Status Update

Hello Hunters,

Here comes the update with the bits and pieces of what we’ve been up to at Expansive Worlds.

Russian avalanche

Last Thursday our registrations suddenly skyrocketed. The amount of new players went so high in such a short time, that our server couldn’t cope with the overload and we were forced to close down the registration for a couple of hours. Several ongoing games were also affected, our sincere apologies for that! We’ve detected the reason of the crash and made a fix, so it won’t happen again.

As we found out, this avalanche of new players mostly came from Russia and Russian speaking countries and was induced by the viral theHunter video made by two our players from Saint Petersburg.

No bad without good, we are happy to welcome all the new hunters – добро пожаловать!

Heads up from Herman

Speaking about server, we have started looking through the inventory code and some other parts of the in-game UI. Right now we are in the process of introducing big changes to the way we load the inventory, which will significantly cut load times. Hopefully, within a few weeks we’ll have a lightning fast inventory in place.

New shotgun and competitons

Today we stocked up the store with the brand new 12 GA Single Shot Shotgun, suitable for hunting all species, that are currently present in the game. You can buy it with gm$.

single shot shotgun

A new set of Mallard competitions got released on Monday. You can join via the Competitions page, if you haven’t done it yet.

Hit animal issue

Andrés has discovered another in-game issue that mostly affects players who hunt mallards.  A bit of technical background, to make it clear: Every animal in the game is assigned a ragdoll, which is a prerequisite for players to be able to hit an animal. Once you hit an animal, it reserves a ragdoll, which is freed when you confirm the killed animal with your huntermate or when you move farther than 220 meters away from the dead animal.

Right now there is a limit to the number of ragdolls of a type we can have active at the same time. Thus, if a player kills a lot of animals without confirming them, the game might run out of ragdolls, which basically means that the player will not be able to hit any more animals of that type again, until they confirm the animals that are dead.

That’s all for now, happy hunting!

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