy hunting

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Game Update

Changes
* Auto stand in deep water has been removed.

Bug fixes
* Fix for players becoming invisible
* The Huntermate player arrow now follows the players rotation
* Dead animals no longer spook other animals
* Fix for animals leaving clues too far away if turning away from their path more than 90 degrees
* Fix for not being able to pick up collectables ( mushrooms etc…)
* Fix for Towers not giving the cover as it should when playing MP
* Fix for pheasants getting stuck in the air when shot and then snapping to the ground in MP

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Status Update

Do we have news for you? We sure do!

The all brand new first person animations are finally done. It’s taken Hampus and José several months to complete all the animations required. And if we might say so ourselves, they look mighty fine. We are aware of the fact that some bugs might still be in there, but we’ll monitor this as closely as we possibly can, so we can kill them swiftly. For those of you who’d gotten used to not seeing your weapon, we’d like to remind you of the H-key (default key). It hides whatever you are holding. So we hope you are as excited and happy about the animations finally being in place as we are.

The new first person animations have sorted the ground blind problems out, so you should not have any problems seeing out of the blind any more. We’ve also improved prone so you won’t get “motion sickness” and you can now go prone in slopes again.

To celebrate the new animations we also released a brand new weapon today. It’s a single-shot handgun that we call “Rival”. It’s got the mobility of a handgun with the power of a hunting rifle and fits in the small weapon holster. The Rival is accompanied by a 2-4x20mm Handgun Scope.

We’ve also re-vamped the maps. This is hopefully something you won’t notice, unless you find them loading faster, but if you find any bugs please report them in the bug section of the forum. The new system will also make it easier for us to add more functionality to maps later on.

We’ve fixed a few bugs as well and you can read about them in the latest game update

Happy Hunting!

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Game Update

Features
* Added .308 “Rival” Handgun
* Added 2-4x20mm Handgun Scope
* New first person animations for all weapons and items
* Improved prone movement
* Players avatars are now visible on the full screen map
* Player currently shooting clay pigeons has their name displayed

Bug fixes
* AI bug fixes for animals moving between the spawn and despawn range (220m)
* Fixed animation blends on remote players in multiplayer games
* Character heights tweaked so that all now can use Ground Blinds correctly
* Organ hits are now displayed correctly
* Loading of remote player items is now a lot faster
* Roe deer warning sound does not get cut off as often

Changes:
* Web maps and in-game full screen map now use another solution instead of Google Maps

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