Status Update

Hey hunters,

Time for another status update.

Compound Showdown

First of all, be sure that you pick your bow team in our Compound Showdown event that started yesterday. You have until October 5th to complete one of the qualifying missions, get a lovely trophy and a ticket that will guarantee you entry to the competition phase which starts next week. When it’s over, we’ll finally be able to put an end to the constant fighting about which compound bow is better; Snakebite, Parker Python or Pulsar. All the compound bows, except the two new variations of Pulsar, are on sale throughout the whole event.

Rockies

The testing phase of our Rockies-inspired reserve is in full bloom, and today we’re ready to show you yet another upcoming resident. The Grizzly Bear, rwah! Please note that these screens are work in progress, and the fur textures will look different in the game.

theHunter_R 2016-09-29 16-15-51-46

theHunter_R 2016-09-29 16-14-02-36

theHunter_R 2016-09-29 15-56-44-72

Here’s the last call if want to make a suggestion for a name for the reserve. Submit your entry in this thread before the end of the day today CEST, then the thread will be closed and we will set out on the fun quest of picking the best of the names.

The Team

Finally, you’ve probably noticed that our team has changed quite significantly over the last year. You can find almost all of our current devs (except for our Customer Service Manager David Lucas) in the best of their looks on this picture (click to enlarge):

team_funny

(top row, from left to right)

  • Patrik Andersson – Client Programmer
  • Morris Belfrage – Animator
  • Johanna Schramm – Marketing Coordinator
  • Magnus Eckers – Frontend Developer
  • Kristoffer Begman – Tools Developer
  • Emil Bjurström – Backend Programmer
  • Robin Andersson – Client Programmer
  • Calle Gustafsson (behind the skull) – Backend Programmer
  • Gregoire Iwaniec – Sound Designer
  • Alena Rybik – Community manager
  • Dennis Borg – QA manager
  • Sacha Karsenty – User Acquisition Manager
  • Ami Jansson – 3D Artist

(bottom row, from left to right)

  • Moe Awira – Animator
  • Roberto Mangiafico – Lead Client Programmer
  • Philipp Strecker – Producer
  • Carl-Oscar Löhn – Client programmer
  • Mattias Nordin – 3D Artist
  • Marcus Tuomi – 3D artist

Ask Us Anything

And for you to get to know the team a bit better, we’ve decided to do another Ask Us Anything! I’m sure some of you have had quite a few questions sitting in your heads that you would like to ask different members of theHunter devs team, so here’s your chance. You can direct your questions to the whole team or specify which developer you’d like to reply and I’ll do my best to coordinate the team’s response efforts by relaying the questions to right people.

The AUA thread will be open from now on until Monday, October 3rd 2016 12:00 CEST. All questions will be moderated and supervised by myself and the moderation team. I’ll do my best to get you the answers to your questions by within a week of the AUA session closing.

Thread for your AUA questions

Here’s a reminder of our AUA rules:

  • Our Code of Conduct applies
  • No tech support and bugs related questions, as these usually require a thorough personal investigation and we have specific channels for those type of queries (customer support and Bug Reports forum)
  • Try to avoid opinionated questions, eg. ”Why does the new gun suck?”
  • Do not repost your question multiple times
  • All questions may be asked, but not all questions may be answered, although we’ll do my best to reply to everything we can. If I the answer is unknown or can’t be revealed, I’ll let you know. Questions will be answered not necessarily in the order in which they’re posted.

That’s it from us for today.

Happy hunting!

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