Status Update

Howdy Hunters,

As you could see on Tuesday, the invites for the initial Alpha Test team was sent out. So testing has started and as far as we can see things are working pretty good. We know a lot of you were disappointed for not being picked but there’s still chances for you to get on the test since we will grow the number of testers over time. So right now were awaiting feedback from our testers on what we initially released in the alpha version. One big change is that all our current animations are made for first person view only, so every single animation has to be re-made to work for third person view. And we have a lot of different animations in our game. So José and Hampus have their hands full to say the least.
Some of you didn’t seem to be happy with our answer to who will get the kill if several players have shot an animal, and this is something we will try to find the best solution for together with the alpha testers.

We released a new piece of equipment today. It’s a binocular with a built in range finder. This great combination will allow you to pack more stuff when you go hunting. We hope you’re as excited as we are.

It’s time for our latest addition to the team, Hampus, to introduce himself. So here he is:

Hi there,
I’m a 24 year old, fresh out of school animator from the south of Sweden. Just before I started working here I finished a 30 week long internship at Easy studios where I animated on weapons and trailers for Battlefield Heroes. In doing so I also graduated from The Game Assembly, the same school that both Danny and Tomas went to.
I spend a lot of my free time playing all kinds of video games, Halo being the one franchise I always find my self coming back to. From the age of seven and until just a few years ago I was a team gymnast competing on a national level. Now a days I train a lot less but I enjoy running and I’ve promised my self that I’ll try climbing with Emil, any day now…
Oh, and I’m also currently the only one in the office with actual hunting experience.
I’m currently animating the items for multiplayer.

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