Status Update

Dear Hunters,

It’s another sunny day in Stockholm, so we’re quite happy here. Another great thing is that it’s Emil’s birthday today! So take the opportunity to congratulate him today.

This morning we got invaded by some builder that wanted to change some doors to a ventilation shaft in the office, so now we have two rather large grey steel doors in the office. It’s not very pretty.

We’d also like to remind you about the video competition. Deadline for entries is on Monday next week.

Almost everyone in the studo’s got full focus on multiplayer. So even though there was a bank holiday in Sweden yesterday, some of us were busy working, since we want it to be released just as much as you guys.

We’re getting a lot of questions about when multiplayer will be released, and to be frank, the only answer we can give right now is when we’re done testing and we have removed all known bugs. Due to the extreme focus on multiplayer we don’t have time for much else, so we hope you understand why we don’t have a lot of exciting stuff to tell you about. We will however show you a little preview of what the new map will look like:

One of the new cool features on the map is that, in a multiplayer game, you can draw, strategies for example, on the map so the other players in the session can see.

Happy Hunting!

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Status Update

Hey hunters,

Another lovely Wednesday is here, it’ almost sunny here in Stockholm, so we’ll briefly update you on what’s going on.

Alpha testing is going well and we sent out some new invites to get more people in a few days ago. We know that many of you are anxious to get to test multiplayer and we’d love to let you all do it, but right now we have a great, and efficient, team reporting things for us to address and we couldn’t cope with feedback from many more players. We will however grow the number of tester more over time, so keep your eyes open for info on Facebook and Twitter to see when this happens.

As a reminder, when we select players for testing we have certain criteria, one of them is that you have to be a very active player, another important one is that you can never have  shown up in our cheat detection.

We’ve started another Video Tutorial Competition and we hope we will many entries since we know thta many of you are fantastic at creating videos. These videos are great for new players and if you are the winner there are some smashing prizes for you. Submit your videos here

As we’ve mentioned before we’re revamping the backend of the web and game, and the plan is to release this at the same time as Multiplayer. We’re also re-designing the frontend of the web and parts of the game UI. Below is a screenshot of what the inventory might look like in the future (bear in mind that this is work in progress):

We hope that you like what you see 🙂

Happy hunting!

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Video Competition 3 – Help others and win great prizes

It’s finally time for another video competition!

Same setup as before, help us help new players by creating short informative tutorial videos. On top of the fame and glory the winner will gain there’s a first prize of 5000 em$ or a “Pathfinder” Membership Bundle.

This time we want you to focus on the following items: Tree Stand, Ground Blind, Tripod Stand and Tents.

The video should:

  • Be 3-5 minutes long.
  • Show how to effectively use one or several of the selected items in order to become a more successful hunter
  • Contain additional tips and tricks
  • Be posted on YouTube

The video may contain:

  • Voice over, but not necessary
  • Info graphics and map images
  • Information on item specific characteristics and how they apply to different environments and species

The video must not contain:

  • Offensive language or content
  • Copyrighted material such as music or images

The winners will be selected by the dev team at Expansive Worlds AB. The winning videos will be posted on https://www.thehunter.com, Facebook. TheHunter’s YouTube channel, and every now and then, other social channels.

You submit your entry by posting it as a reply to this post.

Deadline for this competition is 6th of May 2013. The winners will be declared 13th of May 2013.

We reserves us the right to not select winners if the contributions doesn’t live up to the right standard. If a contribution contains profound/offensive language and/or copyrighted material it’ll automatically be disqualified.

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Status Update

Howdy Hunters,

As you could see on Tuesday, the invites for the initial Alpha Test team was sent out. So testing has started and as far as we can see things are working pretty good. We know a lot of you were disappointed for not being picked but there’s still chances for you to get on the test since we will grow the number of testers over time. So right now were awaiting feedback from our testers on what we initially released in the alpha version. One big change is that all our current animations are made for first person view only, so every single animation has to be re-made to work for third person view. And we have a lot of different animations in our game. So José and Hampus have their hands full to say the least.
Some of you didn’t seem to be happy with our answer to who will get the kill if several players have shot an animal, and this is something we will try to find the best solution for together with the alpha testers.

We released a new piece of equipment today. It’s a binocular with a built in range finder. This great combination will allow you to pack more stuff when you go hunting. We hope you’re as excited as we are.

It’s time for our latest addition to the team, Hampus, to introduce himself. So here he is:

Hi there,
I’m a 24 year old, fresh out of school animator from the south of Sweden. Just before I started working here I finished a 30 week long internship at Easy studios where I animated on weapons and trailers for Battlefield Heroes. In doing so I also graduated from The Game Assembly, the same school that both Danny and Tomas went to.
I spend a lot of my free time playing all kinds of video games, Halo being the one franchise I always find my self coming back to. From the age of seven and until just a few years ago I was a team gymnast competing on a national level. Now a days I train a lot less but I enjoy running and I’ve promised my self that I’ll try climbing with Emil, any day now…
Oh, and I’m also currently the only one in the office with actual hunting experience.
I’m currently animating the items for multiplayer.

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theHunter Multiplayer Alpha

Time to check your inboxes! Some of you have received an e-mail with information about Multiplayer Alpha testing! Follow the instructions and happy hunting together!

If you didn’t get an invite this time, don’t worry, you’ll get another chance soon enough.

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Status update

Howdy hunters,

We’d like to start off with welcoming Hampus who joined us this Monday. Hampus will work on third person animations for multiplayer together with José. Hampus will get to introduce himself in a future status update, since we think that you might be a bit anxious about finding out more about multiplayer at the moment.

We’ve gotten an overwhelming number of applications for alpha testing multiplayer. And we’ve almost gotten an equal amount of questions about how things will work when we release this most fantastic feature. This is understandable, since some of you have been waiting for this feature for almost 4 years. For the following weeks we’ll try to address as many questions as possible in the status update. So this will be our official channel for Q&A. We would also like to ask you if you could refrain from answering other player’s questions about multiplayer with your own speculations, we’ve seen this happening and it causes confusion.

About the alpha tester selection process

Since we’ve already gotten so many applications for alpha testing we have decided to use some selection parameters to help us chose the right initial candidates and these are the following:

  • Paying member (to narrow the number down, we will need non-paying members for testing later)
  • Application in well written English (we clearly stated that good English skills is a must on the registration page since we can’t read feedback in several languages)
  • A well written application
  • The stated number of hours played matches the actual data we have stored
  • Must not have shown up in our cheat detection
  • The player has, if ever been active, been a good sport in the forum.

The emails to the chosen testers will go out in the beginning of next week. We will announce when we have sent the emails, but if you receive an email, you are not allowed to tell anyone. If you do so you are automatically disqualified from testing. The alpha tester will have to agree to a NDA, non-disclosure agreement, to get access to their test accounts, which means that they will not be allowed to publicly write about, post pictures and videos of what they see while testing. If they do so, they will not only be disqualified from the alpha test team but also get their live accounts banned and Expansive Worlds will take legal actions against the player in question. It’s not up to the testers to update the community about the progress.

Some Questions and Answers

  • When will you launch multiplayer?
    It depends on how fast we can find all bugs and remove them. After the alpha period is over we will start a beta test period where we bring more testers in. After that period is over we’re ready to release it.
  • Does Expansive Worlds host the server?
    No, the user setting the session up will host the game. So you play on the hosts reserves with his/hers equipment placed in there. You will be playing in the host’s “world”.
  • Will the clients be able to use the hosts tents and other world items?
    Yes, but only the host will be able to place world items in the reserve.
  • How many players can play together?
    Up to 8 players will be able to play together in the same session. But you can of course be less than 8. During a session players can leave and join as long as the host stays active.
  • Will you be able to shoot other players?
    No, theHunter is still a hunting game and not a war game.
  • What happens if the game Host crashes or leaves the game?
    Initially the games pauses, to see if the host comes back, but if not the game ends
  • Can anyone start a multiplayer game?
    No, initially it will not be possible for free members.
  • Can anyone join my multiplayer game?
    It will be up to the host. When you start a multiplayer game, you can set some parameters for your game. The parameters will be the following:

    • Only friends
    • Only paying members
    • Anyone
    • Within a Hunter Score range
  • Who gets the kill if several players have shot an animal?
    The person who shoots the killing shot will be the one getting the kill in the statistics, but anyone can confirm it. This might however change over time.
  • What if someone ruins the game by scaring animals and behaving badly?
    The host will be able to kick and ban players misbehaving.
  • How many players can be inside towers/ground blinds at the same time?
    It’s not set in stone yet, but hunting towers will have place for three hunters, and ground blinds for two. Tripod stands and tree stands will continue to be a “one man only” type of equipment.

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Status Update – Multiplayer is coming to theHunter

Dear Hunters,

We are terribly happy to finally be able to announce that we have been working on a multiplayer mode for theHunter for quite some time now. Multiplayer has been the most requested feature for years so we hope you are as excited as we are.

We still have a lot of work to do to complete it, but in order to do so we need help, from you, with testing. Starting from Monday next week, 8 April, members can sign up for Alpha testing the new game mode. Space is limited, so a select number of lucky players will be handpicked. Each game will feature up to 8 players, and the first iteration is strictly co-op – just like real life. In future updates, competitive play will also be supported.

So if you want to apply for alpha testing, log in on theHunter.com on Monday a click the banner. 

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PS/ Just to clarify, the post about the Pit of Doom was a April fools joke. We have no plans  to release a game mode like that.

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New Game Mode – The Pit of Doom

Howdy Hunters,

Do we have some exciting news for you? We sure do!!!

For a long time we’ve felt that we need to spice things up in theHunter. But we’ve found ourselves having a hard time to think outside the reality of theHunter that feel new and fresh. Therefore, we hooked up with the extremely talented game designer April Primera. Some of you have probably come across April’s work before, she’s designed mega hits like Cheated 2012, the Joke 2 and Prankster mania. April really helped us to think outside the box and we think that the new game mode supplements the core game really well. April’s boyfriend, the famous sound designer Riendo Duro, has created both the music and sound effects for the new mode.

The story behind the new game mode is the following: The Moose in theHunter have been bitten by a vicious daemon and have transformed into evil and aggressive creatures. Luckily, they are stuck in a large pit, the Pit of Doom, but you never know when they will be able to escape from there It’s your job to get into the Pit of Doom and slay them, before they spread this evilness into the wild. The only thing that can kill an infected moose is true passion. Luckily, this is something that can be purchased in Doc’s outfitters in the form of a new weapon, the .75 Cal truPassion blunderbuss, and ammunition, .75 truPassion.


The new game mode is being tested right now and will be released as soon as we feel it’s done.

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