Status Update

It’s wednesday again and time for this week’s status update.

We are quite busy right now with finalizing the Tripod as well as the development of the new skills system for tracking and spotting that was announced, fairly detailed, in the last status update. Both will be included in the next Game Update scheduled for release in next week!

New faces
We got some new faces on the team! Herman Nilsson joined us last week as Web Developer along with Christoffer Nyberg, Animator from our parent company Avalanche Studios, who will help us out for a period ahead. You will get to know both of them better later on in the Forums and in our Blog.
Also tomorrow a 3rd new person will join the team, but more info about that will be posted later this week.

That’s all for now, happy hunting!

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Status Update

It’s that time again!

Well, it was yesterday but we had to postpone because of personal related issues (the whole team went go-karting). Unfortunately no one thought to take a picture so you’ll have to take our word for it.

New Tracking & Spotting Abilities
Something that has been on the (in)famous TODO-list for a very long time now is to improve the skill system and therefore we are very pleased to announce that we are finally in a position where we can begin to tackle this.

There are many flaws with the current system including transparency (it’s unclear to the player how xp is earned and what the benefit of it is), xp being rewarded for the wrong things (shooting an animal multiple times gives more xp than a clean kill) and a general lack of a sense of progression.

What we are currently working on is the progression problem. By introducing a new set of unlockable abilities for tracking and spotting we hope that players will begin to feel that gaining levels actually do something.

For spotting this includes:

  • Random weight information that gets more accurate at higher levels
  • Random score information that gets more accurate at higher levels

And for tracking:

  • Random weight information that get more accurate at higher levels
  • Random track age information that get more accurate at higher levels
  • Random animal health information for blood tracks

In contrast to most of our current skill benefits these abilities will not increase incrementally with each level, but instead make larger jumps at specific levels. For instance you may unlock weight information with an accuracy of 20% at level 5 and then jump straight to 40% at level 10. The idea behind this is to make progression more noticeable, it also allows for more variation at each level since we can have, for instance, gender at level 6, weight at level 8 and weight at level 10.

Another cool thing specific to the tracking abilities is that we can now specify the track-types for which an ability works with at a specific level. For instance we can have weight information at level 5 from footprints only and then make it available for all track-types at level 10.

Once we getting ready to release this update we will post more specific information on what each ability does and at which level it is unlocked in the wiki. This will also include frequently requested information about current abilities and incremental improvements already available in the game.

This, however, is only a temporary solution to the transparency problem since we also plan to revamp the skill page attached to your player profile. The idea is to display both your current progression and information about what each level do in the same place. Imagine something similar to the achievement page.

That’s it for now, happy hunting!

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Say hello to my little friend!

YES! Finally, yesterday was payday after my recent fishing antics, catching pretty much nothing but plants and algae. Last weekend I lost a really nice hook in a silly attempt at fishing in completly worthless conditions, and the week before that I sprained an ankle as me and Andres made a little trip in the woods. I was out by myself, getting hungry and at the final stop of the day. At the bottom of a big cliff I had climbed down, feeling sort of like a failure. Then this one took a bite on my hook!

Elegant. Swedish fish equivalent to JAS 39 Gripen! The width of the hoop is about 60 cm.

It´s pretty much my first catch ever, and before I had no idea how it actually feel to have one firmly on the hook. Now I do! On my fifth or sixth throw I felt the rod twitching, so I held off a little on the reel, and a second later it was literally screaming. I quickly tightened the let-off a little (or reel-brake of whatever it´s called) and realised it was something p r e t t y big on the other end. I had read up on the lake I was fishing in and suspected it was a pike. And she put put up one hell of a fight, it was probably a female as I’ve read that male pikes don´t get this big. I was more or less sweating after a few minutes when I started seeing huge marks coming up on the surface. I also had my polarizing shades so I could see down into the water a bit. She pulled really hard at times and every time the reel started screaming I only recall thinking something like “nonononononoooo, please, you´re not that big!”. I quickly caught up with what technique to use though, carefully catching up the line after each “round” and simply holding still or letting go a little as she pulled. After a while though there was no question about what it was as I got it up to the surface. I was standing there for a moment, somewhat confused and stressed out, just holding the rod and staring at it before getting the hoop. I was really surprised about how much the fish weighted as I lifted it out of the water. I can´t say how much, but it was heavy. Getting the hook out was a little tricky as two of the three hooks was firmly lodged in the outer edge of the lower jaw, and when I  finally got it out it was all bent. Before getting the hook out I also had to mess around a with getting the jaw-opener firmly in place as I didn’t exactly feel like sticking my hand into the mouth as there was a huge amount of teeth in there. I was also really surprised about how hard it bite down at times.

The hook I used, not a big one but apparently interesting enough.

For a moment I thought about killing and cooking it, but in the end I concluded that it was larger than what I was allowed to bring with me. I really felt I had gotten enough satisfaction out of catching it though, and she proved to be such a respectable opponent (this day) so I let her back into the water. Afterwards I was almost shaking as I just had the biggest adrenaline rush in a long time. I walked back home, wearing a silly smile on my face the rest of the day.
And last but not least, I now have the office fishing record, BAM!
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Status Update

It’s Wednesday again and time for this week’s status update. Among other things we´re doing some “under the hood” work in places which unfourtunately make the status updates somewhat shorter.

New patch will be released later this week with some bugfixes – fix for animals not dropping clues after some time and shotgun sound fix.

Blacktail TruRacs improvements
Just like with the Mule Deer improvements that came with the last game update, we will soon start to work on a new larger antler model for the Blacktail to push it’s visuals closer to the actual scores too.

New reserve
Preliminary work has also been started on the next hunting reserve. At the moment things are in the evaluation stage where we are trying to ensure that we can actually reach the goals we’ve set for ourselves. This involves trying out some new types of vegetation and other work that we haven´t really done before. We hope that this one should offer something quite new once released, and also correspond to community wishes. We can also say that it is not an African environment we´re making, and for reasons we will get into later on (although an African reserve is not as far away into the future anymore as we have previously stated). This is also a very early announcement and work will be done in several steps with some other things in between until the release which is at the moment roughly scheduled for March next year.

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Dj P, Little Peter a.k.a Peter Johansson (Part 2 of 2)

Part one of this presentation can be found HERE.

As I write this two and a half years has already passed since I got hired and started working at Expansive Worlds in February  2010. Time passes rapidly in this business as you often combine a certain amount of stress with having lots of fun at the same time. The stressed out part though is something you learn to pay attention to to avoid hitting the infamous wall. While speaking in very general terms here the work of a game developer is quite often about maintaining a balance between your own and other peoples ideas and motivations. Beside being incredibly fun and rewarding It´s also a high risk and demanding buisness where anything can happen in the blink of an eye and the sooner you fully accept and adapt to that the longer you will survive. Life at EW and theHunter can be seen as somewhat different though, at least for me and compared to my past experience. While we still set deadlines and constantly push ourselves the absence of a publisher watching over their multi million dollar investment like hawks makes a pretty big difference. Also the fact that we take one step at a time, developing and releasing new items, features, fixing bugs etc helps to bring focus to the work and reduce the overall sense of risk. While it´s hardly possible to make everybody happy with everything I don´t think we have yet to fail completely with a release causing us to seriously reevaluate our direction. But of course we´re not entirely off the hook just because there is no publisher directly involved with our production. We still have to make the business work and look after the investment that was made by Avalanche Studios to begin with, acquiring the rights to theHunter and setting up the studio where I work, and it´s really only thanks to their previous hard work that we have the privilege of existing today. The fact that we´re also providing a very niched type of entertainment also makes it harder to market and sell.

Starting out at EW was a similar experience to my old company where key staff was more or less still in the process of begin hired, and it makes me very happy to be part of creating a company and a culture as well as just a piece of software. When I started there was only one person actually working for EW, our Lead Programmer Andres that had previously worked at Avalanche and moved on to theHunter. The company CEO (Stefan) was also hired but wouldn’t start working at the office until a few months later. I met and had lunch with Stefan before getting the final go on my employment and all I remember was our discussion about the project and everything else just became a blur of excitement. I’ve learned to really appreciate the times when you find yourself working with someone you just naturally and totally professionally argue and solve problems with. Stefan was actually the third person during my career with whom I felt I had that kind of connection with, and at the moment I´d say the feeling is now moving on to include the the entire team which is also something new. As I have previously worked in larger teams between thirty and sixty people it was great getting back to a small company and team where creativity runs more free and bureaucracy is at a minimum. It´s a bigger responsibility, but also more fun in the long run!

Beside getting into how everything worked around the game engine etc my first proper contribution to theHunter included the art for the Pheasant and the Side by side shotgun. Loggers point and the Feral hog was already made by people at Avalanche before I started, but they had not been released to the public yet. I also started getting in contact and communicating with the community of players, and I admit I was pretty jumpy about it at first as that was nothing I had ever done before (as a developer in a larger studio you rarely communicate with anyone outside the studio about your work). I soon found it interesting and very rewarding though as I was learning many new things, widening my own ideas about product development, teamwork and last but not least developing my argumentation and diplomacy skills. While I´m sure this is the modern way of product development , letting the customers have a proper say and the privilege of being listened to, it´s also a hard balance to keep as working creatively require a lot of peace and quiet at the same time. I have no idea of how many actually appreciate the complexity of what I´m speaking of here. I´m pretty sure a common thought, especially in a community such as ours, may be “how hard can if be to get things right when having access to all this expertise?” The problem has nothing to do with access to expertise or lack of information but the challenges of interpretation and implementation. One good example of this is the topic of fishing and whether that would be an interesting addition to theHunter. The problems mostly concern how to translate the more basic things into the game/simulation; like the sense of relaxation you get while fishing, the suspense and the thrill of something partially unknown catching that bait as well as the struggle of landing it? These things which form the basic incentives behind the whole thing are more abstract and have little to do with flashy fishing rods, matching clothes, impressive numbers or even a lifetime of knowledge about what bait to use in different situations.

I want to point out though how much respect I have for people that know things like hunting, similar to farming, construction and real world engineering (you know, real work). and my ambition to provide a great simulation experience to all of you. While I have little against commodities of modern life I´m also very interested in good old survival skills.

I will not delve much further into details here as I could easily and up writing a whole book about it. But I should say the biggest highlights during my time with theHunter mostly concern things indirectly connected to it; such as how my responsibilities makes me grow as a person, and the stuff we do at the side of the production. Visiting the US and the Eastern Sports and Outdoor show in early February 2011 was one thing I will never forget. Meeting some great and friendly people, and being really surprised to see all that archery stuff rather than just guns. Later that year me and Stefan went to ELMIA, the biggest hunting expo in Sweden, which was also a great experience. Among other things I met and almost fell in love with a young and super cute girl in camo clothes, making a living as a wildlife painter when she was not out blasting clays and grouse with her Beretta (there´s definitely something about women who can handle guns). In the end I have nothing but admiration to the people within this world that I have met and which is so far from the common gamers (cough, nerds, cough) that i´m more used to. I´m definitely a huge nerd myself though, but not really the dungeons and dragons type!

I often find my work, hobbies and personal life to blend together, which is how I like it. Every time I´m out and see wildlife nowadays I stop and look more carefully, appreciating it so much more than before, and working on theHunter gives me a lot of ideas for things I want to do on my spare time. It kind of weird because despite the fact that I’ve grown up on a farm I’ve never  had any direct contact with hunting specifically. If you don´t include chasing runaway dairy cows around, which can also be pretty fun.

theHunter really ends up being a great combination of things I personally value and appreciate in life right now, the moral/ethical statement combined with an educational/simulation aspect and hi-end game technology. I appreciate learning, replicating and simulating real things rather than coming up with “star-trek” stuff, even though I´m pretty good at that too. Working within a small and extremely creative team and being in a position to really influence the work being done, feeling I have a lot of freedom but also responsibility and working on something that I truly believe in. I have no idea where we all will end up, but for now I defenitely sense it´s somewhere nice!

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Game Update

Features

* Animals drop clues more often when changing direction. This should make it a bit easier to track animals.

* Mule Deer antlers tweaked – The visual appearance of the antlers now corresponds better with what they score. This includes a new XL World Record model for 200+ antlers.

Bug fixes

* The Muzzleloader iron sights are now better aligned. This should fix the problem where players experienced the zero setting as ~30 m when it should be 50 m.

* Fix for the broken bolt action animation of the .243, .270 and .300 rifle.

* Fix for the incorrect finger placement used to hold the Recurve Bow arrow.

* Roe Deer Caller sound volume tweaked – All variations should now have roughly the same volume. This resolves the issue where some players experienced the caller as sometimes sounding broken.

* Several random crash fixes.

* Fix for achievements being wrongfully awarded when using unpermitted ammunition.

* Improved cheat detection.

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Status Update

It’s time for this week’s status update!

It’s a rather short update this week, we have been busy with previously announced tasks including the next Game Update that will be released tomorrow.

The update includes:
* Crash fixes
* Mule Deer TruRacs improvements – XXL antler added to give a better visual to score match
* Improvements to how animals leave clues
* Fix for bolt action rifle reload
* Fix for which fingers are used to hold the recurve bow arrow
* Muzzleloader iron sight better aligned

More info will be posted tomorrow with the update.

That’s all for now, happy hunting!

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Status Update

Status update time, again! So what´s up this week?

New Mule deer antler
The new and larger antler model for the Mule deer is almost ready for testing before being released. At the moment it looks pretty good and we really hope this one will satify the needs for a larger antler and push the visuals closer to the actual scores. For now only the Mule deer has been tweaked but as soon as we know this one is to the communitys liking we´ll add one for the Blacktail as well.

Mule deer model XL

Tripod
After doing some more planning for the autumn and early winter that´s ahead of us we aim for releasing the tripod in mid November. Unfourtunately the programming part of it will be pushed a little due to Erik being busy with other things for a while.

Patch
The next patch for the game will be out during next week which incluse some game crash and bug fixes, and an improvement to how animal tracks are being laid out. This improvement should make it a little easier to follow a trail as the amount of tracks increase slightly as an animal make turns along it´s path.

What else?
Erik is back on track now after his computer broke down last week. Pretty much exactly in time for Peters computer to break down, but fourtunatly it was only the video card that got tired and as we had one in stock (which mean another computer that is not used at the moment) it was an easy fix. Also last weekend Peter was out fishing by himself. He only caught one sad little excuse for a fish though which he let back into the water so don´t expect any bragging about that!

Howdyho until next time!

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theDevs go fishing!

Booyaka! Time for a new developer entry, featuring theDevs. Last Friday we went on a weekend fishing trip! Andrés, Peter, Robert and Daniel were the braves ones accepting the challenge, which turned into a pretty nice little adventure.

We’ll start from the beginning. Last Friday morning we wanted to celebrate the release of the Muzzleloader with a little fishing trip. We went in the CEO’s car (Robets crappy Volvo. No seriously, it’s quite nice) to Mölnbo, outside of Stockholm, to Andrés parents summerhouse to stay over the weekend. The plan was just having some fun together, make dinner, drink some beer, and first and foremost to see if we could catch some fish with our brand new fishing rods. We’re not what you call experienced fishermen, except for Andrés perhaps, who knows a little bit about it and has some past experience. But the rest of us are pretty green.

We went to a nearby lake and started throwing hooks where we thought the reeds would not have all of them. After a couple of minutes Andrés (probably using some trick he didn’t want to share with the rest of us) pulled a small pike out of the water. While celebrating the first catch of the day though, the fish, somehow, dropped the hook and jumped right back into the water on the slippery sloping rock and escaped. In the end the fish got lucky and at least we got ourselves a great laugh!

After a while, without catching any fish, we hiked on toward another spot where we had lunch. Hot dogs, coffee and a beer (but just one beer each. We´re responsible people you know).

Half decent Swedish view.

Peter, Andrés and Danny.

Food always taste so much better in the wild. And it hardly even have to be thoroughly cooked! We ended up wasting most of our drinking water on putting the grill out once finished as nobody felt like carrying it back home while it was still glowing hot.

Soon after lunch, at a new fishing spot, Robert got lucky and caught a nice perch that we decided to keep. Andres broke it’s neck and Peter got struggling with some of his fishing line being tangled up pretty bad, we concluded that a little more weight on the hooks would make it easier to keep the line stretched while throwing.

First proper catch of the day (can you see it?). Don’t know what that tall guy is smiling about though because he didn’t catch anything!

A short while later Andrés caught a little one which he gave a second chance at life and let back into the water.

Andrés and his little friend at mercy.

The real action was yet to come though. Danny thought he was snagged, but soon realized whatever his hook was stuck in was moving. And it was definitely bigger than anything we had gotten before. After a short struggle an awesome pike appeared on the surface. Everyone was quite chocked to see this and while trying to pull it out of the water the line snapped and it ended up getting away, with the hook and everything. Note to self: get a hoop-net to pick the fish up with next time!

We didn’t quite see the whole thing, but at the time it seemed to be quite similar in size to a great white shark.

After that whole adventure with the pike was settling we thought it would be a good idea to turn back home. Andrés was of course sure of the way and we embarked. Problem was only they had made new logging roads all over the place since Andres was there the last time and we ended up at a dead end. It had started to rain a little and as we all (still) had trust in Andrés leading us we went on, straight into the woods which turned out to be a less good idea.

One of several deer feeders we came across during the day, and there was hunting stands all over the place. Something is definitely going on here, and it probably ain’t organized flower picking!

After getting somewhat lost while trying to navigate using our cellphones GPS, negotiating a few bogs, slippery rock, clear cuts, ditches, mud holes, getting our feet soaked, spirits weakened and just plain tired we got back to the house. Not tired of fishing though, so we threw a few more hooks from a small pier while the rain got worse.

Peter wasn’t giving up despite his lousy odds. The rain is hard to see but it is there!

When we were more or less freezing we finally got back indoors, had more beer, made a great dinner and played some cards for the rest of the evening and early night.

We also cleaned, fried and ate the perch that Robert caught earlier. It was delicious! “Best fish I’ve ever had in my life.” – Danny.

AK 47 gets the job done! Awesome Cold Steel folding knife bought by Peter at his trip to the Eastern Sports show last year.

In the end it was a great and fun weekend, and we’ll definitely do it again some time and report back here about our success!

Until next time, gangnam style!

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