Status Update

Howdy hunters,

It’s Thursday here and it’s time for another status update from the EW team.

The main news today is the release of the 21st animal of the EHR and the 6th resident of Val-des-Bois –

Mr. European Rabbit!

eu_rabbit_screenshot_01

As we mentioned in the last status update, it’s a variation of our existing species, Cottontail Rabbit, and it’s free to hunt for all guests as well. Apart from new looks, it also got unique gameplay. Here is some information from our game designer Björn which should help you when hunting this coy cute little critter.

Burrow Gameplay

The European Rabbit shares many traits with its North American cousin but there is one major difference – Burrows. When a Cottontail spooks it tries to find thick vegetation to hide in but the European Rabbit has taken it a step further by digging elaborate burrow systems to which it can retreat when threatened.

eu_rabbit_screenshot_03

In theHunter European Rabbits live in colonies tied to burrow systems, randomly generated throughout the fields of Val-des-Bois. It’s rare that a group of rabbits strays farther than 100 meters away from their burrows, which makes them easier to locate than other animals. The problem is though, that when spooked they retreat into a nearby hole and thus become unreachable by would-be hunters. But fear not, our rabbits have a notoriously short memory and they’ll eventually surface from a randomly selected hole in the burrow system. Patience and massive amounts of airborne pellets are the king when hunting… The Wabbit!

shotgun_semi_auto_20ga_carbon_1024By tradition, with the release of the European Rabbit we also throw in a new weapon – the slick and beautiful 20 GA Semi-Automatic Shotgun “Carbon” and a special competition in which you’ll get to shoot them bunnies. Regular missions and competitions for the European Rabbit are already in the works too.

Apart from the European Rabbit, the backend and client programming teams have been working on bug fixes (check out the full list of them in today’s game update). The new reserve is slowly taking its shape and awesomeness in the crafty hands of our artists Tomas, Sandra, Oscar and the game designer Daniel. Peter has started working on another long time community request which we’ll hopefully be able to tell you more about soonish.

And last but not least, today and tomorrow we’re running a special campaign – you can get a Deployable Hunting Tower when buying a 3-month membership or a Wayfarer bundle.

That’s it from us for today, now go let yourself loose on those wabbits!

Happy hunting!

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Game Update

Features

  • Added European Rabbit to Val-des-Bois

new_animal_eu_rabbit

shotgun_carbon

Changes

  • Updated localization

Bug fixes

  • Alpine Ibex are now more restricted around reserve borders and can not leave the reserve
  • Fixed bug where male organ chart was shown instead of female organ chart
  • Hunt history now shows harvest value and score
  • Animal texture is now visible on hunt history
  • Achievements from expedition are now visible on hunt history.
  • Signature link on forum now has a valid link
  • Fixed date format on competition trophies
  • Fixed links from hot items
  • Fixed bug on red deer scoresheet where up to 3 points could have been missing (score on leaderboard was still correct)
  • Fixed a rounding error on bear scoresheets (score on leaderboard was still correct)
  • Some Deer species no longer have antler points for females on scoresheet
  • Tooltip for organs is now working for scoresheet
  • Increased maximum Hunterscore on limit Hunterscore for multiplayer games.
  • Fixed broken progressbar for Hunterscore on profile overview.

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Status Update

Hey hunters,

Welcome to yet another week with the most realistic hunting game ever created. The EW team has come up to speed and work in the office is once again humming. Here are some nuggets of information on what we’ve been busy with:

  • The programmers and backend guys have been digging into client and web-related bugs, glitches, issues and similar annoying stuff. On Tuesday we released a game update with a bunch of fixes, but the digging continues and we are hoping to be able to bake some more patches for you in the next month.
  • We thought it’s about time to tell you about the next big thing we’ll be working on. The art team has taken a first stab at our new reserve! As usual, we won’t be revealing the location or giving any hints until the time is right. As you must know, a reserve takes months of work from the whole crew. Similarly, we can’t announce the release date yet, it will be ready when it’s ready.
  • There is something else you can also start looking forward to. Another new animal! To be fair, it won’t be a completely new creature but a variation of an existing species we have in theHunter, but it will add a fresh touch to Val-des-Bois, where it will reside. The new animal is currently being tested and tweaked and we’re hoping to release it to the EHR quite soon(ish). Now, what might it be? 😉 Share your thoughts and guesses in the discussion thread.

new_animal_vdb

  • The last Ask Me Anything with our client programmers Andres and Danny took a while to close, sorry we kept you waiting for replies. The guys have been really busy these last months, plus they received a record number of questions – 91! Well, it’s better later than never, so here are their replies: on the engine, rain and all the discreet charm and challenges of being a client programmer. Check them out – cool stuff!

That’s it from us for today.

Happy hunting!

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Game Update

Bug fixes

  • Fix for a crash on game startup
  • Fix for crash when deconstructing towers and the inventory is full
  • Both male and female turkeys respond to calls
  • Male pheasants respond to calls more often (except high scoring birds)
  • Fix for scent eliminator message being shown for the wrong player in a multiplayer game
  • Fix for scopes not being removed from weapons correctly on remote players
  • Fix for deployable hunting towers not having an Enter action
  • Small terrain fixes
  • Fix for Turkey decoy “Wall hack exploit”
  • Fix for the skills of .30-30 “Lone Star” Lever Action Rifle
  • AI optimization for prey avoiding predators (Performance optimization in the way the AI checks how near predators are. It is not a change of behavior.)

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Status Update

Howdy Hunters,

We are back from our winter break and are now catching up on everything and anything that happened with and about theHunter during our absence. Here is a round-up for you:

  • Many players have been reporting multiplayer issues when people were not able to join MP games. We implemented a fix yesterday and will continue monitoring this. If you’ve been experiencing the problem, please make sure to let us know, either in the forums or on our social media channels, whether the issue has been resolved for you.
  • On December 19th, right after the team signed off for the vacations, a major bug occurred, which broke the functionality of scope reticles and HUD GUI elements (blinds, tents etc.) Our programmers fixed the issue on the next day, but the game was pretty much unplayable for about 24 hours. To reimburse you for this interruption, we’ll add 1 extra day to all memberships. We’re bummed about this unfortunate incident and especially its bad timing and we’ll try to prevent this from happening in the future.
  • As per the special Primal deal, all the shotguns and extra memberships have now been added. If you still haven’t received your membership and have fulfilled all requirements, please contact our support and they’ll sort it out for you.
  • We recently have become aware of a malicious phishing web-site: “playthehunter [dot] net”, which looked exactly like our official thehunter.com‘s first page. (Huge thanks to our community members who alerted us!) We’ve investigated this and it looks like the purpose was to lure our players into entering their theHunter usernames and passwords in order to steal/abuse them, so called phishing. There was also a link to a file hosted on a Google drive account, which most likely was ridden with malware and viruses.We’ve contacted both the hosting provider of the site and the domain registering company (the domain was registered with false information), and the site has now been taken offline.

    If you visited this site, or fear that you may have without realizing it, we suggest that you run a virus scan on your computer and update your account information with a new password.

    If you’ve become a victim of the culprits behind the website, please contact our support from the email address you used when registering at theHunter and we’ll help you to get your account back.

    only thehunter.com and Steampowered.com are official publishing platforms of theHunter. It is of course very important for us to protect our players and our own brand from evil doers, but we do not have control over and, thus, can not help about anything happening outside our official publishing platforms, even if it’s somehow related to theHunter.

  • And last but not least… Meet Sandra – our latest addition to the art team who joined us yesterday. Read her intro below and say hi in the forums.

Sandra_Parling

Hello!

My name is Sandra and I’m super happy to be joining the team at Expansive Worlds where I’ll be working as an environment artist. Previously I’ve worked at Guerrilla Games in Amsterdam but being back in my hometown Stockholm is a real treat!

I have a background in fine arts and graphical design but a few years ago I started to dabble in 3D and of course I got hooked. It’s just so much fun! I did my studies at Futuregames here in Stockholm from where I graduated in September last year.

When I’m not working I like to cook, and especially eat, food. Playing games, watching a movie or just having a cold one with my friends are also things you might find me doing on my spare time.

Happy hunting!

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Status Update

Hello hunters,

Welcome to the last status update in 2014! Tomorrow our team is leaving for Christmas vacations to spend quality time with their families which means there will be no updates or newsletters for the next two and a half weeks. We’ll be back at the office on January 7th, ready to start another chapter in the theHunter history. Please note that our support hours will also be reduced during the holiday season.Thank you for your understanding!

Peter on the art in theHunter

Our art director Peter Johansson has recently made a long in-depth interview for a 3D art magazine 3D Art Direct. In it he is sharing how an artist designs 43 square miles of real-time 3D wilderness (to us known as EHR), and make it convincing enough for experienced real-life hunters to enjoy. If you want to get fundamental behind-the-scenes information on theHunter art, this is definitely a must for you to check out. You can read the interview by registering on the magazine’s website. You’ll receive an online version in your email inbox.

Looking back at 2014

2014_12_2014

It’s been a truly amazing, mind-blowing, flabbergasting year for all of us at theHunter and we want to thank you, our community, for spending it with us, playing the game, sharing your thoughts and stories in the forums and guiding us in the development. We hope that you’ll stay with us in the next year as well, we’ve already planned a bunch of stuff and we can’t wait to hear what you think of it.

We’ve looked back at 2014, at everything that has happened in theHunter and crunched some numbers to make an end-of-the-year wrap-up.

Here is what has been achieved in 2014:

  • New reserve – 1
  • New species – 4
  • New weapons – 15
  • New pieces of equipment – 26
  • New items of clothing – 39
  • New special event items – 38
  • New game features – 3
  • New missions – 130
  • New competitions – 114
  • Bugs fixed – 150+
  • Special events – 13
  • Tutorials – 1
  • Community created competitions and prize draws – 46
  • New people joined the EW team – 10
  • New people joined the community forums – 3 405
  • Supports tickets resolved – 14 351
  • Release on Steam nailed – 1
  • Player surveys created and replied to – 2
  • Questions answered by Devs in Ask Me Anything – 264
  • Store Discounts / Sales – 57
  • Free species hunts – 8

I’ve also asked the team and community members to share their personal highlights of 2014, and here are some of them. For more of team and community highlights of 2014 check your inbox for the theHunter newsletter, holiday edition.

2014_07_summer_fiestaDaniel Jansson, EW Game Designer: My favorite was the Summer Fiesta because it was really fun to make difficult missions and then seeing people on the forum helping each other out by posting tips and strategies.

2014_11_breakactionJackRbbt, community member and Romanian translator: The new additions: Val-de-Bois, Alpine Ibex and, of course, new rifle for it: Stambecco. Also, but this is something quite personal, Romanian localization.

theHunter_on_SteamAndrés Hansson, EW Lead Client Programmer: The highlight of 2014 was when we released theHunter on Steam and got a lot of new players.

 

 

 

2014_bunny_eventTundraPuppy, Community member and Forum moderator:

My favorite theHunter related thing was the release of the air rifle and rabbits in May. It was an excellent belated birthday present because it represented an interesting change for theHunter – not only did we see a move towards smaller prey (as opposed to deer) which also required more careful and precise aiming (as opposed to the more twitchy sky-filled-with-lead shooting of birds), but we also got a new weapon which isn’t a traditional gunpowder based weapon – it has excellent range, is very precise, and was tailor made for small prey which means we could see more small prey added with an existing valid weapon to use on them. It was an interesting shift for the game which helped add variety and options for people who were tired of the same-old same-old hunting options we previously had.

theHunter_R-2014-09-16-12-00-56-63Jose Diaz, EW Animator:

Interaction animations between the Ibex made by Hampus. More of that!

 

 

caledonianblues_competitionBlind Mole, Community member

Official: new map Val-de-Bois
Non-official: caledonianblues’s competition “Gotta hunt them all”

 

 

2014-11-06 1614 - Redfeather Falls - Whitetail deer (0.0)Magnus Eckers, Frontend Developer

For me, the highlight of course has to be coming in as a new developer, getting to know the game and discovering a vibrant community full of dedicated and passionate players. That, and getting my first kill – a small clueless deer. Thank you, deer!

Pratze, Community member and Video creator:

That’s it from us for today and this year, happy holidays and see you in 2015!

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Special Primal deal for theHunter players

We’ve read and discussed all the feedback we received from you following the original announcement on Friday and decided to adjust the special deal in the way we can. So, here is the new deal – every theHunter player who will buy theHunter: Primal before December 25th, 23.59 CET will receive a 12GA Pump Action Shotgun ”Primal” (in their theHunter inventories) and a 1-month-membership in theHunter. Please note that your theHunter account must be connected to Steam for you to be able to receive the shotgun and membership and they will be given out after December 25th, 2014.

Here is what you have to do in order to get a deal:
1. Buy Primal before the end of December 25th.
2. Connect your theHunter account to Steam before the end of December 25th (here you can find instructions how to do it)
3. Important: Start theHunter before the end of December 25th, after your account has been connected to Steam.
4. Optional: If you want, you may disconnect your account from Steam right after you’ve done steps 1-3 (you can do under Account Settings > Steam Settings in your launcher)

Please note that in this promotion runs for one year, until December 25th, 2015. Requests received after that will be not granted.

shotgun_primal_12ga_1024

Happy hunting!

Expansive Worlds Staff

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Status Update

Hello hunters,

It’s time for a status update from us and here is what’s been cooking up here, in one of the darkest corners of the world right now:

Holiday Event update

It looks like many of you have been enjoying the Holiday Event, but there has been a fair amount of negative feedback received, mostly due to the bugs and other issues affecting the event page, scoring etc. We tried to jump on and fix these as soon as they were reported and we hope these issues have not put people off the whole event. Thank you for staying with us throughout the event and lots of other hiccups that have happened during this year! Here’s a small holiday gift from us –  the warm and cozy knitted sweater for long hikes in Hemmeldal. You can get it for free from the store during the next 2 days, hurry up and claim your present.

2014_Holiday_Sweater

Movember donation

November is over, and so is our Movember campaign. Our community bought 1624 moustaches which equals $3248 worth of donations. The corresponding amount in Swedish crowns has been transferred to the Movember foundation and will go towards the research of men’s cancer and health issues. Thank you for your contribution everyone, you were great!

Movember

Hooray to our volunteer teams

Once again, we wanted to thank our amazing volunteer moderators, translators and wiki team, over 70 people all together, for the tremendous job they’re doing for the theHunter community, making the game accessible and enjoyable all over the world, keeping the forums a clean and welcoming community where everyone’s opinion is heard and respected, and collecting and storing the bulks of the fine theHunter knowledge for you to become a better player. As a small token of our appreciation, we’ve created these special T-Shirts, so you can recognize them while hunting.

basic_tshirt_moderator_256 basic_tshirt_translator_256 basic_tshirt_wikiteam_256

The moderators went on a hunt yesterday wearing their brand new T-Shirts, here are them posing with the albino roe:
mods

If you have passion for theHunter (and some spare time) and want to help the community in any way, you’re welcome to apply to join any of our volunteer teams!

What’s going on with Primal

As we’re approaching the release date of the theHunter’s small but scary brother (we’ve said before Christmas, right?), people are starting to get impatient. So, here is some news for you hunters: it’s been decided that Primal will first be released on December 15th, as an Early Access game on Steam. During the Early Access phase we’ll be collecting feedback from the community and working on additional features and tweaks before the proper, full release, next year. You can read more about our plans regarding Primal on its Store page on Steam – and while you’re on there, be sure to add it to your wish list as well 😉

Happy hunting!

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Game update

Features

  • Special T-Shirts for our volunteer teams

2014_12_tshirts

Bug fixes

  • Fix for tree billboards not showing or showing in the wrong place
  • Fix for path finding map generation. (Updated path finding maps for all reserves)
  • Fix for the game sometimes using the wrong sound driver if more than one is available
  • Fix for the longbow arrow sometimes being pink

Discussion

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Behind the scenes of theHunter: Primal – Design

We know that there are a lot questions, speculations and general ramblings going on about the upcoming theHunter: Primal game. In order to address at least some of them, we’ll be doing a series of short “behind-the-scenes” interviews with the developers who have been working on the game. Today our game designer Björn is answering some of your questions about the game and world design.

Which dinosaurs are going to be included?

The initial release will contain three classic all stars from the cretaceous period: Utahraptor, a medium sized, cunning predator that hunts in packs. Tyrannosaurus Rex, a brutal 6 ton predator that fears nothing, and last but not least, the lumbering tri-horned herbivore Triceratops. We have plans for additional species as well but we are not willing to discuss these right now as there are still some details to work out.

utahraptor

How much science has been involved in their design? Can you tell a bit about the research you’ve made?

We’ve approached these species as we would any species for theHunter, trying to learn as much about it the real deal as possible and finding ways to incorporate this knowledge into the game design. The result of this is that, unlike others in the entertainment industry (yes, you Hollywood), we’ve decided not to ignore the last 20 years of scientific research, which means that our creatures pack things like feathers and are 100% GMO free…

Of course, with species that went extinct millions of years ago the information on many characteristics is a bit sketchy, so we’ve had to resort to more creative guesses than we’re used too. The research is harder but it also allows us to focus on the characteristics that make sense for the game. For example, in cases where there are several conflicting theories about a specific detail, such as raptor hunting techniques, we can select the one that creates the most interesting (i.e. horrifying) experience for the player.

t-rex_with_feathers

How will the dinosaurs behave?

Each species has a unique behavioural pattern. For example, the T-Rex will more or less charge you on sight while raptors are more cunning and will coordinate attacks as a team. Mr Trihorn, on the other hand, is a herbivore so it will choose flight over fight unless seriously cornered.

Can you tell a bit about the world of Primal?

The game is set on a yet to be discovered exoplanet with the environment mysteriously similar to the Jurassic/Cretaceous period on Earth. We’ve tried to approach the world design with the same amount of scientific detail as we did with our dinosaurs. I believe that this aspect of the game is fairly unique, as you will not only be able to experience realistic prehistoric creatures but also the environment they inhabited. Personally I find walking around in this environment to be a really cool and alien experience, as some species of flora that we take for granted in the present world, such as grass and deciduous trees did not exist back then, when ferns and pines dominated the biosphere.

world

Is it going to be a background story?

The lore of the game is something that we want players to discover themselves as they explore the world, the only thing I can say right now is that it is a very hostile and brutal world that very few venture to by a choice of their own and that dinosaurs may not be the only threat you’ll have to worry about…

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