Status Update

We have closed down the survey since we felt we had enough answers. We’d like to thank all of you who took the time to fill it out. The findings will guide us in improving the game and to make sure we’re working on the things you, our community, wants. We had a workshop on Tuesday, where we discussed the result of the survey and made some initial planning. It seems as Daniel is very disappointed that not more of you seemed to like the idea of paintball guns in the game. I’m sure he’ll tell you about his vision when it comes to the subject of paintball later on.

We also spent a few hours trying some different rifles at the shooting range. Unfortunately we had so much fun so we totally forgot to take pictures…

We’ve launched a new feature today: Teams! Teams is an optional way to organize players in a multiplayer game into teams. This can be used for things like unofficial competitions with players on the same server or to allow private communication between a group of players in a free for all game. There might also be other uses that we haven’t thought of so be creative! You will soon be able to read more about how teams work in the wiki.

We are aware of that there may be some questionable ethics involved in the type of hunting that comes from real-time competition but we feel that this is a case where fun has to prevail over realism.
We would also like to point out that this is an experimental feature and we will, as always, monitor community feedback to guide its future development.

Sadly we have something negative to bring up. We really don’t want to bring it up, since we don’t want this to happen in our game, but unfortunately it does. If a player uses a hijacked PayPal account or stolen credit card to pay for anything in the game, he/she will immediately be banned from the game. It is against the law and it gets reported to the police, but it also costs us a lot of money in fees.

We’ve fixed a few minor bugs in the game and you can read more about in the game update.

Happy Hunting!

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Game Update

Features
* Multilayer Teams is an optional way to organize players in a multiplayer game into teams. This can be used for things like unofficial competitions with players on the same server or to allow private communication between a group of players in a free for all game. Learn More https://www.thehunterwiki.com/index.php?title=Teams
* Player names are shown in the correct color in the chat.
* Network data optimization (a little less bandwidth is used)
* Localization has been updated

Bug fixes
* Crash fix for a random crash that could happen after playing for more than half an hour.
* Fixed bug where only animals shot by the host lowered the animal feeders attractiveness.
* Fix for feral hog male pie bald being registered as common

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Status Update

Today we can proudly announce that we’ve released a new weapon, the 9.3×62 Anschütz Engraved, which has been retrofitted with a unique stock and detailed engravings by the highly acclaimed Doc Monsignor studio. We hope you like it!

We’ve also released new competitions for the 9.3×62 Anschütz Engraved, join them now!

We can also announce that we’re working on a Cross Species Scoring system used in the game client to be able to run local competitions or just to organize the hunts a bit better with groups of hunters and such. You will be able to assign yourselves to different groups of hunters, and if you want, compete with each other withing the game.
It’s not something that will be reflected in the web in any way though, at least not for the time being.
We will release more information regarding this feature in the upcoming Status Updates.

Finally, we want to remind you that it’s not allowed to modify the game in any way, doing so will get your account banned.

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Status Update

User survey
We’ve been busy planning the near and far future, but we realized that we need more of your input so we’ve decided to put up another survey so you can guide us in our future development of the game. The answers in the survey are based on things we feel would benefit the game and is based on our opinions and what we’ve seen been discussed in the forums. Some of the features, listed in the survey, will take a very long time, up to 6 months or more, for us to complete, so don’t expect anything listed there to come anytime soon. We will treat the answers, provided in the survey, as the opinion of the community, so please take the time to fill this out and tell us what you really want by doing it.

Note about filling out the survey: The questions that we want you to rank are a bit tricky. You either select a number (the “alternative” will then change place) or drag and drop the “alternative” to place it where you want it.

Click here to get to the survey

First person animations
As we’ve mentioned in several previous updates, we’re working on improving the first person animations. Since José came back from his paternity leave, he’s been tag-teaming with Hampus, so this process is going a bit faster now. They still have a lot left to do, so don’t expect it to be done too soon, since we have a lot of items in theHunter that needs special animations. The muzzle loader, for example, is one of the trickiest ones to get to look good. To give you a hint of what it’ll look like here are some screenshots:

New feature – “mirror-cam”
You can now look at yourself with the new “mirror-cam”. By pressing the F2 key on your keyboard (you can change this key in settings in the game client) you’ll get a third person view of your character. This feature only works when you’re at the lodge, or by the tent, since we want to avoid it to being used to give unfair advantages while hunting. We might use this feature for avatar pictures at a later stage if this is something you’d like. Here’s what it looks like:

New feature – player ban
We’ve added a ban option for the host of a multiplayer game. So if you want to make sure a misbehaving player won’t ruin your game again just click the brand new ban button that can be found under the admin tab, next to the kick button, in the client. It will both kick the player from the current session and stop him/her from joining your future games. You can un-ban players by going to the settings page on the website.

New feature – Sort server list
We’ve added a feature that lets you sort the server list for multiplayer games. You can now sort the multiplayer servers in order of: Country, reserve, host and distance. And you can also search for server and host names in a text search.

New Fox variations
We’ve added two new color variation of the Red Fox. You can now hunt grey and crossed Red Foxes on Hirschfelden and Hemmeldal.

Bug fixes
We’ve been fixing some bugs as well. Thanks to you, our fantastic community, an AI bug, that we completely missed, has now been fixed. We’ve made leaving the inventory in game faster, by removing a bug and you can now purchase things in the store on the web while playing without the game crashing. We’ve also crushed several bugs on the web site. See the change log for more details.

Happy hunting!

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Game update

Features
* Mirror camera. Press F2 (default) to toggle Mirror camera mode. This mode can only be used when the Inventory is accessible
* Two new Red fox variations. Gray and Cross variations.
* Characters now blink with their eyes
* There is now a Ban button in the Admin page when playing multiplayer games. The players you have banned can be viewed on the settings page on the web site

Bug fixes
* You can exit the Inventory a lot faster now
* Animals now you their “look around”, “smell” and “listen” animations again.
* You can now buy items on the website store while the game is running and receive them while playing. (Does not apply to licenses)
* Animation fix for the side by side shotgun reload
* Fix for ammunition floating around in the air

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Status update

The office is slowly starting to get populated again since summer vacations are coming to an end. Next week we should be back up to full force again. As soon as we’re all gathered again we’ll start planning the bigger features we’ll be working on up until Christmas and forward.

As we wrote in last weeks update there’s been a lot of bug fixing and a bug fixing patch was released yesterday.

 This doesn’t mean we’re done fixing bugs, since we know there are still more bugs to kill.

José is back from paternity leave, so he and Hampus are working together on the first person animations. There’s still a lot of work to be completed, but they’re slowly getting there. So bear with us, they will come.

Andrés is working on a “third person camera”, so you’ll be able to see/look at yourself out in the woods. It’s moving along nicely so we’re hoping that we can release that feature soon.

Happy Hunting!

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Game Update

Changes
* The track indicators are a bit more transparent

Bug fixes
* Fix for crash when shooting an animal near a bait site
* Charging animals don’t run in circles any more
* Fix for unspawned animals not getting spooked by weapon shot. (Because of this animals could call too soon after a shot)
* Ragdolls do not slide as much in slopes
* Fix for arrows getting stuck in air when the animal with the arrow despawns.
* Fix for 3D Archery Range bug (no hit data was shown)
* Ammo count is updated when shooting at ranges
* Clues are not reset when fast traveling. (all were counted as new before)
* Scope view is not rendered over the menus in single player
* Animal weight estimation is as good or better when spotting compared to tracks. If you spot an animal first, you will get the same weight estimate on tracks. If you track an animal and then spot it, the weight estimate can be updated once
* Game zooms out when reloading the muzzle loader when aiming
* Removed a deep hole in the ground on the southern island of WH reserve
* Stop all sounds when an animal dies. (so the attack sound does not continue when dead)
* fix for entering/exiting world items (game thought world item was full when it wasn’t – “Player limit reached”)
* Pathfinding maps on Hirschfelden have been updated so animals won’t get stuck in trees as often.
* Fixed a minor tracking bug.

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Status Update

Still summer and the office is still pretty much empty. But we’re still working hard bringing you new stuff and fixing bugs.

On Monday we released a game update fixing some of the bugs you have reported, and hopefully more bugs will be fixed in the upcoming weeks.
We’re not only fixing bugs in the client, we’re also working fixing issues and such on the web site.

Today we released a new weapon, the 12 GA Blaser F3 Game O/U Shotgun. It works with all the 12 GA ammo types, like the other shotguns in the game, which makes it possible to hunt all the different animal species in the game with it.
We really hope you like it!

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Game Update

Bug fixes
* Fix for inventory showing instead of confirm animal screen
* Fix for crash when shooting an animal near a bait site (as a client)
* Fix for floating ammo in front of player
* Red fox melanistic variation tweaked (now looks more like a silver tipped fox)
* Fix for invisible third person body parts in some camera angles (arms and torso)
* Fix in pheasant tutorial (player had a bleat caller instead of a pheasant caller)

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Status Update

New week, and a new status update!

People are still on vacation so the office is pretty empty right now, but that doesn’t mean the rest of us are not working on new stuff and bug fixes!
Hopefully we’ll be able to release a patch later this week fixing a couple of sneaky bugs that have been on the game for a while now.

We’ve updated the in-game inventory with an error message when something goes wrong, so it doesn’t get stuck in the loading spin (as some of you have experienced). We’re still working on fixing this issue, but until then at least you’ll get feedback directly so you’ll know that something actually went wrong and that it’s not the inventory that takes forever to load.

Remember, you can still join and participate on The Hog and Boar Challenge, don’t miss on the opportunity to win some em$ and an awesome trophy! You’ll have until tomorrow the 25th.

Happy hunting!

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