Status Update

Hey hunters,

Welcome to yet another week with the most realistic hunting game ever created. The EW team has come up to speed and work in the office is once again humming. Here are some nuggets of information on what we’ve been busy with:

  • The programmers and backend guys have been digging into client and web-related bugs, glitches, issues and similar annoying stuff. On Tuesday we released a game update with a bunch of fixes, but the digging continues and we are hoping to be able to bake some more patches for you in the next month.
  • We thought it’s about time to tell you about the next big thing we’ll be working on. The art team has taken a first stab at our new reserve! As usual, we won’t be revealing the location or giving any hints until the time is right. As you must know, a reserve takes months of work from the whole crew. Similarly, we can’t announce the release date yet, it will be ready when it’s ready.
  • There is something else you can also start looking forward to. Another new animal! To be fair, it won’t be a completely new creature but a variation of an existing species we have in theHunter, but it will add a fresh touch to Val-des-Bois, where it will reside. The new animal is currently being tested and tweaked and we’re hoping to release it to the EHR quite soon(ish). Now, what might it be? 😉 Share your thoughts and guesses in the discussion thread.

new_animal_vdb

  • The last Ask Me Anything with our client programmers Andres and Danny took a while to close, sorry we kept you waiting for replies. The guys have been really busy these last months, plus they received a record number of questions – 91! Well, it’s better later than never, so here are their replies: on the engine, rain and all the discreet charm and challenges of being a client programmer. Check them out – cool stuff!

That’s it from us for today.

Happy hunting!

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