Status update

The office is slowly starting to get populated again since summer vacations are coming to an end. Next week we should be back up to full force again. As soon as we’re all gathered again we’ll start planning the bigger features we’ll be working on up until Christmas and forward.

As we wrote in last weeks update there’s been a lot of bug fixing and a bug fixing patch was released yesterday.

 This doesn’t mean we’re done fixing bugs, since we know there are still more bugs to kill.

José is back from paternity leave, so he and Hampus are working together on the first person animations. There’s still a lot of work to be completed, but they’re slowly getting there. So bear with us, they will come.

Andrés is working on a “third person camera”, so you’ll be able to see/look at yourself out in the woods. It’s moving along nicely so we’re hoping that we can release that feature soon.

Happy Hunting!

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Game Update

Changes
* The track indicators are a bit more transparent

Bug fixes
* Fix for crash when shooting an animal near a bait site
* Charging animals don’t run in circles any more
* Fix for unspawned animals not getting spooked by weapon shot. (Because of this animals could call too soon after a shot)
* Ragdolls do not slide as much in slopes
* Fix for arrows getting stuck in air when the animal with the arrow despawns.
* Fix for 3D Archery Range bug (no hit data was shown)
* Ammo count is updated when shooting at ranges
* Clues are not reset when fast traveling. (all were counted as new before)
* Scope view is not rendered over the menus in single player
* Animal weight estimation is as good or better when spotting compared to tracks. If you spot an animal first, you will get the same weight estimate on tracks. If you track an animal and then spot it, the weight estimate can be updated once
* Game zooms out when reloading the muzzle loader when aiming
* Removed a deep hole in the ground on the southern island of WH reserve
* Stop all sounds when an animal dies. (so the attack sound does not continue when dead)
* fix for entering/exiting world items (game thought world item was full when it wasn’t – “Player limit reached”)
* Pathfinding maps on Hirschfelden have been updated so animals won’t get stuck in trees as often.
* Fixed a minor tracking bug.

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Status Update

Still summer and the office is still pretty much empty. But we’re still working hard bringing you new stuff and fixing bugs.

On Monday we released a game update fixing some of the bugs you have reported, and hopefully more bugs will be fixed in the upcoming weeks.
We’re not only fixing bugs in the client, we’re also working fixing issues and such on the web site.

Today we released a new weapon, the 12 GA Blaser F3 Game O/U Shotgun. It works with all the 12 GA ammo types, like the other shotguns in the game, which makes it possible to hunt all the different animal species in the game with it.
We really hope you like it!

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Game Update

Bug fixes
* Fix for inventory showing instead of confirm animal screen
* Fix for crash when shooting an animal near a bait site (as a client)
* Fix for floating ammo in front of player
* Red fox melanistic variation tweaked (now looks more like a silver tipped fox)
* Fix for invisible third person body parts in some camera angles (arms and torso)
* Fix in pheasant tutorial (player had a bleat caller instead of a pheasant caller)

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Status Update

New week, and a new status update!

People are still on vacation so the office is pretty empty right now, but that doesn’t mean the rest of us are not working on new stuff and bug fixes!
Hopefully we’ll be able to release a patch later this week fixing a couple of sneaky bugs that have been on the game for a while now.

We’ve updated the in-game inventory with an error message when something goes wrong, so it doesn’t get stuck in the loading spin (as some of you have experienced). We’re still working on fixing this issue, but until then at least you’ll get feedback directly so you’ll know that something actually went wrong and that it’s not the inventory that takes forever to load.

Remember, you can still join and participate on The Hog and Boar Challenge, don’t miss on the opportunity to win some em$ and an awesome trophy! You’ll have until tomorrow the 25th.

Happy hunting!

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Status Update

So it’s that time of the week again, status update time!

David, NAOutdoors, got some extra help yesterday from his new sidekick Harley. Harley is be the best looking dev we’ve seen in a long time. We do not know if he’ll be able to help out with bugfixing yet though.

As mentioned in last weeks update it’s vacation time in Sweden so it’ll be quite empty in the office for a few weeks. We are still working as hard as we can, but with a smaller number of people.

We’ve noticed that only comawalker have managed to beat Daniel, delaWHO, in Lane Bandit so far, Daniel is getting a bit cocky here at the office so please beat him. (comawalker, Daniel sends word that he’s coming after you now)

We know you are eager to hunt those foxes and it is coming. Real soon! We’re just doing the final tweaks and as soon as that is done you’ll be able to hunt them on Hemmeldal and Hirschfelden. The fox will be accompanied by a brand new weapon suitable for fox hunting. A lot of you have asked for this specific rifle so we hope you’ll enjoy it.

Happy hunting!

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Game Update

Bug fixes
* Fixed hog feeder crash when being closer than 200m from it
* Fixed bug when player fast traveled while being inside a world item (player could no longer enter it afterwards)

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Status update

Status update time. A little late but you didn´t think we forget about it did you?

To begin with we´ll upload a new patch today containing a broadcast type hog feeder. We´ve thought for some time about expanding the range of feeders in the game and the intention is that this one could be used with different types of food to attract different species. First one out will food for feral hogs and wild boars, then we´ll see what we come up with as there may be both technical and design related things that need to be covered.

Another little feature included in the patch is a leader board for the Lane Bandit game that you can play on your Huntermate. This one is just for fun, and it´s a small feature that is long overdue. There was actually supposed to be a leader board from the very beginning of this game in theHunter, but for various reasons it fell out and never happened. However the scores has always been saved to the server, only it has never been properly presented. Until now. Have you ever player Lane Bandit your score could be in there so make sure to check it out!

We´ve also released the “Friend invite” feature on the web. By recruiting your friends you can earn free theHunter membership days so be sure to check it out!

Finally, as vacations are kicking in a some people here at the studio will disappear for a few weeks to come. But don´t worry, the show will go on as usual and we have both new items and activities on the schedule through the entire summer.

Happy hunting until next time!

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