Howdy hunters,
Here comes your weekly dose of updates and general musings from the EW headquarters. Earlier this week we shared huge news about our new upcoming game, theHunter: Call of the Wild. If you somehow missed it, you can catch it all, including the breathtaking reveal trailer, in this post. Please note that the official forum for the new game will be on Steam, so make sure to join the community hub there, as well as follow the official Facebook group and Twitter channel, to be in the loop of everything exciting happening with theHunter: Call of the Wild. This blog as well as forum.thehunter.com will remain mostly about theHunter Classic.There is an unofficial sub-forum dedicated to theHunter: Call of the Wild here for you to chat among themselves, but dev communication will happen on the official forum on Steam.
In the meantime, at theHunter Classic foundry things are humming too. For one, we are at full speed approaching the finishing line with the wolves, squashing bugs and tweaking behaviour. You can expect to hear more on those bad boys next week.
Secondly, our traditional Holiday Event is starting today and is going to run up until December 25th. We’ve prepared daily missions, competitions, sales, unique shiny trophies, and of course, prizes; with the crown jewel being this wicked .308 Bolt Action Rifle. You can find all the details in this forum thread.
And last but not least, we have two new additions to the dev team. Patrick Enz is our new game designer and David Mitchell, who some of you already know from being active in the community, is temporarily joining us to help out with developing some features. Give them both a warm welcome!
Meet Patrick
Hello everyone! My name is Patrick Enz and I am working here at Avalanche Studios as theHunter Classic’s newly appointed lead game designer intern. Before this I was working as the AI and World Designer for the recently announced theHunter: Call of the Wild. I started my internship here roughly 3 months ago as a part of my education at The Game Assembly in Malmö, Sweden. Over there I went through 2 intense years, learning how to work effectively in teams and gaining the fundamentals of level design as a whole.
My favorite games are The Witcher 3, Mass Effect 2, Legend of Zelda Majora’s Mask and almost all of the Final Fantasy games as they made up much of my adolescence. I also jump around different MMO’s from time to time. Apart from my main interest of video games, I enjoy travelling to different countries and learning how different cultures around the world work. I also extremely enjoy warm humid climates and laying down by the beach in tropical countries as they are, in my opinion, the best means of relaxation.
I’m looking forward to working with theHunter team and the community and I’ll do my best to meet up with expectations! Well met!
Meet David
My name is David Mitchell, or as some of you may know me from the game and forum, “caledonianblues”. I’ve recently started working at Expansive Worlds on a consultancy basis, where I will be assisting the backend programmers and working on some new features and functionality.
I’m originally from the UK but have lived in Stockholm now for almost three years. I’ve been playing theHunter since 2010. I’m very passionate about the game and community, both of which I’ve grown to love and cherish over the years, and feel privileged to be able to work on such an exciting project. I have a background in artificial intelligence and software development and, whilst new to the gaming industry, very much hope to apply my knowledge and skills to this amazing game.
When not working (and not playing games) I write for a Linux technical magazine, and my passions include entrepreneurialism, martial arts, motorcycling and flying. After Christmas I will hopefully be adding snowboarding to that list, if I manage to survive the snowboarding vacation I managed to get talked into. You can still program with broken legs, right? 🙂
And a final note to those of you who can not retrieve their large equipment placed next to borders – right now, the only way for us to deal with it is to retrieve items manually. Please get in touch with our support and provide coordinates of your unreachable equipment and we will sort it out.
That’s from us for today.
Happy hunting!
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