Game Update

Features
* 10 all new Blacktail Deer Missions – Help EHR legend “HoneyBee” get the exploding Blacktail population under control.
* Blacktail Deer Antler improvements – Antlers should now visually match better with what they score. In addition to this we have also added a new world record antler and made a couple improvements to the visual appearance of already existing antlers.
* New Unknown Gender Icon – Previously the male icon was always displayed in the HunterMate for tracks where the gender was not know. This created some confusion so we now display a brand new “Unknown Gender” icon instead. Once the gender has been identified the icon change to a gender specific icon for all the following tracks. This change applies to all species.

Bug Fixes
* Exit trophy shot random crash fix.
* Weapon ammo crash fix. (could happen when moving weapons and ammo in the inventory)
* Tracking age information is now in game time instead of real world time
* All unit information in the Confirm Kill Screen has been converted to the metric system. – This is part of the process of adding “measurement system” as an option. Imperial will be added in a later update.
* Fixed a bug caused by the “weight to score decoupling” where the visual appearance of antlers sometimes would deviate somewhat from the score. – This bug affected all species that do not have weight as part of their score.

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Status Update

Finally Wednesday!

We have to start off with an apology, the promised game update won’t happen until tomorrow. We’re terribly sorry about this, but remember, good things comes to those who waits 😉

Our talented intern, Erik, wanted to share with you what he’s been working on.

Happy Hunting!

Erik:
Lately I’ve been working on improving the interaction between animals and environment, something that’s been pretty non-existing until now.
When this feature gets released (planned to be handed to you as soon as next week) you’ll find that there’s sound and visual effects when animals walks and runs through water and there will also be sound effects when they move through bushes.

You’ll be able to hear the sounds from a bit further distance than you currently can hear their footsteps from, but the visual water effects should be visible from quite a distance. Red Feather Falls will surely be the best place to experience these new effects so I highly recommend you to go on a hunt there once these features are released.

All this should not only make the game seem a bit more real, but also help you determine from what direction an animal approaches.
Who knows, this might even save a few lives from moose cows charging from unexpected angels!

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Status update

Another week has passed and we’re hoping that you hunters are still enjoying playing the game as much as we are developing it.

We had a small sale on em$ over the weekend, and we were happy to see that some of you took advantage of that offer. The countdown to Thanksgiving is up and running and we can see that a lot of you are in on the new competitions. We will end the week with a pretty pleasant surprise.

We’re spending a lot of time on preparing for the Christmas campaign that will be launched December 1st. We’re very excited about that and we hope you are too.

The next Game Update is scheduled for Wednesday next week and will include the Blacktail TruRACS update, and along with it also a new mission-pack for Blacktail!

And we just want to remind you all that the best Christmas gift to a loved one is a theHunter membership, so use the gifting option in the Hunter store to share the joy of hunting online 😉

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Countdown to thanksgiving

Even if it’s only our hunters from the US that celebrates thanksgiving this week we thought it was a fantastically good reason for us to have a countdown to celebrate this fine holiday. So we’ve set up no less than four turkey hunt competitions. A new one starting every day until Thursday.

Thanksgiving trophy

Turkey hunting is free for all players until Thursday!

We’ve also put together a pretty sweet offer related to this. A turkey bundle, containing:
12 GA Side by side Shotgun
3×12 GA Shells (Birdshot)
Turkey Box Caller
All of this at 25% off the original price.

If you only want the Side by side Shotgun, the 12 GA Shells (Birdshot), or the Turkey Box Caller, you can get those for 20% less until Thursday.

Happy turkey hunting!

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Status update

So it’s finally Wednesday again and time for an update.

As some of you might already have seen on Twitter and Facebook we were celebrating yesterday and the reason for this was the fact that we reached an important milestone earlier this week. TheHunter now has over one million registered players. This is truly an amazing achievement and we’re happy that our beloved game has attracted such a vast number of people. This doesn’t mean we’ll lean back and start taking it easy, but quite the opposite. Next milestone is 2 million registered hunters and we hope you, our dedicated community, will keep helping us reach that goal.

From what we can see a lot of you seems to be enjoying the new Tripod. We hope you are as satisfied using it as we were creating it for you.

We would also take the opportunity to thank all of you who have helped us out by completing the user survey. Your answers will help us in further development of the game.

The team is working hard on new content and features. We will have a TruRACS update fairly soon and we’re working on some new bow arrows to be released sometime in December. Next week is Thanksgiving in the US, so we will have an event starting next week based on that theme.

That’s all for this week, happy hunting!

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Game Update

Features

* Tripod Stand – A new medium height tower that can be placed almost anywhere is now available for purchase at Doc’s Outfitters. Check out this wiki entry for a comparison with other stands: https://www.thehunterwiki.com/index.php?title=Hunting_Stands
* New tracking abilities – A number of new abilities have been added to the tracking skill. Check out this wiki entry for more information: https://www.thehunterwiki.com/index.php?title=Tracking_Skill
* New spotting abilities – A number of new abilities have been added to the spotting skill. Check out this wiki entry for more information: https://www.thehunterwiki.com/index.php?title=Spotting_Skill
* Weight vs. Score decoupling – The correlation between weight and score is now weaker among species where weight is not part of the score. The strength of the correlation vary with species. Unchanged correlation: Coyote, Turkey, Feral Hog, Wild Boar. Medium correlation: Black Bear, Pheasant. Weak correlation – All Deer.

Bug Fixes

* Fixed a bug where the Muzzleloader cap was visible after weapon change, if you were aiming the weapon at the time of the change.
* Bushes and flowers are now removed from a wider area around animals when in trophy shot mode (grass is not affected).
* Weapon reloading is now cancelled when entering ground blinds, tree stands, towers and when accessing the menu, inventory and full screen map.

Server updates

* Competition join fix – You can no longer join a competition in the middle of a hunt, instead you must join a competition before you start a hunt in order for the kills in that hunt to register for the competition.
* Added Hunterscore leaderboard

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Help us improve theHunter

We have created a user survey that we hope you, the community, are interested in helping us complete. The reason for this survey is so we can learn a bit more about you, as a group, and what you want. The information you provide will not be stored with your account details, so we will not be able to track your answers back to you.

The answers you provide will, together with your suggestions in the forums, guide us in the right direction for further development of theHunter.

The survey is now closed!

Thanks to all of you who helped us out by completing the survey!

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Status Update

It’s Wednesday and time for the weekly update.

The past week has been a lot about on-boarding Pim, Herman and Christoffer, Expansive Worlds newest additions. All three of them are getting up to speed quickly.

We have, of course, also been busy preparing for this weeks update that will take place tomorrow. The update will not be big news to you since we’ve described both the Tripod and new skills system for tracking and spotting in previous status updates. But we are excited about getting your reactions and feedback on both of these new features.

For those that are interested in the details of the new spotting and tracking system more information can be found here:

A comparison between the Treestand, Groundblind and Tripod Stand has also been created here:

We´ve also started working on a holiday campaign that will be on during the whole of December, featuring events, sales and more. This campaign will be our biggest one to date and we hope you will like it.

Happy hunting!

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Changing roles

As mentioned in the status update earlier this week, we have had some new people joined us lately, one of which is still to be announced officially – this person is Pim Holfve, who as of yesterday joined the team as new CEO, taking over after me. But don’t worry – I’m not leaving – I merely change my role to CTO of Expansive Worlds, to focus solely on, what I do best, the technical development of theHunter. In turn this means that going forward there will be more time and resources available for development of new game features, improvements, web, infrastructure, and other technical goals we want to achieve.

As for the CEO role, I leave it in Pim’s much capable hands. Read more about Pim in his introduction post here.

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Meet Pim

Sorry for the late introduction, but I wanted to get to know the game a bit better before introducing myself to you, but since the news is out in the forum here comes a proper intro.

My name is Pim Holfve and I’m the new CEO for Expansive Worlds. As I’m sure you can all understand, this is something I’m very excited about, since I feel that It’s a true privilege to be part of the fantastic team that has created such a great experience that TheHunter is today.

What I really like about Expansive Worlds is the development process. The team listening closely to you, the community. You guys guiding us in the right direction. It is quite obvious that this is a great way to work. And I want to make it clear that I have no intentions to change this in any way.

So who am I? I’m a 38 year old married father of two kids who live in the forest outside of Stockholm. I’ve been working withing the games industry for the past 7 years and I’m truly passionate about game development. Prior to joining Expansive Worlds I worked at Easy Studios as Producer for Battlefield Heroes and before that I built up the Game Studio at King.com as Game Studio Director. I learned a lot from both those studios and hopefully I can bring that knowledge to TheHunter to give you a better experience and also grow TheHunter.

So what can I say more about myself? Long time ago my plan was to become a professional hockey player, but when that didn’t happen, due to lack of skills and broken knees, I set out to be an graphic artist instead. While studying art I started programming to be able to create multimedia pieces and this lead me to start creating games, since games always have been a passion of mine. But it wasn’t until much later, after many years within advertising and marketing, I actually ended up in the games industry.
I love outdoor activities such as skiing and cycling, but according to my kids I spend way to much time talking about my bikes instead of riding them. Not sure if that is true, but I try to keep the talk to a minimum at home.
Even though I come from a family of hunters I don’t hunt myself (yet), but I greatly appreciate shooting and I’m pretty good at killing clay pigeons with a shootgun, so I try to spend as much time as possible at the shooting range.

So what is my plan now? Firstly I need to get to know the team, the product and the community better. The first two are easy, but the third will mean that I’ll be lurking in the forums to see what you have to say. I don’t plan to do any big changes, the team has, under Roberts excellent leadership, set up a great road map for TheHunter, and I see no need to change that. Initially I will be quite invisible to you, since I have a lot to learn, but as I get warmed up you’ll see and hear more from me.

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