Status Update

So it’s that time of the week again, status update time!

David, NAOutdoors, got some extra help yesterday from his new sidekick Harley. Harley is be the best looking dev we’ve seen in a long time. We do not know if he’ll be able to help out with bugfixing yet though.

As mentioned in last weeks update it’s vacation time in Sweden so it’ll be quite empty in the office for a few weeks. We are still working as hard as we can, but with a smaller number of people.

We’ve noticed that only comawalker have managed to beat Daniel, delaWHO, in Lane Bandit so far, Daniel is getting a bit cocky here at the office so please beat him. (comawalker, Daniel sends word that he’s coming after you now)

We know you are eager to hunt those foxes and it is coming. Real soon! We’re just doing the final tweaks and as soon as that is done you’ll be able to hunt them on Hemmeldal and Hirschfelden. The fox will be accompanied by a brand new weapon suitable for fox hunting. A lot of you have asked for this specific rifle so we hope you’ll enjoy it.

Happy hunting!

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Game Update

Bug fixes
* Fixed hog feeder crash when being closer than 200m from it
* Fixed bug when player fast traveled while being inside a world item (player could no longer enter it afterwards)

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Status update

Status update time. A little late but you didn´t think we forget about it did you?

To begin with we´ll upload a new patch today containing a broadcast type hog feeder. We´ve thought for some time about expanding the range of feeders in the game and the intention is that this one could be used with different types of food to attract different species. First one out will food for feral hogs and wild boars, then we´ll see what we come up with as there may be both technical and design related things that need to be covered.

Another little feature included in the patch is a leader board for the Lane Bandit game that you can play on your Huntermate. This one is just for fun, and it´s a small feature that is long overdue. There was actually supposed to be a leader board from the very beginning of this game in theHunter, but for various reasons it fell out and never happened. However the scores has always been saved to the server, only it has never been properly presented. Until now. Have you ever player Lane Bandit your score could be in there so make sure to check it out!

We´ve also released the “Friend invite” feature on the web. By recruiting your friends you can earn free theHunter membership days so be sure to check it out!

Finally, as vacations are kicking in a some people here at the studio will disappear for a few weeks to come. But don´t worry, the show will go on as usual and we have both new items and activities on the schedule through the entire summer.

Happy hunting until next time!

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Status Update

Happy 4th of July!

So we’re a bit late with this weeks status update, and we’re sorry about that. Today’s update will be short and sweet due to us being terribly busy.

It’s the fourth of July so we thought that, especially our players from the US, would appreciate a free USA t-shirt. It’ll only be free to the players who log in today. We will however sell it in the store at a later date. (The shirts will be delivered over time today. We can’t do all nationalities but we’ll release some every now and then)

We’re getting a lot of questions about when we’ll release the fox. We’re happy that you are eager, but unfortunately we feel that we need more time to tweak and polish it. So please bear with us.

Happy hunting!

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Game Update

Features
* Winter Camo Ground Blind
* The chat now shows the latest 28 messages when opened.

Bug fixes
* Fix for Singleplayer “disconnection” after pausing and/or alt-tabbing the game for a while
* World items textures when placed do not switch anymore (if you had an orange and a white tent close to each other, they could switch textures so the white was orange and vice versa)
* In-game map fix (when using the scroll button the map stopped working)
* Fixed some skinning issues on the Doc Monsignor clothes
* Ground blind model made a little higher
* Muzzleloader animation fix when aiming in prone (animation was missing)
* Muzzleloader will change your stance from prone/crouch to stand when character starts reloading
* You can use “Enter” in the game messages that have an “Ok” button (like in tutorials or the stone in Hemmeldal)

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Status update

Time flies, and its´already Wednesday again which means another status update!

Apart from further bug fixing on both the game client and the servers work is being done on a few other things. Last week we mentioned the Red Fox, which is now pretty much finalized by the art department. Here´s a picture showing what the most common color variation will look like. What “rare” variations will be included will be reserved for those lucky hunters who spot them in the game as they are released!

Red Fox WIP

Red Fox Work in Progress

As you may also know that we´re working on adding proper first person animations to all the weapons. A feature that we choose to leave out for the multiplayer release, and which has spawned a lot of both positive and negative opinions. But of course, now that we have the “holstering” function there´s no reason for not having the weapons clearly visible on the screen for those who like that, and if not only for the simple reason that you should definitely be able to see all the swag you buy at the store. As we replaced the old character “rig” (the floating arms and torso) with our full body character there´s some new things that we also have to take into account as we make the new animations. As unfortunate as it is we can´t simply convert the old animations to the new system as the animations are inherently liked to the old skeleton/rig that was used. Below is an image showing the angle of rifles that we´ve found to work quite well. It´s only a little different compared to the old animations, but we´trying to find a slightly better balance as the weapon should not take up neither too much or too little space on the screen. It should also feel lite you´re holding the weapon in as an natural pose as possible while still being able to see it.

.300_rifle_view

.300 Rifle view

That´s all for this week. Happy hunting!

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Status update

Status update time! A little light today as we´re getting closer to that time of the year when people go on vacation and people will begin to drop off and come back within the coming weeks. Currently Pim is out of the office for two weeks getting some well deserved rest and family time. But that does not mean things will stop happening at the studio. As the multiplayer release is getting more and more stable we will start looking at what to do next, and we still make small tweaks here and there to make sure everything is running smoothly.

We have a bunch of new items in the pipeline, some of which will be announced before being released, and others being a surprise. The Red fox is being worked on and the art is getting near completion. We have implemented a number of points from the feedback we got from you guys and it should be quite hard to confuse the fox with any other animal at this point.

Also, we should mention that it´s Mattias (our master thesis student) last week at the office, and this is probably his last day, if the public transportation strike going on here in Sweden right now is still on tomorrow! For 20 weeks he has been working with mobile support for thehunter and it´s been a great experience having him on board. Time will tell how we might choose to use his work.

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Game Update

Bug fixes
* Fix for the “pheasants don’t die on first hit”
* Iron sight tweaked for most weapons
* Fix for more than max number of players joining a game
* Bug when accessing inventory right after shooting the last bullet of the ammo pack fixed

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