Status Update

Hi there hunters,

Here comes a weekly status update from us.

  • After the release of Bushrangers Run last week we’ve received a lot of feedback from you, mostly in terms of what animals inhabit it, but also other aspects, such as sound and art, thanks for that! We really appreciate how engaged and passionate you are about everything happening with theHunter and you can be sure that we’ll take all the feedback seriously and discuss the possibility to implement some of your suggestions. As usual, we can’t promise anything at this point, because we don’t want to raise any expectations. Just keep in mind that while a lot of suggestions might sound like great fun and that is the only factor that might seem to matter to you, like any other game development studio out there, we have a bunch of other factors to consider, for example scientific lining behind the game design, game engine functionality, development roadmap, resources and budget and other boring stuff which still dictates our everyday work.
  • The weekend following the release of Bushrangers Run a lot of people experienced downtime on our web and game servers. To make up for your lost game time, we’ll be adding 1 extra day to all active memberships. We’ve also conducted an internal investigation and taken measures to prevent this from happening again in the future.
  • We are now in the process of revamping our forums, in order to bring you a more slick and user-friendly community experience. Any suggestions on what functionality you’d like to have will be very much appreciated. You can share it in this thread and expect to hear more on this later.
  • And the last tidbit about the EW team. You might remember the story of our client programmer Robin, which we shared a couple of months ago. He suffered a stroke back in August 2014 and at the time when that status update was written he was still in the hospital. In the last couple of months Robin has made some tremendous progress, he is back on his feet already, has visited the office a couple of times and said Hello and Thank you to all the people who were sending him their best wishes and asking about him. Robin still has a long recovery journey in front of him, but he is already chirpy, back to his sense of humour and playing theHunter (hopefully soon back to coding it too!).
  • Another staff notice – we have a new team member, his name is Hannes and he has joined us as a producer. Check his intro below and say Hi:

Hello All,

HannesMy name is Hannes Rhodin and I have just jumped onboard the Expansive Worlds ship as a Producer. It is exciting times; full steam ahead on both theHunter and theHunter: Primal, and some very interesting ideas are in the making.

I’ll try to introduce myself, I live in Stockholm with my girlfriend (since 15 years back) and two kids… yes, I’m old. My hobbies are storytelling, movies, art, pulling weights and sculpture, with focus on sculpture right now. Here is a work-in-progress picture of my latest piece:

hannes_sculptureI have been in the computer game and digital graphic business for more or less 25 years, mainly focusing on the art, animation, level design, story and cinematic parts of it. Working in lead positions have got me in to the Producer craft. In my role as a producer at EW I will be focusing on theHunter and theHunter:Primal, great products with great possibilities and with a healthy connection to the community… to you, all the hunters and the hunted ;), this communication is something I value and think I can learn a lot from.

Cheers!

That’s it for today, see you around and happy hunting!

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