Game Update

 Features

  • Blacktail non-typical antlers

2015_05_BT_NT

Bug fixes

  • Fix for Mule Deer antlers score
  • Fix for Army Boonie camo – it now works according to the description
  • Fix for some European Rabbits not counting on the “Home Invasion” mission
  • Terrain fixes
  • Fix for the .22 Semi-auto Rifle spook radius – it’s been increased and now is higher than that for bows but lower than that for other rifles (Please find more on what the “spook radius” is below)
  • Fix for the bug that made it impossible to fast-travel or heal oneself after a critical wound or falling down

Changes

  • .22 Semi-Auto Rifle has increased fire rate

In progress:

  • New tasty feature a.k.a. the thing behind Oscar’s head
  • New sets of missions

On the spook radius in theHunter

Spook radius is a fine term for a small part of what affects the animal AI. On its own it is just what it says: A radius within which any animal has a chance of spooking from the sound of a weapon being fired. However, spook radius alone does not decide if an animal spooks or not: Different species react differently to sound; some are really nervous compared to others. Different animals within each species react differently to sound too; some of the large ones are way more wary than the smaller ones. Another layer is the general nervousness of the animal: Does it feel safe at the moment? If so, it will take more to spook it. So, despite a hard number being set for the spook radius, it is affected by other circumstances that will make each shot having quite different consequences.

Discussion

Share this
Facebooktwitterredditmail