Game Update

Bug fixes:

  • Removed trees on the road near a lodge on Timbergold Trails
  • Fixed issue with tracks disappearing

In progress:

  • Shooting Ranges preparing to open
  • Investigating patching issues

Misc.

  • Localization update

Discussion

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Status Update

Status Update – November 03

Howdy hunters,

this week’s status update is again brought to you by Phil who – this time – will actually go on a short vacation trip over the weekend, hopefully also slurping drinks in the sun as our beloved Alena still does.

Enough chit chat though, let’s get to the far more interesting updates.

Movember

As mentioned on the forums, this year there will not be any fresh beards or facial hairstyles.
We decided to spend more time polishing the work on Timbergold Trails and to invest our efforts into core content, such as the upcoming Gray Wolf.

Of course, we will still participate in creating awareness about cancer and hopefully improve regular and early check-ups. Check out some of the team members trying their best at growing a mustache on Instagram.
And of course all existing beard styles are available in the in-game shop where we will give $2 per sold mustache to charity.

We want to thank everyone who supports this movement and of course encourage everyone to take this seriously. Don’t play it down – early and regular check ups play a vital role and it is up to everyone of us to make an effort.

Movember 2016

Gray Wolf

Last week, we officially announced the Gray Wolf and we are humbled by your feedback so far. It feels like we made the right decision to go for this amazing animal and we are closely observing any feedback. So don’t hold back and let us know what you think, hope for and more!

Last time we shared work-in-progress screenshots and this week it is time for some moving images! Still taken from early development, we were able to steal a short video from Morris and Moe showcasing animations. Let us know what you think!

Updates

As we move on with increasing momentum on the Wolf, it might get a bit quieter in the next weeks when it comes to updates. Of course we are still monitoring data, your feedback and more and will jump on issues as we identify them.
Here is a reiteration of yesterday’s game update with a sneaky addition (we are working on increasing the amount of possible clues on Timbergold Trails) and of course we are looking into a solution for equipment that was placed beyond the recently updated borders on Timbergold Trails.

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
* Increased amount of possible clues on Timbergold Trails

There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

That’s it!

All the best from theHunter team and a snowy Stockholm!

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Game Update

Live Patch 2016110101

Bug fixes

* Fix for pink texture error and crash near the reserve borders on Timbergold Trails
* Fix for Bighorn sheep odd animations on very steep mountains
* Fix for rare crash that can happen on client connection on certain reserves
* Issues with patching system that caused infinite download loop
* Crashes while patching to a newer launcher version
* Disabled the Halloween version of the Elk
* Disabled spook an animal contextual help

In progress:

* Shooting Ranges preparing to open
There are more (way more) things in progress but here we only state what is close to completion within the next week(s)

Misc.

* Localization update

Discussion

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Status Update

Status Update – October 28

Howdy hunters,

this week’s status update is brought to you by Phil – who is not on vacation in Thailand, slurping drinks in the sun – but all the happier to write these words.

Let’s get right to it.

Timbergold Trails

It has been one week since the release of Timbergold Trails and we are thrilled about all the feedback that you left us. It makes us very happy that you enjoy the new reserve, animals and shared your feedback about the positive and of course the negative stuff as well.

We continue our work on fixing the initial problems of the patching system, border crashes and more and improved on the failed patch this Wednesday.

It will undergo more testing and will hopefully be ready for next week.

Timbergreywolf

Slightly tricky but all the more enjoyable from our end was the announcement of the next species in the EHR and it is finally happening. After seven years, theHunter will bring Grey Wolves into the game.

We will gradually share more news about this milestone in the upcoming weeks and like you to meet first screenshots, which is taken from early development.

Work in Progress Grey Wolf

Work in Progress Grey Wolf

Early Development

Early Development

Timberhalloween

It seems that the last patch brought even more uninvited guests than anticipated!
Honoring the yearly tradition, you can find a new beast variant of an animal in the game – at your own risk – next to spooky sales in the store and a mission to win a unique trophy!

Happy Halloween!

Timbercontextual Help

With Wednesday’s patch, we also introduced a new feature called Contextual Help.

Our aim is to help the newest of players to learn the ropes of theHunter.
As many of you know, it takes quite some time to understand and get good at this game. While we have an excellent, community-driven wiki, many video and text tutorials and divine support from all the experienced hunters on the forum, it can still be difficult to grasp what to do during your first hunts.
Enter the contextual help system which will give you hints based on what you do.
We have added the first hint, which tells player that running will spook animals.

More hints will follow in the future and as always, we would love to hear what you think about this.

Hint: You can turn off the feature in the launcher game settings and we will add a function to en / disable it from within the in-game settings as well.

(Thanks to killertut for reminding us about this 🙂 )

Timberupdates

And finally, to keep you in the loop, here is a selection of what is currently in progress on our end.

This list does not include everything as we don’t want to promise things that we can’t deliver (and this still counts for this list as well) but we want to reassure that we are continuing to work on your feedback.

Fixed:

  • Increased the chance of bighorn sheeps to start fighting which will increase the amount of clues on your HunterMate.

In Progress:

  • Infinite patching loop in launcher
  • Crash when updating from older versions of the launcher to current one
  • Pink textures and crash close to borders
  • Animals crossing the borders out of the reserve
  • Tweaking populations for how many animals you will encounter in the Timbergold Trails

That’s it!

All the best from a sickness struck theHunter team and have a great hunt out there!

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Game Update

Live Patch 2016102601

Features

* New contextual help system (more on that in tomorrow’s status update – but do check your launcher game settings for a checkbox on “Contextual Help”)

Bug fixes

* Fix for pink texture error and crash near the reserve borders
* Improved pathfinding
* Fix to missing collision on some lodge’s tables
* Fix that some trees had too big collision
* Fix collision on some small tree that prevent player to walk through them

In progress:

* Bighorn sheep can have odd animations on very steep mountains
* Shooting Ranges preparing to open
* Bighorn sheep call is not triggered frequently enough
* Rare crash can happen on client connection in certain reserve
* Issues with patching system that caused infinite download (tried to patch this today but without success – we will try again soon this time with success!)
* Crashes while patching to a newer launcher version (tried to patch this today but without success – we will try again soon this time with success!)

Misc.

* Localization update

Discussion here

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Game Update

Timbergold_Trails

Features

  • New reserve – Timbergold Trails
  • New species – Grizzly Bear, Bighorn Sheep, Rocky Mountain Elk, White-tailed Ptarmigan

Bug fixes

  • Fix for a not-so-frequent crash of player animation
  • Fix for the crash related to Ptarmigan in multiplayer
  • Minor performance improvement on all the reserves
  • Fix for the bug in the third tutorial with missing audio clue
  • Fix for the group ID tracking issue
  • Fix for the multiplayer bug with animal not being dead for all the players
  • Fix for the wrong animal hits reaction animation

In progress:

  • Possible pink texture error and crashes near the reserve borders
  • Bighorn sheep can have odd animations on very steep mountains
  • Some trees might have too big collisions
  • Missing collision on some lodge’s tables
  • Animal may have issue when fleeing into dense vegetation
  • Shooting Ranges have not opened their ranges yet

Misc.

  • Localization update

Discussion

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Status Update

timbergold_trails_1

Howdy hunters,

The wait is over, the 11th of the Evergreen Hunting Reserves, Timbergold Trails, inspired by the stunning Rocky Mountains, is here and should be downloading onto your PC as we speak.

A couple of quick points before you delve into this glorious fall environment.

  • There are five species currently residing in Timbergold Trails – Mule Deer, Grizzly Bear, White-tailed Ptarmigan, Bighorn Sheep and Rocky Mountain Elk. All five species will be on free species rotation until next Thursday, October 27th.
  • There are a currently some known issues with the reserve (you can find the detailed list in “In Progress” part of the Game Update). We will continue working on those as well as polishing and tweaking the reserve, we are planning to release a patch as soon as possible. So, if you encounter any rough edges, please don’t sweat it, just report them in the forum and we will jump on them!
  • We are running a promotion campaign until Monday, October 24th, during which time you will get Deployable Hunting Towers when buying 2000, 3000 and 5000 em$ – 1, 2 and 3 towers respectively. Hopefully they will come in handy in the vast wilderness of Timbergold Trails!
  • In the bundle section of the store you can find a special Timbergold Trails Release bundle with weapons, clothes and equipment, at 70% off!

Happy hunting in Timbergold Trails!

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Status Update

Howdy hunters,

Just a short update from us this week since it’s all hands on deck here in the studio as we near completion of the eleventh reserve of the EHR!

Rocky Mountain Elk

Meet the next new inhabitant of Timbergold Trails, the upcoming Rocky Mountain inspired reserve. The majestic Rocky Mountain Elk. All screenshots are work in progress and actual models may be subject to change prior to release.

-2016.10.13---15.35.24

-2016.10.13---15.27.50

Compound Showdown 2016

The results are in and it’s official, team Pulsar took the win. Well done and thank you to everyone who participated, regardless of which team you joined. The prizes and trophies have now all been awarded. We hope you enjoyed the event!

SplashScreen_compound_showoff_event_settled

Pre-release livestreams

You’ll soon get an opportunity to see Timbergold Trails with your own eyes. As tradition dictates, we’ve planned a series of pre-release livestreams. Once again, with the help of hunters from our wonderful international community, we’re able to offer the livestreams in three languages – English, German, Spanish and Italian! Here’s the video announcement of the English livestream, and below, you can find the dates, times and details of the streams in other languages.

English: Tuesday, October 18th at 19:00 CEST
Streamed by Pratze, joined by our very own JohannaS and HooCairs
You can watch it on this channel

German: Tuesday, October 18th at 21.00 CEST
Streamed by Pratze, joined by ForstHeld and Fape19988
You can watch it on this channel

Italian: Tuesday, October 18th at 21.00 CEST
Streamed by members of theHunterItaly (EBEALIEN, 682, LEO86, baluuto, NaNo666, DR4GON3RO) and joined by our Lead Programmer Roberto!
You can watch it on this channel (the link will be working at the time of the stream)

Spanish: Tuesday, October 18th at 22.00 CEST
Streamed by montero72, Juagarzo and metroid2.
You can watch it on this channel

Lock&Learn

There will be no Lock&Learn session this week, since Johanna is tied up with preparations for the upcoming Timbergold Trails pre-release livestreams. Normal Lock&Learn schedule will resume next week.

Holidays

I’m heading off on holiday from the middle of next week, so for the next 3 weeks it will be Philipp and Johanna that will keep you updated. I apologise in advance, but will not be able to respond to private messages or forum posts during this time

That’s it from us this week. We hope to see you all on the livestreams. Happy hunting!

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Status Update

Howdy hunters,

Welcome to another week at theHunter!

The reserve has got its name

As our new reserve with all its residents slowly but surely reaches completion, we’ve been having long discussions about a name that would do proper justice to its shimmering beauty. I’ve gone through all of your suggestions, numerous times, and presented a dozen of the best ones to the rest of the team. In the end, we settled on Timbergold Trails. We thought that it nicely represented the colours and the “wooden” look and feel of the new reserve, had a nice melody to it and fit well with the rest of our location names. Congratulations to Raphael202, who suggested “timbergold pass” which we also liked, but later decided that Trails has a nice alliteration with Timbergold plus we do have oodles of trails in the new reserve. As a thank you for this suggestion, Raphael202 will receive the honourary Contributor membership status, together with the coveted Almost DEV jacket, as well as a store item of their choice (please contact me via forum PM to claim your reward).

The art team is now working on the reserve emblem, which will be revealed later, but here is a question for you. What do you think it will show?

The lady is ready!

Today we are finally, finally thrilled and psyched to show you the gem of Timbergold Trails (well, at least in my humble opinion). The beautiful bighorn sheep. Mattias has at last battled their horns and made these sneak peek screenshots for you to enjoy. Oh boy, I can’t wait!

BigHornSheep_2 BigHornSheep_1

Ask Us Anything

Thank you everyone who submitted their questions on the Ask Us Anything thread. We’ll go through them and reply to whatever we can in the upcoming weeks. The engagement on this one was great, as always, thanks for staying so interested in the nitty-gritty of your (and our) favourite game and keeping us on our toes!

Compound Showdown competitions

The second stage of our Compound Showdown event – competitions – started yesterday, so it’s time to grab that compound bow of choice once again and defend your team’s honour. The competitions are pretty hard-core, as no callers, scents or platforms are allowed, so a lot of hunting skills and patience will be put to test. The last gift from our game designer Daniel to all of you who appreciate true hunting challenges 😉

My Hunting Shop update

The My Hunting Shop competition ended last week and the beautiful Beretta backpack is already on its way to the winner – dools24, who must be one happy Aussie right now. You can find the final leaderboard here.

Our partners My Hunting Shop have also kindly offered a 10% discount for all our players. You can claim it with the code TheHunter2016 on their site. Please note that the code applies to purchases between 100 and 600 Euro and is only valid until December 20th within Europe.

The Stallion in the Store

Finally, if you missed it yesterday, The Stallion, the premium version of our powerful .45 Long Colt Revolver is finally available in the store. Go check it out.

That’s it from us from today.

Happy hunting!

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Status Update

Hey hunters,

Time for another status update.

Compound Showdown

First of all, be sure that you pick your bow team in our Compound Showdown event that started yesterday. You have until October 5th to complete one of the qualifying missions, get a lovely trophy and a ticket that will guarantee you entry to the competition phase which starts next week. When it’s over, we’ll finally be able to put an end to the constant fighting about which compound bow is better; Snakebite, Parker Python or Pulsar. All the compound bows, except the two new variations of Pulsar, are on sale throughout the whole event.

Rockies

The testing phase of our Rockies-inspired reserve is in full bloom, and today we’re ready to show you yet another upcoming resident. The Grizzly Bear, rwah! Please note that these screens are work in progress, and the fur textures will look different in the game.

theHunter_R 2016-09-29 16-15-51-46

theHunter_R 2016-09-29 16-14-02-36

theHunter_R 2016-09-29 15-56-44-72

Here’s the last call if want to make a suggestion for a name for the reserve. Submit your entry in this thread before the end of the day today CEST, then the thread will be closed and we will set out on the fun quest of picking the best of the names.

The Team

Finally, you’ve probably noticed that our team has changed quite significantly over the last year. You can find almost all of our current devs (except for our Customer Service Manager David Lucas) in the best of their looks on this picture (click to enlarge):

team_funny

(top row, from left to right)

  • Patrik Andersson – Client Programmer
  • Morris Belfrage – Animator
  • Johanna Schramm – Marketing Coordinator
  • Magnus Eckers – Frontend Developer
  • Kristoffer Begman – Tools Developer
  • Emil Bjurström – Backend Programmer
  • Robin Andersson – Client Programmer
  • Calle Gustafsson (behind the skull) – Backend Programmer
  • Gregoire Iwaniec – Sound Designer
  • Alena Rybik – Community manager
  • Dennis Borg – QA manager
  • Sacha Karsenty – User Acquisition Manager
  • Ami Jansson – 3D Artist

(bottom row, from left to right)

  • Moe Awira – Animator
  • Roberto Mangiafico – Lead Client Programmer
  • Philipp Strecker – Producer
  • Carl-Oscar Löhn – Client programmer
  • Mattias Nordin – 3D Artist
  • Marcus Tuomi – 3D artist

Ask Us Anything

And for you to get to know the team a bit better, we’ve decided to do another Ask Us Anything! I’m sure some of you have had quite a few questions sitting in your heads that you would like to ask different members of theHunter devs team, so here’s your chance. You can direct your questions to the whole team or specify which developer you’d like to reply and I’ll do my best to coordinate the team’s response efforts by relaying the questions to right people.

The AUA thread will be open from now on until Monday, October 3rd 2016 12:00 CEST. All questions will be moderated and supervised by myself and the moderation team. I’ll do my best to get you the answers to your questions by within a week of the AUA session closing.

Thread for your AUA questions

Here’s a reminder of our AUA rules:

  • Our Code of Conduct applies
  • No tech support and bugs related questions, as these usually require a thorough personal investigation and we have specific channels for those type of queries (customer support and Bug Reports forum)
  • Try to avoid opinionated questions, eg. ”Why does the new gun suck?”
  • Do not repost your question multiple times
  • All questions may be asked, but not all questions may be answered, although we’ll do my best to reply to everything we can. If I the answer is unknown or can’t be revealed, I’ll let you know. Questions will be answered not necessarily in the order in which they’re posted.

That’s it from us for today.

Happy hunting!

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