Game Update

Features

* Face paint (A consumable that works like a Scent Eliminator but lowers visibility rather than scent. Each use lasts 8 in-game hours)

2014_08_face_paint

Bug fixes

* Small terrain fix on Red Feather Falls

* Bullpup rifle texture fix (caliber text)

* Clothing textures fix (sometimes players could have wrong texture)

* Logger’s Point bridge fix (players can walk over it once again)

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Status Update

Hello good hunters,

Here comes our weekly status update. A lot of you have been eagerly waiting for some news about the new species, so I’ll start with that one.

The cat is (almost) out of the bag

Today we’re ready to reveal the first sneak peek of the new animal, so here it is, as seen though the eyes of a short sighted hunter:

2014_08_new_animal_sneak

By showing you this blurry picture we wanted to prolong the suspense a tiny bit more as well as throw in a small competition. Based on the screenshot above, try to guess what the new animal is and in which reserve it’s going to reside and leave a reply with your guess in the discussion thread to this status update. Only guesses submitted before Sunday, 17th August midnight CEST will be considered. 10 people who have correctly guessed both the animal and the reserve (winners will be chosen randomly) will receive a special prize: a lure for the new animal (not released yet), a large bottle of scent eliminator to better hide from its curiosity, and, in case a winner is a guest, a one-week-license to hunt the very same Mr X.

You can only guess once, people who have submitted several different guesses will be disqualified. The winners, alongside the identity of the new animal, will be announced in the next status update.

Summer Fiesta – Bonus challenge

summer_fiesta_06As promised in our previous status update, today we’re adding an additional ultra-challenging challenge for those of you who have completed all the Fiesta missions (and have been complaining that they were not difficult enough 😉 ). The 6th bonus mission consists of three objectives and can only be activated after you’ve completed 5 ”normal” Fiesta missions. Those who manages to accomplish all three objectives will receive this stunning diamond stag trophy. Worth a try if you ask me.

What you didn’t know about NAOutdoors…

Our support manager David NAOutdoors has replied to your questions in his Ask Me Anything thread. Read his answers to find out which theHunter weapon has been modelled from his own, the impressive variety of animals he has hunted in real life and much more.

That’s all from us for today, please note that from now on our weekly status updates will mostly be published on Thursdays.

Happy hunting!

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Game Update

Features

* 7mm Magnum Bullpup Rifle

7mm Magnum Bullpup Rifle

Changes

* A sound has been added to the sliding feature

Bug fixes

* Fixed bug for Trophy Shot edit mode with User Interface sometimes not showing correctly

* Web GUI flow fixes (it fixes a couple of bugs when using the web GUI, like if you pressed ESC right after confirming an animal the animal would not fade out)

* Fix for F3 menu not displaying correct harvest information

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Status Update

Hello hunters,

Most of the team is back from their holidays, fresh and well-rested (and annoying to those of us who haven’t had a chance to go on their vacations yet), and the work on the new reserve and species is humming here. In the meantime, we’re planning to release more of exciting stuff, such as a new weapon and more goodies. If everything goes as planned, in the next status update we’ll be able to share some sneak peek screenshots of the new animal with the community. Until then, since some of you have asked for more hints, I can reveal as much as it has four legs and one tail 😉

August Fiestivities

The Summer Fiesta event and grand sale started on Monday, much to the joy of the community. Since the event has been highly appreciated, and because some of you have already completed all the missions, we’re thinking to spice up the Fiesta a bit, more news about this to come!

AMA with NAOutdoors

NaoutdoorsIt’s time to bring back the popular Ask Me Anything, and this time it will be with David Lucas, a.k.a NAOutdoors, our support champion, one the oldest veterans of the game and all-round cool guy. Please note that, although he is our support manager, support questions will not be allowed, as we have a special channel for those.

David’s AMA thread will be unlocked for 48 hours, starting at 9:30 CEST on August 8th. All the questions will be moderated and supervised by the moderation team, the standard AMA rules apply.

UPDATE: NAOutdoors’s AMA thread is now unlocked. Welcome with your questions!

That’s all from us for today!

Happy hunting!

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Status Update

Hello hunters,

Here comes a usual status update from us.

Ballistics Tweaks

Following our yesterday’s game update, lots of you asked for more details on the ballistics tweaks that had been introduced for a number of weapons. As promised, Björn wrote down some information for you explaining what had been changed and what those changes would mean for the gameplay. Please read it in a separate post.

Summer Fiesta

summer-fiesta-splash

To make the rest of your summer hunting a bit jollier and to help you savour the waiting for new species and reserve, we’ll be throwing a small event with a bunch of special challenges from Max the Taxidermist, Doc’s madcap buddy. The announcement and rules of the Fiesta event will be posted in the forums on Friday, so stay tuned.

German forum

German forum huntertalk.de is currently being inaccessible due to an update error. We’re working on bringing it back, our apologies for this inconvenience to the German community!

Twitter milestone and #thehunterart

We’ve recently reached a milestone of 4000 followers on Twitter, so we ran a small screenshot competition called #thehunterart to thank you for your support.

Here are the 4 winning shots, senders of which received some em$ from us, plus the fifth (the lowest one) which got a special token award for the funniest screenshot:

@AndySedyGaming

AndySedyGaming

@RynDaniel

ryndaniel

@Tactical_Mango

Tactical_Mango

@FunnySquirrelTH

FunnySquirrelTH

@jonnyk420x

jonnyk420x

Make sure to follow us on Twitter to learn about upcoming competitions and prize draws.

Happy hunting!

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Ballistics Tweak

Yesterdays patch included a major revamp of trajectories, damage & penetration for the following weapons:

  • 300 Rifles
  • .30-06 Rifles
  • 8×57 Rifles
  • .308 Rifle & Handgun
  • .270 Rifles
  • .243 Rifles
  • .357 Revolvers
  • .44 Revolvers
  • .454 Revolvers
  • .50 Cal Muzzleloader Round Ball
  • 12 GA Shotgun Slug
  • 12 GA Buckshot

Kinetic Energy

The primary change for all these weapons is that they now use kinetic energy derived from our advanced trajectory system as the basis for their damage & penetration calculations instead of the old legacy system of linearly reducing velocity that did not take into account things like air resistance, bullet shape and weight.

This system has been applied to most new weapons since the release of the 9.3 Rifle, but until now there has not been enough time to convert the old weapons, as a lot of research and experimentation was needed to make sure we got things right.

Air Resistance

While this change mostly affects damage & penetration due to the fact that all weapons already use the advanced trajectory system for things like bullet drop, there have been some additional minor tweaks, primarily involving adding more precision to how air resistance is calculated. I expect that it will be mostly noticeable for large calibre weapons such as handguns, slug & the muzzleloader, although as zeroing has been updated to compensate for the changes in bullet drop it may only be noticeable at very long distances.

Rifles

Penetration and base damage mostly remain the same as before for most rifles as they worked fairly well with the linear system, however, you can expect somewhat more base damage from .300 & .270 rifles, which in turn means quicker deaths at the cost of trophy integrity (better reflecting calibre & bullet weight).

Handguns, Muzzleloader Round Ball, Slug & Buckshot

Previously these weapons had very high base damage and very low penetration. This has now been reversed to reflect how they commonly work in real life. The result is that poorly placed shots become less lethal while well-placed shoots are more likely to result in things like double-lung shots vs. permitted species. It also means that it should be easier to get good trophy integrity values using these weapons as this number is dependent on base damage.

Legacy Weapons

So, are all weapons now converted to this new glorious system? Sadly no, all arrow based weapons still use the old linear system as well as both 12 GA & 20 GA birdshot. But, the good news is that I am currently looking into converting these weapons as well and that by doing so we may finally be able to address some of the realism problems that have been plaguing these weapons since they were first introduced to the game.

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Server Update

Bug Fixes
* Fixed issue where avatar photos were not set as uploaded in the database causing avatar photos to disappear after some time.
* Added some missing translation to competition, mission and leaderboard pages.
* Fixed issue with all attachments to weapons being called “6,5×55 Nosler Accubond” when hovering over them.
* Added the score sheet page to animals even if the score is 0.
* Correct language is now used when starting the game from Steam.
* All goose decoys are now being counted on the map.
* Clicking the Bundles category no longer opens the Mallard License subcategory in the menu.

Features
* Added translation to variation names for items in the Store (eg. ‘Huginn’, ‘Carbon’, ‘Liberator’ etc.)

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Game Update

Features

* .50 Inline Muzzleloader

2014_07_inline_muzzleloader

Changes
* If you try to climb a very steep slope, you may slide back a few meters
* Trajectory, Penetration & Damage tweak for increased realism of:
.300 Rifles
.30-06 Rifles
8×57 Rifles
.308 Rifle & Handgun
.270 Rifles
.243 Rifles
.357 Revolvers
.44 Revolvers
.454 Revolvers
.50 Cal Muzzleloader Round Ball
12 GA Shotgun Slug
12 GA Buckshot

Bug fixes
* Fix for scent eliminator not always working for clients in a multiplayer game.
* Fix for missing localized “unassigned” text in the F3 team view
* Fix for turkeys responding to turkey box caller
* Fix for Waterfowl Blind message having a Ground Blind icon

Discussion

 

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Turkey hunting receives an overhaul

Today we’re introducing a couple of significant changes to turkey hunting, with a new “locator” caller, turkey decoys and tweaks in the species’s AI. Our game designer Björn has put together some notes for you, make sure to read them through before grabbing the new lures and setting off for Settler Creeks or Whitehart Island.

Decoys

decoy_turkey_female_01_256 decoy_turkey_male_01_256

Turkey decoys work a little differently than the previously released waterfowl decoys. While the latter ones are primarily used to get high-flying flocks to land, the Turkey decoys are in the first place applied for attraction and distraction purposes.

The attraction component is similar to that of scent and callers, however detection is affected by the birds’ field of view, which means that they need to be fairly close to, and have an unobstructed view of the spread to have a chance of being attracted.

While this can be considered a serious downside compared to the traditional “Box Caller”, there are some very nice advantages to using decoys.

Turkeys stay longer at decoys than they do at a call location and, since they do not require active engagement from a hunter, decoys can also be used to draw the birds away from hunters rather than straight to them, which naturally decreases the chance of detection as they approach.

The final and possibly most important advantage to using decoys vs. a caller is that in addition to attraction they also provide distraction. Birds attracted by decoys are highly focused on their target and thus are less likely to detect hidden hunters. This can be thought of as an additional camo bonus being applied to hunters for as long as a bird is at the decoy site.

The attraction and distraction effect stack over multiple simultaneously detected decoys up to a maximum of three.

Locator Caller

caller_turkey_01_256The turkey locator caller functions in a similar manner to that of the Pheasant caller. The call sound does not attract Turkey but creates a chance of a response from any male Turkey in the area, which in turn allows the hunter to track it down using the corresponding audio clue on the HunterMate.

Response chance is tied to the score of the individual, with higher scoring Turkey being less likely to respond than low scoring individuals.

Turkey AI Adjustments

Most animals in the game get more spooky and thus harder to hunt the higher they score. This creates a nice relationship between effort and reward, when skilled hunters can increase their chance of better trophies through the way they play. Turkeys have never been a part of this system but this has now been changed as a part of this Turkey flavoured revamp. Higher scoring males are now somewhat more spooky while females and low scoring males remain at the previous difficulty level.

A Final Advice

Since decoys are detected visually, Turkey have to be fairly close to notice them. To increase your chances, try using the “Box Caller” as a means to get them within visual range of the decoys. Decoys always override all other lures, which means that they will forget about walking to your call location as soon as they’ve detected the decoys and leaving you to focus on taking that epic shoot with your favourite close range weapon…

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Status Update

Hello hunters,

There was no usual status update last week, since we communicated all the releases and changes in the game updates, so here comes a double portion of news from us.

What’s cooking?

Half of the EW team is still out of office, but the work on the new species is moving along nicely, albeit slowly. With all the work to be done down the line, we are not ready to tell you the release date yet. I know that most of you are waiting impatiently to learn what it is, but it is still too early for us to reveal. The first drafts of the new animal look stunning, and I can’t wait to share some screenshots with you at a later point.

There is yet another new thing we’ve started working on, which is a far more colossal project than a new species and which is, hopefully, will get you even more excited. Namely, for the last weeks our art team has been busy working on the new reserve, yes! We can’t share yet what kind of terrain it is or when it’ll be released, but the work is pretty much in the inception phase right now. According to our art guys, the new reserve is going to be ”glorious”, and it’s something we all are looking forward to.

Known issues

Because of the holiday season, there has been a backlog of mostly web-related issues, which have been an annoyance for lots of players, including ‘Previous competitions’ not working properly, avatars disappearing etc. You can find the complete list here. Once our backend staff is back to the office this week, they’ll be looking to start working on them. We apologize to those of you who have been affected and had to wait for those problems to be resolved!

Turkey hunting revamp

2014_07_new_turkey_equipment

Today one of our most unpopular, although unjustly, species has received an overhaul, which will hopefully help it to rise to theHunter stardom. To be specific, we’ve released decoys, a new ”locator” caller and introduced some tweaks to the bird’s AI; the details can be found in Björn’s release notes. Go give the new equipment a try and let us know your feedback!

That’s it from us for today, happy hunting!

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